4 las-lances plus 1 heavy las-lance is probably worse than the War Ketch's armaments given the stated performance gap between Starlances and generic las-weapons of similar size not to mention the Fatetwisters general BS.If we look at our existing Light Cruiser design that we're probably going to be refitting:
• 2x Las-Lance Weapon Batteries
• 1x Heavy Las-Lance
• 2x Lascannon Point Defense Weapon Batteries
• 2x Æthersails
I think we're better off keeping the existing armament as much as possible and just adding holofields and a grav shield, to make it as fast as possible to refit.
I'd say either ditch the regular las-lance's for Suncannons so it's got better stopping power (we chose extra power during the research vote) or go for a high performance design with a mixture of Grav-Amplifiers and Grav-Imploders (QM has said they synergize very well) so that it can hit way harder.
The Suncannons are actually the same price as the las-lance (both 5NEP) thanks to us choosing the lowered cost option when researching them and while the Grav-Weapons would cost a decent bit more (Amps 8/13 Imps 6/14) given how expensive they are and the fact that they are supposed to synergize they should allow our new Caravels to hit above their weight class almost as well as if we gave them exotic weapons.
We've got a ton of Battle Caravel hulls (20 active, 52 damaged) and turning them all into capable combatants would greatly increase the potency of our fleets.Amplifiers are kinda meh by themselves in that role, but the real magic is in Imploders and Amplifiers in pairs. But, you know, that's spensy, and you could have "make flack wall with exploding black holes" instead for a similar price.
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