Being fair the Fateweaver is 100% going to realize within, like, half a turn of this conclave anyway. It's not like the Eldar are going to be able to hide this crucial information from their own seers. Better to have someone with the kind of seniority to help browbeat everyone into at least hearing us out than keeping the information out of Chaos's hands for a few more days, I think.
You're right Kairos will find out, but there's a difference between finding out and front row seat.

EDIT: the megaseer is not compromised. All good, bring him in.
 
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Ah, okay, so yeah, bringing him in does mean we're giving the Fateweaver a front row seat to what we're doing. Yeah, probably bring his daughter instead then.
Unfortunately, I'm all too confident the secrecy ship sailed back when we decided to invite everybody. I can't imagine a meeting as prominent as this one will manage to avoid Kairos Fateweaver's attention. If nothing else, I have to imagine at least a couple of the Eldar who aren't coming will be scrying those who are. It hurts, but that's the price we pay for spreading the intel as fast as possible.

On the plus side, there's probably not that much he can do to stop us. Chaos doesn't have many Materium assets during this period, and even the most bull-headed conservative knows better than to listen to the words of daemons.
 
Opinions on bringing the sons or not? On the one hand, they are a large block of reliable agents with authority to speak/negotiate on our behalf which could be a major diplomatic boon when literally everyone wants to talk to us at once, like we're expecting/hoping. On the other, we don't even have the option to bring any comparable numbers from our allies, meaning that our faction would end up as half or more Vau-Vulkesh and half everyone else. That feels like it would give the impression that we're really throwing our weight around and maximize the focus on us as an individual Craftworld instead of our group as a whole alliance structure.

Basically, if we bring the sons I think people would be more inclined to treat Vau-Vulkesh as the primary and only significant actor in our alliance and everyone else as our minions, for better or worse, while if we don't they are less likely to discount everyone else.
 
Hahaha! Okay! Never mind! Old Wise Master is back on the menu!

BTW, how fucked was he if Anything went wrong with the Meros Tower Defense?
Depends. Obviously if you failed to get them away he almost certainly wouldn't have made it, in any fleeing remnant; he might have also made a suicide play to get them away, but instead the dice decided to be absurd, and Meros didn't get invaded, shot by a Waaagh-Motion Gun, or otherwise seriously messed up.

I swear, this is like finding a Loyalist Warsmith just sitting in a stasis field after getting lost in the Warp all over again! I expected you would have to invent wraithseers before you could get access to all that tasty knowledge! But no, he's fine, and now you have a Hero Unit level Seer of your very own!
 
The main downside to bringing everyone is just the fact that if we're jumped in the webway, all the leadership is toast.
 
I swear, this is like finding a Loyalist Warsmith just sitting in a stasis field after getting lost in the Warp all over again! I expected you would have to invent wraithseers before you could get access to all that tasty knowledge! But no, he's fine, and now you have a Hero Unit level Seer of your very own!

Be glad that the Thread did just vote for lucky and did not went for Blessed. The BS is already off the Charts. :lol:
 
We could also make the suboptimal choice of bringing him anyway to flex on Fateweaver. "It's been like 15 years since our gods imploded and we already figured out your Game, we don't even care if you know we're coming" would be a massive show of arrogance and deeply unwise, but it would also be very funny.
I mean, maybe if we were arrogant type, but with all the care we've gone through and the way it's payed off, feels out of character. The more hilarious thing will be when he just stops getting visions one day and realises he fucked up.
Opinions on bringing the sons or not? On the one hand, they are a large block of reliable agents with authority to speak/negotiate on our behalf which could be a major diplomatic boon when literally everyone wants to talk to us at once, like we're expecting/hoping. On the other, we don't even have the option to bring any comparable numbers from our allies, meaning that our faction would end up as half or more Vau-Vulkesh and half everyone else. That feels like it would give the impression that we're really throwing our weight around and maximize the focus on us as an individual Craftworld instead of our group as a whole alliance structure.

Basically, if we bring the sons I think people would be more inclined to treat Vau-Vulkesh as the primary and only significant actor in our alliance and everyone else as our minions, for better or worse, while if we don't they are less likely to discount everyone else.
I see ot as bringing an extra seven talented leaders to socialize with visiting Aeldari and learn about their woes to identify meaningful allies. Basically get a set of background rolls for our kids making contact with important people while we are busy and we benefit or lose out depending on how they do. Of course, we could check with @Mechanis

I don't think we can avoid that after completing groundbreaking research worthy of calling an Aeldmoot. Add in the Crone Sword Class Battleship we'll soon command, our status as the Large Craft world of an alliance of otherwise small and minor craft worlds, and our successful aversion of Meros doom, and the others start to dim in prestige by comparison.
Depends. Obviously if you failed to get them away he almost certainly wouldn't have made it, in any fleeing remnant; he might have also made a suicide play to get them away, but instead the dice decided to be absurd, and Meros didn't get invaded, shot by a Waaagh-Motion Gun, or otherwise seriously messed up.

I swear, this is like finding a Loyalist Warsmith just sitting in a stasis field after getting lost in the Warp all over again! I expected you would have to invent wraithseers before you could get access to all that tasty knowledge! But no, he's fine, and now you have a Hero Unit level Seer of your very own!
Indeed. It is a typical friday for me. Remind me to quote the quest where 29 dice rolls came up with an average over 79.
We found a loyalist warsmith?
Nah. The old seer dude is the equivalent of that, but for seering instead of warsmithing. Pretty handy once we pop the curse and can start scrying for a second crone sword battleship for our attack on nurgle's seat of power to reclaim and restore. One that didn't make it out of the crown worlds I mean.
 
here. solid plan that increase BAP, Finishes RPPD, Builds a foundry for VGW, and develops grenades.

Yeah looks solid.


For the meeting:
[ ] Irsfeial, Emissary of the Ishari

Take her with us.
The Conservatives already aren't going to deal in good faith with us anyway mostly likely due to our char gen choices.
With the two conservative major craftworlds disliking/hating us they will pretty much spike any deal we try to make there.

This is very much a case of know which people work best for pulling to/into our group. And that would be radicals and the ones that are more towards the center.
 
Yeah looks solid.


For the meeting:


Take her with us.
The Conservatives already aren't going to deal in good faith with us anyway mostly likely due to our char gen choices.
With the two conservative major craftworlds disliking/hating us they will pretty much spike any deal we try to make there.

This is very much a case of know which people work best for pulling to/into our group. And that would be radicals and the ones that are more towards the center.
My main concern is Iyanden pride, and how they'll react to an Aeldari that has retained there connection to Isha while they have lost it, with the conservative encouraging them to take it as badly as possible, and nurgle subtly nudging them towards stagnant, corrupt thoughts.

But, ignoring that, we need to focus on specialist and elite guards to show off our armor.

Escort heavy, battleship taskforce, and bringing the serpent of the stars is the best way to make a statement of strength, naval experience, and cooperation between Aeldari while showing off our refit escorts, and our alliances single greatest warship. Get people to really take us seriously.
 
My main concern is Iyanden pride, and how they'll react to an Aeldari that has retained there connection to Isha while they have lost it, with the conservative encouraging them to take it as badly as possible, and nurgle subtly nudging them towards stagnant, corrupt thoughts.

But, ignoring that, we need to focus on specialist and elite guards to show off our armor.

Escort heavy, battleship taskforce, and bringing the serpent of the stars is the best way to make a statement of strength, naval experience, and cooperation between Aeldari while showing off our refit escorts, and our alliances single greatest warship. Get people to really take us seriously.

If they blow their cover over that.
Then Iyanden would blow up against us for other things most likely.

Iyanden is a very calm craftworld, and one that actually gets shit done.

They will see them, likely ask questions and be somewhat concerned for them due to the massive drawback that their transformation had on them. Maybe seek to set up some help getting some biomancers trained or access to biomancy lore.
 
My main concern is Iyanden pride, and how they'll react to an Aeldari that has retained there connection to Isha while they have lost it, with the conservative encouraging them to take it as badly as possible, and nurgle subtly nudging them towards stagnant, corrupt thoughts.
Iyanden seems more reasonable than that.

We're not presenting the Ishari as "We have a connection to Isha and you don't :sour:. Hahahah" and more like "Isha lives, and we have a priestess with a surviving connection to her. And this is the price."
I could see a part of the Ishari spreading out among the craftworlds who are not completely closeminded as a reminder of her touch.
 
All the Eldar, everywhere, have been inflicted with what was supposed to be Four and One Curses by the Four Chaos Gods, but ended up Three and None because Khorne choked at the last second.

So we're only dealing with:
T) Our scrying is being wiretapped, and eventually hijacked,
S) Our souls are condemned to be vored after death,
N) No baby for you, also become neckbeard.
....so we're turbofucked in the long-term, then.
 
Ishari I think is a pretty good option for food safety for the craftworlds who hasn't solved it yet. Maybe for some that did too, of they're not happy with effectiveness of their solution, or food quality, or the fact that they had to turn wilderness reserves into farms.
 
....so we're turbofucked in the long-term, then.

I mean that was spelled out in the very first post of this quest:
Note that things which make your life easier typically cost less than an equivalent that makes it more difficult would give, in acknowledgement of how your baseline situation is, to use a technical term, beyond fucked.


No surprises here.

Well there are, but that is mostly in regards to the dice seemingly having taken up a part-time job as guardian angel and got assigned to our craftworld (at least for now).
 
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....so we're turbofucked in the long-term, then.
How else do you bring down the diaspora of a fallen empire made of demigods?

Eldar are all psykers and biologically, they are supersoldiers. Even without the blessing of their gods. And they all fucking hate chaos.

Without taking down the eldar a peg or ten, the rise of humanity (who is much easier to corrupt) would be compromised.

As is, we're going to have to spend a lot of time and effort fighting the curses.
---
Without Nurgle's curse nuking our population growth, the Eldar would start colonizing again.
Without Slaanesh eating their souls after death, their dead can reincarnate.
And without Tzeentch messing with their psykers, they would have the perfect way to maximize the effectiveness of their numbers.
---
Or, in more humorous terms, without having a constant crippling headaches, taking nonstop nutshots, and a blindfold, the Eldar diaspora could concievably still fight the whole galaxy and win.
---
TLDR: Chaos wants a galactic hegemon they can influence, and the eldar fully picking themselves up after their fall would ruin that.
 
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The latter two are going to be a pain, but apparently Eye of Tzeench is quite delicate. We should have decent results in a reasonable time frame, and we'll see how much our loremaster/seer hero unit who still has a few centuries in him speeds things up.

Wasn't there some implication that if the moot makes a large enough impact that it would further damage that curse ?
 
How else do you bring down the diaspora of a fallen empire made of demigods?

Eldar are all psykers and biologically, they are supersoldiers. Even without the blessing of their gods. And they all fucking hate chaos.

Without taking down the eldar a peg or ten, the rise of humanity (who is much easier to corrupt) would be compromised.

As is, we're going to have to spend a lot of time and effort fighting the curses.
---
Without Nurgle's curse nuking our population growth, the Eldar would start colonizing again.
Without Slaanesh eating their souls after death, their dead can reincarnate.
And without Tzeentch messing with their psykers, they would have the perfect way to maximize the effectiveness of their numbers.
---
Or, in more humorous terms, without having a constant crippling headaches, taking nonstop nutshots, and a blindfold, the Eldar diaspora could concievably still fight the whole galaxy and win.
---
TLDR: Chaos wants a galactic hegemon they can influence, and the eldar fully picking themselves up after their fall would ruin that.


And this is 3 and 0 curses instead of the planned 4 and 1. You can always tell how big of a threat chaos thinks something is to them based on how far out of their way they go to work together and destroy it.

If it gets these quarrelsome biches to work together, they think it has a chance to be a massive pain in the ass. Whether it be Emps and the primarchs, nurgle and that one planet that discovered a literal panacea, and depending on certain theory's, humanity and the MOI in the first place depending on what brand of drugs the gw retcon writers where smoking that day of the week.
 
The latter two are going to be a pain, but apparently Eye of Tzeench is quite delicate. We should have decent results in a reasonable time frame, and we'll see how much our loremaster/seer hero unit who still has a few centuries in him speeds things up.
Yes, so we'll probably have one third of the curse out of the way within a century. The other two are the worst though. No reincarnation, and little to no new births. Thats tough.
---
You know what would be a good message to bring some hope after dropping the bombs?

"They cursed us so because even the dying embers of what we once were make them quake in fear."

Edit: All these Silmarillion reference makes me want to listen to the early Blind Guardian stuff.
 
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Wasn't there some implication that if the moot makes a large enough impact that it would further damage that curse ?
Maybe? It's plausible that, with enough eldar scrying the Aeldmoot, both in the prior few months, during, and for the next few years to follow, there could be enough focused psycher energy to strain the curse and damage it's foundation? I'm not familiar enough with the particulars of temporal scrying and warp scrying feedback pre horus heresy to really estimate the likeliness of such an outcome.
 
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