Decided to try my hand with some ship designs using the new grav-weaponry we have available to us, none of these will feature any kind of exotics but we can swap out a couple for fatetwisters and starlances if we're okay with spending them.
For the capital ships, I won't be designing carriers since we need to focus on refitting our current motley fleet of mid before we can start doing those, but when we do design a carrier fleet we should probably use the alternate hulls that have additional system slots (so we can add more hangars)
[ ] Vibration-Ketch
-[ ] 2x Vibration Bombards, 1x Heavy Graviton Sheer Bombard
-[ ] 1x Æthersail - 1 System slot
-[ ] 1x Reinforced Hull - 1 System slot
-[ ] 1x Plasma Thrusters - 2 System slots
-[ ] 1x Vibration Bombard Point Defense Battery -1 System slot
-[ ] 1x Holo-Field -1 System slot
-[ ] Trade in one weapon slot for 1 System Slot
-[ ] Grav-Shield - 2 system slots.
I'm hoping that this design will be something akin to a close range slugger, slip into a enemy ship's guard and just absolutely chop up their hull with the main guns (both of which love close range engagements), the extra plating on the hull, the holo-fields and the grav-shields should make for a surprisingly resilient frigate that we can use as a harassment force capable of pulling apart larger ships.
That being said, ironically the biggest issue I'm having with the grav-weapons is more of a decision paralysis, there's just so many options.
Anyway.
[ ] Grav-Caravel
-[ ] 1x Heavy Thruster Lance
-[ ] 2x Point Singularity Projectors, 2x Amplifier Bombards
-[ ] 2x Æthersails - 2 system slots
-[ ] 1x Plasma Thruster - 2 system slots.
-[ ] Holo-Field - 1 system slot
-[ ] Grav-Shield - 2 system slots
-[ ] Vibration Bombard Point Defense - 1 system slot
Same system layout as our current War Ketches, but this time the caravels will have a graviton thruster for our heavy slot option, 2 PSP's and 2 amplifiers as our standard battery, general idea of the Gravavel is to basically sit back and lob singularities + amplifiers at the target until the shields are down, and then lay on the hurt with the grav-thruster (doesn't matter if we can't hit a weakpoint or not, carving giant holes is bad news for every warship)
I picked Vibration weaponry to act as my PDF since the ability to ignore armour would come in very handy against enemy fighter-craft and armoured torpedoes (the latter because microwaving their hull is gonna be hell for the pilots and their ammunition and the former because it might cook off the payload before it hits us)
I admit, this a whole lot of conjecture and guesswork since we don't know how the Grav-Weapons work in a naval environment, so until we get a WOG elaborating further on each weapon in their naval variants, this'll remain a concept.
Now we get into the heavyweights.
(Side note but god I wish we had Clippers instead of Carracks)
[ ] Neo-Carrack
-[ ] 1 Heavy Macro Imploder, 1 Heavy Amplifier Bombard
-[ ] 2x Point Singularity Projectors.
-[ ] 3x (???)
-[ ] Trade 1 Weapons battery for 1 system slot.
-[ ] 1x Reinforced Hull - 1 system slot
-[ ] 2x Æthersails - 2 system slots
-[ ] 1x Plasma Thruster - 2 system slots.
-[ ] Holo-Field - 1 system slot
-[ ] Grav-Shield - 2 system slots
-[ ] Vibration Bombard Point Defense - 1 system slot
I admit, I got lazy with the weapon selection here, I'm hoping that there is a synergy between the amplifier "Increasing the effects of gravity on a ship by 30 times" and the imploder's "use the effects of gravity to crush the hull" to make it hit incredibly hard, the PSPs to act as a macrocannon battery equivalent and trading away a system slot for a better hull.
Using only grav-weapons might be a bad idea (alas, my dream of a grav-weapon centric faction will remain a dream) so here would be a different design.
[ ] Exotic Neo-Carrack
-[ ] 2x Heavy Starlance
-[ ] 2x Fatetwister Cannon batteries
-[ ] 2x Point Singularity Projector Batteries
-[ ] 2x Graviton Thruster Lance Batteries
-[ ] 2x Æthersails - 2 system slots
-[ ] 1x Plasma Thruster - 2 system slots.
-[ ] Holo-Field - 1 system slot
-[ ] Grav-Shield - 2 system slots
-[ ] Vibration Bombard Point Defense - 1 system slot
This would replace the reinforced hull with another weapon battery, allowing us to get a diverse mix of fatecaster, singularity and thrusters as our main batteries while reserving the heavy slots for starlances, creating an even mix of weaponry that should punch extremely hard, but might be a little pricey for our tastes.
@Mechanis do grav-weapons ignore void shields?