Now that is a proper armored vehicle, not having a giant exposed engine and intake for anyone with a decently-large gun to screw up.

Looks great, too!
 
Turn 5 | Chassis, Diplomacy, Command 1 results
Adhoc vote count started by Mechanis on Aug 23, 2024 at 9:54 PM, finished with 370 posts and 33 votes.
 
A tank that is a actual tank.

Granted. Its wings are still a bit... thin looking. But we are eldar. We are already too fast to hit.
I mean. thicker than your arm still. there's a good couple inches of solid Wraithbone plating on those things.

The circle on top is where a turret would go I think
Access between the turret and main fighting compartment, yes. Turret design and weapon arrangement will of course vary based on what it's actually armed/equipped with, once you build out a unit with it.
 
I mean. thicker than your arm still. there's a good couple inches of solid Wraithbone plating on those things.


Access between the turret and main fighting compartment, yes. Turret design and weapon arrangement will of course vary based on what it's actually armed/equipped with, once you build out a unit with it.
It's interesting how it has sharp angles rather than the swooping curves other Aeldari craft have along with stuff like our Star Anvil.
 
Fighting any Vulkhari tank is gonna be an exercise in frustration. Sure you have the typical bullshit Eldar nonsense, super-agile super-fast vehicles with enough ECM to go invisible or flash-bang you at any point, but these guys have Conversion Fields and Grav-Shields on everything, and that's not even accounting for the fact that their chassis are actually military-tier instead of the tractor-with-armor-plates equivalents that everyone who isn't a Necron or Tau uses.
 
The problem with that hull as an IFV is that...well, it's got a bloody great plasma thruster in the back, that makes it totally impossible to install a rear door. So everyone has to get out the sides, or the front while under fire.
 
It's interesting how it has sharp angles rather than the swooping curves other Aeldari craft have along with stuff like our Star Anvil.
The eternal struggle between favorable aerodynamics and best practices for armor.

The problem with that hull as an IFV is that...well, it's got a bloody great plasma thruster in the back, that makes it totally impossible to install a rear door. So everyone has to get out the sides, or the front while under fire.
IFV version would be pretty heavily modifed; those are legs-through-first size hatches. Not exactly great for fast loading and unloading; so the rear assembly there would be altered to accommodate a larger hatch (probably partial gullwings and a front hinge.)

This is the basic, Unmodified chassis, without any system-specific modifications and such.
 
Well it's all coming together. Just need to arrange things between Vau-Vulkesh and the Stel Craftworlds, and our fleets can start searching and we can learn that setting aside seer AP like that was invalid and that it went towards curse research.
The problem with that hull as an IFV is that...well, it's got a bloody great plasma thruster in the back, that makes it totally impossible to install a rear door. So everyone has to get out the sides, or the front while under fire.
That's what their personal holofield's are for, making it look like their holding up waiting for rescue when their actually placing Krump Me signs on the backs of various Orks while they make there escape.
 
Every chassis we get closer to Boat with wings.

I love it so much.
It does have a passing resemblance to a pre-dreadnought, doesn't it? Got that angular tumblehome look.

The problem with that hull as an IFV is that...well, it's got a bloody great plasma thruster in the back, that makes it totally impossible to install a rear door. So everyone has to get out the sides, or the front while under fire.
Make the side hatches swing forward instead of up? That way they'll cover the infantry bailing down the wings.
 
Well it's all coming together. Just need to arrange things between Vau-Vulkesh and the Stel Craftworlds, and our fleets can start searching and we can learn that setting aside seer AP like that was invalid and that it went towards curse research.

That's what their personal holofield's are for, making it look like their holding up waiting for rescue when their actually placing Krump Me signs on the backs of various Orks while they make there escape.

Look, Randino? Can you Please not shit on previous votes or assuming that they're going to fail offhand? I asked Mechanis a few times, and they didn't comment on the topic, but I'm pretty sure a basic "Game Mechanic" detail is something they'd clarify, since that doesn't fall in the scope of "You don't even know what you don't know" IC information, as it's purely dealing with an out of universe abstraction.

So assuming that the reserved Seer AP is wasted based on your own opinion is somewhat irritating.

Anyway, I still believe this is an excellent MBT chassis, it's stylish as fuck but still looks like something intended to go to war rather than a fancy toy. Might need another design for a dedicated IFV, but we have the iterated Light Grav-Vehicle that can serve the role in the meantime,
 
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Very well, I'll keep my wishful thinking to myself.

But regarding Kaeros and things we can be sure it doesn't hurt anyone for him to see through our visions, assuming Seer Circle completes, are we still interested in scrying his schemes which are to occur within the Materium with the intention of making him second guess himself and gain Intel on others he is targeting besides the obvious?
 
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But regarding Kaeros and things we can be sure it doesn't hurt anyone for him to see through our visions, assuming Seer Circle completes, are we still interested in scrying his schemes which are to occur within the Materium with the intention of making him second guess himself and gain Intel on others he is targeting besides the obvious
Kairos would definitely block attempts to scry his own plans. Remember he can just make scrying straight up fail.
 
Well it's all coming together. Just need to arrange things between Vau-Vulkesh and the Stel Craftworlds, and our fleets can start searching and we can learn that setting aside seer AP like that was invalid and that it went towards curse research.

That's what their personal holofield's are for, making it look like their holding up waiting for rescue when their actually placing Krump Me signs on the backs of various Orks while they make there escape.
Your personal holofield won't stop the bloody thruster from roasting you if you stand in the rocket-wash.
 
I'd say for a dedicated attached transport the main factor would be cost. We should probably build a new one using light chassis and semi-recessed engines.
 
But regarding Kaeros and things we can be sure it doesn't hurt anyone for him to see through our visions, assuming Seer Circle completes, are we still interested in scrying his schemes which are to occur within the Materium with the intention of making him second guess himself and gain Intel on others he is targeting besides the obvious?
Why limit it just to Kairos's schemes? What if we look out for Chaos plots in general in our area? Chaos doesn't play nice with each other, so I figure the subversions potentially prevented would outweigh the intelligence Kairos gains.
 
I'd say for a dedicated attached transport the main factor would be cost. We should probably build a new one using light chassis and semi-recessed engines.
I agree. Here is my idea for such a design:

[] Plan Grav-Chimera (Light chassis)
-[] Configuration : Partially Recessed
-[] Type : Air Breathing Turbine (7 EP, -3 slots)
-[] Strength 5x (5 EP, +10 slots)
-[] Power Plant : Psykrystal Capacitractor (5 EP)
-[] Basic Armor : Medium (5 EP)
-[] Weapons Mounts : Default
-[] Crew Spaces : Fighting Compartment
-[] Basic Defense : Refractor Field (2 EP)
-[] Defense System : Holo-Field (11 EP, -1 Slot)
-[] Defense System : Energy-Dispersion Barrier Generator (9 EP, -1 slot)
-[] Slots: 1 Heavy Slot, 12 system slots free
-[] Cost: 46 EP

skips Grav shield to save cost and slots (otherwise would need a 2nd engine to have space)
 
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I agree. Here is my idea for such a design:
Looks good! I'd change the engine to plasma drive to have 14 free system slots, we need 13 for a squad with attached special unit. It would also make it void-capable. Can also add extra armor to fighting compartments and a second basic shield. Should cost around 100-ish EP total.
 
Looks good! I'd change the engine to plasma drive to have 14 free system slots, we need 13 for a squad with attached special unit. It would also make it void-capable. Can also add extra armor to fighting compartments and a second basic shield. Should cost around 100-ish EP total
I skipped the plasma drive and extra shield out of cost concerns. Your suggested changes would increase cost by probably about 26 EP, which is substantial (20-30% increase overall is my estimate)
 
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