That's a good idea but those repair yards would be a priority target for the Cardassians if and when the war starts.
At least then we know where they're going to be attacking.

It's a tradeoff. Repair facilities near the border COULD be raided, but they'd force the enemy to commit large forces that could be counterattacked and 'snipped off,' plus if they are NOT successfully attacked they let us turn ships around and get them into action months faster.
 
At least then we know where they're going to be attacking.

It's a tradeoff. Repair facilities near the border COULD be raided, but they'd force the enemy to commit large forces that could be counterattacked and 'snipped off,' plus if they are NOT successfully attacked they let us turn ships around and get them into action months faster.
Oh I agree and that's why I am for it. If we can force the Cardassians to attack those positions we can prepare defenses and minefields to defend those positions and inflict damage before the enemy gets into range of the repair yards.

EDIT: Next Snakepit we should build a couple of HIPs as close to the Cardassian border as we dare to cut back on repair times.
Adhoc vote count started by Thors_Alumni on Jun 15, 2017 at 8:02 PM, finished with 52714 posts and 44 votes.
 
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There's also merit to just finishing a build faster to get the ship out and in space to get things done. Look at it this way, for a five year build, the production time is reduces by 5 full quarters. 1.25 years. That is insane.

Sure, but speed can be beaten by quantity in this case. If you get the equivalent output of 5 ships in four docs, vs 7 vs ships in 7 docs, which is better? Another 3 docs, or the HIP?

In regards to the options...
  • Rush Starship Construction for <Single ship under construction> (Variable, ship will proceed at 2x rate)
  • Rush Construction at <Shipyard> (9 Months, all builds gain +1Qtr of work)
  • Brute force repairs (1.5x penalty to cost, 4x speed increase)
So option one is speed for concentrating the value of four docs into a fifth. Option two is the default, gain a percentage to all shipyards in the system, while option three trades resources for repair speed - again, which could go towards simply building more ships if we had more docs. I get it, these are additional options, I just would prefer to increase the number of docs and materials, than gain options on rush jobs.

Edit: To be fair, it's the last one that's the most appealing. Sometimes getting the veteran ship back up and running sooner is better than the cost of a new green ship in exchange for the slower rate. Sometimes.
 
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@HearthBorn
You're also assuming we're berth limited. We're not.

We're resources limited.

Which means that more berths doesn't mean more ships.

But faster builds mean the ships we're building get out there faster and start bringing in income faster.
 
[X][COUNCIL] Plan Drop Kepler and Ferasa Shipyard for Indoria Starbase

Its largely pointless at this time, but between the Rennies coming out the slips, and the general climate of things, I'm of the opinion that we really can't afford to make something like the Kepler as anything other then the literal top of the line.
 
Sponsor efforts to create Heavy Industrial park to reduce construction times by 25% in that system when making either a parallel or serial build, provides Heavy Industry options pre-SoE, 115pp (pick world)

Just some quick thoughts/questions.

Parallel build is obviously like what Chen's bonus did. Assumptions: same hull class, same start time, same ship yard.

Serial build - I'm currently envisioning that this is the same hull class in the same berth, not applying to the lead ship.
i.e. UP 1MT Berth A builds a Miranda-A - full time required. When it completes, another Miranda-A queued up in Berth A does get the bonus. If the build was assigned to Berth-B for some reason, no bonus?

Combining the Parallel and Serial an option?
i.e. UP 1MT Berths A&B build Miranda-As - Parallel bonus applies. Both then build another Miranda-A - do they get to double dip? If they get to double dip is it additive (50% reduction) or multiplicative (~44% reduction). (If they get an additive double dip, I can see ships yards outside of Sol only getting new work when we physically cannot fit more construction into SFY and UP and those Sol yards will never be assigned for refit or repair duty while we have resources)

We have UP and SFY in the same system - Parallel builds can be spread across them? (I'm assuming no, but have to ask)

United Earth's Luna Shipyard - do they get any benefit from this?

EDIT:
EDIT: Next Snakepit we should build a couple of HIPs as close to the Cardassian border as we dare to cut back on repair times.

I don't see us doing this. The HIP only really shines in a large construction system, it is just a too expensive extra anywhere else
 
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Just some quick thoughts/questions.

Parallel build is obviously like what Chen's bonus did. Assumptions: same hull class, same start time, same ship yard.

Serial build - I'm currently envisioning that this is the same hull class in the same berth, not applying to the lead ship.
i.e. UP 1MT Berth A builds a Miranda-A - full time required. When it completes, another Miranda-A queued up in Berth A does get the bonus. If the build was assigned to Berth-B for some reason, no bonus?

Combining the Parallel and Serial an option?
i.e. UP 1MT Berths A&B build Miranda-As - Parallel bonus applies. Both then build another Miranda-A - do they get to double dip? If they get to double dip is it additive (50% reduction) or multiplicative (~44% reduction)

We have UP and SFY in the same system - Parallel builds can be spread across them? (I'm assuming no, but have to ask)

United Earth's Luna Shipyard - do they get any benefit from this?

EDIT:


I don't see us doing this. The HIP only really shines in a large construction system, it is just a too expensive extra anywhere else
Not if we put them in Indoria and Apinae. Both have and will have a starbase and shipyards nearby. I think its doable.

On another note I was looking at the map and we don't have a supply route to Betazed from Sol with branches to Rigel VIII and Gaen. Wouldn't it be easier for us if we had one?
 
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Quite a lot of changes to boost opportunities.
Assuming we actually start the Kepler design boosting 40EA should be unneeded.
The urgency of finishing geo sensors is much reduced, but Eaton's bonus reduces the number of boosts needed to finish a year early from 2 to 1 which should be easily worth doing to free up a valuable team early. It also means boosting generic team 1 more than once doesn't make sense.
Lathriss' bonus makes boosting the Tiger Team unnecessary.
Spock and UoB probably each finish their project a year earlier than they would have after the maximally bad luck last year if Uhura's new bonus stays in effect long enough, boost in the last year may be necessary but that's unlikely.
Weapons Fabrication Division should still require two boosts over 4 years for penetrating nadions. If generic team 2 is switching to phaser arrays as planned it needs 1 boost over the next 8 years, or 3 over the next 7. Generic team 4 still has the capacity to make use of either 2 boosts over the next 5 years or 3 boosts over the next 4 years.

So I guess boosts to VSA, WFD and generic teams 1, 2 and 4. We should have a healthy rp surplus carrying over to next year and are raising our rp income by 15 or more this year (enough to cover the two new teams), so the cost shouldn't be too much of an issue, particularly considering that it's mostly boosts we were going to do anyway sooner or later.
 
@HearthBorn
You're also assuming we're berth limited. We're not.

We're resources limited.

Which means that more berths doesn't mean more ships.

But faster builds mean the ships we're building get out there faster and start bringing in income faster.

Which is a much better reason than I've heard so far. Would it makes sense to drop a diplomatic push for two more mining colonies, and leave the Heavy Industry intact?
 
We've talked about Honiani battle monks enough that I am now attempting describe Star Trek SPESS MAHREENS. Also two omakes in day. If only I could be this productive on my own stories. :V

With acknowledgements to @AKuz for having fleshed out the Honiani as much as anyone else so far.

War-Plate
Wow. Bravo and well-done, sir. You've seamlessly merged the two lores. I know I couldn't have hit all the right notes like that.
 
Intelligence Steering:

We rather desperately need Cardassian Fleet Strength.
Yrillian Diplomatic Posture would help guide the best method to get them on side. Do we need more diplo pushing? Do we need event responders? Will they fall to us if the Sydraxians exit the Ashalla Pact?

Other than that I'm pretty easy on the rest. A war update would be nice. The Klingon Battleship would be nice. Cardassian Shipyard Report also nice. ISC Diplomatic Posture? Dawiar Diplomatic Posture?
 
Not if we put them in Indoria and Apinae. Both have and will have a starbase and shipyards nearby. I think its doable.

On another note I was looking at the map and we don't have a supply route to Betazed from Sol with branches to Rigel VIII and Gaen. Wouldn't it be easier for us if we had one?
The routes included are based on the Ghosts and Whispers arc (which predates the the Rigellians joining) and the GBZ info posts. Routes to Rigel, Ferasa, Indoria, Lapycorias, Vega and Clover almost certainly exist, I just don't know where. For example the Route to Ferasa could be Tellar Prime -> Ord Grind Duk -> Ferasa or Andor -> Landle IV -> Ferasa, perhaps even both.
 
Would it makes sense to drop a diplomatic push for two more mining colonies

We have limits on how many of each these we can do each year:

I believe we are currently limited to 4 Colonies per year (due to number of available Engineering teams)
I believe we are currently limited to 4 Diplo Pushes per year (due to some early game plans being basically DIPLO PUSH EVERYTHING)

If I'm remembering the leading plan correctly, we have 4 Colonies queued up so we cannot build more this year. I don't recall how many Diplo Pushes we have in it.
 
I think we can afford to wait a year or two for the Klingon battleship report. There's (probably) only one so far and it's not shooting at us. "Big, bad, lotsa guns" is all we really need for now.
 
I'm a bit worried about how fast they built it. We heard of it one year and it launched the next. That's a bit nuts for a ship that's likely 2.5mt or more.

Presumably we're paying less attention to the Klingons than the Cardassians, so it might just be that the Klingon battleship was simply not noticed until late in production. That being said, it's been a while sine we've done a Klingon Intel Report, so I say go for it. Who knows, you might be on to something...
 
Presumably we're paying less attention to the Klingons than the Cardassians, so it might just be that the Klingon battleship was simply not noticed until late in production. That being said, it's been a while sine we've done a Klingon Intel Report, so I say go for it. Who knows, you might be on to something...


It's probably a unique facet of Klingon frames. It has my curiosity but not my concern.

If we hear about a new Cardassian design at Intel Steering or really at any point, then I'm worried and would prioritize that.
 
*tongue in cheek, not serious, figures all made up in my head*

Intel report on the Klingon Battleship.
C8 S3 H10 L6 P3 D3 2.5 MT 300br 100sr

Base build time: 4 years.
Modifiers:
Klingon Heavy Industry Park - reduced to 3.25 years
Skilled Slave Labour - reduced to 2.75 years
High Council Focus - reduced to 2.25 years.
War Economy - reduced to 2 years

We believe there are 5 hulls currently construction, with another 4 yards stockpiling materials material in preparation to lay down hulls.
 
Intelligence Steering:

We rather desperately need Cardassian Fleet Strength.
Yrillian Diplomatic Posture would help guide the best method to get them on side. Do we need more diplo pushing? Do we need event responders? Will they fall to us if the Sydraxians exit the Ashalla Pact?

Other than that I'm pretty easy on the rest. A war update would be nice. The Klingon Battleship would be nice. Cardassian Shipyard Report also nice. ISC Diplomatic Posture? Dawiar Diplomatic Posture?

Cardassian Fleet Strength definitely, that is out of date and we need to see what sort of strength they have now to give us better planning. One report on the ISC for sure, and one on the GBZ. I do want to spend one on the Lecaree we really have not done much to look into them. Klingon Battleship only if we have a spare report it is a lower priority for me. Right now the Romulans and Klingons are hitting each other. Now keeping a report on the status of the war is a good idea to avoid any surprises.

It's probably a unique facet of Klingon frames. It has my curiosity but not my concern.

If we hear about a new Cardassian design at Intel Steering or really at any point, then I'm worried and would prioritize that.

To be fair we have mainly ignored the Klingons for most of intel, and really only get Romulan reports thanks to the fact we have to chose one Romulan report each time.
 
We don't have the stats on the new Klingon Bird of Prey either, and it looks like the mk2 is replacing their old BoP in large numbers. Might be worth a report.

- Cardassian Fleet Strength
- Romulan Fleet Strength (our oldest regular Romulan Report other than Diplomatic Posture)
- Detailed Klingon/Romulan War Progress
- Yrillian Diplomatic Posture with an eye to how to make more progress
- Cardassian Shipyard Report (never been requested before, although we've gotten a picture from other sources - recent shipyard expansion is complete too so it's the right time)
- ISC Diplomatic Posture
- 1 more report, arguments for a ship report, a Cardassian Tactics +5% Report, or an additional Diplomatic Posture from an Ashalla Pact member like the Dawiar

Something like that? I could see disagreement over the Cardy Shipyard Report or ISC Report maybe but we do kind of need a complete picture.
e: This is why I'd pay 70pp for another Intel report. We never have enough.
e2: And yeah, GBZ report too, it's counted in those 7 though so we'd have to replace something like the ISC.
 
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Next year, I think the bulk of our PP spending should be centered around getting a bunch of repair yards set up along the Cardassian frontier. Pretty much wherever we have a starbase we should put a yard or two down. Maybe build cargo ships out of them when they aren't being used to repair.
That's going to be a bit redundant when we get around to researching Starbase Repair.

Intelligence Steering:

We rather desperately need Cardassian Fleet Strength.
Yrillian Diplomatic Posture would help guide the best method to get them on side. Do we need more diplo pushing? Do we need event responders? Will they fall to us if the Sydraxians exit the Ashalla Pact?

Other than that I'm pretty easy on the rest. A war update would be nice. The Klingon Battleship would be nice. Cardassian Shipyard Report also nice. ISC Diplomatic Posture? Dawiar Diplomatic Posture?
I'd really like a Dylaarian fleet strength report. Just one, so we can have a rough estimate of total enemy forces in the GBZ to weigh our fleet strength against.

It really seems like something that won't seem important right up until we actually find them, and suddenly it's really really important.

We don't have the stats on the new Klingon Bird of Prey either, and it looks like the mk2 is replacing their old BoP in large numbers. Might be worth a report.

- Cardassian Fleet Strength
- Romulan Fleet Strength (our oldest regular Romulan Report other than Diplomatic Posture)
- Detailed Klingon/Romulan War Progress
- Yrillian Diplomatic Posture with an eye to how to make more progress
- Cardassian Shipyard Report (never been requested before, although we've gotten a picture from other sources - recent shipyard expansion is complete too so it's the right time)
- ISC Diplomatic Posture
- 1 more report, arguments for a ship report, a Cardassian Tactics +5% Report, or an additional Diplomatic Posture from an Ashalla Pact member like the Dawiar

Something like that? I could see disagreement over the Cardy Shipyard Report maybe but we do kind of need a complete picture.
I think we can probably drop the ISC Diplomatic Posture for a year? They're new and exciting, but they're also quite far away and not really urgent for... anything. We already have a basic idea anyway - "Wow, these new aliens are friendly! That's never happened before!"

I don't think there's been enough time for them to develop a real diplomatic posture beyond that first impression. Give it a year, and see how they shape up.
 
Next year, I think the bulk of our PP spending should be centered around getting a bunch of repair yards set up along the Cardassian frontier. Pretty much wherever we have a starbase we should put a yard or two down. Maybe build cargo ships out of them when they aren't being used to repair.

I am in full favor of this. I like starting an Indoria yard, just since it was cheaper made more sense to start the Ferasa yards (would have liked Amarkia but that was too much to fit in). And we have the Apiata yard we started earlier. Honestly my feelings are to build Indoria and Apiata to have 1 3mt and 2 1mt berths each to serve as repairs for both us and our member fleets. Amarkia should be built up to a 2 3mt and 2 1mt berths since it is a nice central location, and I think a good site for our second major shipyard, maybe get a heavy industry park somewhere down the line. I also want to work towards getting a Starfleet yard and Starbase at each homeworld for each member, though I don't think it is a heavy priority but trying to do one yard or starbase a year is a good goal in my mind.


My order of priority for yards:
Indoria
Amarkia
Rigel
Seyek
Caldonia
Risa
Qloathi
Gaeni
Orion

Gaeni are very close to Betazed so yards there do not provide greater coverage. Rigel starts pushing coverage as it would be our most coreward yard, Risa pushes it the furthest tailward. Caldonia gives us a border zone shipyard area which is where more of our ships will be by the time it is online thanks to Mutual Support under Forward Defense.

Starbase priority:
Indoria (think this in the plan this year)
Caldonia
LBZ
Gaeni
Risa

Much smaller list as several of the races joining us soon already have a starbase and based on past experience those get put under our command. If we want a second CBZ starbase (which I think we do as they are a long term foe) Grrizzi seems to be the only other named system in there, and it is a good spot as it is between the Cardassians and Apiata
 
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