I mean, Big E makes sense honestly. The Shamans who made him up were looking for something to fight off the terrifying horrors of the Warp that were consuming them. If they had even the slightest idea as to what Pariah's or Nulls were, they would see the obvious solution and seek to make one so strong it drove off all warp predators from earth, since they didn't conceive of the thought that they could fight the warp predators off with sheer power.

That they stumbled ass backwards into creating a literal Anathemic Soul to the Warp, who's power is so great he can act as both Psyker and Null is just how absurdly lucky that lot were all told.

Really, i do hope after our initial crises are passed that theres a time skip where the Vulkhari get settled and we get a few great projects to work on before Emps wakes up.

Bro Pariah'd so hard that that he went stack overflow, and stole all the Psyker potential of humanity as a concept until like the 25th millennia. Early Human shamans were NOT playing, They managed to Stumble ass backwards into the greatest work of God forging since the old ones were wandering around.
 
I'mma just save this for later.
I think that exarchs(?) are partialy doing that, but personaly I am still having copium that teacher is alive
Of course Vaul yet lives. We are Vaul. If we are Devas of the Pantheon, then we are Devas of Vaul, pieces of Him. Doubtless those who devote themselves to one god become more Devas of that god than anything else. And so, as we are Pieces of Vaul, Vaul lives in us. In every hammerstrike, reduced by Slannesh, but still raised through persistence to undertake the needed actions. In every act of creation and invention, Vaul Breathes. In the Salvation of as many of Isha's children as we can, in our actions to aid the Chosen of Isha. Every Invention we create a testament to Vaul's Ingenuity, every refit ship a monument to the divine power whose embers yet burn inside us, every use of the Forge fans the flames in our souls. Every power hammer that breaks the violent Khaine-like orks is wielded by Vaul's fists. Tzeentch's curse specifically targets the Vision of the Eldar, so of course it would be those of the Blind God that would be able to cut through it to discover. Slannesh failed to Kill Vaul, because we yet live, and We Are Vaul.
 
Of course Vaul yet lives. We are Vaul. If we are Devas of the Pantheon, then we are Devas of Vaul, pieces of Him. Doubtless those who devote themselves to one god become more Devas of that god than anything else. And so, as we are Pieces of Vaul, Vaul lives in us. In every hammerstrike, reduced by Slannesh, but still raised through persistence to undertake the needed actions. In every act of creation and invention, Vaul Breathes. In the Salvation of as many of Isha's children as we can, in our actions to aid the Chosen of Isha. Every Invention we create a testament to Vaul's Ingenuity, every refit ship a monument to the divine power whose embers yet burn inside us, every use of the Forge fans the flames in our souls. Every power hammer that breaks the violent Khaine-like orks is wielded by Vaul's fists. Tzeentch's curse specifically targets the Vision of the Eldar, so of course it would be those of the Blind God that would be able to cut through it to discover. Slannesh failed to Kill Vaul, because we yet live, and We Are Vaul.
@Mechanis What do you think of this?

I am now imagining Volkhari lore teaching kids about how living life is to give life to Vaul.
 
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, but gods are rarely fully good or evil. This is because of one key fact: naturally occurring gods never lose any of their themes or domains, unless specifically stolen by a different god; they simply have different aspects emphasized or deemphasised and new ones added as their story mutates and changes through different forms and people's worship.

So did the pantheon of chaos just get caught in some kind of evil feedback loop, or is there another reason they seem to be purely malicious?
 
If an enemy lands forces on our Craftworld, I assume any detachments we have which aren't assigned to a specific Warhost will still help fight. Which means considering we have 10 Militia Assault/9 Militia Line detachments unassigned I'm tempted to push for more Brigandine, as it'd only be 3.8 Steward AP to refit their Trauma Plate, and better protect another 1102 soldiers. If we could spread needler weaponry around as well that'd be even better, but that's probably best left for Warhost'd detachments first.
 
So did the pantheon of chaos just get caught in some kind of evil feedback loop, or is there another reason they seem to be purely malicious?
I believe the usually accepted explaination is that the more extreme manifestations of their emotion (or narrative, in this case), the more power they get. Every angry thought empowers Khorne, but he profits more from absolute frothing berserker rage, every scheme empowers Tzeentch, but he profits more from balls-to-the-walls 12-step-plan to become Lord Solar, etc.
 
So did the pantheon of chaos just get caught in some kind of evil feedback loop, or is there another reason they seem to be purely malicious?
they were born from the absolute madness and horror of the War In Heaven, when the titanic struggle between the Old Ones and their servant-races and the Necrons and their C'tan masters set the galaxy on fire, past, present and future. That lot made the Great Time War between the Dalaks and the Timelords look like a schoolyard scuffle and the modern galaxy is still dealing with the fallout even in the forty-first millennia. Tzeench at his core is the Madness of a war that encompassed past, present and future, where precognitives dueled time-travelers in an endless information war, where reinforcements could just as easily come from the distant past or far future and vanish as the very probability of their existence was erased---and his self-defeating plots within plans within schemes that are always exactly as planned and never as planned at the same time is a reflection of this. Khorne is the Horror of War: pointless and endless, fighting for the sake of fighting, no victory ever achievable, just more blood, more death, more sacrifice, more, more, MORE!---such is the Lord of Skulls. Nurgle is the Ruination of War: sacrificing everything you once held dear to live one more day, one more minute, one more heartbeat, only for it to amount to nothing in the end as all turns to rot anyway, and the black despair of a war with no hope.

They're evil and cancerous because their core concepts are rooted in evil, cancerous things, and that remains true no matter how much good they subsume.
 
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So, I wonder how Delving the Vaults is going to work. I don't think we've done it before and I wonder if we're going to get some options for different things we could find/take out of the vault.
 
Turn 3 Refit Clarification
Adhoc vote count started by Mechanis on Jul 11, 2024 at 7:11 PM, finished with 152 posts and 24 votes.

  • [X] Plan: Spread the refits as wide as possible
    -[X] 7x Battlecasting Circle Detachments: 4 in Grand Warcasting Circle, 1 each in 2nd-4th Heavy Militia Warhosts
    --[X] 7x11 Hardsuits for Ithilmar, for 77 suits total (1.4 points)
    --[X] 7x30 Hardsuits for VGA, for 210 suits total (1.4 points)
    -[X] 3x Hearthguard Line Detachments: 1 each in 2nd-4th Heavy Militia Warhosts
    --[X] 3x44 Hardsuits for VGA, for 132 suits total (0.6 points)
    -[X] 2x Hearthguard Skirmish Detachments: Both in GWC
    --[X] 2x36 Hardsuits for VGA, for 72 suits total (0.4 points)
    -[X] 3x Hearthguard Light Support Detachments: 1 each in 1st/4th/5th Militia Warhosts
    --[X] 3x32 Hardsuits for VGA, for 96 suits total (0.6 points)
    -[X] 5x Militia Line Detachments: 2 in GWC, 1 each in 2nd-4th Heavy Militia Warhosts
    --[X] 5x58 Trauma Plates for Brigantine, for 290 suits (1.0 points)
    -[X] 6x Militia Light Support Detachment: 2 each in 2nd-4th Heavy Militia Warhosts
    --[X] 6x28 Trauma Plates for Brigantine, for 168 suits total (1.2 points)
    -[X] 6x Militia Heavy Detachment: 1 each in 2nd-4th Heavy Militia Warhosts and 1st/4th/5th Militia Warhosts
    --[X] 6x64 Trauma Plates for Brigantine, for 384 suits total (1.2 points)
    -[X] 6x Militia Assault Detachments: 1 each in 2nd-4th Heavy Militia Warhosts and 1st/4th/5th Militia Warhosts
    --[X] 6x58 Trauma Plates for Brigantine, for 348 suits (1.2 points)
    --[X] Assign 3 Starblaster pistols and 12 Flamer pistols to each Militia Assault detachment
    [X] 10ebbor10's Mixed Math
 
Nurgle is the Ruination of War: sacrificing everything you once held dear to live one more day, one more minute, one more heartbeat, only for it to amount to nothing in the end as all turns to rot anyway, and the black despair of a war with no hope.

They're evil and cancerous because their core concepts are rooted in evil, cancerous things, and that remains true no matter how much good they subsume.
So by this metric, Grandfather Nurgle might be the youngest of the elder 3?

They're evil cause their cores and foundations are built on caustic and horrendous concepts that are inherently corrupting...
 
So question for the thread, now that we've got grav and plasma weapons will we be sticking with las based point defences for our ships or will we be switching over to plasma or singularity based point defences?
 
So question for the thread, now that we've got grav and plasma weapons will we be sticking with las based point defences for our ships or will we be switching over to plasma or singularity based point defences?
TBH Black Hole Flak Fields sound REALLY cool...

On the topic of Naval scale Grav and Plasma weapons. Fusion Bombards may end up being a really good Orbital Bombardment weapon. Meanwhile Grav Thrusters may fill an interesting role when it comes to naval bombardment, given their insane penetrating power and precision. Like, say, when you need fire support inside a ship during a boarding action.
 
I'm hoping that we can get both Voidcannons and a Psychomaton Forge though Flamespears and Doomblades would be passible consolation prizes.
 
So question for the thread, now that we've got grav and plasma weapons will we be sticking with las based point defences for our ships or will we be switching over to plasma or singularity based point defences?
Honestly, probably not. It's expensive as fuck. We'll probably do it with some, but considering what forces we're facing right now it's overkill. Right now only a major Ork empire or something like the Rangdan would justify such an expense. It's not a pressing concern until we start seeing signs of the Great Crusade, Necron awakenings, or Dark Eldar.

For the smaller ships we'll probably never do it, but our capital ships, relic ships, or the craftworld itself, its something on the docket.

Edit: Speaking of which, we should probably Alpha-strike any sleeping Tomb-worlds while we can.
 
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It should be about 18 NEP for a CIWB singularity projector on an escort. It's probably a great dual purpose flak cannon. Fusion Mortar CIWB should cost about 11 NEP by comparison, the question is if you can effectively 'proximity fuse' mortar blasts. It might be worth it to settle for pocket suns for our flak system if we can.

To put it in perspective las cannon PDB should be around 12 NEP.
 
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So, Aeldari being Devas of their gods makes sense when you consider how Avatars of Khaine function, it's a Deva burning out to 'be' it's greater self.

By that metric you probably could 'revive' the gods through some sort of long and horrible soul distillation, think the process of creating Ynnead but isolating and collecting the specific bits that reflect whichever God you're trying to recreate.

Assuming you could keep Slaanesh from instantly eating or corrupting the process.

I can see a future where the Vulkhari basically set out to make their own Numidium-like god thing using their own preserved souls with the right knowledge.
 
I feel like in terms of PD/CIWB, The Vibration weaponry are being overlooked. The ability to ignore a torpedo's armoured outer casing and cause it to prematurly Detonate, Or even turn it into a Pile of flying slag that can splash off our hulls instead of Detonating is massive.

Given the area of effect the Naval Sized Vibration Bombard can have, what with effecting entire area of a enemy ship, Its fully possible that they might Be perfect in the role of "Knife fight weapon" and "I'mma bout to turn this section of space into slag" as a means of point defense. given the AOE nature, Its not an easy weapon to just throw numbers into to overwhelm, Instead essentially saying "You must have X much mass to get past my portion of the defensive envelope"
 
They're evil and cancerous because their core concepts are rooted in evil, cancerous things, and that remains true no matter how much good they subsume.
Kinda curious how Malice/malal factors i into all this, he is the god of nilthistic self destruction and as close to a anti-chaos chaos god as you can't get. Don't know if he is a actually a thing in the au of this quest but I always had soft spot for malice/malal.
 
Of course Vaul yet lives. We are Vaul. If we are Devas of the Pantheon, then we are Devas of Vaul, pieces of Him. Doubtless those who devote themselves to one god become more Devas of that god than anything else. And so, as we are Pieces of Vaul, Vaul lives in us. In every hammerstrike, reduced by Slannesh, but still raised through persistence to undertake the needed actions. In every act of creation and invention, Vaul Breathes. In the Salvation of as many of Isha's children as we can, in our actions to aid the Chosen of Isha. Every Invention we create a testament to Vaul's Ingenuity, every refit ship a monument to the divine power whose embers yet burn inside us, every use of the Forge fans the flames in our souls. Every power hammer that breaks the violent Khaine-like orks is wielded by Vaul's fists. Tzeentch's curse specifically targets the Vision of the Eldar, so of course it would be those of the Blind God that would be able to cut through it to discover. Slannesh failed to Kill Vaul, because we yet live, and We Are Vaul.
Sweet Isha, this is one hell of heroic monologue
 
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