.....okay so "Big Damn Hero Moment" goes to Nacretini and their scavenged "Multi-system-Mc-Super-Nuke-of-Fun".

Good to know that our involvement wasn't totally useless if we managed to save the Burning Groove trope and minimize the casualties Nacretini took. Plus we still get brownie points for helping to find them.

Speaking of quests though, anyone up for doing the one to search for our Brother next turn?
 
.....okay so "Big Damn Hero Moment" goes to Nacretini and their scavenged "Multi-system-Mc-Super-Nuke-of-Fun".

Good to know that our involvement wasn't totally useless if we managed to save the Burning Groove trope and minimize the casualties Nacretini took. Plus we still get brownie points for helping to find them.

Speaking of quests though, anyone up for doing the one to search for our Brother next turn?
It wasnt useless at all.

We saved their fleets, and the fleets of their allies, and we saved the craftworld from taking significant damage, and we saved the population from taking devastating losses. We were big damn heroes.

We just didnt save Nacretini from certain doom like we were expecting. Cheer up, no need to be so glum, the silver medal is cool too. :p
 
Speaking of quests though, anyone up for doing the one to search for our Brother next turn?
I think the biggest point of contention is if we should take more diplo actions with the steward, or if we should unlock the sign of the Herald... which are mutually exclusive.

Given the efficiency gap, I suspect that people are going to put off further diplomacy until after that.

It really mostly depends on which stewardship actions get unlocked with the councils.

Cheer up, no need to be so glum, the silver medal is cool too. :p
The real reward is the friends we made along the way :V
 
.....okay so "Big Damn Hero Moment" goes to Nacretini and their scavenged "Multi-system-Mc-Super-Nuke-of-Fun".

Good to know that our involvement wasn't totally useless if we managed to save the Burning Groove trope and minimize the casualties Nacretini took. Plus we still get brownie points for helping to find them.

Speaking of quests though, anyone up for doing the one to search for our Brother next turn?
No. This was a very inefficient way to handle these diplomatic ventures and we only followed through on Nacretinei and Stel-Uit because we couldn't finish setting up the Hall of Stewardship and get the Herald Sign. Nacretinei was prioritized because we knew there doom, Stel-Uit because anyone with a shipyard can help them and snatch them away from us. We'll follow up on that turn 7. Nacretinei has more than demonstrated that while a helping hand is of much worth, craft worlds, even the smallest of them, are not so easily defeated.
 
Repairs, maybe. Paint job? They just tell the wraithbone to be a different color.

I think the fact that we showed up and helped how we did at all is probably going to be enough to found an alliance, I dont think other than the Harlequins anyone else cared enough to come looking.
 
Nah. Ectosa isn't going anywhere. It can wait a few decades. Gotta triple efforts at Kronite since we underestimated the sheer scale of the project.
I think you're still underestimating the sheer scale of Kronite. We're not going to finish that before going to long turns.

If you say any research or salvage efforts should only be done after Kronite, what you're saying is that we shouldn't do them at all.
 
I think you're still underestimating the sheer scale of Kronite. We're not going to finish that before going to long turns.

If you say any research or salvage efforts should only be done after Kronite, what you're saying is that we shouldn't do them at all.
I think we're going to need to wait to see what options are unlocked before deciding whether it's worth committing more forces to Kronite.
 
The thing got obliterated. It's deader than dead. It was never a "god". It was a C'tan slime. Which got supernova'd.

Even residue survived, it has nothing to sustain it anymore; the artificial sun is destroyed, and the only other light sources are going to leave this chamber behind. It'll starve to death in short order, assuming there's anything left to begin with. Again, supernova.

It got dumped into the warp. Even a C'tan would not survive that.

The much more likely vector for survival is the Nacritine fleet or craftworld.

This was a C'tan slime mold, and one of the things slime molds do is they form spores, which can lay dormant for years. So, who knows, maybe somewhere, within one of the many ships, one of the many abandonned or scoured parts of the Craftworld, or even within one of the Aldaeri themselves there's an innocent little cell, just biding it's time.
 
The much more likely vector for survival is the Nacritine fleet or craftworld.

This was a C'tan slime mold, and one of the things slime molds do is they form spores, which can lay dormant for years. So, who knows, maybe somewhere, within one of the many ships, one of the many abandonned or scoured parts of the Craftworld, or even within one of the Aldaeri themselves there's an innocent little cell, just biding it's time.
Being mold, it's not very bright.

The bits that landed immediately started draining energy from the craftworld, which made them easy to find.
 
I think you're still underestimating the sheer scale of Kronite. We're not going to finish that before going to long turns.

If you say any research or salvage efforts should only be done after Kronite, what you're saying is that we shouldn't do them at all.
I'm not expecting to finish it, or saying that we need to put everything off until it's finished, but we need to increase efforts their for a while before more is lost by falling in the sun, not go for malfunctioning terraforming equipment under no threat immediately. We can go for the terraforming stuff after a decade or two of focusing hard on these two technologies under direct threat of destruction over the next few centuries.
I think we're going to need to wait to see what options are unlocked before deciding whether it's worth committing more forces to Kronite.
Salvaging over Kronite is how many ships and warhosts we assign to work in system and sort through debris, not AP. We know it was a high man megastructure. Whatever is in their is worth learning about for at least a few centuries simply by scale and possibility of finding something particularly advanced. One of the megastructures in Stellaris for instance is a sensor array for monitoring the galaxy. So yeah, I'm not going to be in favor of not trying to speed up the looting of Kronite given what stands to be lost. I'm willing to be we don't see any Orks for ten turns, but we might not get the good stuff in Kronite before then if we don't increase efforts for 3 or 4 turns.
 
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Turn 5 Interludes Vote
On consideration, I have elected to add a few interludes as a "We made PotM, whooo!" celebration.
Anyway.
Take it away, Facilier.

The cards,
The cards;​
The cards will tell,

The Past,
The Present,​
and The Future as well;

The cards,
The cards,

Just
Take​
Three;

Take a little trip into your future with meee~


Vote for any three. The three with the most votes win.

[ ] [The Tower]
[ ] [The Ship]
[ ] [The Storm]
[ ] [The Crown]
[ ] [The Shadow]
[ ] [The Tyrant]
[ ] [The Unknown]
[ ] [The Knight of Blades]
[ ] [The Knave of Angels]
[ ] [The Ace of Guns]
[ ] [The Six of Shadows]
[ ] [The Lady of Rods]

5 Hour Moratorium

 
[x] [The Unknown]
[x] [The Knight of Blades]
[X] [The Knave of Angels]
 
[ ] [The Knight of Blades]
Article:
The knight of Swords is often taken to represent a confident and articulate young man, who may act impulsively. The problem is that this knight, though visionary, is unrealistic. He fights bravely, but foolishly. In some illustrations, he is shown to have forgotten his armor or his helmet. A 'rush to war' is a possibility with this warrior. When played "reversed", the knight of swords could represent a clever liar, secrets, or a sly and deceitful confidence trickster. A reversed knight of swords is also a warning that an intended path would be a terrible mistake, or more precisely, that reconsidering your actions would be a wise decision.
 
I will be back with tarrot knowledge brb

While it might be helpful I wouldn't rely on it too much, because I can already tell several of those options aren't based on tarot cards. Though we might be able to guess what each of them represents.

[] [The Tower]
[] [The Shadow]
[] [The Tyrant]

The Tower in the Tarot represents sudden (possibly destructive) change, upheaval, and revelations. It might have something to with Tzeentch but it could refer to disasters in general which we should learn about if we can, especially if the disaster involves or effects us.

The shadow might refer to Necrons, but it could also refer to individuals or groups that are operating under our notice.

The Emperor of Mankind is the first thing that comes to mind when it think of Tyrant but it could be some other leader.
 
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The Storm card shows up when we are facing a fight. Whoever is involved in the conflict, and whatever sparked it, there is no avoiding it at this point.
[] [The Storm]
It's wise to be forewarned of approaching conflict.


[] [The Crown]

[] [The Six of Shadows]
An irregular tarot, and thus interesting.
 
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