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My vote is broken, give me a moment.

EDIT: Fucking-

*sigh* my vote has broken completely. I think I need some help.
 
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Eff it, new vote.
[X] Rebuttal Monologue

[X] Rebuttal Monologue with vicious additions
-[X] Calmly talk about the chains, bring up the concept they use, therefore making Yammar aware.
-[X] Be disappointed that you were unable to save Dandeer from herself, due to your anger at her.
-[X] Bring up the faked injuries and sorcerer massacre, make it seem like we've always known the second. Freak her out and make her doubt her magic, while making it seem that's why we weren't on her side.
-[X] Mention the traitors, terrorists and her plan, make her think the only reason she got this far is because we over-estimated her, while alerting Yammar that a SSJ needs to get out.
-[x] Point out the damage she did to Jaffur and Jaron, driving them to suicide.
--[X] Reveal Jaron's suicidal tendencies in the most painful, distracting way we can, to whit: "Jaffur, what do you think the chances are that Jaron will kill himself to get away from her?"
-[X] Bring up how she's destroyed anything good in her life, and is doomed to go to hell rather then be with the rest of the ancestors in heaven. Mention actually meeting them, reveal that they're against her.
-[X] Make sure to Willpower Push.
-[X] Counter every argument she makes calmly and fully.
-[X] If we reach the end, and she's not turning, reveal how to break the bindings and implement Future Kakara's plan.
-[X] If Dandeer tries to shut us up, implement Future Kakara's plan.
-[X] Kakara plans to free Yammar as well. Anything else will need to wait until she sees how this shakes out, because she won't be able to focus on anything until it has.
 
Non-Canon Omake: Operation Success (Terminus Quest Crossover)
@PoptartProdigy have an... Omake? I think? It's something.

Operation Success
She left the great hall, moving quickly to a small corridor hidden away from the rest of the compound. It had taken a bit of time, but she'd successfully modified the spell to ensure that all her puppets would keep following a convincing mimicry of life. It wouldn't stand up to suspicion for long, but then again, it didn't need to. She went down the stone steps, past torchlight and mage light alike, before reaching a dead end. Reaching down to her wrist, she quickly typed in the password on her tool. The wall slid down, revealing a corridor made from advanced alloys and lit with electric lights.

As the woman called Dandeer walked through that corridor, she let the all-encompassing illusion that disguised her figure and voice fall away. It was no longer necessary. She stood outside the room for one brief moment, reviewing the report she was about to make. She entered, walking up to metal podium in the center as it turned on, receiving instructions from light years away. A few seconds later, a blue holographic image of her boss appeared. She looked up briefly, then set aside the pad she'd been looking at and focused her full attention on the situation at hand.

"You were successful then?" Under her mask, 'Dandeer's' flesh pulled back in what could have been a smile, a habit she'd picked up in the company of her previous employers.

"Indeed. The Saiyans have been"-gshk-"subverted. Garenhuld is yours"-gshk-"Minister T'Vael."

Through a combination of the strange biotics found on the planet and the technology you reverse-engineered from the SO-4 site, Shurna has successfully subverted all relevant governments on Garenhuld, hidden or otherwise. The military force you have gained from this could very well be the solution to fighting the Rachni in a land war.


A/N: DAMN YOU TERMINUS QUEST!
 
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Can people hurry up with the consolidating please? I really want a speech, and we might not get it if Vicious Additions is counted separately.
 
Inserted tally
Adhoc vote count started by gamer50018 on Sep 21, 2018 at 12:04 PM, finished with 112 posts and 34 votes.

  • [X] The original plan. As the vision counseled, Kakara will break her restraints, wreak havoc in order to give the Senzus an opportunity to escape, and send messages to as many people as she can giving them the coordinates to Senzu Hall and an order to get under cover. When she is finally subdued, she will cast herself free in a mind projection to escape Sealing. She'll find a safe place to anchor, and find a way to get stronger in preparation for her return later.
    [X] Kakara has an alteration to the plan in mind.
    -[X] Reveal Jaron's suicidal tendencies in the most painful, distracting way we can, to whit: "Jaffur, what do you think the chances are that Jaron will kill himself to get away from her?"
    -[X] Kakara plans to free Yammar as well. Anything else will need to wait until she sees how this shakes out, because she won't be able to focus on anything until it has.
    [x] Rebuttal Monologue
    [X] Rebuttal Monologue with vicious additions
    -[X] Calmly talk about the chains, bring up the concept they use, therefore making Yammar aware.
    -[X] Be disappointed that you were unable to save Dandeer from herself, due to your anger at her.
    -[X] Bring up the faked injuries and sorcerer massacre, make it seem like we've always known the second. Freak her out and make her doubt her magic, while making it seem that's why we weren't on her side.
    -[X] Mention the traitors, terrorists and her plan, make her think the only reason she got this far is because we over-estimated her, while alerting Yammar that a SSJ needs to get out.
    -[X] Point out the damage she did to Jaffur and Jaron, driving them to suicide.
    --[X] Reveal Jaron's suicidal tendencies in the most painful, distracting way we can, to whit: "Jaffur, what do you think the chances are that Jaron will kill himself to get away from her?"
    -[X] Bring up how she's destroyed anything good in her life, and is doomed to go to hell rather then be with the rest of the ancestors in heaven. Mention actually meeting them, reveal that they're against her.
    -[X] Make sure to Willpower Push.
    -[X] Counter every argument she makes calmly and fully.
    -[X] If we reach the end, and she's not turning, reveal how to break the bindings and implement Future Kakara's plan.
    -[X] If Dandeer tries to shut us up, implement Future Kakara's plan.
    -[X] Kakara plans to free Yammar as well. Anything else will need to wait until she sees how this shakes out, because she won't be able to focus on anything until it has.
    [X] Make it about Jaffur
    [X] Damage mitigation speech.
    [x] Rebuttal Monologue
    -[X] Attempt to Sense the Incoming Invasion Fleet (with a Willpower Push if necessary). If successful, immediately break free and IT to the Fleet with Yammar.
    [X] Rebuttal Monologue with vicious additions
    [X] Nope! With Ally.
    -[X] Attempt to Sense the Incoming Invasion Fleet (with a Willpower Push if necessary). If successful, immediately break free and IT to the Fleet with Yammar.
    --[X] If it fails, proceed to next highest voted plan
    [X] Nope!
    -[X] Attempt to Sense the Incoming Invasion Fleet (with a Willpower Push if necessary). If successful, immediately break free and IT to the Fleet.
    --[X] If it fails, proceed to next highest voted plan
    [X] Spirited Attack
    -[X] Attempt to IT out of the hall. Gain distance and charge a spirit bomb
    --[X] If the IT fails, proceed to next highest voted plan
    [X] Appeal to Authority
    -[X] Mention that you just got out of a vision; feigning (Panic or Complete seriousness, depending on which kakara thinks she's better able to fake in her current emotional state).
    --[X] You met Gohan, like you had before with the spirit bomb
    --[X] He told you about how you needed to be ready to face a threat to Garenhuld
    ---[X] Tell her that the threat is a powerful sorcerer, and that you... need her help
    ---[X] Play up danger to her family, especially Jaffur / Jaron
    [X] Talk it out
    - [X] Apologize: Kakara has let her anger get the better of her all these years [Intent: Catch Dandeer off guard, get her to listen. Kakara is genuine, though: As much as she hates her, Kakakra can sympathize. She still remembers her early years, just faintly, when she was considered a weakling by everybody and was something of an outcast because of it.]
    - [X] Explain: Kakara did this for Jaffur. She has had dreams of Grandpa Gohan visiting her. He taught her the Spirit Bomb, and told her what happened to Jaffur was wrong. [Intent: Play into Ancestor cult worship, play into Dandeer's care for Jaffur.]
    - [X] Implore: Be careful with Jaffur. Something else she learned [implied to be from Gohan] was that Jaron and Jaffur are different people. It'd be very easy to kill Jaron. Also... Jaron tried to kill himself. She's scared for others being similarly sealed.
    - [X] Assure: Kakara didn't do this to destroy Dandeer's life. She just wanted to help her friend.
    - [X] Repeat: Kakara is sorry that it had to end like this. Segue into The Plan, letting Yammar know how to break the chains as best she can.
    [X] The original plan. As the vision counseled, Kakara will break her restraints, wreak havoc in order to give the Senzus an opportunity to escape, and send messages to as many people as she can giving them the coordinates to Senzu Hall and an order to get under cover. When she is finally subdued, she will cast herself free in a mind projection to escape Sealing. She'll find a safe place to anchor, and find a way to get stronger in preparation for her return later.
    [x] Rebuttal Monologue
    -[X] Calmly talk about the chains, bring up the concept they use, therefore making Yammar aware.
    -[X] Be disappointed that you were unable to save Dandeer from herself, due to your anger at her.
    -[X] Bring up the faked injuries and sorcerer massacre, make it seem like we've always known the second. Freak her out and make her doubt her magic, while making it seem that's why we weren't on her side.
    -[X] Mention the traitors, terrorists and her plan, make her think the only reason she got this far is because we over-estimated her, while alerting Yammar that a SSJ needs to get out.
    -[X] Point out the damage she did to Jaffur and Jaron, driving them to suicide.
    -[X] Bring up how she's destroyed anything good in her life, and is doomed to go to hell rather then be with the rest of the ancestors in heaven. Mention actually meeting them, reveal that they're against her.
    -[X] Make sure to Willpower Push.
    -[X] Counter every argument she makes calmly and fully.
    -[X] If we reach the end, and she's not turning, reveal how to break the bindings and implement Future Kakara's plan.
    -[X] If Dandeer tries to shut us up, implement Future Kakara's plan.
    [X] Nope! With Ally.
    [X] Spirited Attack
    [X] Appeal to Authority
    [X] Whatever wins, try Willpower-pushing the primary action, and also whenever our glorious QM deems wise.
    [X] Kill Dandeer
    [X] Talk it out
 
[X] The original plan. As the vision counseled, Kakara will break her restraints, wreak havoc in order to give the Senzus an opportunity to escape, and send messages to as many people as she can giving them the coordinates to Senzu Hall and an order to get under cover. When she is finally subdued, she will cast herself free in a mind projection to escape Sealing. She'll find a safe place to anchor, and find a way to get stronger in preparation for her return later.

First post in this thread and after reading the entirety of the story I truly believe that we will be unable to convince Dandeer of anything major after everything has happened. I also think that we shouldn't make a grandiose speech because it's entirely possible for here to shut us up and partially ruin the element of surprise. Therefore I think simple is better and for us to strike immediately.

Edit: Upon rereading the Rebuttal plan I have realized that a good portion of my arguments were accounted for but I still think a simple plan would be better but now I'm fine with either winning.
 
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Adhoc vote count started by gamer50018 on Sep 21, 2018 at 12:12 PM, finished with 116 posts and 36 votes.

  • [X] The original plan. As the vision counseled, Kakara will break her restraints, wreak havoc in order to give the Senzus an opportunity to escape, and send messages to as many people as she can giving them the coordinates to Senzu Hall and an order to get under cover. When she is finally subdued, she will cast herself free in a mind projection to escape Sealing. She'll find a safe place to anchor, and find a way to get stronger in preparation for her return later.
    [X] Kakara has an alteration to the plan in mind.
    -[X] Reveal Jaron's suicidal tendencies in the most painful, distracting way we can, to whit: "Jaffur, what do you think the chances are that Jaron will kill himself to get away from her?"
    -[X] Kakara plans to free Yammar as well. Anything else will need to wait until she sees how this shakes out, because she won't be able to focus on anything until it has.
    [x] Rebuttal Monologue
    [X] Rebuttal Monologue with vicious additions
    -[X] Calmly talk about the chains, bring up the concept they use, therefore making Yammar aware.
    -[X] Be disappointed that you were unable to save Dandeer from herself, due to your anger at her.
    -[X] Bring up the faked injuries and sorcerer massacre, make it seem like we've always known the second. Freak her out and make her doubt her magic, while making it seem that's why we weren't on her side.
    -[X] Mention the traitors, terrorists and her plan, make her think the only reason she got this far is because we over-estimated her, while alerting Yammar that a SSJ needs to get out.
    -[X] Point out the damage she did to Jaffur and Jaron, driving them to suicide.
    --[X] Reveal Jaron's suicidal tendencies in the most painful, distracting way we can, to whit: "Jaffur, what do you think the chances are that Jaron will kill himself to get away from her?"
    -[X] Bring up how she's destroyed anything good in her life, and is doomed to go to hell rather then be with the rest of the ancestors in heaven. Mention actually meeting them, reveal that they're against her.
    -[X] Make sure to Willpower Push.
    -[X] Counter every argument she makes calmly and fully.
    -[X] If we reach the end, and she's not turning, reveal how to break the bindings and implement Future Kakara's plan.
    -[X] If Dandeer tries to shut us up, implement Future Kakara's plan.
    -[X] Kakara plans to free Yammar as well. Anything else will need to wait until she sees how this shakes out, because she won't be able to focus on anything until it has.
    [X] Rebuttal Monologue with vicious additions
    [X] Damage mitigation speech.
    [X] Make it about Jaffur
    [x] Rebuttal Monologue
    -[X] Attempt to Sense the Incoming Invasion Fleet (with a Willpower Push if necessary). If successful, immediately break free and IT to the Fleet with Yammar.
    [X] Nope! With Ally.
    -[X] Attempt to Sense the Incoming Invasion Fleet (with a Willpower Push if necessary). If successful, immediately break free and IT to the Fleet with Yammar.
    --[X] If it fails, proceed to next highest voted plan
    [X] Nope!
    -[X] Attempt to Sense the Incoming Invasion Fleet (with a Willpower Push if necessary). If successful, immediately break free and IT to the Fleet.
    --[X] If it fails, proceed to next highest voted plan
    [X] Spirited Attack
    -[X] Attempt to IT out of the hall. Gain distance and charge a spirit bomb
    --[X] If the IT fails, proceed to next highest voted plan
    [X] Appeal to Authority
    -[X] Mention that you just got out of a vision; feigning (Panic or Complete seriousness, depending on which kakara thinks she's better able to fake in her current emotional state).
    --[X] You met Gohan, like you had before with the spirit bomb
    --[X] He told you about how you needed to be ready to face a threat to Garenhuld
    ---[X] Tell her that the threat is a powerful sorcerer, and that you... need her help
    ---[X] Play up danger to her family, especially Jaffur / Jaron
    [X] Talk it out
    - [X] Apologize: Kakara has let her anger get the better of her all these years [Intent: Catch Dandeer off guard, get her to listen. Kakara is genuine, though: As much as she hates her, Kakakra can sympathize. She still remembers her early years, just faintly, when she was considered a weakling by everybody and was something of an outcast because of it.]
    - [X] Explain: Kakara did this for Jaffur. She has had dreams of Grandpa Gohan visiting her. He taught her the Spirit Bomb, and told her what happened to Jaffur was wrong. [Intent: Play into Ancestor cult worship, play into Dandeer's care for Jaffur.]
    - [X] Implore: Be careful with Jaffur. Something else she learned [implied to be from Gohan] was that Jaron and Jaffur are different people. It'd be very easy to kill Jaron. Also... Jaron tried to kill himself. She's scared for others being similarly sealed.
    - [X] Assure: Kakara didn't do this to destroy Dandeer's life. She just wanted to help her friend.
    - [X] Repeat: Kakara is sorry that it had to end like this. Segue into The Plan, letting Yammar know how to break the chains as best she can.
    [X] The original plan. As the vision counseled, Kakara will break her restraints, wreak havoc in order to give the Senzus an opportunity to escape, and send messages to as many people as she can giving them the coordinates to Senzu Hall and an order to get under cover. When she is finally subdued, she will cast herself free in a mind projection to escape Sealing. She'll find a safe place to anchor, and find a way to get stronger in preparation for her return later.
    [x] Rebuttal Monologue
    -[X] Calmly talk about the chains, bring up the concept they use, therefore making Yammar aware.
    -[X] Be disappointed that you were unable to save Dandeer from herself, due to your anger at her.
    -[X] Bring up the faked injuries and sorcerer massacre, make it seem like we've always known the second. Freak her out and make her doubt her magic, while making it seem that's why we weren't on her side.
    -[X] Mention the traitors, terrorists and her plan, make her think the only reason she got this far is because we over-estimated her, while alerting Yammar that a SSJ needs to get out.
    -[X] Point out the damage she did to Jaffur and Jaron, driving them to suicide.
    -[X] Bring up how she's destroyed anything good in her life, and is doomed to go to hell rather then be with the rest of the ancestors in heaven. Mention actually meeting them, reveal that they're against her.
    -[X] Make sure to Willpower Push.
    -[X] Counter every argument she makes calmly and fully.
    -[X] If we reach the end, and she's not turning, reveal how to break the bindings and implement Future Kakara's plan.
    -[X] If Dandeer tries to shut us up, implement Future Kakara's plan.
    [X] Nope! With Ally.
    [X] Spirited Attack
    [X] Appeal to Authority
    [X] Whatever wins, try Willpower-pushing the primary action, and also whenever our glorious QM deems wise.
    [X] Kill Dandeer
    [X] Talk it out
 
Oh what's happen-*reads thread*

...nah I'm fine without the rebuttal. It was pushing it as is and if Poptart consolidates all the rebuttal votes into the extension then it's significantly less attractive.

[X] The original plan. As the vision counseled, Kakara will break her restraints, wreak havoc in order to give the Senzus an opportunity to escape, and send messages to as many people as she can giving them the coordinates to Senzu Hall and an order to get under cover. When she is finally subdued, she will cast herself free in a mind projection to escape Sealing. She'll find a safe place to anchor, and find a way to get stronger in preparation for her return later.
 
You forgot "getting new dragonballs."

Also Hit's time-skip, although that could go under new fighting style I suppose.
As someone else pointed out, Hit's from a different universe. And Dragonballs would fall under galactic/Namekian information.
The main fleet is unlikely to be outfitted in the same manner as the scout ship, which was designed for a role where stealth was paramount. It will not be similarly shielded. Realistically, we'd be trying to sense Tamar.

It's a bit of a longshot, but it costs us nothing to try and I think it's doable with a Willpower Push. I think it's a reasonable addition to pretty much any other plan.

Not that it matters, since people seem to not care about it.

Training is likely to be affected in several areas, sure, but I'm more worried about a) running around at a 5% PL - that's much less safe, and limits what we can achieve quite a it. And b) being Sealed whilst we're running around as a Shade might lead to Karen becoming a separate personality, like Jaron. Which I really, really, really do not want.
We're not visible to a large majority of anyone, we should be able to avoid fights and people way better, and if we do develop a Karen we can get help dealing with that, and ultimately end up with a new sister.

I shall neither confirm or deny. ;)
I should have clarified that I meant "within the framework of what Kakara currently knows about being a Shade and its limitations".
 
@PoptartProdigy have an... Omake? I think? It's something.

Operation Success
She left the great hall, moving quickly to a small corridor hidden away from the rest of the compound. It had taken a bit of time, but she'd successfully modified the spell to ensure that all her puppets would keep following a convincing mimicry of life. It wouldn't stand up to suspicion for long, but then again, it didn't need to. She went down the stone steps, past torchlight and mage light alike, before reaching a dead end. Reaching down to her wrist, she quickly typed in the password on her tool. The wall slid down, revealing a corridor made from advanced alloys and lit with electric lights.

As the woman called Dandeer walked through that corridor, she let the all-encompassing illusion that disguised her figure and voice fall away. It was no longer necessary. She stood outside the room for one brief moment, reviewing the report she was about to make. She entered, walking up to metal podium in the center as it turned on, receiving instructions from light years away. A few seconds later, a blue holographic image of her boss appeared. She looked up briefly, then set aside the pad she'd been looking at and focused her full attention on the situation at hand.

"You were successful then?" Under her mask, 'Dandeer's' flesh pulled back in what could have been a smile, a habit she'd picked up in the company of her previous employers.

"Indeed. The Saiyans have been"-gshk-"subverted. Garenhuld is yours"-gshk-"Minister T'Vael."

Through a combination of the strange biotics found on the planet and the technology you reverse-engineered from the SO-4 site, Shurna has successfully subverted all relevant governments on Garenhuld, hidden or otherwise. The military force you have gained from this could very well be the solution to fighting the Rachni in a land war.


A/N: DAMN YOU TERMINUS QUEST!
Pffff-

:rofl:

Oh, so very non-canon! Hell, I have absolutely no idea what bonus to give this. Ideas?
I should have clarified that I meant "within the framework of what Kakara currently knows about being a Shade and its limitations".
Ah, I see. One moment.

Of your list, in terms of things Kakara knows she could actively train as a shade:

-Sight
-Ki Techniques
-Fighting Style
-Jaffur's Trick
-Tabe's Trick
-Ki Control
-Ki Sense
-Communication
-Deception
-Other social/mental skills
-Meditation
-Genki Dama (trickier, but in principle possible)
-Telekinesis
-Telepathy

Of your list, in terms of things of which Kakara thinks she could learn as a shade:

-Psionics
-Magic (especially non-Exile magic)
-State of the wider galaxy
-Fate of the Namekian people
-Rumors of 17 and 18

So basically, you're pretty dead on that all of these things should, in principle, be possible.
 
Saw one or two plans I could have gotten behind earlier, but I am bone tired :cry: of the behavior this thread has had to deal with recently. I'm voting for moving on.

[X] The original plan. As the vision counseled, Kakara will break her restraints, wreak havoc in order to give the Senzus an opportunity to escape, and send messages to as many people as she can giving them the coordinates to Senzu Hall and an order to get under cover. When she is finally subdued, she will cast herself free in a mind projection to escape Sealing. She'll find a safe place to anchor, and find a way to get stronger in preparation for her return later.
 
Training is likely to be affected in several areas, sure, but I'm more worried about a) running around at a 5% PL - that's much less safe, and limits what we can achieve quite a it. And b) being Sealed whilst we're running around as a Shade might lead to Karen becoming a separate personality, like Jaron. Which I really, really, really do not want.
Can you explain specifically why this is such a horror outcome for you? Because you've mentioned it several times without going into detail, and it's clearly a major motive for you.

Personally I think we have less to worry about on that front than Jaffur did, because we're already pretty good at Multiform, which seems the most obvious way to (with some modifications, possibly magical) make sure we have two bodies to go with two minds.

I always know that I can count on you for a detailed accounting of your thoughts. :D Thanks!
No problem.

I don't know if you've ever played a tabletop RPG like Dungeons and Dragons as a player, but imagine the problems you'd run into if you had never read the Players' Handbook and were entirely reliant on the DM to tell you rules- and, moreover, the DM usually didn't volunteer information beyond the most basic things.

I'm not even talking about "waaah we can't munchkin to produce mathematically optimal characters" nonsense. I'm talking things like "someone eschews the rogue class because they falsely believe it would compel them to steal things counterproductively" or "repeatedly buy Toughness feats in 3rd Edition" or "someone chooses 'cleric' but then doesn't wear armor OR otherwise build the character around cleric abilities properly, because they aren't in a good position to think through the implication of those abilities, and are just working off of stereotypes about medieval monks."

This would tend to result in character builds, and party behavior, that would result in the party getting slaughtered while the GM (who knows the rules and has long since internalized them and THINKS they are dropping enough hints) goes "wait, why are they being so dumb about this stuff" or "shrug, they made their choices."

It's not really fun for anyone.

...

We're already experiencing those problems.

For example, I suspect we'd have pushed Style training a lot harder if we were collectively thinking "wait, each rank of Style corresponds to a +10 on the die roll for all our Combat checks, possibly more since it entails leveling up the skills we'll actually be fighting with." Now we've got NPCs mocking us for our lack of Style training... but while it was hinted at that Styles were powerful before, the lack of that specific, concrete number makes it harder to focus attention and build consensus around the process. Whereas IC, Kakara would know, or should know, that anyone proficient in a Style could kick her ass in a fight at equal power level, because she's spent years of elapsed time directly in the Hall training and must have seen this kind of thing play out even if she's not that interested in combat herself.

We've passed up opportunities to gain advantages or even completely pre-empt major problems through socialization, I think in part because everyone has an intuitive "realistic" concept of how much can be gained that way, while Kakara personally stands to gain much more because she's a dedicated diplomancer build. But even knowing that, we've made some poor choices. Some of them were for roleplaying reasons (I won't go into specifics), but I think others were just because we honestly thought it impossible to achieve through Communications the things we wanted to achieve. Or at least some of us thought that way.

This isn't me trying to be whiny, and I have no desire to blame you. I understand why you've wanted to run a rules-light game as far as your interactions with the playerbase are concerned. Lots of games work that way and it ends up going pretty well.

But I think you might want to experiment with running things rules-medium or rules-heavy, just to see how it goes. I think you'd find your players being happier as a result. Even the beer-and-pretzels types who aren't going to be obsessively poring over every bit of the system they see. Because they'll have reason to feel like someone understands what is going on and can make good plans, and that provides a certain sense of security, compared to no one being able to tell a good plan from a bad plan.

  1. I invisitext them for a very particular reason, but I have considered spoilering them at the end.
  2. Clarify this, please.
  3. I may make it more paradigmatically clear what certain kinds of situations do to your rolls, but I'm not going to provide detailed breakdowns of everything affecting every single roll, for, at the very least, the simple reason that I rule many of them from moment-to-moment. I may alter that so that some are more standardized.
I think the best thing would be to publicize any modifiers that, realistically, Kakara knows about, unless there's like eight of them and they're all situational. Because in a realistic scenario, Kakara probably does MOST things with a reasonably clear idea of whether they are likely to succeed or fail, or at least a clearer idea than we have.

That doesn't have to translate into putting out breakdowns for every single roll- just for a representative sample of those Kakara can see playing out. Like, if Kakara makes four Communications checks during a shonen speech, we might see the breakdown ONCE, with some of the modifiers being "+??, not telling" or "-??" After that, no more breakdowns, except maybe in brackets like [Critical success, further bonus gained]

If there are specific cases where you want to keep a roll or its outcome secret, and there very much will be and should be, I get that... That's fine. But the general policy of keeping literally all the 'nuts and bolts' behind the screen has left us so ignorant about our own abilities and what our enemies can do to interfere with those abilities that it's been nerfing us mechanically.

I strongly recommend that, in an attempt to offset any lingering bias in favor of classifying too much information about how things are working and what is going on under the hood, you may want to try consciously leaning in favor of revealing a bit more information than you otherwise would. The Goku vs. Frieza battle is a commendable example of this, because you totally didn't have to do it and people learned things from it, things that will help us going forward and make us more confident that we understand what is happening to our character and what we can do about it.

It replaced a sense of player helplessness with a sense of player agency and that is always a huge good thing.

@PoptartProdigy have an... Omake? I think? It's something.

Operation Success
She left the great hall, moving quickly to a small corridor hidden away from the rest of the compound. It had taken a bit of time, but she'd successfully modified the spell to ensure that all her puppets would keep following a convincing mimicry of life. It wouldn't stand up to suspicion for long, but then again, it didn't need to. She went down the stone steps, past torchlight and mage light alike, before reaching a dead end. Reaching down to her wrist, she quickly typed in the password on her tool. The wall slid down, revealing a corridor made from advanced alloys and lit with electric lights.

As the woman called Dandeer walked through that corridor, she let the all-encompassing illusion that disguised her figure and voice fall away. It was no longer necessary. She stood outside the room for one brief moment, reviewing the report she was about to make. She entered, walking up to metal podium in the center as it turned on, receiving instructions from light years away. A few seconds later, a blue holographic image of her boss appeared. She looked up briefly, then set aside the pad she'd been looking at and focused her full attention on the situation at hand.

"You were successful then?" Under her mask, 'Dandeer's' flesh pulled back in what could have been a smile, a habit she'd picked up in the company of her previous employers.

"Indeed. The Saiyans have been"-gshk-"subverted. Garenhuld is yours"-gshk-"Minister T'Vael."

Through a combination of the strange biotics found on the planet and the technology you reverse-engineered from the SO-4 site, Shurna has successfully subverted all relevant governments on Garenhuld, hidden or otherwise. The military force you have gained from this could very well be the solution to fighting the Rachni in a land war.


A/N: DAMN YOU TERMINUS QUEST!
Speaking of Terminus Quest, San Shurna being a wizard would explain suspiciously much.

Pffff-

:rofl:

Oh, so very non-canon! Hell, I have absolutely no idea what bonus to give this. Ideas?
Hm.

Interaction with science-fictional technology? Kakara hasn't got much experience with that, so it'd be a helpful bonus to have.

Interaction with galactic polities?

Intrigue, in honor of San Shurna's epic deception?

Fighting space monsters, because that's what the Virmireans are trying to recruit saiyan janissaries to do?
 
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Oh, so very non-canon
How dare you this is as canon as it gets

As for bonuses, I'd like something in intrigue or investigation so we can ROOT OUT THIS VIRMIREAN PLOT FOR WORLD DOMINATION-that is, get better at telling when people are plotting against us/plotting in general.

EDIT: Actually, maybe a bonus to alien diplomacy instead, as that sums up Terminus Quest pretty well.

EDIT2: Or a bonus to ground combat against the Rachni. Does this count as a terminus quest Omake?
 
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also, to @Deathbybunnies @WorthyAlchemist? @Doomed Wombat
@QTesseract @thamuzz

i don't think we CAN sense the fleet.

First, they're too far
Second, their ships likely have stealth technology like those of the scouts.

We'd probably need Machine sense to have a chance
Point. Still, can you guys please change your votes before it gets locked? Please?
It's approval Voting. I think it's something that has a good chance of working, but doesn't take much time; I'm not unvoting unless poptart flat out tells us it's impossible (unlikely) or another vote comes along that's enough better to make my approval voting a downside (also unlikely, I feel).
But... we knew that?
Some of us might have, but I personally didn't.
 
But... we knew that?
I think there were a large number of people who in the early turn votes did NOT know that, or did not fully appreciate its significance.

What I'm saying here is that while there were no doubt "voices in the wilderness" that knew full well what would one day happen to us if we neglected Style training, the absence of hard numbers made it hard for those voices in the wilderness to be as convincing as they deserved to be.

A lack of specific information on what a character's abilities can and cannot do will always tend to privilege unwise planning over wise planning. Even if we assume for the sake of argument that every one of the year plans was a good plan, we could have done more to optimize and build on the abilities we were cultivating. And having a sense for how the numbers work helps with this, even though it isn't strictly speaking required.

Indeed we did. We also believed that if it came to the point where we were winning via combat, we had already lost.

We were right.
The thing is, MC!Yammar wasn't wrong to point out that if you're going to make chessmaster plans for how to maneuver people around, you want yourself to be a strong piece. We rationally pushed ourselves far over to the 'chessmistress' side of the scale, but I think a lot of us harbored some delusions of grandeur about how well we could fight and so didn't push for other things that would have improved our odds of success.

It's hard to prove this stuff, but seriously, think about it. When has not knowing how things worked ever made it easier for people to reliably make good plans? ANY good plans? There were probably a dozen good strategies we could have pursued during the Sealing and the Unsealing, and I suspect any of them would have been improved by us being more aware of how the dice mechanics worked and of what kind of rolls were going on in Kakara's presence or directly involving her.
 
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Like to be entirely honest, the fact that we got to know about the genocide while not being able to get basic info about a plans chance of sucess is somewhat crazy.
 
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