- Location
- Canada
I have no problem with irrelevant powers. In fact, the oddball perks are some of my favorite stuff in the Forge. I didn't remove Dwarf Fortress because it was sub-optimal, I removed it because I didn't understand it enough to describe it in the first person. There is a lot of stuff I have a passing understanding of, but I don't want to write about it from a wikipedia page. That has a different feel from understanding how the skill works, what it does, how it progresses, and having personal experience with using it. It's the same reason none of the World of Warcraft stuff is on the tables. I have a good understanding of mechanics and enough friends to talk me through it, but I want to properly understand it before it's included. I'm slowly adding more properties, and I might get enough of a handle on Dwarf Fortress eventually that I can put it into the rolls. Then Joe can wonder at sudden proficiency at Cheese Making arriving during PRT negotiations or whatever.
Fair enough. The skills in question don't really seem all that esoteric, for the most part (and they only represent the 'Skilled' level of talent, as opposed too something really amazing like High Master capability)... but you're the author; if you don't feel able to write about sudden competence in Cheese Making, that's your call.