The weakest of the curses lain upon you, the Eye of Tzeench is weakest for two principle reasons: Firstly because the Fate-Binder's claim is part of his proclaimed dominion over prophecy and the prophets who give it, rather than the Aeldari specifically, and secondly because it is not the hand of Tzeench Himself that has laid this curse, but that of one of his greatest servants, Kairos the Fateweaver. The Curse itself is twofold, allowing its master to see all that the Aeldari see, stealing their vision for himself, and it also allows him to cloud the vision of the Aeldari's Seers. At present this curse is too weak to do more than unsubtly disrupt attempts at scrying, but true to form, if given time to grow in strength it will allow the Fateweaver to hide entire branches of past and present from view, and even present fully false visions as the truth—an insidious and dangerous working. However, it also appears to be significantly less stable than the other two, as it seems to have been designed with the Blood God's curse as a key element. You are uncertain if this working will ever reach its full potential as things stand, and it is fragile enough that a significant disruption will likely shatter the entire working, with one of its keystones missing.

hey you know how angron was captured and given the nails because an eldar kill team left him almost dead so he could not escape? I think we might now know how they had the exact right visions of his fall to chaos to enable it now.
 
One note: the voidsuits show up on the vehicle crewmen who aren't exposed to fire. We can probably ignore those and just let them get swapped out when we swap the vehicles out, which we'll do eventually.
Vehicle swap out and armor swap out aren't compatible, so that's 2 swaps for each.

But we're probably fine not really bothering until we redesign the vehicle units/detachments?
 
[X] Plan: Spread the refits as wide as possible
even if it will be centuries yet before his next incarnation is born
Awesome. At 5 years a turn, I'm putting this as a minimum 57 more turns before we have to account for the possibility that chuckles takes the reigns of some particularly suitable planet and starts forging oe expanding his empire. That's beautiful. We could be done with two of our curses by then. At minimum we'll have resolved issues with Fateweaver interference and see his arrival coming.

Next turn, we could design a light cruiser and finish checking the contents of the remaining vaults, while using a warrior ap or two to raise new detachments built around the tanks we constructed this turn. I'm suggesting this because with us shifting towards figuring out how to resolve the flaw, we really do want anything particularly useful to that goal, or to hiding our work from our enemies, available as we move forward.
 
I expect that when we swap out a vehicle we're also swapping out the crews, since I don't think we're required to swap with the exact same chassis as we're replacing. And the incoming crew should be coming with their own armor. Am I wrong?
We can not modify Squad size at all during a refit, and I strongly suspect that applies to crew size as well.

So I'm pretty sure we can only swap in vehicles like for like, and crew equipments swaps are seperate.

@Mechanis Confirmation?
 
When we designed vehicles before we allocated crew equipment alongside it, so adding a vehicle should add the relevant crew as well.
 
We can not modify Squad size at all during a refit, and I strongly suspect that applies to crew size as well.

So I'm pretty sure we can only swap in vehicles like for like, and crew equipments swaps are seperate.

@Mechanis Confirmation?
Crews are 'free' (part of the greater point investment is (potentially crash) training for the new vehicles and or equipment) but you do have to have the relevant equipment (or a reasonable replacement) on hand. So if you want to, say, swap a tank for one of those Star Anvils, you'll need some brigandines and spike carbines on hand for the crews. This is why you can add vehicles, not just swap them.

edit: and yes, Karnax's math is 100% fine.
 
Hoo boy, Anatoli is definitely a very creative rendition of the canon Emperor, literally pulling a Gandhi glitch by pariah-ing so hard he became a psyker.

Honestly, with all the things that we're learning so far about the Anatolian (his apparent reluctance to take up the crown, the statement from Mechanis that the Anatolian was living in a time where Humanity was at their zenith, that we can engage in diplomacy with Anatoli when we meet) it could be that he will be portrayed as someone who might not be as bad as the canon Emperor (or atleast who won't gun us down at the first opportunity) and if so, then I'm all for it.

We'll have to wait and see, but at the moment I think our horizons may have broadened a little bit, and if nothing else, we at least have a chance of getting in his good books without basically screwing ourselves or our fellow elfs over.

Who knows? maybe he might even be a decent human being unlike in the horus heresy books where his character flip flops every 5 minutes and the Imperium of 30k is still The Worst Place Ever (/jk)
 
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Hoo boy, Anatoli is definitely a very creative rendition of the canon Emperor, literally pulling a Gandhi glitch by pariah-ing so hard he became a psyker.

Honestly, with all the things that we're learning so far about the Anatolian (his apparent reluctance to take up the crown, the statement from Mechanis that the Anatolian was living in a time where Humanity was at their zenith, that we can engage in diplomacy with Anatoli when we meet) it could be that he will be portrayed as someone who might not be as bad as the canon Emperor (or atleast who won't gun us down at the first opportunity) and if so, then I'm all for it.

We'll have to wait and see, but at the moment I think our horizons may have broadened a little bit, and if nothing else, we at least have a chance of getting in his good books without basically screwing ourselves or our fellow elfs over.

Who knows? maybe he might even be a decent human being unlike in the horus heresy books where his character flip flops every 5 minutes and the Imperium of 30k is still The Worst Place Ever (/jk)
His new name is Anatoli cannoli.
 
I mean, Big E makes sense honestly. The Shamans who made him up were looking for something to fight off the terrifying horrors of the Warp that were consuming them. If they had even the slightest idea as to what Pariah's or Nulls were, they would see the obvious solution and seek to make one so strong it drove off all warp predators from earth, since they didn't conceive of the thought that they could fight the warp predators off with sheer power.

That they stumbled ass backwards into creating a literal Anathemic Soul to the Warp, who's power is so great he can act as both Psyker and Null is just how absurdly lucky that lot were all told.

Really, i do hope after our initial crises are passed that theres a time skip where the Vulkhari get settled and we get a few great projects to work on before Emps wakes up.
 
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