I think you're mixing up exotic resource production per year with per turn.Yep, Automation of Exotic wielding Superheavies is... a Long goal. We can guesstimate at 1300 EP we are looking at Like 1 vehicle a turn per foundry, but to actually feed the exotic's cost is a whole other matter.
If we guesttyimate, lets say 6 psyscopes and 78 Starcrystals required to run this foundry per turn, We would have to spend 28 points expanding the Psy-scope Automation and 40 Points expanding the starcrystal automation, to feed an automated production of 1 Superheavy Per turn.
Needless to say, Automated Foundry of exotics designs is either a Double digit turn long epic, Or late late late game goals, When you can instead spend 4 points and a couple turns to set up a superheavy foundry that Doesn't use exotics.
We MIGHT be able to automate small arms exotics, Or Vehicles with singular Exotics wielding weaponry, but something like the star anvil which is equipped with so much exotic gear? Thats kind of thing is going to stay as ace in the holes.
The closest thing we might be able to accomplish is sticking singular Exotic SH weapons on Superheavy vehicles. The Fatesheer superheavy cannon for example, is "only" 4 psyscopes, which means a foundry producing 1 superheavy equipped with it would "only" be 14 bonesinger AP to facilitate. The equivilent wih the star weapons, Unfortunatly is 45-50, which is 20-25 AP worth of Starcrystal farms.
Superheavy vehicles with full Exotic weapon compliments similar to the Star anvil? That's the work of multiple turns of stockpiling and Handmaking, And will probably never see foundry'ing unless we start investing like, EVERY AP into Exotics automation for now until 10 turns from now.
Oh, and All of these these guesstimate costs for Exotics get DOUBLED if a foundry produces 2 1300EP Superheavy's instead of 1.
Taking your "1 Star Anvil/turn per Foundry" figure a single Fateforge would be enough to pay for 5 Star Anvil's a turn (30/6=5) while a single Starcrystal farm would pay for ~2 (200/78=~2.56).4x Starcrystal Farms (+40 Starcrystal/year each)
4x Fateforges (+6 Fatebender Psy-Scopes/year each)
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Additions highlighted in blue for convenience!
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Yes, those bits on the winglets are part of the Refractor Field, specifically the secondary emitter panels. the Primary ones are in front, of course.
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MK 1, with its single display:
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MK 2, with two extra dash displays, plus the Suitlink port and status readout on the right.
The problem with this as a judgement is that we know increasing our basic industry through Enhance Industry actions increases the production rate of foundries.That amounts to 12 BAP total sunk into 1 more Fateforge (7 BAP) and Starcrystal Farm (5 BAP) would let us produce enough exotic resources for ~2 Star Anvils/turn indefinitely although we don't know how much BAP a Star Anvil Foundry costs.
Yeah, but as our industry increases our ability to build forges also increases. Also, we can build more exotic-efficient vehicles. For example, using our new tank chassis to make a tank with 1 starlance and 1 fateshredder as primary weapons plus a heavy needler as backup would only be 20 starcrystals and 3 psy-scopes, meaning one of each exotic forge could let us build 10 tanks per turn, which is pretty reasonable IMOThe problem with this as a judgement is that we know increasing our basic industry through Enhance Industry actions increases the production rate of foundries.
It does not increase the production rate of exotics.
Short term, setting up a core of elite units that use exotics is fine, but the cost to maintain whatever ratio we pick is going to increase as we improve our industry and increase our forces.
Are you going to color these when we hit 40k? Because they are slowly becoming more detailed.![]()
Additions highlighted in blue for convenience!
![]()
Yes, those bits on the winglets are part of the Refractor Field, specifically the secondary emitter panels. the Primary ones are in front, of course.
![]()
MK 1, with its single display:
![]()
MK 2, with two extra dash displays, plus the Suitlink port and status readout on the right.
More "Enhance Industry" actions also means more BAP for investing into increasing exotic resource production which is something we would want to do regardless since Exotic resource weapons are such force multipliers.The problem with this as a judgement is that we know increasing our basic industry through Enhance Industry actions increases the production rate of foundries.
It does not increase the production rate of exotics.
Short term, setting up a core of elite units that use exotics is fine, but the cost to maintain whatever ratio we pick is going to increase as we improve our industry and increase our forces.
in what world would we make a star anvils factory? it's a titan killer and titans are rare. the two we have will last us a century or a century and a half. if we make another star anvils it will be because we are using the forge for an EP action.The incredibly high EP cost of a Star Anvil also means that it will likely take far more "Enhance Industry" actions before the output of a Star Anvil foundry can double as well.
we can do a heavy chassis built around this. focus less on the quality of armor and more on multiple integrated defenses.During a later design round, we might aim for an actual "true generalist" that leaves 30+ system slots free - that's a mobile platform that can be used for anything from an enclosed troop transport to a platform for a Superheavy gun.
It's a multi-role superheavy that's basically a Baneblade and Shadowsword fused together in terms of weapon types.in what world would we make a star anvils factory? it's a titan killer and titans are rare. the two we have will last us a century or a century and a half. if we make another star anvils it will be because we are using the forge for an EP action.
yes, but in a previous post Mechanis indicated that titans are rare. even Grimtusk Waagh isn't likely to bring more than one of them to a fight, and nothing we care to defend is remotely close enough for them to drag a titan too for decades.We do have Biggadakka amongst our neighbors. They make titans. They are a part of Grimtusk's orc empire.
Vote Morgana MBT if you want the Morgana to be slightly less expensive when built to shoot thingsI seriously don't have the energy to browse through entirety of the latest thread knife-fight, so if somebody could sum it up why I should vote for one of the almost identical-looking plans over the other, that would be grand.