- Location
- Germany
Oh. Right.
This has important implications for transport design.
Yeah, it does.
Also means that squad sizes becomes far less important because if it comes down to it, you can just slap two attached transports onto that squad.
Oh. Right.
This has important implications for transport design.
Transports are expensive though. A Mirage cost 184 EP, while a line infantry squad for us will probably be between 160-200 EP. Having to double up on transports would be even more expensive.Yeah, it does.
Also means that squad sizes becomes far less important because if it comes down to it, you can just slap two attached transports onto that squad.
Transports are expensive though. A Mirage cost 184 EP, while a line infantry squad for us will probably be between 160-200 EP. Having to double up on transports would be even more expensive.
12 troopers with light rending blades, sunblaster calivers, and VGW is already 204 points. Extra equipment - conversion fields, say - raise that by potentially a fair bit.Transports are expensive though. A Mirage cost 184 EP, while a line infantry squad for us will probably be between 160-200 EP.
It's all about industry. An eldar warrior is essentially a free (in ep terms) ultralight walker platform with a single melee or ranged or heavy weapon slot. They can be enhanced by armor and shields for ep costs. E.g. a regular trooper for us would cost 6 EP for a ranged slot, and wouldn't be that fast or well-protected. If we include a dedicated transport, it's closer to 15 EP per slot.
Fata Morgana probably costs about 8 EP per ranged slot equivalent, and is pretty tanky. I think by going a bit lighter on chassis and lower on protection (still a lot more sturdy than a medium infantry) we can get that to 7-ish. It's not an industrially impossible idea to field a mostly-tank force and only keep infantry for urban ops and (counter)aboradges.
NB heavy power armor changes that dynamic by providing more weapon slots and ability to shoot heavy armor on the go. By going default HPA+Heavy weapon+extra weapon we get a light walker with about 2 EP cost of slot, or around 5 EP per slot including transport. I don't think we can get a decent vehicle that cheap.
12 troopers with light rending blades, sunblaster calivers, and VGW is already 204 points. Extra equipment - conversion fields, say - raise that by potentially a fair bit.
Since a properly built militarized Speeder transport for six should be a chunk cheaper than the Mirage (and also much better protection for its passengers), I don't think we'd end up paying that much for the transports.
We should just build a foundry. The EP cost only determines how many items a foundry spits out per turn. Nothing more. So in that instance the EP cost stops being a problem, and with our warshrine Squads get equipped as gear becomes available. So we can assign transports to a squad and eventually the squad will conform to their assignments.
The interesting thing is that full on militated vehicles might be doable.
There is also thinking about how most factions in 40k would feel about having to deal with a warhost made up of that.
About the only ones that would be happy facing that would be the orks potentially.
But I have a feeling even they would hate it because we wouldn't stay still to actually fight.
Its also something that fits really well with the eldar fighting style where they are pretty much THE mobile force and making use of that to great effect.
The heavy defenses aren't that much of the cost of a transport, at least one with a Capacitractor, which would be the go-to reactor for a transport we're doubling up on per Troop. I suspect smaller chassis pay less EP for their armor and engines, too. The second grav shield would be the big issue, if we went for four defense systems. Combine with the lower base chassis cost, and I think it's a plausible option - possibly slightly less defenses in return for being possibly significantly faster and a second heavy mount.The issue then is paying twice for the vehicle defences when going up against hard targets.
Even if we go for a substantially armoured design for some war hosts, I think even those ones will also want some assault detachments, and we'll also probably want some war hosts based around mechanised infantry when we do want to take and hold ground.
Just drop the attached transports and vehicles.We will want to also consider detachments intended for void combat, not just ones that are in IFVs or APCs.
IMO we should focus on tanks supported by power armored infantry in light transports. Spend metal, not meat
Edit: Actually, probably swap that around. Mechanized power armor infantry supported by integrated tanks.
Here is what im thinking for a "standard" detachment
heavy line detachment:
Command
- Command squad in attached APC
Elite
- 1-2 Elite 6 man Ithilmar equipped Squads in IFVs
Troops:
- 3 plasma rifle Void Guard infantry squads in attached APCs
- 2 Needler Carbine/melee squads in attached APCs
Fast Attack
- 1-2 Jetbike Mk2 squads
Heavy Support
- 1-2x IFV for Elite transport
- 1x squad of 3 tanks
- 1x Artillery
This would probably be like 8000 EP, but it would also be very powerful in combat
That's fair. We could split between mechanized line detachments with infantry in apcs, 1-2 squads of Ithilmar elites, and some artillery; then have special detachments that are dedicated armor companies with like 12 tanks and some elites but no troops.I don't think the concept of a standard detachment makes sense. We have a range of missions that different war hosts comprised of different detachments should be sent to do.
Making Jack of All Trades detachments hair mean that they won't be good at anything.
Instead, we should have more specialist detachments that can be combined to produce war boats capable of achieving their missions
A spoonful of sugar helps the explosions go down!
I like the way the triangular carrying handle is similar to the triangular pull rings on the grenades. It doesn't do the same thing (I assume), but it's a nice little signal to the hind-brain that "this also explodes."
*Throws spicy d20*
That's fair. We could split between mechanized line detachments with infantry in apcs, 1-2 squads of Ithilmar elites, and some artillery; then have special detachments that are dedicated armor companies with like 12 tanks and some elites but no troops.
The advantage of Jack Of All Trades detachments is that they take much less Warrior AP to design.
I think I'm coming over to having at least some flexible chassis designs, because I think we've got a lot more ways to increase our EP production than our Warrior AP.
"Eldar Witch, hey, Eldar Witch! Can you cast us a spell?"
I'm pretty sure your Medium Plasma Detachment would actually be a heavy detachment, since our existing medium detachments seem to be 3 squads of troops, 1 squad of elites, and 2 squads of jetbikes. (+transports)Now, in a balanced war host, you might have three or four Medium Plasma Detachments