Brockton's Celestial Forge (Worm/Jumpchain)

I have no problem with irrelevant powers. In fact, the oddball perks are some of my favorite stuff in the Forge. I didn't remove Dwarf Fortress because it was sub-optimal, I removed it because I didn't understand it enough to describe it in the first person. There is a lot of stuff I have a passing understanding of, but I don't want to write about it from a wikipedia page. That has a different feel from understanding how the skill works, what it does, how it progresses, and having personal experience with using it. It's the same reason none of the World of Warcraft stuff is on the tables. I have a good understanding of mechanics and enough friends to talk me through it, but I want to properly understand it before it's included. I'm slowly adding more properties, and I might get enough of a handle on Dwarf Fortress eventually that I can put it into the rolls. Then Joe can wonder at sudden proficiency at Cheese Making arriving during PRT negotiations or whatever.

Fair enough. The skills in question don't really seem all that esoteric, for the most part (and they only represent the 'Skilled' level of talent, as opposed too something really amazing like High Master capability)... but you're the author; if you don't feel able to write about sudden competence in Cheese Making, that's your call.
 
I looked at the perk list and seeing the perks like iron man and i have a question due the people in worm know of characters like iron man or some of the movie franchises that are on the perk list like terminator? since it seems they know of series like transformers based on previous chapters. I know they wont get most anime references because of how is japan in worm but I am curious just which of these perks could people recognize.

I asked this because im wondering that If people do recognize all this perks references, maybe people will think that Joes power is to construct any technological device from fiction

PS: Sorry if there is any bad misspelling i wrote this in a hurry
 
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If for no other reason collectors will have stuff and debate it on the internet. It is also possible for characters like Iron man to be used to comparisons for how people thought superheroes would be, as opposed to how they actually happened.

Basically: Here's what people thought what tinkers would be: Ironman. Here's how it actually works: Armsmaster, Hero, Sphere, etc..
You could use it to laugh at the dinosaurs thought in the 50's if nothing else.
 
i would rather be smart enough to build tech like tony stark/ironman then be some idiot savant tinker getting shit spoon fed him/her
 
Because RWBY aura could allow the awakening of other people's auras I'm ruling that souls are a thing in Worm, at least in regards to the Celestial Forge
That seems fair. Though given that Grimm have no soul because they are embodiments of anonymity, a tie to some sense of self might make a better criterion.

Also please unlock Dragon's aura. This was not a thing I knew I needed until you said it. Also wondering what poem you will use for Joe's version of "for it is in passing..." That can be really telling character insight.
 
i would rather be smart enough to build tech like tony stark/ironman then be some idiot savant tinker getting shit spoon fed him/her

Yea calling tony stark a tinker is under valuating his intelligence massively i dont want to wank iron man but im pretty sure tony stark tech is equal or even more powerful than high tier tinkers like hero and dragon by MCU Version and dont even get me started on comic version (Im a huge iron man fan if you couldnt tell)
 
I don't know if this is just a staple of "jumpchain-ish" fics and DLDR applies, or a purposeful choice for whatever reason, so please bear with me, but I *really* think this story could be drastically improved by handling your power exposition differently. Powers and their interactions are a big part of the fic, I get that, but do they always have to appear in the middle of an interesting character interaction? Perhaps I'm the odd one out, but when the MC is already a Tinker: yes, interrupting a character conversation for a thousand words on how this new power makes him even more powerful but is nothing revolutionary or even immediately relevant just seems self-masturbatory, and breaks up the flow of an otherwise well written story segment.
 
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Talking about biology, is there any perks that would allow joe to create life creatures like nilbog or create harmful chemical weapons?
Probably
the only on my mind right now is the homunculus perk which you can make "life'
There's prob more but I can only think of this one

now chemical weapons there's a lot
he already got one last chapter

edit: checked the forge document, there's a lot of the 2
A LOT
 
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@LordRoustabout
So just for fun I tried calculating roughly how many points you had with 360k words(18,000) and I then looked at the ability's infomark (14,300) to see if they matched up and well they don't.
(N/2000)*100=A
N=Word count
A=ability points​
For example N=2000 which when inserted would get me 100 points. So when I put in N=360,000
(360,000/2000)*100=A
(180)*100=18,000
18,000 Ability points​
Somehow there is a difference of 3,700 Ability points. Even when I account for the last chapter with 22k that only removes 1,100 AP. That still leaves a reminder of 2,600 AP that are missing. I am pretty sure I am missing something.
 
@LordRoustabout
So just for fun I tried calculating roughly how many points you had with 360k words(18,000) and I then looked at the ability's infomark (14,300) to see if they matched up and well they don't.
(N/2000)*100=A
N=Word count
A=ability points​
For example N=2000 which when inserted would get me 100 points. So when I put in N=360,000
(360,000/2000)*100=A
(180)*100=18,000
18,000 Ability points​
Somehow there is a difference of 3,700 Ability points. Even when I account for the last chapter with 22k that only removes 1,100 AP. That still leaves a reminder of 2,600 AP that are missing. I am pretty sure I am missing something.
It's editing. The perks are earned based on the unvarnished wordcount when he wrote the first pass, but if editing adds or removes words ahead of it, oh well - adding or removing perks would change the chapter altogether, turning it into a recursive nightmare and ultimately defeat the purpose. The perk assignment is a meta-level thing to cultivate the writing, it's not more important than actually being able to produce refined chapters in practical time.
 
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It's editing. The perks are earned based on the unvarnished wordcount when he wrote the first pass, but if editing adds or removes words ahead of it, oh well - adding or removing perks would change the chapter altogether, turning it into a recursive nightmare and ultimately defeat the purpose. The perk assignment is a meta-level thing to cultivate the writing, it's not more important than actually being able to produce refined chapters in practical time.

O yea i forgot about the point system on writting, My respect for this fic and author has increase even more, Lord if youre hearing this keep up the amazing work just don't burn yourself out with the story
 
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So just for fun I tried calculating roughly how many points you had with 360k words(18,000) and I then looked at the ability's infomark (14,300) to see if they matched up and well they don't.

Addendums and most interludes don't count for perks acquisition. It make recalculating the points... very painful. And when you toss up the words gained / lost from editing, it goes from painful to pointless.

It's best to consider the 100 points per 2k words as a rough approximation rather than a hard rule.
 
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Re reading previous chapters made me think of a funny idea, if word gets out that joe basically has a team (Him, survey, Garment, Imp and etc.) it might seem to some people that this is like an ultimate plan of joe from an outsiders perspective:

Joe talks to Panacea and now New Wave as a group is lack for a better word separated

The prt is now low and down on some members, haven't been able to do anything directly to the bombing and probably suffering the biggest PR downfall and being in massive trouble with the youth guardian and last but not least the Director of said organization being claim insane (Which she hasn't done much to sway people otherwise in my opinion)

Just when all "Hero" groups in Brockton bay seem to be shambles Apeiron shows in to save the day just in time to stop the villain and save the love of his life and now with his own team of superheroes.

In this narrative it makes it sound like Joe is some anime villain with "Just as planned" When Joe has basically just trying to do his own thing.

I don't know why but this part of the fic is so fun and satisfying for me to watch, I think is because this the first time I have seen a fic that instead of the SI or protagonist saying the PRT and new wave are inept and stupid, This one actually SHOWS them being inept and stupid in a realistic way.
 
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I don't know if anyone's brought it up yet, since I haven't scrolled through all the comments, but can't he use the anti-thinker privacy stuff to make his outfit? I mean in the end it was just a matter of applying treatments to a fabric right? So he should theoretically be able to repurpose it.
 
I don't know if anyone's brought it up yet, since I haven't scrolled through all the comments, but can't he use the anti-thinker privacy stuff to make his outfit? I mean in the end it was just a matter of applying treatments to a fabric right? So he should theoretically be able to repurpose it.
The perk that gave him that technology is limited to home security. Hell just applying it to the house was stretching things trying to apply it to his cape garb wouldnt work out.
 
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