Why Heavy needlers instead of a fateshredder cannon? The fateshredder is going to be better at killing infantry.

But also, it would be more efficient to simply upgrade our current needlestorms. That will be much faster and cheaper, and still give a decent vehicle.

Better to have something "good" in 2 turns than something perfect 4+ turns from now (Fata Morgana chassis will take time to design, it's not ready now)
Because I'm never sure what exactly the thread wants for use regarding our exotics and I was thinking a common vehicle probably wouldn't be a good use for them when there is a non-exotic alternative?

I know. But something like that is the design that I would like to see eventually made.
 
Is a good baseline for a 'default' detachment I think. Some tweaks could be done; it is rather heavy on plasma weaponry; perhaps replacing some of the plasma rifles in the Void Guard squad with kinetics? Some more support weapon integration?.... Granted, your goal was to simplify the logistics as much as possible on this; and in that respect what you've come up with looks pretty darn effective for having followed that goal. Not sure we can get much better without sacrificing on that aspect.

But yeah, I do agree with prior statements: An all-needler basic squad is either for militia we gave brigantine to (and as such can't use our plasma) or specialist detachments/warhosts meant for mowing down light-to-non armored hordes. Some needlers can still be useful of course, as a support weapon.
 
Granted, your goal was to simplify the logistics as much as possible on this; and in that respect what you've come up with looks pretty darn effective for having followed that goal. Not sure we can get much better without sacrificing on that aspect.
Honestly, this isn't even as simplified as I would prefer to start with. It will need the following:
- 5 Weapon Forges (Sunblaster Caliver, Light Rending Blades, Starblaster Rifles, Power Mauls, Conversion Shield Barriers, Needler Carbines) (12 AP)
- 2 Armor Foundries (Void Guard, Ilthilmar) (4 AP minimum, likely more than that due to Ilthilmar cost)
- 3 Vehicle Foundries (Illusion APC, Needlestorm Refit, Sunspot Jet-bike) (Minimum 9 AP)
Minimum 25 AP to start mass production of formation

But if we drop Ilthilmar armor and Jet-bikes from the formation, we can save even more. I just suspect that people wouldn't accept a simplified formation which downgrades Ilthilmar armor to void guard, skips conversion shields (until we set up auto-refit later), and skips power mauls
[ ] Void Guard Squad Simple
-[ ] 12x Void Guard (6 EP)
-[ ] 12x Sunblaster Caliver (6 EP)
-[ ] 12x Light Rending Blade (5 EP)
-[ ] 204 EP per Squad

[ ] Hearthguard Brightstar Squad Refit Simple (126 EP, 12 Starcrystals)
-[ ] 6x Void Guard (6 EP)
-[ ] 6x Starblaster Rifles (10 EP, 2 Starcrystals)
-[ ] 6x Light Rending Blades (5 EP)

[ ] Detachment Command Squad Simple (126 EP, 12 Starcrystals)
-[ ] Rare Units: Force Commander and Warmaster
-[ ] 6x Void Guard (6 EP)
-[ ] 6x Starblaster Rifles (10 EP, 2 Starcrystals)
-[ ] 6x Light Rending Blades (5 EP)

[ ] Simple Mechanized Line Detachment (medium) (est. ~2000 EP, 24 Starcrystals)
-[ ] HQ: 1x Detachment Command Squad in Illusion APC
-[ ] Elites: 1x Hearthguard Brightstar Squad in Needlestorm IFV
-[ ] Troops: 3x Void Guard Squads in Illusion APCs
-[ ] Fast Attack: N/A
-[ ] Heavy Support: 1x Needlestorm IFV
This setup would require only 3 weapon forges, 1 armor foundry, and 2 vehicle forges, costing minimum 14 AP to build, allowing us to build up our forces much faster. And once we have a larger force, we can use auto-refit to upgrade the detachments with better equipment
 
=Date Uncertain= | Interlude I | [The Unknown]

The Burning Void

The Unknown


Intergalactic Space
The Deep Black
=Date Uncertain=



Had any other witness seen, they would have called it an apocalypse.

Deep, deep in the black, an unstoppable force met an immovable object, and the very fabric of reality was set aflame.​

Gleaming engines the size of worlds were little more than escorts to monolithic constructions of mind boggling scale, energy weapons and exotic war-engines that could destroy entire star-systems merely by their passage fired as rapidly as they could be cycled.

Yet despite the nearly incomprehensible power unleashed, energies measured in the outputs of entire stellar clusters lashing out every second, the enemy came on.​

Shields of energy and barriers of frozen time intercepted the most dangerous fire from the enemy, portals and pocket-dimensions captured more, and flashing weapons that would have obliterated the most powerful capital ships of most species rained fire to intercept more, reduced to little more than point-defenses by the sheer scale of the conflict.

Yet despite defenses that entire species could, and had, break themselves upon without inflicting so much as a single scratch, still wound after wound ripped and gashed and tore.​

Nigh perfect regeneration healed even the most grievous wounds in an instant, and when that failed, time itself shuddered and quaked as damage was simply unmade. Legions upon legions of repair-constructs were guided by the greatest technical savants their masters had ever produced to heal any wound these measures could not, drawing on the nigh inexhaustible reserves of matter-energy conversion for material.

Yet despite this, ships still died. Slowly. Painfully. Inflicting casualties so disproportionate for each loss that it would, and had, break entire species to achieve.​

Brilliant tactics and masterful strategies were employed by the greatest war-leaders of one of the greatest wars their home galaxy has ever known, tempered by countless millennia of experience in battle. No long, slow sleep, no unhealable wound, no creeping madness had eroded these chosen, and they demonstrated the fullness of the race that had pushed a once galactic hegemon to the brink despite being mayflies to that people's dominion, had killed gods and made gods, builders and breakers both.

Yet despite this, the horde would not break. It had no tactics, no stratagem, no brilliant leaders.
Only the raw, brute force of a galaxy devoured.​


For the enemy came as a cloud, a tide, blotting out the light of distant galaxies in size and number so great as to make attempts to count them pointless.
The very fabric of space and time bent and twisted under the impossible weight of the creature's mind, for it was a single creature, impossibly vast with bodies uncountable, and it knew only hunger.

Calculations on both sides—one of ruthless, mechanical mathematics and the other of ancient, animalistic instinct—showed no true advantage to either side.

A stalemate, even as the void burned and unfathomable counts of vessels died in the firestorm every minute.​


Deep in the space between galaxies, the Highfleet of Szarekh and the horde of what would one day be called the Tyranid clashed,​

An immovable object,

against an unstoppable force.​

Stand by…



(I technically had this ready yesterday but ah. forgot to post it. hahaha.)
 
Last edited:
Right, this is the Necron leader that left the galaxy for a self-imposed pilgrimage, only to run into the Tyranids and turn back.

The scale, even here, is insane.

Makes you wonder what the War in Heaven was like at its peak, with the Necrons and C'tan versus the Old Ones and all their creations including Aeldari, Krork, and others.
 
The Tyranids are just that fucking vast, that they can keep doing this for millennia more until the Silent King decides he needs more help. Maybe if we can make an Eldar-Human-Necron alliance we could stop them.
 
holy shit we will need to deal with the nids even if Horus Heresy gets butterfly away
This being said, that's hardly an immediate problem since they don't start to reach the Milky Way in any real number until well into the fortieth millennia. And possibly not even when it happened in canon, because, well, that is a long time for butterflies to be flapping in, and it is not especially likely that the exact same situation will obtain by then.
 
Thankfully, Space is massive, and the tyranids are relatively slow. usually being relatively slow isn't a problem because they make Travel hard, and stop FTL comms which means reacting to tyranids attacks is hard.


So even considering travel time, we won't have to deal with Tyranids until 39-41k... At which point Galaxy eating Superswarm's vanguard arrives
 
Holy fuck......


Yeah.......the galaxy really does owe Szarehk a big fucking thank you for this, holding the line against the near full might of the Nids.

We're going to need so much fucking Melta-weapons it won't even be funny, ain't no way the IoM will have any Promethium left when we're done.
 
Yeah, the best thing we can do to prepare for the Nids is what we're already doing; repairing/healing the damage from the Fall, dealing with the Curses, networking with the other Craftworlds etc. No need to do anything specific for the bugs any time soon.
 
Not quite a stalemate, since a stalemate would inevitably favor Szarkeh and not the Nids because there is no biomass other than their own out in the void of intergalactic space. Fresh or semi-fresh off consuming a galaxy, inevitably in this scenario Szarkeh would run the Tyranids dry.

So something about this battle would have to change that would force Szarkeh to back off. What that could be? I have no idea. Probably Szarkeh realizing that the Tyranids are everywhere, and he simply can't stop them all from reaching the Milky Way.
 
This being said, that's hardly an immediate problem since they don't start to reach the Milky Way in any real number until well into the fortieth millennia. And possibly not even when it happened in canon, because, well, that is a long time for butterflies to be flapping in, and it is not especially likely that the exact same situation will obtain by then.
So did that big flashbang from the Pharos Device just basically signal "hey, if you're willing to take some additional losses diverting hordes over here, there's a fresh galaxy to resupply and break the stalemate" effectively having the nids do the same thing the Silent King eventually does?
 
And this is one of three interludes.

We have two other interludes left, my hopes are at least one of them being a more hopeful scenario.......but the chances of that are small.
 
Not quite a stalemate, since a stalemate would inevitably favor Szarkeh and not the Nids because there is no biomass other than their own out in the void of intergalactic space. Fresh or semi-fresh off consuming a galaxy, inevitably in this scenario Szarkeh would run the Tyranids dry.

So something about this battle would have to change that would force Szarkeh to back off. What that could be? I have no idea. Probably Szarkeh realizing that the Tyranids are everywhere, and he simply can't stop them all from reaching the Milky Way.
Szarekh is also losing ships, albiet far more slowly because of their vastly greater durability, but he also has far fewer ships to lose. It's a stalemate as it is not clear to either party who is going to get attritted to death first- the Highfleet has very nearly the full might of Necron technology at its call, and is of a scale that world-engines are but escorts, but galactic masses it is not, for all the incomprehensible military power it represents. The outcome is very much uncertain, and could tip either way.
 
Frankly, the Tyrannids are already so overwhelmingly powerful that we don't even matter. Only the fully realized might of the Necrons matters. Even if we manage to build ourselves back up in terms of quality (which is a big if), our numbers could not possibly reach a meaningfully large level in 10,000 years or so.

I'm kind of unsettled by this reveal because it kind of belittles the quest and its scale. Like, in canon, the Tyrannids render everything irrelevant. Even Chaos, what should be a hard counter, is something the Tyrannids adapted to without much trouble. The Necrons returning to their full might is the last chance canon WH40K has of not getting annihilated by the Tyrannids, and I don't see anyone else surviving that war even if the Necron win.

Chaos and the orks are enough of an overwhelming, large, and challenging obstacle to success. The Tryannids are "rocks fall everyone dies" with zero character or nuance.

The numbers and might implied by this interlude basically puts even our most lofty ambitions on the level of "pitifully inadequate" by comparison. Billions are not going to become trillions in however many millennia we have after rescuing Isha (which is where the painful climb back from "endangered species" status starts) before the Tyrannids arrive.

Szarekh is also losing ships, albiet far more slowly because of their vastly greater durability, but he also has far fewer ships to lose. It's a stalemate as it is not clear to either party who is going to get attritted to death first- the Highfleet has very nearly the full might of Necron technology at its call, and is of a scale that world-engines are but escorts, but galactic masses it is not, for all the incomprehensible military power it represents. The outcome is very much uncertain, and could tip either way.
The problem is that this is such a staggering scale of a problem that it utterly eclipses us in every way possible. It will be beyond our reach, and thus we can not possibly affect the outcome. It is laughably beyond our might, so we could not do anything should Szarekh not outright win. It is absurdly beyond our scale, so even succeeding in all of our quest goals and having a few thousand years of time after that is still not enough to deal with the fallout of Szarekh not winning.

Their battle is the decisive one. And since it's way beyond the galactic edge, I can't see how the canon outcome could be different from what will happen here. Meaning that the galaxy is still turbofucked and all of our efforts won't amount to much.
 
Last edited:
For the enemy came as a cloud, a tide, blotting out the light of distant galaxies in size and number so great as to make attempts to count them pointless.
The very fabric of space and time bent and twisted under the impossible weight of the creature's mind, for it was a single creature, impossibly vast with bodies uncountable, and it knew only hunger.
Now see what you need to deal with this little bugger, is a monofilament net the size of a galaxy, and An Aeldari who can use true flame to light it on fire.

Still, this is good. We can learn into knowledge of this to get a Necron Aeldari mutual defense and none interference treaty.
And this is one of three interludes.

We have two other interludes left, my hopes are at least one of them being a more hopeful scenario.......but the chances of that are small.
Wish Crown had won. Decent odds of it reveal a mentor/leader type figure we could have acted to bring into our faction.
 
The numbers and might implied by this interlude basically puts even our most lofty ambitions on the level of "pitifully inadequate" by comparison. Billions are not going to become trillions in however many millennia we have after rescuing Isha (which is where the painful climb back from "endangered species" status starts) before the Tyrannids arrive.
Perhaps not. While we're never going to holistically reach to pinnacle of what the Dominion once had (even if we somehow find a route to equivalent power, it's going to be a different nature) but the Eldar Gods were effectively hyper-specialized superweapons, and Isha is the one most suited to fucking over the Nids with her command over biology. Plus, as much as the Necrons have their tricks, if we can reclaim even a fragment of our old Warp Lore, it'd probably be a better foundation for attempts to turn their Synapse Beings against them and fracture the hivemind than what they've got.
Wish Crown had won. Decent odds of it reveal a mentor/leader type figure we could have acted to bring into our faction.
Crown was tied for third place last I checked and I don't see Mechanis specifying which way he's breaking that tie.
 
Last edited:
Back
Top