A tank that is a actual tank.
Granted. Its wings are still a bit... thin looking. But we are eldar. We are already too fast to hit.
Granted. Its wings are still a bit... thin looking. But we are eldar. We are already too fast to hit.
The circle on top is where a turret would go I think
Turret either gets both V and an H, or the H is a chin gun, I think.
I mean. thicker than your arm still. there's a good couple inches of solid Wraithbone plating on those things.A tank that is a actual tank.
Granted. Its wings are still a bit... thin looking. But we are eldar. We are already too fast to hit.
Access between the turret and main fighting compartment, yes. Turret design and weapon arrangement will of course vary based on what it's actually armed/equipped with, once you build out a unit with it.
It's interesting how it has sharp angles rather than the swooping curves other Aeldari craft have along with stuff like our Star Anvil.I mean. thicker than your arm still. there's a good couple inches of solid Wraithbone plating on those things.
Access between the turret and main fighting compartment, yes. Turret design and weapon arrangement will of course vary based on what it's actually armed/equipped with, once you build out a unit with it.
Oh, it's definitely got swooping curves too.It's interesting how it has sharp angles rather than the swooping curves other Aeldari craft have along with stuff like our Star Anvil.
The eternal struggle between favorable aerodynamics and best practices for armor.It's interesting how it has sharp angles rather than the swooping curves other Aeldari craft have along with stuff like our Star Anvil.
IFV version would be pretty heavily modifed; those are legs-through-first size hatches. Not exactly great for fast loading and unloading; so the rear assembly there would be altered to accommodate a larger hatch (probably partial gullwings and a front hinge.)The problem with that hull as an IFV is that...well, it's got a bloody great plasma thruster in the back, that makes it totally impossible to install a rear door. So everyone has to get out the sides, or the front while under fire.
That's what their personal holofield's are for, making it look like their holding up waiting for rescue when their actually placing Krump Me signs on the backs of various Orks while they make there escape.The problem with that hull as an IFV is that...well, it's got a bloody great plasma thruster in the back, that makes it totally impossible to install a rear door. So everyone has to get out the sides, or the front while under fire.
It does have a passing resemblance to a pre-dreadnought, doesn't it? Got that angular tumblehome look.Every chassis we get closer to Boat with wings.
I love it so much.
Make the side hatches swing forward instead of up? That way they'll cover the infantry bailing down the wings.The problem with that hull as an IFV is that...well, it's got a bloody great plasma thruster in the back, that makes it totally impossible to install a rear door. So everyone has to get out the sides, or the front while under fire.
Well it's all coming together. Just need to arrange things between Vau-Vulkesh and the Stel Craftworlds, and our fleets can start searching and we can learn that setting aside seer AP like that was invalid and that it went towards curse research.
That's what their personal holofield's are for, making it look like their holding up waiting for rescue when their actually placing Krump Me signs on the backs of various Orks while they make there escape.
Kairos would definitely block attempts to scry his own plans. Remember he can just make scrying straight up fail.But regarding Kaeros and things we can be sure it doesn't hurt anyone for him to see through our visions, assuming Seer Circle completes, are we still interested in scrying his schemes which are to occur within the Materium with the intention of making him second guess himself and gain Intel on others he is targeting besides the obvious
Your personal holofield won't stop the bloody thruster from roasting you if you stand in the rocket-wash.Well it's all coming together. Just need to arrange things between Vau-Vulkesh and the Stel Craftworlds, and our fleets can start searching and we can learn that setting aside seer AP like that was invalid and that it went towards curse research.
That's what their personal holofield's are for, making it look like their holding up waiting for rescue when their actually placing Krump Me signs on the backs of various Orks while they make there escape.
No, he could only do that after the curse strengthens, and shows completely false visions. He can't even hinder them yet.Kairos would definitely block attempts to scry his own plans. Remember he can just make scrying straight up fail.
He can attempt to do this, yes. Remember that our seers were successful the previous turn. Seer Circle is specifically meant to ease the difficulty so instances of success in spite of his interference are more readily achievable.Kairos would definitely block attempts to scry his own plans. Remember he can just make scrying straight up fail.
Why limit it just to Kairos's schemes? What if we look out for Chaos plots in general in our area? Chaos doesn't play nice with each other, so I figure the subversions potentially prevented would outweigh the intelligence Kairos gains.But regarding Kaeros and things we can be sure it doesn't hurt anyone for him to see through our visions, assuming Seer Circle completes, are we still interested in scrying his schemes which are to occur within the Materium with the intention of making him second guess himself and gain Intel on others he is targeting besides the obvious?
I agree. Here is my idea for such a design:I'd say for a dedicated attached transport the main factor would be cost. We should probably build a new one using light chassis and semi-recessed engines.
Looks good! I'd change the engine to plasma drive to have 14 free system slots, we need 13 for a squad with attached special unit. It would also make it void-capable. Can also add extra armor to fighting compartments and a second basic shield. Should cost around 100-ish EP total.
I skipped the plasma drive and extra shield out of cost concerns. Your suggested changes would increase cost by probably about 26 EP, which is substantial (20-30% increase overall is my estimate)Looks good! I'd change the engine to plasma drive to have 14 free system slots, we need 13 for a squad with attached special unit. It would also make it void-capable. Can also add extra armor to fighting compartments and a second basic shield. Should cost around 100-ish EP total