Reward: +3 funds, -5 living Huntsclan
Less genocidal nutters is indeed a worthwhile reward.

[Diplomacy] Collaborate with Olympia (Doof & Goofy)
Critical Success!
To be continued in Interlude: Nice Work If You Can Get It
Good place for a crit. Olympia really needs a win.

To be continued in Interlude: Mr. Moseby's First Day
Makes sense for the new hire to get extra word-count.

[Intrigue] Root out high-level moles (Mezmerella) [CoS 74%] (Crit thresholds 94+/3-)
DC 120
93+18+31+17+5+10(???)+3+10(XP)=177
Excellent Success
So close, and yet so far.

InventCo may in fact be subordinated by the very hats they create, and that they are a serious threat you probably don't want to ignore. You're not sure if 'rogue AI' is better or worse than 'mind control corporation', but you are now very certain you don't want them in your territory. Given the only way that you know of to create an intelligent AI, this may also be a sign that 'humanization' does not guarantee a nice person by the end of it…

InventCo related intrigue actions DC reduced!
Some councilors have changed their stances!
A step in the right direction. We are going to need solid proof of deliberate wrong-doing if we want to get the Government to do something about this problem. Or at least stand back while we send armies of Normbots on hat-smashing campaigns.

As for Goob… either forget about him or kick him out.
Don't suppose we could deliver him to Xanatos?

[Learning] Study weird object (Jumba) [CoS 72%] (Crit thresholds 94+/7-)
DC 140
3+38+39+20+5+10 (XP)=115
Critical Failure!
For an evil genius heroball Jumba is proving to be rather less than effective with surprising regularity.

Clearly, your genius exceeds even your own grasp!
Actually that is a fairly good description of Doof.

Basic Study Magic personal action unlocked, look into magical people online action unlocked, hold a magical seminar action unlocked, track magical creatures action unlocked, look back through your magic stuff action unlocked, Map Leylines action unlocked. Study specific traditions actions available but locked behind gaining a reliable source on those traditions (Merlinian, Morganian, Kandrakarian, etc)
Wonder what traditions are various occult heroes count as.

---[X] Do some introspection about Norm (+40)
22+50-10=62
Doof now acknowledges Norm as a child he created.
Warm and fuzzy feelings.

Potion of Polymorph (random polymorph for the duration of a quest, could make quest easier or harder)
Red Liquid: (When the holder is to be defeated in a quest, they aren't. Alternatively, if someone would be hospitalized or disabled for a turn, they aren't. If the injury is very serious, it will help to mitigate it but won't remove it entirely.)
Polymorph is only useful if we have a spare slot and a spare hero that isn't very useful.
Healing is amazing, as always.

Norm no longer feels compelled to obey Doofenshmirtz on a fundamental level!
...we are very, very fortunate we didn't delay the introspective action.

--[X] Alan (Transfer files off of DoofOS)
7
Why are we keeping this guy? He is worse than Hego!

--[X] Kitsune (Spread Chaos)
6
To be continued in Interlude: Storms on the Horizon
Either she went to Zootopia or hit Bellweather directly.

The global DC for 'Hunt for Star' has been reduced by 5!
If reductions of 5 are typical than it will take a lot of actions to make the national action viable.

--[X] Activate Inator:
Pause-Butt-Inator, Subtype Bad: Inator stops time for only Dr. Doofenshmirtz and perhaps a select few henchmen. By the time they emerge from the pause effect, whatever task they were trying to accomplish is now considerably more difficult due to deadline pressure or enemies taking advantage of their inaction. One randomly selected action has a -10 to the raw dice roll. This effectively raises the critical failure chance by 10, and correspondingly reduces the critical success chance by the same amount.
Oh look. Another bad inator. How unexpected. By which I mean completely expected.
 
Since we're looking for a new Occult Hero Unit to replace Gomez, and there are no Occult units on the rolodex recruitment options, I was thinking, how about robot-David Bowie? Bowie had a life-long obssession with the Occult, and well.

David Bowie armed with the power of Dance Magic (Dance).

Or alternatively, leaving Gomez alone and hiring one of the Capes from our rolodex (Naughty Kitty, Motor Ed, Sirque, Momakase).
 
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Since we're looking for a new Occult Hero Unit to replace Gomez, and there are no Occult units on the rolodex recruitment options, I was thinking, how about robot-David Bowie? Bowie had a life-long obssession with the Occult, and well.

David Bowie armed with the power of Dance Magic (Dance).

Or alternatively, leaving Gomez alone and hiring one of the Capes from our rolodex (Naughty Kitty, Motor Ed, Sirque, Momakase).
Honestly, Gomez's replacement should really just be from the recruit magical contacts action we just unlocked. As for him on BOs, his biggest advantage is being very synergistic with juniper and Technor, since Synergy is very important for Heroballs (LOVEMUFFIN's Scientist individually should have been Doof levels of Smart, but since they were fighting more then working it lowered greatly).

Personally, I choose to interpret this as the dice being really committed to a Straight Man routine.

It is funny to imagine a respectable and reasonable man dealing with the ongoing dumpsterfire that is DEI workplace culture.
You implying Alan is secretly a Toon?
 
Happy-coincidence-inator: Making an inator to mess with probability was so fun the first time, why not do it again? One random successful national action is not completed and instead does something else positive that could plausibly happen instead. For instance, an attempt to translate a message could result in discovering an ancient magical language while researching, an attempt to grant superpowers could discover a cure for a disease, and a construction project could discover untapped natural resources precisely where you meant to build.
 
We could Search for Magical Individuals? That's an option, after all.
We could, though if at all possible I'd like to wait until we actually hire someone before commiting Gomez.

As for him on BOs, his biggest advantage is being very synergistic with juniper and Technor, since Synergy is very important for Heroballs
How is he particularly synergistic with Technor or Juniper? Those two are criminal capes with a technology/electricity theme, while Gomez is a physically frail magitech researcher.

In general, I don't see how Gomez is a logical fit for a Black Ops squad.

Lizzy: Ants.
 
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Technor loves bossing minions around.

Gomez is a minion who loves being bossed around.

There is a synergy there, even if it is not a particularly healthy one.
Sure, but that synergy isn't really particular to them?

Gomez' toadyism could go with, well, pretty much any of our supergeniuses: Wile E., Jumba, Ludivine, Janus, Malf, even Doof himself. Even Lizzy might like to have a "friend" who follows her everywhere.

I was asking what makes Technor, Juniper, and Gomez particularly synergistic. Gomez's desperate need to follow orders could be accomodated by pretty much anyone, and would probably be a better use of Gomez's actual skills.
 
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Sure, but that synergy isn't really particular to them?

Gomez' toadyism could go with, well, pretty much any of our supergeniuses: Wile E., Jumba, Ludivine, Janus, Malf, even Doof himself. Even Lizzy might like to have a "friend" who follows her everywhere.

I was asking what makes Technor, Juniper, and Gomez particularly synergistic. Gomez's desperate need to follow orders could be accomodated by pretty much anyone, and would probably be a better use of Gomez's actual skills.
Gomez's Learning -> Occult trait would also synergize well with Technor's learning score. Technor is probably the only potential black ops leader that would also have a relatively high learning score.
 
Gomez's Learning -> Occult trait would also synergize well with Technor's learning score. Technor is probably the only potential black ops leader that would also have a relatively high learning score.
Gomez's Learning -> Occult trait synergizes well with any high Learning score (see the list of crazy geniuses above), and it would mean we can still actually use that score for Occult nationals.

As it is, putting Gomez in a Black Ops Squad whose primary purpose is to take Martial actions would just be a waste of Gomez' trait.
 
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Gomez's Learning -> Occult trait synergizes well with any high Learning score (see the list of crazy geniuses above), and it would mean we can still actually use that score for Occult nationals.

As it is, putting Gomez in a Black Ops Squad whose primary purpose is Martial would just be a waste of Gomez' trait.
It appears that stat stacking gives diminishing returns, with Khan making it so the ball has far less gains then normal. Gomez also offers unique skills he can really only use as a field agent in summoning uncontrollable monsters, and give the black ops squad a greater knowledge of the arcane and how to use and fight it.

The best news is that, well, A Heroball is 3-5 characters, and we likely can add to black ops over time. When we find another hero that synergises well with them, Gomez's low martial will be less relevant, but his Occult and his Learning likely will still be relevant. Gomez will also be less relevant on nationals as Doof increases his Occult and we get more Occult Heroes (Right now we really only have 3). I also believe each hero will add to the black ops actions we can take, and he will add to potential magical aspects.

Like I understand the concerns with not having enough Martial, but Juniper and Technor both have very good Martial stats that should make up for it in the short term, and we can add more characters in the long term.
 
Honestly, I don't understand the logic behind the Black Ops lineup. TECHNOR, sure, but when it comes to sabotage and infiltration... How do Juniper and Gomez fit into it?
 
Honestly, I don't understand the logic behind the Black Ops lineup. TECHNOR, sure, but when it comes to sabotage and infiltration... How do Juniper and Gomez fit into it?
There are 4 things you have to consider, Stats, Specialties, Traits, and Synergy.
There are diminishing returns for stacking stats and similar traits in a heroball, and we have 6 options. Khan, Technor, Mezmerella, Juniper, Lizzy, and Gomez. Tobe, Jumba, Marco, Janna, Ludivine and Dennis were considered but all turned it down.

Every character also has a Specialization.. Technor is an All-Rounder, Mez has Supervillainy and Intrigue, Juniper has Martial, Gomez has Learning and Occult, Lizzy has Martial and Learning, Khan has All Rounder, Martial, and Warfare

Khan has to high stats that the diminishing returns will mean we lose more martial then we gain, so he is out, Technor and Mezmerella are both explicitly stated to be leader choices, so we should choose 1 to prevent infighting. This leaves 2-4 remaining slots, and we now have to look at how they synergize with one another and what they offer.

Juniper is a no brainer, giving us a Martial Specialist, she already works well with Technor. This means that if we go minimum, we have to choose between Lizzy and Gomez. Lizzy is a Martial and Learning Specialist, Gomez is a Learning and Occult Specialist. In terms of traits given, Lizzy gives a +5 Martial on Quest and a Diplomacy Penalty, Gomez gives the ability to add half of learning to occult, half of doofs learning to occult, and summon Divinos. Narratively, Lizzy has also stated she wants to spend more time with the other members of the marcnificent few, and doesn't want to work under Mirage, while Gomez wants a supervillain to boss him around. Gomez also knows a bit about Junipers Dance Magic, since it is the Combo Ninos magic, as well as her getting him to keep his Job after LOVEMUFFIN exploded.

If the plan was to solely stack martial, Lizzy would be better, but Gomez gives the ball another type of specialty, more valuable traits, and greater Synergy. He is better in all ways except stats which is why most people are considering him more then Lizzy. Lizzy likely wont add or subtract. Stacking Stats also has diminishing returns, which means that we might lose total roster martial with Lizzy but not with Gomez. We can also later add onto the black ops, allowing us to patch up the hole if we have it.

If we don't go Minimum, the debate is irrelevant since we can use both.
 
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Gomez also offers unique skills he can really only use as a field agent in summoning uncontrollable monsters,
Are we still contemplating the possibility of summoning magic kaiju?

It appears that stat stacking gives diminishing returns, with Khan making it so the ball has far less gains then normal.
This is speculation and not at all in the text. It specifically says (in red text even) that, "due to the way he operates and his level of competence", others would not add much. It does not say anywhere that there are diminishing returns due to stats.

Gomez's low martial will be less relevant, but his Occult and his Learning likely will still be relevant.
Occult and Learning are not relevant to the Martial heroball.

Like I understand the concerns with not having enough Martial, but Juniper and Technor both have very good Martial stats that should make up for it in the short term, and we can add more characters in the long term.
There are two concerns here:

1) It needlessly cripples the Martial heroball meant for high DC Martial actions that has special Martial Nationals only it can possibly undertake;

2) It cripples our Occult engine. Gomez' main importance is not his Occult or his Learning: it's the fact that he (and he alone) allows us to add half of Doof's Learning Score to Occult nationals. Anybody else rolls with Doof's occult. That's a difference of 19 to 4.
 
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