Look, I know that this is an easy fix, and I know that if it doesn't work I can always change it later, but I do not want to have to change it later.
Like, the massive thread blowups are anti-fun in and of themselves. By the time it starts, it's too late to head off and the quest is effectively dead for the duration. Add in the fact that many people feel entitled to take shots at me personally, and the result is that, in the aftermath, I am greatly more inclined towards prevention than cure. Cure sucks. It draws out the already-unpleasant event and means that in addition to dealing with the salt, I'm changing rules which, generally, I like.
And frankly, after this last explosion and the means by which many chose to express their dissatisfaction, I don't really have any faith that people will accept the next big loss with grace just because the framework is visible.
Gah, I'm too tired for this right now. I'll sleep on it.
I'm trying to not, like, pressure you or anything, but I feel like you might be... Hmm. Confusing difficulty for quality?
Like, I know I do this a lot. 'it's easy, that must make it bad'. But I have literally
never seen a serious quest blow-up over 'your mechanics are opaque and complicated' when they are
presented in a readily accessed form.
Like, you might see
players make that complaint, but the mechanics nerd type players will then go 'dude no we knew this was true and said as much!' or 'dude no we missed it but that's on us it's all right there'.
So I feel like, to the extent
mechanics and not SV cultural expectation of 'lol auto-win' were at fault here it was basically the fact that the system wasn't available to reference for people.
Like, Simon was talking about 'if the system doesn't align with his intuitive expectations...' recently, and that's not a
problem if he can check said expectations directly against the rules page or pages or whatever. In general, I think the thread would much more
effectively self-police against blow-ups and stuff if the rules were available, and I don't think
overhauling the system
adds anything over just revealing it clearly in that regard, while making people happy with the current system (including yourself) unhappy.
On another level in terms of thread blowup risk, I will point out that, when posting an update you
expect to be controversial, you
can contact staff to warn them and get staff eyes on thread for the aftermath. That gives things less time to spiral out of control and shit. I know at least one major quest has that as a fairly normal thing- admittedly, it's run by a staff member, but I see no reason why you shouldn't be able to do the same.
People tend to try to behave better when they see a lot of staff reading the thread, if moderators/admins are actively watching rules-breaking material can be caught before the discussion has a chance to
spiral into a mess, and so on. And I'm pretty sure staff will appreciate the warning, since it just takes
less time to do the work if it's nipped in the bud.
Put another way, I think you are fixating on 'what can I do with the mechanics', when the real problems are 'questing culture', 'this quest in specific's sub culture', and 'timing of moderator intervention', which are all things that can to varying degrees be addressed and accounted for.
I hope I'm not rambling too much here. Regardless, I feel some of what I'm saying needs to be said, so posting away.