While I don't think this is modeled to that degree in the background.

Direct fire weapons start to get problems at range when on the ground firing on other ground units, If you are dealing with an area that is even slightly hills or is otherwise broken up terrain.

Then for the grav thrusters specifically it depends on how much energy the material that the beam has to travel through before it hits the target eats.

Weapons that can do slight indirect fire by angling their shots can do a lot better there.
 
I think Doomstacks are a Necron-only feature.

A thin line of grey gunmetal sways slowly through the smog cover.

You dig out your field glasses. The line resolves into a thin stack of rectangular objects, like a tower of single bricks. Every fifth brick or so, outboard panels crackle with fell antigravitic technomagicks. There are, you estimate after a quick count, about a thousand such agrav platforms.

If it's a Titan, it's the strangest one you've ever seen. You pull out your trusty Jane's Galaxy of Armoured Fighting Vehicles and consult the table of contents, then thumb over to IMPERIAL, TITANS. Nothing. There are Titans about as tall as this, but not so thin.

You frown and examine the tower again. It's closer now--you can resolve more details. Including the distinctive muzzle brake of a Battle Cannon. You hurriedly flip back to an earlier section. IMPERIAL, TANKS, SUPERHEAVY...

"Mon dieu," you blaspheme to a god you have never known, as fifty five thousand barrels train on your position.

===

The tanks lay where they had fallen, those that had not dashed themselves to pieces on one boulder or another. Some, having plunged nose first into the soil, dig their treads fruitlessly, buried up to their exhaust ports.

You look upon your spear with a newfound reverence, and overwhelming dread.

A boom like distant thunder draws you back to the horizon. Elephantine legs of adamantium stately bear a great head and a fortress of arms, and two more elephantine legs of adamantium, slung across its chest, gently held in place by the under-shoulder weapons pylons. A second head and its fortress tower over the first.

Wobbling slowly from one foot to the other, the Piggy-Back Emperors advance upon you...
 
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I don't think gravity thrusters operate by firing a projectile.

They project a gravity field, much like several other forms of gravity weapon; because it's a very small, simple field (a vector directly away from the gun) it's also very powerful, enough such that light is also bent to the point none passes through the beam.
 
Following my extensive RTS experience, vehicles should be deployed as big deathblobs, all in one big heap.

> Be Chuck Guardsman.
> Conscript of the 5002nd Sloppenburg Boot Lickers.
> Personally lick 500 Imperial boots (regimental record).
> Emperor gives his toughest battles to his strongest soldiers.png
> Suddenly hear grinding and scraping noises beyond the trench.
> Ohgodno
> Poke head outside of shitbox tank that got stuck in the mud because of course it did.
> A colossal amalgamation of wraithbone and fancy Eldar crystal shit is bobbing across No Man's Land slower than a brisk pace.
> Literally just 10 Eldar Grav-Tanks stacked on top of eachother in a pyramid.
> Stare at the eldritch horrors unfolding in front of me.
> Were those tank barrels?
> Get to personally meet the Emperor of Man when 10 tank-sized plasma cannons open fire.
 
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I don't think gravity thrusters operate by firing a projectile.

They project a gravity field, much like several other forms of gravity weapon; because it's a very small, simple field (a vector directly away from the gun) it's also very powerful, enough such that light is also bent to the point none passes through the beam.
The issue is that the PSP also works by projecting a gravity field with that gravity field being what is used to keep the projectile coherent until it reaches it's target.
PSP Description said:
These weapons compress space into micro-singularities which are then fired at a target, kept compressed by an extended grav-field. When the projectile reaches the desired distance and the operator releases the compression field—or simply reaches the range limit of the field projectors—the singularity evaporates, releasing all of the energy it claimed in a tremendous explosion.
Similarly, the Thruster fires a coherent beam which is described as being produced by gravity fields:
Thruster Description From Turn 3 Seeker Actions List said:
Graviton Thrusters create thin, cylindrical gravity-sheer fields that can be projected for some distance, their impossibly black beams leaving neatly circular holes in their targets.
I suspect that the X-Factor here is that the PSP's Grav-Field is so intense that it produces a visible projectile just like how the Thruster's field is powerful enough to produce a visible projectile.

Note how most of the other Grav-Weapons aren't described as producing any sort of visible effect beyond what they do to their target besides the Vibration weapon (the distortions mentioned there may just be due to how they heat things up)
Vibration weapons project rapidly oscillating gravetic fields from their distinctive dish-like emitters, visible only as a seeming ripple in the air
 
The issue is that the PSP also works by projecting a gravity field with that gravity field being what is used to keep the projectile coherent until it reaches it's target.
Meaning that, unlike every other grav weapon, the PSP has a projectile at all. Which means there's something there for void shields to cast out of the universe.

The detonation of the singularity is also relatively conventional, what with the shockwaves and high-energy radiation and all.
 
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Meaning that, unlike every other grav weapon, the PSP has a projectile at all. Which means there's something there for void shields to cast out of the universe.

The detonation of the singularity is also relatively conventional, what with the shockwaves and high-energy radiation and all.

Yeah, the singularity actually has mass itself. It's much more likely a physical object.
 
Meaning that, unlike every other grav weapon, the PSP has a projectile at all. Which means there's something there for void shields to cast out of the universe.

The detonation of the singularity is also relatively conventional, what with the shockwaves and high-energy radiation and all.
The Thruster is outright generating a powerful enough Grav-Field to produce a visible beam, that suggests that the beam is a projectile since all the other Grav-Weapon examples don't produce any visible effect on their way to their target.

Just to clear this up, @Mechanis is the PSP the only Grav-Weapon that is effected by Void-Shields or Conversion Fields?
 
I cant wait until we unlock the ability to produce flip belts. While attaching the belts to elite VGA squads would be the most practical idea for them, the image of slapping 3 of them on a Ithilmar suit at the same time and watching it fly around the battlefield like a mad man is not something i can pass up on.
 
I cant wait until we unlock the ability to produce flip belts. While attaching the belts to elite VGA squads would be the most practical idea for them, the image of slapping 3 of them on a Ithilmar suit at the same time and watching it fly around the battlefield like a mad man is not something i can pass up on.
Imagine an ithilmar suit with swooping hawk wings.

Float like a butterfly, sting like a multi-melta
 
unfortunately there is a word for flying infantry: Skeet

Pretty much.

AA that uses some kind of proximity shell to fill the air with shrapnel isn't going to care about shooting at an airplane or some infantry that thinks flying is cool.

Also pretty nasty against infantry that doesn't have good enough cover or against other vehicles.
 
I can see use cases for flying infantry.

One of the major scenarios Mechanis mentioned that we'd want to deploy ground forces is when we need to recover a mcguffin.

That's why I proposed the Heavy Gravity Shock infantry detachment with all the infantry in Ithilmar when you need to break into a heavily fortified bunker/palace and storm through the defenders inside. You want everyone to be as heavily armoured as they can for that and carrying lots of heavy weapons to carve their way through doors and walls and guards in the way.

There might be similar scenarios where the Mcguffin is half way up a skyscraper/spy re, so you want to send a squad of flying infantry with melta bombs to cut through the side on the right floor rather than need to fight your way all the way down from the top or up from the bottom.
 
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We have flying vehicles and transports.
They are both faster and much better shielded if anything goes wrong and still have stealth to cover them.

Flying infantry is already pretty damn niche for most other races and it is more so for us.
 
Infantry with jump packs or an equivalent, for very quick, short-range hops while spending most of their time on the ground and under cover, are something I think have use.

In the hypothetical we need to raid the top of a spire in some hive world or something, they'd be good for mounting and dismounting an actual flying transport at speed; they're probably also relevant in highly broken terrain.

We're going to want every combat advantage we can get, and specialized troops for really nasty terrain is a source of combat advantages.

But I'd agree that for actual flight we should stick to vehicles.
 
We could probably build a flip belt equivalent into a power suit, if we wanted to.

It probably needs more juice to work on a much heavier armored eldar.
 
Infantry with jump packs or an equivalent, for very quick, short-range hops while spending most of their time on the ground and under cover, are something I think have use.

In the hypothetical we need to raid the top of a spire in some hive world or something, they'd be good for mounting and dismounting an actual flying transport at speed; they're probably also relevant in highly broken terrain.

We're going to want every combat advantage we can get, and specialized troops for really nasty terrain is a source of combat advantages.

But I'd agree that for actual flight we should stick to vehicles.
For quick short range hops or I think as a special forces elite infiltration squad. Like if we needed to get to a hard to reach place and the usual methods of infiltration weren't available. It would be useful for a rainy day.
 
So... Given the eldar's apparent lack of some essential technologies like telephones, it's not that much of a stretch to assume that they do not have Gellar field tech.

Something which we will hopefully be able to salvage from kronite this turn.

Would a gellar field even work in a God realm?

Also, would a sufficiently large field prevent demons from manifesting on the craftworld while it remains online?

Might also be a solution to Altansar's problem.
 
So... Given the eldar's apparent lack of some essential technologies like telephones, it's not that much of a stretch to assume that they do not have Gellar field tech.

Something which we will hopefully be able to salvage from kronite this turn.

Would a gellar field even work in a God realm?

Also, would a sufficiently large field prevent demons from manifesting on the craftworld while it remains online?

Might also be a solution to Altansar's problem.
We have never needed gellar fields before. We had the webway.

Had.

And now we also have She Who Thirsts. So warpjumps have become doubly dangerous for us.
 
Having our ships equipped with Geller Fields, even for webway travel, should limit the amount of Chaos shenanigans that can occur in the worse case scenario. While I doubt it will keep the crews safe if they ever fully jump into the warp a wandering warp abomination will have a harder time getting to the ship with a Geller Field
 
We have never needed gellar fields before. We had the webway.

Had.

And now we also have She Who Thirsts. So warpjumps have become doubly dangerous for us.
I'm not advocating for warp jumps for travel though.

Around the (soviet) eye of terror, the warp comes to you. The craftworlds in the region would benefit from being areas where demons can't manifest.

Same with Crone world diving.

And of course, our faction quest where we have to dive in the eye of terror and beyond.
 
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