984.M29 | Turn 3 | The Flaw Unveiled
Mechanis
Confirmed Extremely Screwed
- Location
- Absconding with Alacrity
Study of the Flaw within your souls has revealed that its effects are far worse than your most terrible imaginings, yet at the same time far better than you could have hoped—for it is not one curse, but three together which make up much of the diminishment of your people, yet a great measure is simply irreparable—for your gods, it is now clear, were more closely bound to your people than either of you ever imagined, and much of the vast strength your people commanded of Eld was not of soul or body, but godly blessings wrought into your very bones and flesh—and those blessings are lost forever with the deaths of the gods that granted them. Even were you to kill the Dark Prince tomorrow, the Aeldari can never return to what they were before the Fall, for those broken links were the making of the Old Ones and with their passing there are none who know enough of god-forging to restore them.
The Three Curses
Laid upon the souls of the Aeldari are three Grand Curses, each of which is responsible for a large portion of your diminishment. Here at least is some good news, for there should have been four, one from each of the Ruinous Ones, or perhaps even five, with one lain in unity—but Khane is shattered, not dead, and so his claim on your souls remains in primacy over that of the Lord of Skulls—and the curse the Blood God tried to lay against you is but tattered, fading shreds, soon to be gone entirely, the fifth never even lain, despite the foundations you can see within the three that remain. And while both your own souls and Isha Herself clearly struggle mightily against this Curse, unraveling it even as those studying it watched, it was renewed just as quickly: this is an active working, no mere curse lain and forgotten, but actively channeled and powered by the Lord of Decay. It is likely that the best you will be able to manage is to mitigate the effects of this Curse somewhat, unless and until Isha can be rescued from wherever she is held prisoner, for if She were no longer in the Plague God's power, he would be unable to reapply his Curse after it unravels. Given the likelihood that she is held within the Garden of Rot, the heart of the Plague God's domain, this will be no small undertaking. It will take cunning, caution and expert timing—plus no small amount of luck—to free her, yet you must, for you cannot abandon her to the less than tender mercies of the Ruinous Ones. If only because should her resolve fail, the Lord of Decay would gain greater claim to the Aeldari, and the thought of your people falling into the influence of that god is abhorrent to a previously unimaginable degree.
You have fully mapped the Flaw, and it is both better and worse than you could have imagined. Three Great Curses are lain on the Aeldari, one of Tzeench, one of Slaanesh, and one of Nurgle. The last has also revealed something you previously did not know: Isha lives, held prisoner by Nurgle. This will allow you to access the Interfactional Quest
Stand by…
A/n: This is what Super Critical Success looks like, kids.