TBH, it's more likely a human world. Exodites do farms, but they don't really do plantations. I do wonder if we'll actually be able to ambush the Orks on time,or if we'll miss them. It sounds like they failed 2/3 raids, but we could push it to 3/3 + their base depending on how 'present,' is defined.
 
Last edited:
Yeah. The Star- and Fate- weapons are fucking fantastic, but we simply cant produce enough of them to be the standard on ANYTHING. Not when we need hundreds and thousands of vehicles and soldiers. Not right now.

I think we need to settle on either the Needler or Spiker for a standard issue weapon in the near term. They are only around 50% more costly than las- weapons and seem more effective.

And in the medium to long term, pick between either Starcrystals or Fatescopes to focus down on.
 
We do need to make them sustainable enough that we can replace them if necessary once our warchest of re-useable exotics gets used up.

This is the use case for combining our three types of defences.

A holofield to avoid most shots
A grab shield to intercept most of the remainder that get through
A vehicle focused version of the conversion field to catch anything that leaks through*

The expense of replacing exotics helps justify investing in expensive defences

* it seems a bit cheeky to have a conversion field for a space superiority fighter with the expensive, slow to attack, and power hungry flaws, in return for compact, rugged, and Fast Recharge.
... Honestly, given our distinct weapons, coloration, and down the line--even our hullforms, I can actually see the Imperium steadily realizing there's at least one Space Elf faction that's mostly been playing Ork Whack-A-Mole rather than murdering random humans for Existing.

The Imperium canonically can't tell the difference between 40K Dark Eldar and Craftworld Eldar, despite the rather significant difference in appearance in attitude.

Sometimes this leads Imperial Governors to try to bargain with Kabal Archons like they might with a Craftworlder or Corsair and be horrified when the sudden but inevitable betrayal happens.

Yeah. The Star- and Fate- weapons are fucking fantastic, but we simply cant produce enough of them to be the standard on ANYTHING. Not when we need hundreds and thousands of vehicles and soldiers. Not right now.

I think we need to settle on either the Needler or Spiker for a standard issue weapon in the near term. They are only around 50% more costly than las- weapons and seem more effective.

And in the medium to long term, pick between either Starcrystals or Fatescopes to focus down on.

To be honest, it's possible that star blasters are just so much better that a group of mechanised power armoured elites with them are just as effective or more as hundreds or thousands as many troops with mundane weapons as they are so much more survivable, flexible, and lethal.

It's not a given that we need a large relatively poorly equipped army to be effective. We could have a small one which pound for pound is so much better that quality beats quantity.

That would certainly be my aesthetic preference.
 
Last edited:
The Imperium canonically can't tell the difference between 40K Dark Eldar and Craftworld Eldar, despite the rather significant difference in appearance in attitude.

Sometimes this leads Imperial Governors to try to bargain with Kabal Archons like they might with a Craftworlder or Corsair and be horrified when the sudden but inevitable betrayal happens.
That's a good argument, OOC, for making contact with Isstvan and/or K`Phra sometime soonish. Even if they end up in the Imperium afterward, they'd have a cultural history of past dealings with us to fall back on when telling Dark from Craftworld.

It'd also give us back channels to work with the Imperium with regard to our common enemies.
 
To be honest, it's possible that star blasters are just so much better that a group of mechanised power armoured elites with them are just as effective or more as hundreds or thousands as many troops with mundane weapons as they are so much more survivable, flexible, and lethal.
Unironically, large groups of guardsmen are probably the way to go when facing a Starblaster armed Eldar. Because the gun will mow down a squad of nameless Space Marines, but the guardsmen can drown the enemy in bodies until they get close enough to land a hit.
 
One of the first purpose-built vehicles I want us to start producing is a single person jetbike similar to Imperial Space Marine jetbikes. By Eldar standards they are clunky and build like a brick but the amount of firepower and shielding we would be able to throw on them would make each one a menace to everything on the battlefield.
 
Unironically, large groups of guardsmen are probably the way to go when facing a Starblaster armed Eldar. Because the gun will mow down a squad of nameless Space Marines, but the guardsmen can drown the enemy in bodies until they get close enough to land a hit.

Depends on our defences. If we go for the Custodes fluff meta, we could probably kill basically limitless Guardsmen as we're too fast and too stealthy to swamp and we can just keep running circles around them and killing them.

And that's now. In future if we develop even better defences it gets even more Vlad Tepes, with things like heavy power armour with the triple layered shields I mentioned for fighters (if we can compress the grav shield) making it incredibly hard for even lucky concentrations of fire to kill one of our elites.

That's a good argument, OOC, for making contact with Isstvan and/or K`Phra sometime soonish. Even if they end up in the Imperium afterward, they'd have a cultural history of past dealings with us to fall back on when telling Dark from Craftworld.

It'd also give us back channels to work with the Imperium with regard to our common enemies.

The way we know the Imperium dealt with humans who had friendly contact with Eldar before the Great Crusade reached them was exterminating their population because re-educating them to hate the xeno threat would be too hard, so…
 
Last edited:
Soooooooooo......have we gotten anything useful from that vision besides "Orks are doing Ork things"? Because the most I've got is that they're near an Agri-World they just wiped and a ruined Space Station?


Also I fucking love our Seers, dudes just discovered Tzneetch is watching us and their response is "Yeah, check this shit" and proceed to open the line anyway.
 
I agree. We'd need to make a new dedicated armor suit for mass deployment to troops with Brigantine though, or, or, a Gear Item which is just some heavier gloves with built in cooling systems.

Sunblasters are the ideal 'Spammed' rifle for Void Guard standard units, yeah.
Soooooooooo......have we gotten anything useful from that vision besides "Orks are doing Ork things"? Because the most I've got is that they're near an Agri-World they just wiped and a ruined Space Station?


Also I fucking love our Seers, dudes just discovered Tzneetch is watching us and their response is "Yeah, check this shit" and proceed to open the line anyway.

We found their base, where they were at, and that it's well protected--but presumably not so well protected that the reinforcements we sent can't help roll them up.
 
Yeah. The Star- and Fate- weapons are fucking fantastic, but we simply cant produce enough of them to be the standard on ANYTHING. Not when we need hundreds and thousands of vehicles and soldiers. Not right now.

I think we need to settle on either the Needler or Spiker for a standard issue weapon in the near term. They are only around 50% more costly than las- weapons and seem more effective.

And in the medium to long term, pick between either Starcrystals or Fatescopes to focus down on.
I think it's worth using them as the standard weapon if the unit that's using it has a critical role.

Capital ships and superheavies are both units that have a huge impact on the battlefield and we are unlikely to spam a ton of them so each one that we have ideally should be as capable as possible.

Strikecraft however also have the crucial role as enemy strikecraft are the one of the best ways to deal with our currently fleet's Grav-Shield Holo-Field combo and having our strikecraft be able to consistently dominate any enemy strikecraft will help to neuter that threat.
 
Strikecraft however also have the crucial role as enemy strikecraft are the one of the best ways to deal with our currently fleet's Grav-Shield Holo-Field combo and having our strikecraft be able to consistently dominate any enemy strikecraft will help to neuter that threat.
Strike craft armed with Fatesevers are a lot cheaper than Fatesever point defense, for instance. Probably more effective, too, since they can go support ships other than the one they're based at, or escort torpedoes in.
 
One thing I will stand by is that Fatesevers are going to make insanely good interceptor weaponry. Homing high velocity tank rounds with infinite ammo? Nothing else we're looking at even comes close in terms of effectiveness in terms of engaging enemy strikecraft in a dogfight or interception. And at 2 Psy-scopes per... we're talking about a complete footnote in terms of the exotics cost. If we don't put them on an interceptor, we should just shelve Fatecasters because I genuinely can't imagine a better role for them.
 
Strike craft armed with Fatesevers are a lot cheaper than Fatesever point defense, for instance. Probably more effective, too, since they can go support ships other than the one they're based at, or escort torpedoes in.

They're also a lot more vulnerable to being destroyed though, so we're likely to want to produce expensive layered defences for them.

Fortunately, the same style of defences that are good for them are also likely to be good for super-heavy vehicles and even heavy power armour.
 
One thing I will stand by is that Fatesevers are going to make insanely good interceptor weaponry. Homing high velocity tank rounds with infinite ammo? Nothing else we're looking at even comes close in terms of effectiveness in terms of engaging enemy strikecraft in a dogfight or interception. And at 2 Psy-scopes per... we're talking about a complete footnote in terms of the exotics cost. If we don't put them on an interceptor, we should just shelve Fatecasters because I genuinely can't imagine a better role for them.

I'm not against maybe, like, one Fatesever on an interceptor, two at most, but we shouldn't go above that.
 
986.M29 | Turn 4 | The Nick of Time

Northwest Galactic Rim
Deep Space, rogue planet Esk-Tervau
Craftworld Meros​

Geal-Vad has never been one for prophecy, but he wakes in a cold sweat, the phantom ache of his right hand feeling like fire.
He knows only this: They are coming.

This time, there is no attempt to posture.
This time, there is no great face of warp-rift.​

This time, reality screams as an armada fit to break a world arrives, perhaps the most dangerous Ork in a thousand light-years at its head.

Too late.​

For even as Grimtusk Waaaghbringa raises a massive crystalline goblet in acknowledgement of your victory, embattled Meros flickers away, passing through the great Webway Gate in the rogue-world's orbit.
"Heh. Ya win dis round, Twiggies."


Meros has escaped.​

And not a moment too soon…


Please Stand By…

 
MEROS TOWER DEFENSE IS WON!

At least for now.

...

So what the fuck is going wrong now? Did the Webway in their part of space collapse and they'd have been trapped?

Or is it more "Holy shit that's a gigantic fucking Segmentum breaking Waaagh! that's been raised and there was no chance of saving them if it struck?"

But yeah, now I wonder what the Prize for saving Meros' ass was. They were the hardest difficulty Ally to have, and the only one that didn't apparently offer anything but pure Goodwill for salvation.

(Honestly, that might actually be the prize, we averted a Doom, and that has weight in those with eyes on the skeins of Fate.)
 
Last edited:
MEROS TOWER DEFENSE IS WON!

At least for now.

...

So what the fuck is going wrong now? Did the Webway in their part of space collapse and they'd have been trapped?

Or is it more "Holy shit that's a gigantic fucking Segmentum breaking Waaagh! that's been raised and there was no chance of saving them if it struck?"

But yeah, now I wonder what the Prize for saving Meros' ass was. They were the hardest difficulty Ally to have, and the only one that didn't apparently offer anything but pure Goodwill for salvation.
Ff9 victory tune
 
I'm not against maybe, like, one Fatesever on an interceptor, two at most, but we shouldn't go above that.
I mean it costs 21 EP to add a heavy mount to a jetbike. That's like 33% of the cost of a Fatesever at a minimum just to add more than the two our light airframe comes with. Probably closer to 30 extra EP. Playing around with extra weapon slots is an incredibly easy way to bloat and overcost anything we touch unless we have something specific in mind.

I'm in favor of dual Fatesevers given just how lethal it will make an interceptor and how even then they're probably pretty good at slashing enemy Aethersails or suppressing their ships PD given their fate tracking nature, but slapping anymore than two fatesevers is a terrible idea. Especially when extra system slots on strikecraft can easily be translated into more firepower with bomb/missile bays.
 
MEROS TOWER DEFENSE IS WON!

At least for now.

...

So what the fuck is going wrong now? Did the Webway in their part of space collapse and they'd have been trapped?
No, you just managed to get out of the place before Ork!DesslerGrimtusk Waaaghbringa could show up and shoot you with his moon-blowing-up gun, or do something Dead Kunning with his fancy Tellyporta array, or just steamroll you the hard way.

Edit: or, to put it another way, you almost got jumped by a Named Character, and his Giant Hero Unit Doomstack. That didn't happen, because he ended up outsmarting himself.
 
Last edited:
No, you just managed to get out of the place before Ork!DesslerGrimtusk Waaaghbringa could show up and shoot you with his moon-blowing-up gun, or do something Dead Kunning with his fancy Tellyporta array, or just steamroll you the hard way.

Ah.

Still! It's good to win Meros Tower Defense! We averted a Doom!

Now to hopefully reap the benefits of it.
 
On the Subject of Fatesever on an Interceptor, I think it's the right choice for a dedicated Interceptor. Which is what I think we should go with, a strikecraft that's a dedicated Fatesever platform, with everything else dedicated to either getting in range to Fatesever people, and protecting the investment in its guns. Maybe with some secondaries dedicated to dealing with anything the Fatesever can't.
 
But yeah, now I wonder what the Prize for saving Meros' ass was. They were the hardest difficulty Ally to have, and the only one that didn't apparently offer anything but pure Goodwill for salvation.

(Honestly, that might actually be the prize, we averted a Doom, and that has weight in those with eyes on the skeins of Fate.)
There's a distinct possibility that they've got the Cursed disad from the first post and we'll have to keep rescuing them.

Because Mechanis previously said somewhere that the iconology of the OC craftworlds was made intentionally to say something about them, and Meros' in this quest seems to be a combination of Cegorach's and Morai-Heg's, if the Eldar rune database I've found is any good; I think they're expert seers, or possibly even keep knowledge on godcrafting.
 
Back
Top