Brockton's Celestial Forge (Worm/Jumpchain)

He actually wasn't. The Siberian appeared earlier than The Simurgh. He is simply mad enough to apply the tattoo to himself.
WOG actually not very clear on that one IIRC, he might've ended up being SImurghed directly (post stealing vial yes) or he was just a domino in a chain reaction Simurgh started. Either way, she WAS involved into him going off the rails.

Um... they don't? Not quite. Dragon seems to have sensors watching for the Endbringers

My memory might be a bit muddy but canon Levi fight in BB was a lot different than other Endbringer attacks because for once it was predicted; whole thing was that Armsy and Dragon managed to put together a software that can somewhat predict where Endbringer strikes next time. Before that - again, if I remember Legend's speech correctly - capes were scrambling to put together some sort of response. Never they had hours in advance.
 
Hero died in 2000 to Siberian.

The Simurgh first showed up Dec, 2002.

Why I always remembered it be other way around?..

Anyway, my next theory then would be... anyone has data when Siberian joined S9? Because if its later than 2003, the whole Not-Triumvirate-Yet vs Siberian might've been just Cauldron internal dispute in broad light at this stage. Manton was very angry after his daughter's death to vial and whether or not he was completely insane at this stage, he at least started going off the rails and probably blamed Cauldron for, well, everything.

Actually found WOG in question

Dwood - Yesterday at 4:19 PM
Was Manton Simurghed?

Wildbow - Yesterday at 4:20 PM
Manton went off rails after his daughter had a bad vial reaction
and the Simurgh only factored in later, post-Hero-kill.

So if Ziz didnt end up worsening his condition she at least factored in redirecting him to cause maximum chaos and destruction.
 
While many would enjoy Apeiron branching out into Gothic Architecture (and many more would agonize over this being a breach of NEPEA-5) and great deal more would be worried about the massive fuck-off arm guns, the forest of secondary and point defense emplacements, and the ICBMs (especially given that Aperion doesn't have any publicly available policy documents regarding first strike or retaliations and is also not a signatory to any of the non-proliferation treaties that exist.)

Apeiron absolutely have a policy, which he layed out at Sommer's rock :

"Fuck around and find out"
 
I was having difficulty tracking down the sorce of something that was apparently mentioned by Roust on one of his WoG posts. As I don't want to give spoilers to any one that has been avoiding them I added my post yo a spoiler box.
In the thread it was previously mentioned that part of Bakuda's code was based on the shards method of communication. When I went through the list of WoG post on the tvtropes page I couldn't find any mention of it.

However I do believe I found the correct post while I was killing time(even if it's summary doesn't mention Bakuda).

14. As many people have put together, Bakuda's code uses aspects of shard-to-shard communication for its encryption. Joe isn't going to instantly gain access to the shard network the second he breaks it, but it will provide the foundation for understanding that kind of effect. That kind of information would open up a lot of possibilities, particularly if paired with more advanced reverse engineering powers, and yes, it would make a massive difference in understanding the effect of Jack's power and building a countermeasure to it.
I would also like to thak whoever has been adding/updating the TV Tropes page. It's been very entertaining reading through them (even if this quote was a bit of a pain to find:p).
 
You know what people really don't talk about in Worm? That xenos exist. Like a lot a xenos. Think about it, there has to be enough xenos for Scion's species to decide being parasites is a viable strategy. Like if a parasite only infects a species that has 5 beings in it the parasite is probably going to die. Also 1. You can argue that each tinker shard represents a xeno species and 2. the multiverse exist in Worm so multiply the xeno species of each planet by a billion.

Anyways in this 40,000 page essay I will explain why Apeiron must eliminate all Xeno Scum.
 
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You know what people really don't talk about in Worm? That xenos exist. Like a lot a xenos. Think about it, there has to be enough xenos for Scion's species to decide being parasites is a viable strategy. Like if a parasite only infects a species that has 5 beings in it the parasite is probably going to die. Also 1. You can argue that each tinker shard represents a xeno species and 2. the multiverse exist in Worm so multiply the xeno species of each planet by a billion.

Anyways in this 40,000 page essay I will explain why Apeiron must eliminate all Xeno Scum.
Honestly given how the Entities even came to be, Worm is pretty much the very example of why the Fermi Paradox and one of its solutions, the "Dark Forest" theory is being so hotly debated. To sum it up, the Fermi Paradox is the question of "If life could come to be with the right circumstances and there are countless planets out there, then why aren't there more civilizations?", and the Dark Forest Theory is the response that "There are other civilizations out there, but they are hiding themselves because alien civilizations are fated to come into conflict."

In that sense, the Entities are just doing what comes natural. If they let these other civilizations develop on their own, then they could potentially become a threat to the Entities themselves and the cycle. Thus, eliminating them is the only option, and while they're at that, why not just harvest their information as well for their ultimate goal? The Entities are essentially just giant Von Neumann devices really.
 
You know what people really don't talk about in Worm? That xenos exist. Like a lot a xenos. Think about it, there has to be enough xenos for Scion's species to decide being parasites is a viable strategy. Like if a parasite only infects a species that has 5 beings in it the parasite is probably going to die. Also 1. You can argue that each tinker shard represents a xeno species and 2. the multiverse exist in Worm so multiply the xeno species of each planet by a billion.

Anyways in this 40,000 page essay I will explain why Apeiron must eliminate all Xeno Scum.
"There's a huge number of largely unexplored fellow victims of the entities."

"Anyways, once Joe gets stronger than the entities he should start victimizing them all in their place."

o_O
 
And he does have a sick Throne with wifi and enough RAM to open 13 tabs in Chrome. I am not sure about Golden part - I think it was at some point? - but that can be fixed rather quickly
 
"There's a huge number of largely unexplored fellow victims of the entities."

"Anyways, once Joe gets stronger than the entities he should start victimizing them all in their place."

o_O
For a moment I misread this as 'Joe should victimise the Entities' and that got me thinking, what will he do with the Entities once the immediate threats to Earth Bet are dealt with? Presumably he'll be strong enough to impose his will upon them, since he'll probably have plenty of time to build up strength before any more Entities come to Earth. Will he just kill them, or what? They are evil, but there are also a lot of them. Maybe it's just me, but killing what is probably trillions (or maybe quintillions, or whatever) of people if he doesn't strictly need to seems unideal, even if they are evil. So I wonder what he'll do with them.
 
Why? What were they? What did those do?
Primarch's are the 20 (18 in actuality, 2 have been completely forgotten by most due to mind stuff and probably purposeful information destruction/obfuscation) "post-human" sons of the Emperor of Mankind in Warhammer 40,000/30,000. Each of them is incredibly strong, skilled and has their own speciality/and or special ability. For example, Vulkan is amazing with technology and smithing, and is also a Perpetual (can resurrect), Guilliman is amazing with logistical/administration stuff, Sanguinius is incredibly skilled in various areas and has a form of foresight, Perturabo is great at architecture and engineering (especially for siege warfare) with Rogal Dorn being his equivalent (Architecture and reinforcing/fortifying against siege)


A jump chain, especially one dedicated to them specifically is likely very overpowered no matter what you choose from there, more so than the Primarchs themselves are probably, and it's probable perks would have excellent gains for Joe no matter when he got them.

Edit: Also all of them are amazing generals/leaders, except for Angron (empath who's sanity isn't all that good due to a dangerous and harmful implant for violence forced on him as a gladiator), and Lorgar, who's probably still very good but IIRC was meant to be a diplomat and more pacifistic than his brothers
 
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I suspect The Primarchs jump I'm thinking of simply didn't exist at the time, but it has a 600CP perk that gives you knowledge on how to create perfect perpetual motion machines that can be as small as a fingernail, a 400CP perk that allows insane minutarization, etc.
It also makes you a primarch, aka a 15-foot-tall superhuman combatant, hence my joke about Joe being lucky.
 
Primarch's are the 20 (18 in actuality, 2 have been completely forgotten by most due to mind stuff and probably purposeful information destruction/obfuscation) "post-human" sons of the Emperor of Mankind in Warhammer 40,000/30,000. Each of them is incredibly strong, skilled and has their own speciality/and or special ability. For example, Vulkan is amazing with technology and smithing, and is also a Perpetual (can resurrect), Guilliman is amazing with logistical/administration stuff, Sanguinius is incredibly skilled in various areas and has a form of foresight, Perturabo is great at architecture and engineering (especially for siege warfare) with Rogal Dorn being his equivalent (Architecture and reinforcing/fortifying against siege)


A jump chain, especially one dedicated to them specifically is likely very overpowered no matter what you choose from there, more so than the Primarchs themselves are probably, and it's probable perks would have excellent gains for Joe no matter when he got them.

Edit: Also all of them are amazing generals/leaders, except for Angron (empath who's sanity isn't all that good due to a dangerous and harmful implant for violence forced on him as a gladiator), and Lorgar, who's probably still very good but IIRC was meant to be a diplomat and more pacifistic than his brothers
I know who Primarchs are (Leman Russ represent! WOLF WOLF WOLF!!!).
I meant what those perks specifically do. I'm guessing some aspects of their physicality, but what else? Psycher powers? Geneseed mutations? Special skills of specific Primarchs? Power armor?
 
Looked up the free perks;

Primarch Physiology (free)

All the Emperor's sons have been forged out of both physical matter and pure psychic force. In some, this manifests as incredible psychic talents, in others more esoteric gifts, but all have some things in common. You are to Astartes what Astartes are to children, standing head and shoulders over your fellows and obviously superior in every measurable way. You can hurl around Terminator armoured Astartes like they were children or punch straight through their plating, move far faster than even Astartes sight can follow, and even briefly lift a small Titan under your own power. A breathing apparatus is largely useless for Primarchs, for excepting a few chemical weapons and hellish worlds, a Primarch can breathe just fine in nearly any environment and even fight for hours without air amid the void of space. Not only that, you possess a fairly quick regeneration ability; you will heal from bruises in mere seconds and fully recover cuts down to the bone in minutes for a regular cut to hours for having the flesh entirely stripped off. But it is already extremely difficult to actually wound a Primarch, who is capable of surviving shots from tank cannons, bathing in molten rock, and being shot through the eye with sniper rounds. The average Primarch is also notably extremely resistant to psychic powers – capable of largely shrugging off all but attacks from extremely rare, extremely powerful psykers, though you may lower your resistance if you wish to be easier to affect with psychic powers such as healing and buffs from your allies.

Primarch Mentality (free)

Your mind is every bit as honed as your body. Your towering intellect would be considered genius among the greatest of men, though naturally inferior to the Emperor Himself. At the least, you have perfect eidetic memory (though there are ways to make you forget) and can memorise vast quantities of information far faster than any living human has or ever will. Furthermore, all Primarchs seem remarkably resistant to Chaos corruption and possession; short of directly clutching a Daemon weapon, being wounded by a specific weapon meant to corrupt you personally, or willingly letting the power of Chaos into you, you do not fear the gradual insanity and corruption into darkness lesser men might face. A Primarch naturally has the kind of towering willpower to resist Chaos in general, even the Ruinous Powers must put some serious effort and elaborate plans into luring one over to their side.

Psychic Abilities (free)

You are, even before any other purchases, a very strong psyker. However, your powers most likely manifest as latent abilities you have no particular influence over, and many
Primarchs showed an... aversion to psychic powers that further limited their ability to develop them. If you were to deliberately apply yourself, learn to unlock your psychic potential and learn to safely use it, you could easily become an Alpha psyker at the very least. This is your raw potential and barring any other purchases in jump will begin entirely latent and untapped by yourself though it remains entirely possible you can awaken your gifts and reclaim your birthright as a mighty psychic demigod. Constant exposure to the Warp or the gifts of the Dark Gods may even empower you further...

Visage of the Demigod (free)

Every Primarch was a different, individually crafted work of art, yet some of them had traits that were obviously non-human in origin. At the base level, you may add any particular purely cosmetic trait you wish to add that is within vaguely plausible human limits (scaled up to Primarch size of course).
So like yeah, woulda been crazy if Joe were to get this.
This isn't ever gonna pop up in the story though, so I don't see any reason to discuss it any further.
 
So what do you think Tetra's human form would look like. I'm thinking Ryuko or Ruby because one a rough tomboy or a genki girl is the opposite of Survey's style, two I always felt maturity wise Tetra was a teen, and I like the Red and Black color scheme.
 
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How would the primarch perks affect his other perks?

Like would he become relative to a cybertonian as a primarch is to a human?

What about the life fiber stuff in him, would he be able to study that and give the primarch improvents to Tetra by himself?

Could he improve Tetra that way with some of his other perks?

That also brings up the question on how his personally made changes affect his perks and vice versa.

Like is his Transformer form a life fiber hybrid like he normally is?
 
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