- Location
- Pennsylvania
Understood. Ought to be mentioned in story, but good justification.
Yeah sometimes I think Lord relies a bit to much on wog. I have a vague dream of a second draft but that seems pretty unlikely to ever happen.Understood. Ought to be mentioned in story, but good justification.
Actually there's only 1 300 point perk. Synchronicity Event just occurs in two different constellations.This week's back of the envelope calculations...
This is the remaining number of non-repeatable perks per point count. All info comes from the Brockton Celestial Forge Reference spreadsheet which all of you should bookmark and study.
The Reference spreadsheet now has a new tab of Possible Perk Statistics! For all your "what are the chances that X happens" questions. I have no idea how the math works, I assume it does because that makes life easier.
100 points - 9 perks (six of which are Star Trek)
200 points - 5 perks
300 points - 2 perks
400 points - 10 perks (one of which is Armsmaster's power)
500 points - 3 perks
600 points - 40 perks. Not a typo.
800 points - 4 perks
600 point perks are now more than half of those remaining.
There are only two repeatable perks and yet we seem to hit one every chapter of late:
- The Minor Blessings & Unnatural Skill perk
- The Workshop perk
Why the dice gods have decided to go back to that well instead of one time perks is a mystery.
As always remember that LordR considers a 600 point perk to be A Big Deal(tm).
I can see the next chapter being 22K of dialog between Joe and Dr. Campbell and I'm here for it. Wonder how many perks that would bring up?
I'm also a bit disappointed. Unnatural Skill has a lot of possibilities and yeah there's a lot of minor gods. That said it required a lot of creativity from Lord to do all that.The only thing I am disappointed in about the whole thing is that LordR has decided to truncate what would otherwise have been a near infinite source of interesting perks by limiting it to the big name Olympians. No Pan, No Persephone, No Hecate. No Prometheus, the Titan/God creator of and champion for Humanity. (and whom Jozef will become a descendant of from another universe...). No Norse or Egyptian Gods.
I guess I am one of the few people who is not disappointed in seeing the Minor Blessings/Unnatural Skill perk reappearing so often. I think they are awesome! They add both substance and color to the story, much more interesting than some of those "original" perks, esp. from that resource constellation. Also, as a plus, they are all included in what can be shared with the eventual, far future 800pt capstone perk Glory to the Legion.
The only thing I am disappointed in about the whole thing is that LordR has decided to truncate what would otherwise have been a near infinite source of interesting perks by limiting it to the big name Olympians. No Pan, No Persephone, No Hecate. No Prometheus, the Titan/God creator of and champion for Humanity. (and whom Jozef will become a descendant of from another universe...). No Norse or Egyptian Gods.
I need to take a moment, I'm feeling a bit verklempt.
That said. Norse and Egyptian gods ARE on the table. Lord said he will not be doing other Pantheons until he finishes out the Olympians. And as far as Norse goes....remember the Well of Urd he just recently got a whooooole lot of rune knowledge from? Yeah. Norse. Though it was under Unnatural Skill-Rune rather then Minor Blessings. But the Minor Blessings will eventually make its way to Norse...and hopefult Gaelic mythos too. Egyptian is a given. Real question if it'd go into Roman, given Romans Mythos is more or less kinda sorta a reskin of Greek Myth.
AS for the perk combination of Blessing and Skill I'm thinking of retiring it after I finish the main Olympians. It would stop it from becoming an infinite perk that would overshadow other abilities and also mean that I'd only need to worry about eight more rolls. That's still a lot to go through, but I think keeping it finite would be a good idea, and one I could use while skill seeing through the principles I've set up so far.
Actually there's only 1 300 point perk. Synchronicity Event just occurs in two different constellations.
Ditto there's only 38 600 point perks. Magitek Mastery appears in two constellations and Feel it Out is in Three. I'm not sure how you got to 40.
Does that include now finite number of Minor Blessings?
Nope.
Is it sad I remember the one old lady mentioned about the ABB victims?
The one who was healed by Joe but still bothered by the PRT due to orders, did she succeed in her resistance?
Did Ms. Gartenburg know her?
It doesn't and it won't. Finite lists and repeatable perks work differently and that has a major impact on statistics.
As I understand things (full disclosure, I have also not read Worm, it sounds like a downwards of depression and misery and that just isn't my thing, really): Coil's sway over Tattletale basically boils down to Coil having functionally infinity tries to nix her if Tattletale goes against him. Tattletale was recruited at gunpoint and will be killed if she goes against Coil. Thus, Tattletale is restricting what she says to Joe, in hopes of waiting for the "perfect moment."6) This one is pretty specific and I doubt it's a problem for people who've actually read Worm but Taylor/Tattletale/Coil's dynamic is annoying. Coil's chapter made me think he was going to be the big bad of an arc after ABB/Bakuda, and that only Joe's exponential and thinker proof powers were going to let him beat a guy who can basically choose what reality he lives in. After the passenger basically saying "yea Coil is dangerous but not that much" I was like wtf?? Whatever Coil is holding over Tattletale's head I couldn't find on the wiki, same goes for whatever Taylor is confusing as an endbringer level secret. If anybody knows what those are from Canon and wants to tell me that'd be GREATLY appreciated, because I'm hoping context will help me.
It's just annoying to read about Tattletale being a vague/smug bitch and Taylor not opening up when Joe is going to show up to this bar with Lethe-super-adamantium-whatever metal durability. It's to the point where skating around either girls' issues for the 15th time is just old. Come in, magic-taser all these gang leaders, digitally poke Dragon so she shows up, walk away with the undersiders no longer being criminals because you can give them money/hack it so Brian gets his sister/whatever. It's frustrating in an engaging way, that's for sure.
Spoilers, obviously, but here you go:6) This one is pretty specific and I doubt it's a problem for people who've actually read Worm but Taylor/Tattletale/Coil's dynamic is annoying. Coil's chapter made me think he was going to be the big bad of an arc after ABB/Bakuda, and that only Joe's exponential and thinker proof powers were going to let him beat a guy who can basically choose what reality he lives in. After the passenger basically saying "yea Coil is dangerous but not that much" I was like wtf?? Whatever Coil is holding over Tattletale's head I couldn't find on the wiki, same goes for whatever Taylor is confusing as an endbringer level secret. If anybody knows what those are from Canon and wants to tell me that'd be GREATLY appreciated, because I'm hoping context will help me.
I'm not going to say anything about that, but just know that the Striker ears thing is far more tied into the use of the Striker Unit which requires Joe to wear what are effectively painted-on skin-tight pants. Now that he has the Blessing of the sex goddess, he's in a bit more of an issue because not only does he have to have his pants shift into that form, he'll look like he's trying to make a sexual statement with them. As for the werewolf dino thing, it's just a general boost, as far as I know.1) The dinosaur werewolf thing and the striker ears thing really pulled me out of the story. I basically skimmed everything involving those and gloss over them as general magic buffs further on/after their introductions.
IIRC, the band doesn't actually turn everything off, just powers that affect offence and defence. So things like his Fashion power would be affected, whereas powers that make him make things that look supernaturally good don't get affected. Joe's main reason for not wanting to wear the band, in my mind at least, comes down to the fact that Fashion has been such a constant form of general protection in his life and him not wanting to get rid of it. If there was a way to replicate the effects to target specific powers of his, he'd most definitely use it a lot more.2) Not being able to turn stuff off. Again, it got to the point where hacked solutions for unnatural grace, positioning, build, etc were necessary and I just gloss over things like "Joe has to concentrate to not sit on the park bench like a seductive contortionist-supermodel" which is just... not great, IMO. Same goes for "I can't touch anything or it is supernaturally perfect and everlasting", which the story writes around pretty well via angst, which I touch on later... but still. That leather band was like a golden ray of light blessing me when I read it haha. Which was then immediately dashed as Joe made it clear in his angsting about it that he'll rarely use it.
Well, considering that Dragon has been presenting as a human with Social issues her entire existence, confirmation bias plays a big role in Joe's perspective. Secondly, Joe has already told Survey to not look into the lives of capes, given that he actually respects the Unwritten rules, so I don't think that Survey would intentionally do anything to expose Dragon's true identity. And to be completely fair, Joe isn't wrong when he thought Dragon was mastered. She was mastered by subconscious parts of her code to do something she was otherwise unwilling to do but mastered nonetheless.3) Joe fixating on Dragon being mastered vs. her being an A.I. is also a low point in this fic for me. It feels like the kind of thing where Survey has some 2 paragraph analysis lined up that shows a 78% likelihood of Dragon being an A.I. and it's gonna be treated as some "reveal" or something. If her intro/background was handled a bit more vaguely then I wouldn't be bothered about the whole mastered fixation/A.I. reveal being a thing, but as it is I just kinda want it to be outed ASAP. Basically if Joe had Armsmasters understanding/awe of her THEN it was revealed it would hit a lot harder for me when it happens later on.
I completely agree, his sister is a bitch. As for why he doesn't just tell her to shut up and get out of his life, well, social conditioning sucks all of the ass, and when your family does it.4) Like 2 sentences into any of his conversations with his sister I'd be hanging up. It's really interesting to read Joe angsting over essentially being a Greek hero/pantheon member at this point or being healed via literal souls/having a "wet tinker" magic heart and then just get absolutely rolled by his sister. These types of things I think the story does really well because it makes me want to read more about this obviously flawed guy. This isn't even a complaint for the story I'm just bitching about his sister haha.
Survey probably does know, but again was told to not track or identify capes in their civilian identities. That and Joe/Survey specifically don't monitor the logs of the Undersider's watches, for no there reason than convincing them to keep them on. As for why Mr Laborn isn't in the story more or why Joe didn't give him a potion, this is more my perspective on things, but Joe could think that it would draw too much attention to him and the gym. People in the hospital got healed up, so why did Mr Laborn, that sort of line of questioning.5) I'm dreading the "Aisha and Brian are siblings" thing coupled with the constant lamenting of Mr. Laborn's injuries. It's another thing where I basically expect Survey knew immediately the second their two bits of tech were in the same room, and is going to shoehorn her way into usurping the reveal, or at least she should. And I don't understand how he didn't send a potion Laborn's way. I think Doug is a great character but it feels like Mr Laborn was written out of the story in favor of Doug, when they probably could be in it together, or something.
Other's have answered this, but here's my 2 cents. Coil is, himself, not dangerous. He's got the ability to chose both right and left at a forked road and to take whichever one benefits him the most but other than that, he's a normal person. After all, 90% of capes in Worm can be put down with a 9mm pistol to the head and Coil is no different. Joe, at this point, could crush Coil in every conceivable way. But the problem isn't just crushing Coil and that is mainly what Tattletale is worried about.6) This one is pretty specific and I doubt it's a problem for people who've actually read Worm but Taylor/Tattletale/Coil's dynamic is annoying. Coil's chapter made me think he was going to be the big bad of an arc after ABB/Bakuda, and that only Joe's exponential and thinker proof powers were going to let him beat a guy who can basically choose what reality he lives in. After the passenger basically saying "yea Coil is dangerous but not that much" I was like wtf?? Whatever Coil is holding over Tattletale's head I couldn't find on the wiki, same goes for whatever Taylor is confusing as an endbringer level secret. If anybody knows what those are from Canon and wants to tell me that'd be GREATLY appreciated, because I'm hoping context will help me.
It's just annoying to read about Tattletale being a vague/smug bitch and Taylor not opening up when Joe is going to show up to this bar with Lethe-super-adamantium-whatever metal durability. It's to the point where skating around either girls' issues for the 15th time is just old. Come in, magic-taser all these gang leaders, digitally poke Dragon so she shows up, walk away with the undersiders no longer being criminals because you can give them money/hack it so Brian gets his sister/whatever. It's frustrating in an engaging way, that's for sure.
While I completely agree with your post as a whole, and mostly - with that part in particular, I can't hold back the nitpicking:
I meant the Coil not being dangerous statement as a more "Should you and this person be put in a boxing ring and then are told to fight, he's technically no more dangerous than an average human." Coil, when taken as a whole organization, very much is dangerous. The threat, in my eyes, comes less from Coil directly, and more from Coil's resources and all the different contingencies he has set up. Striping those away leaves what essentially amounts to a normal person.While I completely agree with your post as a whole, and mostly - with that part in particular, I can't hold back the nitpicking:
To say that Coil not dangerous is kind of like say "Purity is not dangerous, you just need to shot her before she blast you to very-very smal pieces, nothing hard, she's as squishy as any average human."
Coil is dangerous. Of course, with the current power level of the Apeiron, the Enigmatic Artificer, Coil isn't someone who can be called a worthly enemy for him. But so are about 99,9% of the parahumans. That comparision doesn't mean that Coil harmless or safe.
Moreover, even if we assess the danger of different parahumans for Joe, Coil will be way higher than most. Why? Because he's a smart, cunning and patient bastard with good self-control and pretty good Thinker power that allows him to utilize it. What could your average Brute or Blaster do for Apeiron, the Enigmatic Artificer? Nothing. Well, yes, they could, maybe, target Undersiders instead of him, because he care of them. But Undersiders aren't defenseless even without Apeiron's tech. But mid-to-high level Thinker, like Coil? He can target Apeiron's reputation, for one. He can (and maybe already have) figure out Joe's identity and target people that Joe care much more about than the Undersiders, and who doesn't have any meaningful protection.
But yeah, you're right in that Coil is also a conniving bastard who rarely fights with any semblance of "fairness" and would sooner target the Undersiders than letting Joe win.