That because most people don't seem to really care all that much or don't have a plan on how the ground forces should look.
Which is no surprise considering the massive amount of info we are lacking and near total absence of actual data on the weapons when it comes to damage, range, fire rate, accuracy + potential logistical concerns via ammo.
Same going for the effectiveness of the defense options with us having no idea how good light, medium or heavy i or how much the shields in theory could take.
While at the same time we have logistical concerns where we also have only very limited information.
We can at least surmise some things. A medium armoured vehicle can probably play a more different role to our base vehicle than a lightly armoured one, as it's performance profile is more different to the light armoured one.
Similarly, we can be confident that a heavy novel chassis will be more different to the one three medium designs we'll have than a fourth medium one.
We can't predict the exact results, but we can make some estimates of the additional option value we're getting by having less over-lapping options.
Clearly, the way to solve our numerical disadvantage is to get some vassals. We'll make our own Imperium, with magical blackjack and space-elf hookers!
Alternatively, we can train up some orks and point them in the general direction of our enemies. Surely nothing can go wrong with further empowering orks! The Aeldari clearly didn't go far enough in canon, just redirecting WAAAGH!s at humanity. We need to tech them up and make our problems, everyone's problems.
If we break Kairos' curse, then ork wrangling can a likely to work better.
Alas, we picked the starting option that basically guarantees we'll never be able to do that with Orks.
We might be able to form working relationships with the Necrons, though!
When they wake up in ten thousand years, if they still do with likely stronger Eldar.
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