Don't the eldar get Frag-Krak grenades in one, programable packgae so they can select the one they need in the moment?
Don't the eldar get Frag-Krak grenades in one, programable packgae so they can select the one they need in the moment?
It seems we have not yet unlocked tandem-charge grenades.Don't the eldar get Frag-Krak grenades in one, programable packgae so they can select the one they need in the moment?
this is very basic grenades tech that we just developed with bonesinger. more advanced options will require research.Don't the eldar get Frag-Krak grenades in one, programable packgae so they can select the one they need in the moment?
I'd suggest Melta weapons. just as good as detering hoards, helps clear out Ork spores too.I question the usefulness of Krak grenades in our formations. Our infantry Sublasters should have equal or greater anti-armor then a standard Krak grenade. I recommend giving every unit 1 or even 2 equipment slots worth of Frag grenades to allow them to easily deal with hoards which our Sublasters struggle with.
True, but have you considered having everyone in a detachment being able to throw out 50 grenades each?I'd suggest Melta weapons. just as good as detering hoards, helps clear out Ork spores too.
Have you considered them lobbing those same grenades out of an open topped transport as they fly overhead?True, but have you considered having everyone in a detachment being able to throw out 50 grenades each?
Though we have both plasma weapons and basic grenades already, so it shouldn't take much to unlock it.The go-to Aeldari grenade is actually the plasma grenade, which we haven't even unlocked yet.
Grenades can be thrown over obstructions, into structures and vehicles, and otherwise tossed without exposing the person throwing it to direct enemy fire. They can be used for traps, or to flush enemies out of cover where they can be more easily shot.I question the usefulness of Krak grenades in our formations. Our infantry Sublasters should have equal or greater anti-armor then a standard Krak grenade. I recommend giving every unit 1 or even 2 equipment slots worth of Frag grenades to allow them to easily deal with hoards which our Sublasters struggle with.
Making an actual blob is detrimental to your health if the enemy has artillery, but concentrating a large portion of your mobile assets for an assault relying on local superiority to punch through is pretty textbook.Following my extensive RTS experience, vehicles should be deployed as big deathblobs, all in one big heap.
Mobile arrowheads would work best in my experience. The majority of 3 squads(max number of squads per detachment is 3) in our iterant light grav chassis(for now) with two squad members on jet bikes playing escort and guarding it's flank.Making an actual blob is detrimental to your health if the enemy has artillery, but concentrating a large portion of your mobile assets for an assault relying on local superiority to punch through is pretty textbook.
The Vau-Vulkesh tank meta is going to be absolutely infuriating. Invisible, flying tanks with armor and shielding penetrating weaponry. Who the hell balanced this shit?Following my extensive RTS experience, vehicles should be deployed as big deathblobs, all in one big heap.
Good question. Blame Tzeentch.
Tzeentch being in charge of balancing games makes far to much sense.
Type | With ranged weapon | With heavy weapon | With Light Grav Transport attached |
Brigandine | 2 | 0.6 | +7.2 |
WGV | 6 | 2 | +7.2 |
Ithilmar | 12.5 | 5.8 | +7.2 |
Assault HPA with +2 melee slots | 2.3 | 1.5 | +7.2 |
Devastator HPA with +Heavy slot | 1.8 | 1.3 | +7.2 |
Vehicle | Cost per slot |
Razorwind | 11 |
Cloudburst | 15 |
Starhammer | 14 |
Star Anvil | 11.5 |
Fata Morgana (projected) | 8 |
Light Grav Iteration (projected) | 7.2 |
Jetbike iteration (projected), no holofield, vgw rider, +2 ranged slots | 5.5 |
Jetbike iteration (projected), holofield, vgw rider | 10 |
Isha hates Nurgle. No ifs or buts about it.
As a quick reminder, Nurgle has been using her connection to the Eldar to murder their babies. She can feel every one of those deaths.
She probably hadn't said a word to him since he kidnapped her.
The first and last word she said to him is "never"
The next time she speaks to him, she will be free and his house will be on fire.
Actually that curse may really be an own goal for nurgle. Because now with it being openly known to the eldar Isha can draw on the accumulated wrath of 'angry mother at her babies being killed' from across time and space.Nurgle curse doesn't kill at conception, but later on in the development.
The reduced fertility is not the worst part of the curse. It's the miscarriages. That would drive anyone to despair.
We haven't done enough study to know if a soul can form properly while isolated from the warp. Optimistically, bringing a pregnancy to term while in the webway could also work
Before nurgle was murdering her grandbabies in front of her, and she was powerless to stop him. It was a cause for despair. Nurgle plan was that eventually she'd lose count, go numb and stop caring.Actually that curse may really be an own goal for nurgle. Because now with it being openly known to the eldar Isha can draw on the accumulated wrath of 'angry mother at her babies being killed' from across time and space.
Okay, to expand on cost-per-slot economy to find out how much mechanization would work better for us. I'm assuming bodies don't cost EP, and ranged+ weapons are equivalent to their system slot costs (e.g. 1 vehicle weapon = 6 ranged)
Or Graviton Thrusters. Striking from ambush against unsuspecting targets ought to be one of the best use-cases for those, since it gives plenty of time to identify and target vital points.Our vehicles can do a pretty damn good job as scouts and can be used for Assassinations (vehicle scale Fatebender cannon should do a pretty good job a lot of the time).
Graviton Thrusters short range require them to be very close to execute the ambush however. While it is possible to get within those ranges, especially with a holo-field, doing so is not always possible or preferable.Or Graviton Thrusters. Striking from ambush against unsuspecting targets ought to be one of the best use-cases for those, since it gives plenty of time to identify and target vital points.
Starting with heavy version they're long range, comparable to other lances.Graviton Thrusters short range require them to be very close to execute the ambush however. While it is possible to get within those ranges, especially with a holo-field, doing so is not always possible or preferable.
Depends on the weapon. Stuff like Amplifiers, which are just directly mucking with gravity typically do, something like a PSP is still vulnerable to "yeet it into the Warp", since it's firing an actual projectile.
Graviton Thrusters Excerpt said:Graviton Thrusters are some of the most effective armor-piercing weapons in existence, their signature vantablack beams easily perforating almost any material with effectively no resistance.
Imploder said:One of the two most common forms of grav-weapons, Imploder Guns project powerful grav-fields
Amplifier said:Amplifier Guns are fiendishly simple: their only effect is to amplify the effects of gravity on a target area.
Vibration Weapon said:Vibration weapons project rapidly oscillating gravetic fields from their distinctive dish-like emitters
My guess is that Sheers also fall under the category of Grav-Weapons that don't bypass shields since they are stated to project "blades" of gravity:Sweeper said:Sweeper weapons are a weaponized form of tractor-pressor beam, projecting a wide but relatively weak grav-field
Sheer said:Powerful weapons which emit ultra-sharp 'blades' of gravetic force