Brockton's Celestial Forge (Worm/Jumpchain)

Household problem = Inconsistent phone & internet (from being cut off from reality).

Solution = Multi-dimensional lag-less FTL coms?
 
According to my google-fu, Doctor Who came out in 2005, but since the author referenced it, I'm assuming it's a thing in

Doctor Who is old. I think it started as a black and white TV show. Yup. Wikipedia shows it started in 1963. God that's a long running series. It's been rebooted several times. Kind of like Star Trek.

Im not sure if the ABB will attack Garment's meeting with the Protectorate tomorrow. On one hand it's a great target. On the other hand, the ABB need time to recover from the attack. Bakuda and Leet need time to tinker. They both spent most of their gear fighting Apeiron. It's a bit funny that both of them don't have reusable tech. It would be hilarious if they attack and Garment kicks their ass with her Tinkertech Ball Gown.
 
Now than i tink about it Garment give Aisha clothes but i feel strange she not go all out designin a cape costume for her, i mean is not like her to not capitulate the oportunity.
 
Now than i tink about it Garment give Aisha clothes but i feel strange she not go all out designin a cape costume for her, i mean is not like her to not capitulate the oportunity.
I mean, we have no real indication on whether she did or didn't, just that Joe didn't notice it. It could be put away somewhere, it could have been in the bag under the old clothes, it could currently be compressed into a lozenge the size of one of those magic towels and hidden in her pocket. Joe wasn't looking at his funds at that moment, and the textile room can make a lot of stuff. So right now, Aisha's costume is sort of a quantum thing. It both exists and doesn't exist until we see her wearing it or asking for it.

All we know is that Joe didn't notice it being made. That could mean literally anything. It could be a neon pink chicken mascot outfit with bright green mono-molucular talons and a jetpack, waiting to be loaded into a rocket and launched from the Motoroid. Same odds as Garment not making one.
 
Costumes are out. Dresses are in. So hand waves Garment.

After this incident with Aisha, he should realize he is most vulnerable and unaware in his civilian gear, which is currently is just a shin guard under his pants and a mono-molecular pocket knife. With the 007 perk, he can craft himself some disguised civilian gear to protect himself at all times. I can't really think of any ideas that would particularly stand out as clever. He can hide armor plates inside a jacket, his shoes, and inside his belt. Keychain, glasses, a watch, cell phone, and anything else that is plausible to carry are more opportunities for hidden gear. He could upgrade that Ford Pinto into a James Bond car with an invisibility cloak. Maybe he can make it so it doesn't explode into flames if someone rear ends him.
 
The electronic voice was greeted by the sound of screaming turbines as the sight of the empty armor diving towards the courtyard with both crackling electric clubs extended from its arms like spears.

Watching the aftermath made Dennis wonder why they hadn't felt the shockwaves when the attack happened. It wasn't clear how delayed the stream was, but surely they should have been able to notice something like that? Or had they just dismissed it as another explosion?

The courtyard rippled in a way that looked like Visa using her power, but instead of a flowing spatial warp it fractured into hundreds of crevices and leveled every locker in the area. Miraculously, or possibly by design, an empty area had been targeted for ground zero, so casualties were minimal. When the camera settled it focused on the tinker walking towards a set of jeeps with his pistol drawn.

Just reread this, and I can't believe I missed that this would look like Yang's attack from RWBY
 
The courtyard rippled in a way that looked like Visa using her power
Vista?

The demonstration of the rocket hammer did raise one major question.

Why did I wait so long to try this?
1. Make couple stone Orks (or hologram?)
2. Refuel the hammer
3. Place recording equipment and turn it on
4. Take The Rocket Hammer to Ork
5. Post recording to PHO

6. Profit:
- 'Verified' Tag
- PR +100
- RFH discussions for weeks!
- Uber&Leet Hate you and Worship you at the same time
- If everything else fails, hammer sales are going to be a hit.

Remember the Fashin perk (his first one). A single alloy plate is sufficient to protect him and his clothes.
Taking into account MC's physical changes that he needs to conceal, anything added under his closes going to be a lot more noticeable to people who know him.
 
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I have been inspired. Time for a quick omake.

XXX

Little Blue Box

Thank you for the Omake, threadmarked!

As for the existence of Doctor Who in this setting, the original series started in 1963, so everything is the same from 1963-1982. The 1982-1989 portions drifted due to parahuman influence on culture. Not sure if the 2005 revival happened yet, or what form it would have taken, but the police box would definitely be a recognized symbol of the show.

Fidelius work by hiding the secret in the target soul, and I'm not convinced Garment have a soul (she is a perk - a part of Joe if you will).
I think that Garment and Joe are both, probably, the only people with souls in all of Worm. Souls or any sort of after life isn't canon to Worm, which is honestly something of a positive because if The Entities encountered people with souls then they'd probably figure out how to reincarnate themselves or murder and eat Heaven and Hell or something.

Joe has Aura which means he has to have a soul to produce said Aura and Garment is, given the presence of genuine magic and similar supernatural phenomenon in the Celestial Forge, probably some sort of Fashion Spirit.

Because RWBY aura could allow the awakening of other people's auras I'm ruling that souls are a thing in Worm, at least in regards to the Celestial Forge. The threshold is anything complex enough that it could be imported in Jumpchain as a companion rather than a follower or pet has a soul. So Garment has a soul, as does Dragon and anything sufficiently commplex.

That said, while souls exist the afterlife is another matter. The only thing like an accessible afterlife is shardspace, with the copies of hosts kept by shards counting as souls. Everyone else is 'gone' when they die. Not getting into the theology of it, just not accessible (at least nor without something from the Forge that says otherwise). Because of the parahuman/magic equivalence powers like Butcher's, Glaistig Uaine's, and Moord Nag's can affect souls and be affected by Celestial Forge powers that affect souls.

Isn't that a good thing? Not all powers should be relevant, it can be used to build up better environment and more solid picture of Celestial Forge. Skinning, making soap, wood or stoneworking is also crafting after all and are 'balanceing the scales'. It isn't truly 'Celestial' if doesn't improve such skills as well.

Pause between useful powers might also be a good thing. Current power-gaining momentum seems too high, good chunk of each chapter is describing powers and each one is too useful.
There's a bunch of possibilities there, yeah. Some are unique and very helpful (Miner to bestow Dwarven proficiency at digging stable tunnels through solid rock with simple hand tools, Organizer for better delegation skills, Diagnostician for basic medical triage), some have minor utility and QoL benefits (Cook for adding actual baseline skill to food preparation, Record Keeper for better inventory management and note taking), some are slightly helpful but overshadowed by existing perks (most skills related to Metalsmith or the manufacture of clothing are outclassed by existing perks), some are combat or social skills that may or may not qualify for the perk (stuff like Thrower, Dodger, or Wrestler would add some survivability, but Teacher, Negotiator, or Judge of Intent could be far more valuable), some are reasonable skills that are still not terribly useful to hero types (Fisherdwarf, Grower, Animal Caretaker)... and then there's a lot of really niche practically-useless skills (Potash Maker, Crutch-Walker, Knapper, etc...)

I'd suggest keeping the perk on the tables. It's easy enough to look up what any of the rolled skills do, and the results will probably be funny.
Just exclude all of the skill that doesn't involve crafting in any way and skills that are completely worthless from the list of skills from dwarf fortress should work.

I have no problem with irrelevant powers. In fact, the oddball perks are some of my favorite stuff in the Forge. I didn't remove Dwarf Fortress because it was sub-optimal, I removed it because I didn't understand it enough to describe it in the first person. There is a lot of stuff I have a passing understanding of, but I don't want to write about it from a wikipedia page. That has a different feel from understanding how the skill works, what it does, how it progresses, and having personal experience with using it. It's the same reason none of the World of Warcraft stuff is on the tables. I have a good understanding of mechanics and enough friends to talk me through it, but I want to properly understand it before it's included. I'm slowly adding more properties, and I might get enough of a handle on Dwarf Fortress eventually that I can put it into the rolls. Then Joe can wonder at sudden proficiency at Cheese Making arriving during PRT negotiations or whatever.

Well this fucked up my sleep schedule a bit.

So I haven't been reading the discussion at all. It was pointed out that silver is a better conductor than gold right? Using gold on the throne for 'the best conductivity' kind of falls flat in the face of that.
Not sure why he didn't make a meta-material 10x better than silver that would degrade in seconds naturally if his powers weren't bullshit and just happens to look like gold, instead of using actual gold.

I had the idea that the gold wasn't pure (as it would be to soft and weak for that application), so your guess of "meta-material 10x better than silver that would degrade in seconds naturally if his powers weren't bullshit and just happens to look like gold" is pretty much spot on. The discussion with the duplicates was about the appearance of the interface chair, which would have been over the top due to the materials, but was taken to stupid degrees by design perks. The 'gold' was just connection material, with the diamond being the processing center.

@LordRoustabout Do the curtains mean TT's power doesn't work inside the workshop?

This is getting into complicated shard dynamics, as in 'can a power function without information being provided to the shard?'. The curtain works similar to Mantellum's aura, but without the power blocking effect. I would say it was clear enough for the shards to drive their power, but through some 11 dimensional effects not clear enough to save or process the data. Bit of a cop out, but I'm falling back on 'Washu-tech' for the explanation.


Thank you, corrected. Don't know how I missed that typo.
 
Yes!!! confirmation at least. I know the debate about giving aura/semblance's to others is death but only knowing is posible is enought for me. Thanks Lord
 
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This is getting into complicated shard dynamics, as in 'can a power function without information being provided to the shard?'. The curtain works similar to Mantellum's aura, but without the power blocking effect. I would say it was clear enough for the shards to drive their power, but through some 11 dimensional effects not clear enough to save or process the data. Bit of a cop out, but I'm falling back on 'Washu-tech' for the explanation.

If I were you I'd probably just limit most shards to the sensory input of their host. Taking a clairvoyant in is probably a bad idea, but most data is going to be limited to human senses, which are of limited use. Might depend on precise power mechanics and how 'local' the clairvoyance is too—I could see Skitter's senses working fine, but a Tinker's inspiration (without a scanner) might be closer to what they'd get from seeing a video of the tech instead of inspecting it personally.

Basically, my interpretation is that it would depend on how 'local' the shardstuff behind a sensory effect is to a Parahuman—someone like the Clairvoyant might have their power very much hampered, while Dauntless with a similarly scoped clairvoyant power might be completely unhindered because the shardstuff doing the scanning for him is tethered to his equipment, instead of just sharing his Shard's sense with him.
 
I had the idea that the gold wasn't pure (as it would be to soft and weak for that application), so your guess of "meta-material 10x better than silver that would degrade in seconds naturally if his powers weren't bullshit and just happens to look like gold" is pretty much spot on. The discussion with the duplicates was about the appearance of the interface chair, which would have been over the top due to the materials, but was taken to stupid degrees by design perks.
I understood the discussion topic, and am (as said) willing to buy techno babble excuse for it. I brought it up because the text only describes it as bog-standard gold, the only thing special about it being it was mass cheated into existence. No other power interactions were noted to take it from forth best normal tech option to nothing else being in consideration.
 
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