Believe it or not, I've actually been toying around with the idea of a Knight-sized four-legged walker. I figure four legs would be useful for keeping up with our tanks, and the centaur portion could theoretically provide additional effectiveness in CQC. Biggest issue I can see is that the elf part would be a massive magnet for enemy fire.I want to do a four legged knight so that we have a version of the Bright Stallion Eldar Knight.
I wonder how many system slots the Energy-Dispersion Barrier Generator takes up.
My hope for the new vehicle design is a Grav-Tank Chassis:
- Good armor
- 1 Vehicle, 2 Heavy slots (Main gun, Coaxial gun, Chin Turret gun)
- Integrated Holofield and Grav-shields
- 6 System Slots: This would let us make two designs ideally: a tank design with a Energy-Dispersion Barrier Generator, and an IFV with 6 enclosed passenger slots.
gates like that are two way and we wont want to open such gates near deamonic incursions or near necron forcesWhen considering transport capacity, it's worth considering that the canon Dark Eldar had person portable (grenade sized) Webway portals that could open large enough gates for vehicles to come through.. A standard tactic was to have someone on a jet bike carry one and then deploy a load of your army on top of the enemy.
The Craftworld Eldar didn't retain that capability, although they could do temporary burrowings to remotely open Webway portals and tunnels from orbit to the surface of a planet.
If these are possible, then long term do we actually need transport vehicles?
If nothing else, marching is going to be hell on our power armor's battery life. We didn't go for light semi-powered the way Zahr-Tann did; marching without the power assist isn't going to get very far.If these are possible, then long term do we actually need transport vehicles?
If we get to the point where personnel transport is obsolete, we can think about refits then.If these are possible, then long term do we actually need transport vehicles?
gates like that are two way and we wont want to open such gates near deamonic incursions or near necron forces
If nothing else, marching is going to be hell on our power armor's battery life. We didn't go for light semi-powered the way Zahr-Tann did; marching without the power assist isn't going to get very far.
So yes, I think we need attached transports, if only so our troops are running on a full battery charge when fights start.
I don't believe we'll ever be that unconstrained on portal use.If you have man portable Webway portals, why would you have them march anywhere. Have someone in a jet bike open a portal for them to go into when an engagement ends and then open another portal for them to come out of elsewhere where they're needed.
I don't believe we'll ever be that unconstrained on portal use.
The Dark Eldar rather pointedly still use transports.
obviously, though you really should do more than just ask that. a focused response would have been a lot easier if I new what direction you wanted to take such discussion. instead I'm left to sort of ramble.
we could draw inspiration from this for instance.These elite linebreaker squads are sent to the thickest fighting to breach enemy lines. Half of the eight-man squad will carry Power Blades and a deadly Combi-Grav Serpentia, while the other half carry a pair of Plascasters and Combi-Grav Culverins. The melee section is equipped with Firebringer Warsuits, while the heavy-weapon operators prefer the Farslayer suit. The entire squad is issued both a Pulse and Flare shield to supplement their warsuit. These squads are nearly universally mounted, though they tend to prefer the heavily armed Baldric Assault Transport rather than the lighter Scabbards or Falchions.
yes. those all sound Psyker intensive and are unlikely to be things we can expect to have access to for centuries. even were we to gain access to them they sound like exotics type world hax. the kind of thing we would have limited ability to produce and would use sparingly.If these are possible, then long term do we actually need transport vehicles?
because such things are probably incredibly expensive to produce, Like Eldrad's current prototype for rune casting. these are special especially expensive technology for getting vehicles to a battlefield not some cheap tech for every bit of battle maneuver.If you have man portable Webway portals, why would you have them march anywhere. Have them open a portal for them to withdraw into when an engagement ends and then have someone on a jet bike open another portal for them to come out of elsewhere where they're needed.
You'd only have them on the battlefield when they were actively engaged in combat. The rest of the time they'd be waiting for deployment in a base in the Webway. That way they're not vulnerable to artillery or air strikes or simply being noticed.
For the record, in 5th edition codex, getting an Archon costs 60 points, and putting a webway portal on him is 35 points. It's not ubiquitous even for the Dark Eldar.I don't believe we'll ever be that unconstrained on portal use.
Im sure we will be able to get Aeldari Clown Cars eventually. But there will probably be a price to pay for them in the same way that we have a price to pay for webway gates on our ships.For the record, in 5th edition codex, getting an Archon costs 60 points, and putting a webway portal on him is 35 points. It's not ubiquitous even for the Dark Eldar.
The craftworlders eventually managed to make webway gates small enough to fit on a superheavy tank chassis: the Storm Serpent. It's definitely not impossible.Im sure we will be able to get Aeldari Clown Cars eventually. But there will probably be a price to pay for them in the same way that we have a price to pay for webway gates on our ships.
So, is that a 5 regular troopers + 1 heavy weapon trooper for elites, and 10 regular troopers + 2 heavy weapon troopers for troops squads, with transports capable of carrying 13?I personally favor even numbered squads for the most part, though if we decide to do an odd numbered squad with 1 heavy AOE weapon that would be fine.
I prefer squads to have a mix of weapons to avoid the theoretical "resistant to damage type x enemy" scenario. since we are planning to go with plasma rifles and Needlers for most squads, I currently favor ten person squads, as this lets us get a decent number of either option in the squad while having enough members to lean in favor of one or the other slightly depending on the squads role.
I still like the idea of using a starblaster type weapon as a sort of heavy weapon substitute. assigned properly they would give the squad the equivalent of having a Hellgun heavy weapon with far less EQ cost, and could be a good battle shifter for those squads which engage in more risky roles in battle.