I'm not advocating for warp jumps for travel though.

Around the (soviet) eye of terror, the warp comes to you. The craftworlds in the region would benefit from being areas where demons can't manifest.

Same with Crone world diving.

And of course, our faction quest where we have to dive in the eye of terror and beyond.

Eldar already can prevent demons from manifesting.

They have wards for that, and they are generally strong enough to hold against almost anything demonic/chaos related.

The Eldar are a race that are all psykers if you see something humanity is using (in 30-40k) that involves psy-tech the Eldar have a far better working version of that or something that has the same end effect.
 
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> Be Chuck Guardsman.
> Conscript of the 5002nd Sloppenburg Boot Lickers.
> Personally lick 500 Imperial boots (regimental record).
> Emperor gives his toughest battles to his strongest soldiers.png
> Suddenly hear grinding and scraping noises beyond the trench.
> Ohgodno
> Poke head outside of shitbox tank that got stuck in the mud because of course it did.
> A colossal amalgamation of wraithbone and fancy Eldar crystal shit is bobbing across No Man's Land slower than a brisk pace.
> Literally just 10 Eldar Grav-Tanks stacked on top of eachother in a pyramid.
> Stare at the eldritch horrors unfolding in front of me.
> Were those tank barrels?
> Get to personally meet the Emperor of Man when 10 tank-sized plasma cannons open fire.
Voltron is that you?
 
AA that uses some kind of proximity shell to fill the air with shrapnel isn't going to care about shooting at an airplane or some infantry that thinks flying is cool.
Flying low enough to the ground should significantly disrupt the ability for proximity shells to combat flying troops. Plus, holo-fields can and will nullify all but the most advanced proximity shells.

The Eldar are a race that are all psykers if you see something humanity is using (in 30-40k) that involves psy-tech the Eldar have a far better working version of that or something that has the same end effect.
Combining technology and psy-tech will in all likelihood work better even if it just forces daemons to get through 2 barriers instead of one.
 
Eldar already can prevent demons from manifesting.

They have wards for that, and they are generally strong enough to hold against almost anything demonic/chaos related.

The Eldar are a race that are all psykers if you see something humanity is using (in 30-40k) that involves psy-tech the Eldar have a far better working version of that or something that has the same end effect.
yep, just like they prevented the demons from manifesting in the aeldmoot.

Despite being drawn by the best wardcrafters available, the wards were not very effective.

I'm not saying a Gellar field would have worked when the wards failed. Under the direct attention of three of the four it would have failed as well. But a lot of eldar wards probably depend on their gods... Which just aren't there anymore.

Gellar field tech to supplement wards would be an upgrade over what we currently have.

We also can't assume "that the eldar have it already" because there are a lot of gaps in their tech tree (like long distance comms) as well as a lot of lost knowledge.
 
We have never needed gellar fields before. We had the webway.

Had.

And now we also have She Who Thirsts. So warpjumps have become doubly dangerous for us.
Would we not already have Gellar Field equivalents though? Either via meditation practices, runes, wards or imbuing special properties into the Wraithbone itself?

They're also not a Hive Mind like the Tyranids so we can safely assume they have fought themselves enough times throughout their history to develop some sort of defence against having the Warp be turned against them and whatnot.

It seems silly to me that they wouldn't have something so basic.
 
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yep, just like they prevented the demons from manifesting in the aeldmoot.

Despite being drawn by the best wardcrafters available, the wards were not very effective.

I'm not saying a Gellar field would have worked when the wards failed. Under the direct attention of three of the four it would have failed as well. But a lot of eldar wards probably depend on their gods... Which just aren't there anymore.

Gellar field tech to supplement wards would be an upgrade over what we currently have.

We also can't assume "that the eldar have it already" because there are a lot of gaps in their tech tree (like long distance comms) as well as a lot of lost knowledge.

The thing with the aeldmoot was direct intervetion from the chaos gods.

Gellar fields are not very robust and break all the fucking time.
It's why warp travel is so dangerous.
 
Gellar fields are not very robust and break all the fucking time.
It's why warp travel is so dangerous.
It would still be an extra layer of protection though, and one that isn't dependent on psychic power.

And just because the technology is unreliable in the hands of the imperium, with it's widespread lack of understanding of technology, it doesn't necessarily mean the technology itself is unreliable.
It could be a question of maintenance, which we are unlikely to suffer from after we fully understand the technology.
 
It would still be an extra layer of protection though, and one that isn't dependent on psychic power.

And just because the technology is unreliable in the hands of the imperium, with it's widespread lack of understanding of technology, it doesn't necessarily mean the technology itself is unreliable.
It could be a question of maintenance, which we are unlikely to suffer from after we fully understand the technology.

... not dependent on psychic power.

You are aware that one of the few pieces of info we have on how a gellar fields generator works is via stuffing a comatose psyker into one?
 
Gellar field tech to supplement wards would be an upgrade over what we currently have.
See, the issue I have with this is the assumption that Gellar Fields would provide any benefits for us. Gellar Fields is likely just a primitive version of whatever we already have on hand, so adding it would -in my mind at least- be the equivalent of slapping on a slab of crude iron to a Titan and expecting it to provide a notable boost to its durability.

We also can't assume "that the eldar have it already" because there are a lot of gaps in their tech tree (like long distance comms) as well as a lot of lost knowledge.
Considering that most of those gaps are due to GW never bothering to write it down and basically just leaving it to the fanbase to conjure up their own headcanons I'd say we have pretty free reign to decide that on our own. And it seems like a pretty logical conclusion to me that Eldar would have Gellar Field equivalents.
 
I think there is that craftworld in danger of falling into the eye of terror which happens to face constant daemon Incursion. several layers of geller fields might buy them a few days to get some wards built.
 
Considering that most of those gaps are due to GW never bothering to write it down and basically just leaving it to the fanbase to conjure up their own headcanons I'd say we have pretty free reign to decide that on our own. And it seems like a pretty logical conclusion to me that Eldar would have Gellar Field equivalents.
This is what I'm basing my "no long range comms" point on:
that one is entirely on purpose, being the impact of no longer encompassing "All The Military Things." (You will note that just consolidating all the existing stuff into one place will by itself bring you back up to a cool 12 AP though, to say nothing of further institutional development there; you're losing a lot of work-hours to basically having to drive to a different country to go check someone else's records or have a coordination meeting. universal air transit makes that a lot less of a DEAR LORD for you than it would be for, say, modern Earth, but imagine if an EPA office in San Francisco had to put a dude on a plane to London, then wait for him to get back, every time they needed to check the FDA's records for something. It is... Significantly less than optimal, let's say.)
qm statements for this thread. I'm sure eventually the eldar do develop some sort of communication tech, but at this point, it doesn't seem to exist.

Which is why i'm not assuming they have other kinds of advanced tech.
... not dependent on psychic power.

You are aware that one of the few pieces of info we have on how a gellar fields generator works is via stuffing a comatose psyker into one?
The only reference i can find to that is on lexicanum:
Article:
Some Gellar field generators used during the Great Crusade use a comatose Psyker to generate a Gellar field.

which also implies there are other ways of powering the field.

From the wiki:
Article:
The device worked by literally projecting a bubble of realspace around the starship where the physical laws of space-time continued to function; the technological means by which this was accomplished seems to have changed over time.


It's entirely possible that "comatose psyker" is the solution that the imperium managed to kludge together.
---
Then, redirecting the discussion a little bit: What kind of technology are you hoping we will be able to salvage from Kronite?
 
Then, redirecting the discussion a little bit: What kind of technology are you hoping we will be able to salvage from Kronite?

For me basic automation.

We pretty much lost all of our automation in the fall so we will have to rebuild that and having some non-psy tech examples should help us get started there.

I want my helper/assistant/scout drones damned.
 
my other wishlist item is a nova cannon. Something to put in special naval slots without spending 1000 starcrystals would be pretty nice to have.
 
High Human tech is nothing to scoff at, word of QM is that they could actually put up a good fight against the Dominion.
And Pre-fall Eldar were just straight "You loose, end of story" for anybody short of maybe humanity at the peak of their technological might, political influence, and territorial extent, or Krorks and Necrons at their own peak performance. And even the first two would be uphill battles.
It would have been an extremely difficult fight and the resulting devastation would probably be at least as bad as the Iron Wars and the Collapse that followed even if they won, but yes it was at least possible for such a victory to occur. There's a reason why Kademon was able to conquer most of the galaxy in barely a third of a millennia with what amounted to the leftover scraps of that fallen empire, and the Imperium that followed endured for over ten thousand years despite its many problems, repeated near-collapses, and ongoing technological decline. Humanity during the Age of Technology were mighty, and had learned to command forces that few other species have ever touched; and while only scraps and fading echoes of that might remain, the accomplishment stands.


oh, it probably would have been like that...at first. Up until whole planets and star systems started to burn, and the first True Deaths started.
We can definitely learn a thing or two from studying it given the fact that they had stuff that could outright pull off True Deaths.
 
Then, redirecting the discussion a little bit: What kind of technology are you hoping we will be able to salvage from Kronite?
advanced guidance systems, some examples of high man plasma weaponry, some manner of more efficient and powerful laslance we can develop and combine with starlance to make them even more powerful, some manner of rare material, and archives with data on the management of major industrial settlements.
 
and when it comes to nova cannon, we aready have a proof of concept built with eldar tech from Quilian's Doomclaw Macro Rail Cannon.

Actually... Is that one a Special slot weapon?

A nova cannon is just a huge railgun with an explosive payload in the shells. Not that different from Quilian's.
 
The subject of flying infantry makes me think of 40k assault troops in general, and I'm wondering have we heard anything about it the sort of equipment warp spiders use exists past fall?
 
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