Vote closed :)

Divination doot next?
2 AP reserved for Narcretinei crisis.

Imagine Vau Vulkesh discovers the Dark Kin, and calls another conclave.

Everyone: What now?
 
Turn 5 | Ship Design vote results
Adhoc vote count started by Mechanis on Sep 10, 2024 at 2:13 PM, finished with 327 posts and 28 votes.

  • [X] Cepheid-class Light Cruiser
    -[X] Chassis: Caravel (+8 Systems, +4 Weapons, +1 Heavy Weapons)
    -[X] Convert 1x Weapons to Systems
    -[X] Weapons: 2x Naval Suncannon Batteries, 1x Heavy Torpedo Launcher Battery, 1x Heavy Graviton Thruster Lance
    -[X] Systems: 3x Aethersails, 1x Point Defense Battery (Spike Cannons), Holofield, Grav-Shield
    [X] War Carrack, No extra exotics
    -[X] Chassis: Carrack (8 Systems, 6 Weapons Batteries, 2 Heavy Weapons Batteries)
    -[X] Convert 2 Weapons Batteries and 1 Heavy Weapons Battery to System Slots (+4 Systems)
    -[X] Weapons: 1x Heavy Starlance, 3x Fatetwister Cannon Batteries, 1x Macro-Suncannons
    -[X] Systems: 3x Aethersail, 1x Plasma Drive, 1x Fatesheer Close In Weapons Battery, 1x Holofield, 1x Grav-Shield
    [X] Saccharum class Light Cruiser (Caravel 8 System | 4 Weapon Batteries | 1 Heavy Weapon Battery)
    -[X] 1x Heavy Graviton Thruster Lance -1 Heavy Weapon Slot
    -[X] 2x Macro-Suncannon Weapon Batteries - 2 Weapon Slots
    -[X] 1x Heavy Torpedo Launcher - 1 Weapon Slot
    -[X] Trade 1x Weapon Slot for 1x System Slot
    -[X] 1x Suncannon PD -1 System Slot
    -[X] 3x Æthersail - 3 System slots
    -[X] 1x Holo-Field - 2 System Slots
    -[X] 1x Grav-Shield - 3 System Slots
    [X] Plan Caravel Dark Javelin
    -[X] Light Capitol
    --[X] Swap 2 weapon slots for 2 system slots
    -[X] Equipment: 10 system slots, 2 weapon slots, 1 heavy weapon slot
    --[X] 2 × Heavy Torpedo Launcher Weapon Batteries
    --[X] 1 × Heavy Graviton Thruster Lance Weapon Battery
    -[X] System Slot 10/10
    --[X] 2 × Æthersails 2 SS
    --[X] 1 × Plasma Thruster 2 SS
    --[X] 1 × Graviton Thruster Lance Point Defense Battery 1 SS
    --[X] 1 × Holo-Field 2 SS
    --[X] 1 × Grav-Shield 3 SS
    [X] War Carrack, Fate upgrade
    -[X] Chassis: Carrack (8 Systems, 6 Weapons Batteries, 2 Heavy Weapons Batteries)
    -[X] Convert 2 Weapons Batteries and 1 Heavy Weapons Battery to System Slots (+4 Systems)
    -[X] Weapons: 1x Heavy Starlance, 4x Fatetwister Cannon Batteries
    -[X] Systems: 3x Aethersail, 1x Plasma Drive, 1x Fatesheer Close In Weapons Battery, 1x Holofield, 1x Grav-Shield
    [X] Plan Line Caravel refit
    -[X] weapons
    --[X] 1 heavy weapon battery: Heavy Graviton Thruster Lance
    --[X] 1 weapons battery: Heavy Torpedo Launcher
    --[X] 1 weapons battery: Spike Macrocannon
    --[X] 1 weapons battery: Macro-Suncannons
    --[X] Trade 1 weapons battery for a systems slot
    -[X] systems
    --[X] 3 Æthersails
    --[X] Holo-Field
    --[X] Grav-Shield
    --[X] 1 Spike Point Defense Battery
    [x] Plan Mon-Keigh No-Climb Light Cruiser
    -[x] Caravel hull
    -[x] 4x Heavy Torpedo Batteries
    -[x] 1x Heavy Grav Thruster Lance
    -[x] 3x Æthersails
    -[x] 1x Holo-Field
    -[x] 1x Suncannon PD
    -[x] 1x Hanger
    -[x] 1x Reinforced Hull
    [X] Plan Star Citadel Carracks # 2
    -[X] Light Capital #2
    --[X] Swap 2 weapon slots and 1 heavy weapon slot for 4 system slots.
    -[X] Equipment: 12 system slots. 4 weapon slots and 1 heavy weapon slot.
    --[X] 1 × Heavy Naval Starlance Weapon Battery
    --[X] 1 × Imploder Bombard Naval Weapon Battery
    --[X] 1 × Grand Macro Amplifier Bombard Naval Weapon Battery
    --[X] 2 × Fatetwister Cannon Naval Weapon Batteries
    -[X] System Slots 12/12
    --[X] 3 × Æthersails 3 SS
    --[X] 1 × Plasma Thruster 2 SS
    --[X] 1 × Point Defense Spike Cannon Weapon Battery 1 SS
    --[X] 1 × Point Defense Suncannon Weapon Battery 1 SS
    --[X] 1 × Holo-Field 2 SS
    --[X] 1 × Grav-Shield 3 SS
    [X] War Carrack, with some scope reclamation
    -[X] Chassis: Carrack (8 Systems, 6 Weapons Batteries, 2 Heavy Weapons Batteries)
    -[X] Convert 2 Weapons Batteries and 1 Heavy Weapons Battery to System Slots (+4 Systems)
    -[X] Weapons: 1x Heavy Starlance, 2x Fatetwister Cannon Batteries, 2x Fusion Carronade
    -[X] Systems: 3x Aethersail, 1x Plasma Drive, 1x Suncannon point defence battery, 1x Hangar, 1x Holofield, 1x Grav-Shield
    [X] Velutina class Cruiser (Carrack 8 System | 6 Weapon Batteries | 2 Heavy Weapon Battery)
    -[X] 1x Gravetic Amplifier Chieorovile - 1 Heavy Weapon Slot
    -[X] 1x Macro-Imploder Chieorovile - 1 Heavy Weapon Slot
    -[X] 3x Fatetwister Cannon Weapon Batteries - 3 Weapon Slots
    -[X] Trade 3x Weapon Slots for +3 System Slots (11 total)
    -[X] 1x Suncannon PD -1 System Slot
    -[X] 4x Æthersail - 4 System slot
    -[X] 1x Holo-Field - 2 System Slots
    -[X] 1x Grav-Shield - 3 System Slots
    -[X] 1x Hangar - 1 System Slot
    [X] War Carrack High Impact Refit
    -[X] Chassis: Carrak (+8 Systems, +6 Weapons, +2 Heavy Weapons),
    -[X] 1 weapon slot traded for 1 system slot.
    -[X] Weapons: 3x Fatetwister Cannon weapons batteries, 5x Macro-Suncannons, 1x Heavy Starlance (1 heavy weapon slot mounts three Suncannons)
    -[X] Systems: 3x Aethersails, 1x Plasma Drive, 1x Fatesheer Cannon Close-In Weapons Battery, Holofield
 
990.M29 | Turn 5 | Interlude: But the Work of Man
990.M29
Northern Galactic Rim
Kronite System​

Once, this world had been claimed by one of the most powerful of the younger empires.
Once, those rising stars might even have stood rival to the Aeldari at their waxing of strength.

No longer.​

Wreckage clogs this system now. In orbit of the regressed world, the smashed ruin of a mighty orbital-defense grid sits, what few remaining auto-weapons that still function futilely attempting to fire on debris and passing vessels, cycling endlessly on magazines that have stood empty for centuries, calling to computational-systems that no longer exist for repairs or power that will never come. Lone targeting arrays reach out with sputtering, feeble sweeps, feeding firing solutions so degraded to weapons smashed to ruin long ago.

Yet this is merely a sideshow, this ancient and broken redoubt. For just on the edge of the life-zone is the shattered ruin of a Great Power's declaration, a structure of size immense.

Its orbit is decaying—clearly it was shattered by some mighty hammer-blow, and now sections of the ruin drift in long ecliptics that will see them consumed by the star in perhaps another three or four centuries. Others drift away from the system into the Deep Black, perhaps to never return to the light of a star.

The Coronet of Kronite is broken, and the megastructure's ruin is strewn across the system, decaying testament to the power and might of empire once commanded by humanity.​

Yet to these alien hands, it may yet be a treasure-trove. Sleek and nimble, ships and shuttles of the Aeldari sift through the strewn debris. Parties of scouts board the largest, most intact pieces. For the Aeldari, the technology is unfamiliar—it has been many lifetimes of their people since the technologies of other races were considered even worthy of study at all, let alone replication; yet now diminished, they seek that which was seen by others to illuminate their own path forward.
Yet for all that the computer-systems, life-support matrices and power-generators of Humanity's height are unfamiliar, there are only so many ways such things can be made, and there are on occasion remarkable similarities in the overall design of a system.

The ring, however, still tells a story: here, a long-discarded personal device of some kind. There, signs of hastily removed equipment. All told, such makes it clear that the coronet was evacuated. Whatever caused the ring to be destroyed, it was empty of human life, by the time of that catastrophe, though the ruin of great hab-domes cracked open to the void or withered for lack of care shows not all life in general.

It is certainly far more than could be reasonably explored in depth by anything short of a modest army given well over a century to work, perhaps even several, so your forces prioritize the largest, most at risk portions, cutting through the slag of many close solar passes to reach deeper sections, shielded by the megastructure's bulk; even as your fleets work to tow smaller portions into more stable orbits for later exploration.

There are other, darker, stories here as well. Some sections show extensive internal damage, the characteristic patterns of plasma, gravetic and projectile weapons mixed with unfamiliar scars of scorch and slag, leading up to shattered strongpoints. Seemingly intact portions given closer examination show signs of heavy bombardment, pockmarked with lance-scars and blast-craters. One team breaches a section only to retreat in the face of radiation-levels lethal even to Aeldari in mere minutes, the compartment on the other side scoured by an atom-weapon of particular viciousness.

This is a battleground, long cooled, fought with ferocity even an Ork might balk at.

And while the mathematical angularity of its design is nothing like the smooth organic curves and elegant pyramids of the Aeldari, those who tread the ancient hulk feel nonetheless a shiver of premonition.

This echoing, empty silence, this ruin of empire;​
This is what awaits them…

…should they fail.


Stand By…

 
As one of the people who was pushing to check out Kronite, I don't think any urgent threats to the loot and shinies have been established. Maybe stuff would have been missed out on if we'd gotten to longer turns or something before getting around to poking at this, but that doesn't seem like it would have been likely.

I hadn't thought about the psychological and cultural impact of sifting the wreckage of a fallen empire, though. This should be interesting.
 
Yeah, there may be a good chunk of things for the Academy of Vaul to pour through, as well as other potential resources. And an extra reminder against arrogance can't hurt.
 
Looking at these ruins, I suspect my imagination of how destructive the AI Rebellion must have been is only scratching the surface.

Let's hope we don't encounter a Man of Iron anytime soon.
 
I mean, we did send a modest army, that apparently wasn't enough. It's just a big fucking project.

But I believe we got the stuff that was most valuable at least.
... I checked the vote :o. That's quite the chonker.

I guess like so many other things, wait and see is the best response for now.
Let's see what options the first wave of loot unlocks, and then decide if we can commit more.
 
It got an orbital megastructure. A broken ring, I think?

Looting everything might be a task on part with evacuating Ishari.

Wasn't this the world that was freezing slowly without an orbital mirror?


Also love the psych impact of this, kind of has me thinking it might be worth making local friends by fixing up some of their terraforming gear. Might be a cheap way to get help/bodies
 
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