Idk if it's really victory disease as much as it is an extreme choice made by some families who were, rightly or not, willing to take the risk. I don't know about having kids on board, but I was in a long distance relation for three years and it sucked. If the choice was be separated for that long or maybe, possibly encounter a horrible crystal demon in one of the most advanced ships in the fleet, I'd know what I'd choose.

I mean it'll probably show up on earth anyways so...

Part of it is also that they were supposed to do saucer separation before going into the danger zone, but that shit is time consuming from a production point of view and also your beautiful six foot model is reduced to kind of a dumb looking rump.
 
I thought Dominion War Galaxies were normal Galaxies that had all superfluous non-combat/non-engineering equipment stripped out so they could be churned out like crazy.

They were sorta both.

Starfleet had a number of unfinished "Skeletons" of Galaxy's lying around that they just loaded up with guns, shields, and little else. As well as the credits that filled up that extra space with militarily useful shit. Probably carried a couple thousand infantry as well or acted as troop transports from time to time.

I actually sorta expected they filled the same strategic considerations that the Imperial class Star Destroyer did for the Galactic Empire, ironically.

We know that "Galaxy wings" existed. Which are likely a battlegroup built around the hard rock of a Superdreadnaught that is a fully loaded War Galaxy.
 
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[X][BETA] Oreasa Starfleet Yards
[X][NAME1] Tarrak
[X][NAME2] Pleezirra
[X][CREW1] Crew with Explorer Corps
[X][CREW2] Crew with Standard Crew
[X][BUILD] 2316 2 Ambassadors, Resume 1 Miranda-A, 1 Excelsior refit, 2 Miranda-A refits, 2 Constellation Refits
[X][AMBY] Heavy Ambassador
 
The Klingons explicitly have a shipbuilding style that makes hulls much tougher physically than ours, at the cost of ???. Even the K'tinga, which is puny compared to an Excelsior, has superior Hull values to an Excelsior.

I suspect that Oneiros may be trying to back up a bit from the extremely high stats he gave some very low-tonnage Klingon and Romulan ships early in the game in favor of more proportionate figures. If so, this battleship MIGHT hit Hull 10, MAYBE, but not much above it in my opinion.

He is. Last I know of this nerfing is this:
I've definitely been considering nerfing them. I think the D7 is about right, but the BoP should be nowhere near that durability in hindsight. I'd probably actually be more savage in my cuts on that, although I'll compensate Rommie fleet numbers a little to go with it. The K'tinga's durability does need to drop, though just how far is the question. Minimum -1 H+L.


Furthermore, the Cardassians had numerous Jalduns and Kaldars in service when we met them around 2305, and we haven't seen a single solitary specimen of whatever cruiser class they had before the Jaldun. This strongly suggests that the class(es) has been in service since the early 2390s or even longer.

Small correction: We weren't even aware of the Kaldar when we first met the Cardassians. We don't know when the Kaldar entered service. The most we know is that they were in production in 2308:
There is another heavy asset that we have discovered during the last year, however. The USS T'Mir has intercepted footage of a modified Jaldun, which has had an additional combat module added to it, and larger nacelles, a heavier-hitting, faster ship known as a Kaldar. We are distributing an advisory to the fleet that the Kaldar is to be avoided by all ships below an Excelsior.


I'm not sure that the expected number of failures integrated over the 2-3 years it takes a crew to hit Blooded is actually greater than the expected number of failures integrated over the 5-7 (?) years it seems to take for a crew to hit Veteran, or the 10 (?) years it seems to take for a crew to hit Elite. That's especially true for the Excelsior-As, which already have +1 in most of their relevant stats.
I'm not so sure on those numbers - would need to check.

But even so, it would be naive to simply integrate total event failures over the expected span of blooded/veteran/elite time, because a higher rate of earlier successes is more important than a higher and longer rate of later ones. This is particularly true of pp rewards and avoiding diplomatic failures (*cough* Sydraxians and Licori *cough*).

By a similar argument the endlessly growing pool of regular fleet crew is silly. We know that the model of crew in the game is oversimplified because we've been explicitly told that we can get more crew by having better medical rehabilitation and retention rates. A 'unit' of crew is continuously gaining and losing people, and the Academy's rate of graduating new Starfleet recruits is obviously a good deal higher than the naive number you'd get by adding up all the crew units added to our pool that year and multiplying by 50.
Okay, keep in mind this in the context of ship caps. If there's an EC ship cap, as advocated by some, then we're likely going to hit that cap faster than we hit a cap for non-EC ships.

Say, if the cap is 12 concurrent FYMs (for 4 FYM logs per month), then we're projected to hit that by 2321.

In contrast, our effective combat cap is 350+100 (350 base, 10*10 from available militarization) and is expected to grow another 60 by 2321 due to all the member ratifications, for a total of 410+100. We're not projected to hit that until about a decade from now.

Personally, I'd understand it if Oneiros caps the # FYMs just to be able to write event briefs on all them, but I also understand that it would make in-game sense to keep expanding the Explorer Corps at the current rate. It's basically an OOC vs IC trade-off here.

I do think we need some sort of mechanism to deal with insane crew surpluses in any pool, as we're already starting to see in our tech crew.

Basically, because academy expansions have to be paid for far in advance of the time when you need "MORE CREW NOWWW!" it's kind of a big deal to get them rolling as soon as possible. Berths are a bit less pressing though they still have lead time associated with them. And quite frankly, since the Cardassians are fairly likely to attack us some time in the next 5-6 years, we're going to need a lot of repair space, especially since with all those new cruiser berths it's fairly clear that THEY have ample space to repair damaged ships.

We technically do have ways to buy crew for pp via the EC recruitment drive, although it: a) costs pp, and b) requires launching a FYM in lieu of a garrison Excelsior to "free up" standard crew in a roundabout way.

We also know that there are emergency options to rapidly recruit during a crisis. See the Arcadian Crisis options:
- Starfleet Reserve Personnel (20pt from Starfleet, +20 O/E/T for duration of SoE only, one-time)
- Starfleet Recruiting Campaign - +2 O / +2 E / +2 T in 1 Qtr

But otherwise, I agree that's still important not to neglect academy expansions. Just in this particular case, with Chen's bonus going extinct soon, more berths is a bit more important. Fortunately, we should be able to afford both.

My own view is that we should build a mix of Renaissances and either Miranda-As (if crew is very tight or war is expected within 1-2 years) or Constellation-As (if special resources are very tight and the enlisted crew pool looks solid). Centaur-As are good substitutes for Miranda-As if our resource income is solid enough to permit it.

Once Keplers become available for mass production there will be no further reason to build Constellation-As and little further reason to build Centaur-As... but that's a pretty distant planning horizon for us, in that we have time to build at least two complete waves of escort/cruiser hulls between then and now.

It still bothers me that Centaurs are barely in consideration. I don't think ANY Centaurs are being constructed now, or are even planned to be constructed across the whole Federation. That's pretty bad for a ~2297-designed ship* that was originally intended to supersede the Miranda, before being repurposed to have the two frigate classes fit in moderately different niches.

It's been exactly a decade since the Centaur-A refit project was started (2306) and a dozen years since the refit project was available as an option (2304). I really really hope we get a Centaur-B refit project, if anything to keep the same stats yet drop the SR costs - it's badly needed for the Centaur to remain relevant. I know it seems weird to request to a Centaur-B before a Miranda-B, but we did get the Miranda-A later than the Centaur-A and the Miranda-A a still a very relevant design.

* Did you know that the Centaur prototype was also a pair build alongside the Yukikaze? That's the only way it could work for there only to have 2 Centaurs in the whole fleet, and both finish at the same time by 2302.
 
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It's been exactly a decade since the Centaur-A refit project was started (2306) and a dozen years since the refit project was available as an option (2304). I really really hope we get a Centaur-B refit project, if anything to keep the same stats yet drop the SR costs - it's badly needed for the Centaur to remain relevant. I know it seems weird to request to a Centaur-B before a Miranda-B, but we did get the Miranda-A later than the Centaur-A and the Miranda-A a still a very relevant design.

You want a Centaur-B? Take your case up with the Ship Design Thread and maybe they'll come up with something that's competitive with the Miranda-A and Pacifist Constellation.
 
You want a Centaur-B? Take your case up with the Ship Design Thread and maybe they'll come up with something that's competitive with the Miranda-A and Pacifist Constellation.

Unfortunately, refits for non-custom designs like the Centaur are under the sole purview of Oneiros. Additionally, I want a refit rather than a new ship design, to benefit existing Centaurs and to avoid costly and contentious design/prototype projects.
 
There's also the option that the Centaur (NO AUTOCORRECT IT'S NOT FUCKING "CEBTAIR") is an evolutionary dead end, an ultimately stunted design, and just moving on to other designs.
 
* Did you know that the Centaur prototype was also a pair build alongside the Yukikaze? That's the only way it could work for there only to have 2 Centaurs in the whole fleet, and both finish at the same time by 2302.
Or more likely: USS Centaur completes in 2299/2300, two Centaurs laid down 2300.Q1. USS Centaur lost during 2300, game starts in 2301, two Centaurs enter service in 2302.Q1.
 
It still bothers me that Centaurs are barely in consideration. I don't think ANY Centaurs are being constructed now, or are even planned to be constructed across the whole Federation. That's pretty bad for a ~2297-designed ship* that was originally intended to supersede the Miranda, before being repurposed to have the two frigate classes fit in moderately different niches.

It's going into competition with the Constellation-A, which is more crew expensive but cheaper in SR and has better stats. (Including getting a Lone Ranger response bonus.)_
 
"It goes without saying," Blethu said, her voice gravel-rough with seriousness, "This is a volunteer only mission. The situation on the ground is incredibly dangerous for foreigners. There are reports of Graduate-backed paramilitaries that will shoot aliens on sight. It is also in violation of the treaty of Celos. Wolfe, Sharizz, if you are captured we will have records to show you went rogue, in the event they trace you back to us. You will be disavowed, and likely executed. If you survive, your best case scenario is to be repatriated by your member world government, never to work in Starfleet again. At worst you will rot in a Sydraxian prison the rest of your life. Most likely, you will drift outside of Federation space, eking out a difficult existence."

Hmm, what's this faint sense of deja vu that I'm getting...?

Ah, yes...

 
We will need bigger berths - quick google says 4.5 MT for canon design. Front page has placeholder version at 5 MT

Edit:
Speculation. Will we have the option to upgrade our 3MT berths, or we have to build new 5MT berths? I am imaging the fun naming scheme we will have if UP has 1, 2, 3 and 5MT berths (I assume by then we will have had reason to need the 2MT expansions)

If you guys think the Amby is something else... Just a 4mt vessel makes me drool. Add in 20 years of tech progression, phaser arrays, quantum torpedoes, Isolinear cores... The SDB will knock your fucking socks off.
 
Random thought. In canon they originally built 12 Galaxy class vessels - but only 6 were fitted out and deployed. The other 6 were left partially disassembled in deep storage, for use as parts or completion only if absolutely needed.

Did the canon Federation under the strong Pacifist dominated government of that time hit their combat cap?
 
[X][AMBY] Heavy Ambassador
[X][BETA] Oreasa Starfleet Yards
[X][NAME1] Tarrak
[X][CREW1] Crew with Explorer Corps
[X][NAME2] Pleezirra
[X][CREW2] Crew with Standard Crew
[X][BUILD] 2316 2 Ambassadors, Resume 1 Miranda-A, 1 Excelsior refit, 2 Miranda-A refits, 2 Constellation Refits
 
The Centaur is an evolutionary dead end.

As it turns out, Garrison/Generalist Escorts don't really work. Combat Escorts are better at war for the cost, Science Vessels are better responders, and previous-gen Garrison Cruisers are better for event response.

Generalists don't really work up till cruiser scale, and it's highly unlikely we'll ever build a non-generalist capital ship.
 
Random thought. In canon they originally built 12 Galaxy class vessels - but only 6 were fitted out and deployed. The other 6 were left partially disassembled in deep storage, for use as parts or completion only if absolutely needed.

Did the canon Federation under the strong Pacifist dominated government of that time hit their combat cap?
TNG tech manual says that but it's not canon-canon. Iirc you will actually see more than 12 galaxies over the run of TNG/DS9/VOY
 
The Centaur is an evolutionary dead end.

As it turns out, Garrison/Generalist Escorts don't really work. Combat Escorts are better at war for the cost, Science Vessels are better responders, and previous-gen Garrison Cruisers are better for event response.

Generalists don't really work up till cruiser scale, and it's highly unlikely we'll ever build a non-generalist capital ship.
Centaur-A was lucky since it had pre-generated stats and a great refit that made it a very good generalist. Now though both P and S are weight intensive stats (as is H) so they are competing with more combat focused stats.
 
The Centaur is an evolutionary dead end.

As it turns out, Garrison/Generalist Escorts don't really work. Combat Escorts are better at war for the cost, Science Vessels are better responders, and previous-gen Garrison Cruisers are better for event response.

Generalists don't really work up till cruiser scale, and it's highly unlikely we'll ever build a non-generalist capital ship.
Centaur-A was lucky since it had pre-generated stats and a great refit that made it a very good generalist. Now though both P and S are weight intensive stats (as is H) so they are competing with more combat focused stats.

Like I said; the Federation developed the Saber as a combat escort and Nova as a science escort.

The Centaur makes sense as Rogers' attempt to placate the Federation Council with a design that actually works while attempting to un-fuck the Ares program.
 
Like I said; the Federation developed the Saber as a combat escort and Nova as a science escort.

The Centaur makes sense as Rogers' attempt to placate the Federation Council with a design that actually works while attempting to un-fuck the Ares program.
The Saber is SHIT.

It's a Centaur with one more point of D that costs less BR/SR.

Oh sure it's cheap, BR/SR. But in terms of crew? It's actually horribly expensive capability-wise.
 
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