If you don't think we will be fighting in urban environments then where do you think we will be fighting?

I think our main battlefields will be naval, then defending our craftworld, offensive and defensive boarding actions and finally defending communities and territory on maiden worlds.

For those fights we are probably best served by strikecraft and vehicles suited to urban warfare.

[X] Vaulic craftsmanship knows no bounds!
 
I want to do a four legged knight so that we have a version of the Bright Stallion Eldar Knight.

Believe it or not, I've actually been toying around with the idea of a Knight-sized four-legged walker. I figure four legs would be useful for keeping up with our tanks, and the centaur portion could theoretically provide additional effectiveness in CQC. Biggest issue I can see is that the elf part would be a massive magnet for enemy fire.
 
Turn 5 | Chassis Design I vote count
Adhoc vote count started by Mechanis on Aug 14, 2024 at 1:32 AM, finished with 210 posts and 41 votes.
 
I wonder how many system slots the Energy-Dispersion Barrier Generator takes up.

My hope for the new vehicle design is a Grav-Tank Chassis:
- Good armor
- 1 Vehicle, 2 Heavy slots (Main gun, Coaxial gun, Chin Turret gun)
- Integrated Holofield and Grav-shields
- 6 System Slots: This would let us make two designs ideally: a tank design with a Energy-Dispersion Barrier Generator, and an IFV with 6 enclosed passenger slots.
 
I wonder how many system slots the Energy-Dispersion Barrier Generator takes up.

My hope for the new vehicle design is a Grav-Tank Chassis:
- Good armor
- 1 Vehicle, 2 Heavy slots (Main gun, Coaxial gun, Chin Turret gun)
- Integrated Holofield and Grav-shields
- 6 System Slots: This would let us make two designs ideally: a tank design with a Energy-Dispersion Barrier Generator, and an IFV with 6 enclosed passenger slots.

6 enclosed passenger slots means it can only transport elite squads (and only if they stay at 6 people and can't include an attached unit), the vehicle weapon means it takes up an organization slot and maxes out at 3 per detachment.

The attached transport mechanic pretty means any we build transport should if at all possible conform to the build limitations there.
 
I think we want dedicated militarised APC and IFV designs in the long run, rather than using what are basically upgraded civilian trucks.

A Humvee is better than a civilian jeep, but it's not a substitute for something like a M113 Armoured Personnel Carrier.
 
Can we have a discussion about squad sizes before the vote?

6 and 12, with a transport capacity of 13 or 14 to account for character attachment?
 
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When considering transport capacity, it's worth considering that the canon Dark Eldar had person portable (grenade sized) Webway portals that could open large enough gates for vehicles to come through.. A standard tactic was to have someone on a jet bike carry one and then deploy a load of your army on top of the enemy.

The Craftworld Eldar didn't retain that capability, although they could do temporary burrowings to remotely open Webway portals and tunnels from orbit to the surface of a planet.

If these are possible, then long term do we actually need transport vehicles?
 
When considering transport capacity, it's worth considering that the canon Dark Eldar had person portable (grenade sized) Webway portals that could open large enough gates for vehicles to come through.. A standard tactic was to have someone on a jet bike carry one and then deploy a load of your army on top of the enemy.

The Craftworld Eldar didn't retain that capability, although they could do temporary burrowings to remotely open Webway portals and tunnels from orbit to the surface of a planet.

If these are possible, then long term do we actually need transport vehicles?
gates like that are two way and we wont want to open such gates near deamonic incursions or near necron forces
 
If these are possible, then long term do we actually need transport vehicles?
If nothing else, marching is going to be hell on our power armor's battery life. We didn't go for light semi-powered the way Zahr-Tann did; marching without the power assist isn't going to get very far.

So yes, I think we need attached transports, if only so our troops are running on a full battery charge when fights start.
 
gates like that are two way and we wont want to open such gates near deamonic incursions or near necron forces

Gates are two way, but can also be closed from either side, so you just close them when the troops have gone through. And the other side of the gate can be a well defended place in the Webway with lots and lots of guns pointed at the gate ready to shoot anything unfriendly foolish enough to try getting through.

It's probably an advantage if a Necron or daemon is stupid enough to try. Easier to kill them at such a choke point with pre-aimed guns focusing their fire on them than on a regular battlefield.

If nothing else, marching is going to be hell on our power armor's battery life. We didn't go for light semi-powered the way Zahr-Tann did; marching without the power assist isn't going to get very far.

So yes, I think we need attached transports, if only so our troops are running on a full battery charge when fights start.

If you have man portable Webway portals, why would you have them march anywhere. Have them open a portal for them to withdraw into when an engagement ends and then have someone on a jet bike open another portal for them to come out of elsewhere where they're needed.

You'd only have them on the battlefield when they were actively engaged in combat. The rest of the time they'd be waiting for deployment in a base in the Webway. That way they're not vulnerable to artillery or air strikes or simply being noticed.
 
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I don't believe we'll ever be that unconstrained on portal use.

If the Dark Eldar can do it, I don't see why we can't.

It would be expensive to build the portals, but armoured personnel carriers aren't likely to be cheap either, and the portals are a much better solution in terms of protecting infantry, as they're not actual there to be shot at when they're redeploying.
 
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Can we have a discussion about squad sizes before the vote?
obviously, though you really should do more than just ask that. a focused response would have been a lot easier if I new what direction you wanted to take such discussion. instead I'm left to sort of ramble.

I personally favor even numbered squads for the most part, though if we decide to do an odd numbered squad with 1 heavy AOE weapon that would be fine.

I prefer squads to have a mix of weapons to avoid the theoretical "resistant to damage type x enemy" scenario. since we are planning to go with plasma rifles and Needlers for most squads, I currently favor ten person squads, as this lets us get a decent number of either option in the squad while having enough members to lean in favor of one or the other slightly depending on the squads role.

I still like the idea of using a starblaster type weapon as a sort of heavy weapon substitute. assigned properly they would give the squad the equivalent of having a Hellgun heavy weapon with far less EQ cost, and could be a good battle shifter for those squads which engage in more risky roles in battle.
These elite linebreaker squads are sent to the thickest fighting to breach enemy lines. Half of the eight-man squad will carry Power Blades and a deadly Combi-Grav Serpentia, while the other half carry a pair of Plascasters and Combi-Grav Culverins. The melee section is equipped with Firebringer Warsuits, while the heavy-weapon operators prefer the Farslayer suit. The entire squad is issued both a Pulse and Flare shield to supplement their warsuit. These squads are nearly universally mounted, though they tend to prefer the heavily armed Baldric Assault Transport rather than the lighter Scabbards or Falchions.
we could draw inspiration from this for instance.

If these are possible, then long term do we actually need transport vehicles?
yes. those all sound Psyker intensive and are unlikely to be things we can expect to have access to for centuries. even were we to gain access to them they sound like exotics type world hax. the kind of thing we would have limited ability to produce and would use sparingly.

their also unfit for proper battlefield maneuver, and at the end of the day, I doubt we would be able to rely on them in Nurgles garden or certain other death worlds. we are making a proper army, and it will likely be required to make use of conventional troop transport. world hax in every aspect of how we approach war will get very very expensive rather quickly.
If you have man portable Webway portals, why would you have them march anywhere. Have them open a portal for them to withdraw into when an engagement ends and then have someone on a jet bike open another portal for them to come out of elsewhere where they're needed.

You'd only have them on the battlefield when they were actively engaged in combat. The rest of the time they'd be waiting for deployment in a base in the Webway. That way they're not vulnerable to artillery or air strikes or simply being noticed.
because such things are probably incredibly expensive to produce, Like Eldrad's current prototype for rune casting. these are special especially expensive technology for getting vehicles to a battlefield not some cheap tech for every bit of battle maneuver.
 
For the record, in 5th edition codex, getting an Archon costs 60 points, and putting a webway portal on him is 35 points. It's not ubiquitous even for the Dark Eldar.
Im sure we will be able to get Aeldari Clown Cars eventually. But there will probably be a price to pay for them in the same way that we have a price to pay for webway gates on our ships.
 
Im sure we will be able to get Aeldari Clown Cars eventually. But there will probably be a price to pay for them in the same way that we have a price to pay for webway gates on our ships.
The craftworlders eventually managed to make webway gates small enough to fit on a superheavy tank chassis: the Storm Serpent. It's definitely not impossible.

I personally favor even numbered squads for the most part, though if we decide to do an odd numbered squad with 1 heavy AOE weapon that would be fine.

I prefer squads to have a mix of weapons to avoid the theoretical "resistant to damage type x enemy" scenario. since we are planning to go with plasma rifles and Needlers for most squads, I currently favor ten person squads, as this lets us get a decent number of either option in the squad while having enough members to lean in favor of one or the other slightly depending on the squads role.

I still like the idea of using a starblaster type weapon as a sort of heavy weapon substitute. assigned properly they would give the squad the equivalent of having a Hellgun heavy weapon with far less EQ cost, and could be a good battle shifter for those squads which engage in more risky roles in battle.
So, is that a 5 regular troopers + 1 heavy weapon trooper for elites, and 10 regular troopers + 2 heavy weapon troopers for troops squads, with transports capable of carrying 13?
 
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