The Klingons explicitly have a shipbuilding style that makes hulls much tougher physically than ours, at the cost of ???. Even the
K'tinga, which is puny compared to an
Excelsior, has superior Hull values to an
Excelsior. That said...
If anyone has commented on the Klingon Capital being out of prototyping, I missed it.
There's not a lot to say. It's going to be a big tough battleship, we knew that already. We'll learn its exact stats when we can.
So an Excelsior scale vessel done in the Klingon style. What are chances that the Hull score hits two digits?
Hopefully the Ambassador will sufficiently out class the Klingon design to keep us from panicking if Fed/Klingon relations sour.
I suspect that Oneiros may be trying to back up a bit from the extremely high stats he gave some very low-tonnage Klingon and Romulan ships early in the game in favor of more proportionate figures. If so, this battleship MIGHT hit Hull 10, MAYBE, but not much above it in my opinion.
i think building something along the klingon side of the border would be good for defence
now if we could only put more ship too go coreward and/or spinward there is a lot of open space there yet
even if we are somewhat boxxing in the romulans
We are already doing the things you describe, and if you read the thread closely you will find considerable support for the idea of building a starbase (or two) on the Klingon border.
Speaking of, I was wondering what your guys' thoughts would be on phasing out some of our Excelsiors from explorer corps and putting their crew into ambys.
Ambiguous, because I want the Explorer Corps to
keep expanding and would be rather saddened to retire some of our fine
Excelsiors from Explorer Corps service. At the same time, though, it would probably be a good thing in the long run to make the transition without undue foot-dragging; we're not going to have
S'harien and
Sarek tooling around the galaxy as Explorer Corps ships in 2340, realistically.
The Renaissance has +1 L on the Kaldur, and +1 C, +1 L and +1 D on the Jaldun, which are the two Cardassian Cruisers.
This is true, but the Rennies' advantage is not
overwhelming; a
Jaldun defeating a
Renaissance would be hardly inconceivable or even unlikely.
Furthermore, the Cardassians had numerous
Jalduns and
Kaldars in service when we met them around 2305, and we haven't seen a single solitary specimen of whatever cruiser class they had before the
Jaldun. This strongly suggests that the class(es) has been in service since the early 2390s or even longer. If so, it is very likely that they will be doing a refit to increase the ships' combat potential in the near future.
Remember that the
Jaldun outmasses the
Renaissance-class by 20%, and the
Kaldar enjoys a 50% tonnage advantage. Cardassian technology isn't so inferior to ours that on a
modernized ship design they should still be getting significantly inferior performance to a Rennie.
Indeed, this need for refits is the obvious reason for them to suddenly build a huge number of berths all at once. It's unlikely that their resource income has skyrocketed so high that they can afford to double ship production within a span of 3-5 years... but it's
very possible that they're planning to do a huge wave of relatively cheap refits in the late 2310s, without disrupting their ongoing production of new
Jalduns.
And they are quicker to make then an Excelsior while still being solid at event response. A Miranda-A on the other hand is for fighting and is a poor event responder.
Looking at how event response (and failure-to-respond) have been going lately, I think there's a case to be made for having
more ships available to respond, rather than a handful of better ones. A
Renaissance backed by a
Constellation-A and a
Miranda-A would be slightly more expensive than two Rennies, but might actually perform quite a bit better on event response, for instance.
Or, for another interpretation that encompasses our entire fleet, we want
Excelsiors as sector garrison flagships everywhere. But backstopping them we want Rennies on the border, with an option on
Miranda-As to thicken the defenses if we expect an enemy to attack in brute force with little warning... and cheaper
Constellation-As in the interior, holding down sectors with cost-effective garrison ships that can remain in place when the
Excelsiors and other ships located in interior sectors are getting called up to fight in wars on the borders.
A larger
Constellation-A force, gradually transitioning to
Keplers as the 2320s roll on, would help avoid situations like the one we've had with the Licori War where we had to strip entire sectors completely bare of Starfleet presence and bleed dozens of political will a year due to missed event checks.
...
My own view is that we should build a mix of
Renaissances and either
Miranda-As (if crew is very tight or war is expected within 1-2 years) or
Constellation-As (if special resources are very tight and the enlisted crew pool looks solid).
Centaur-As are good substitutes for
Miranda-As if our resource income is solid enough to permit it.
Once
Keplers become available for mass production there will be no further reason to build
Constellation-As and little further reason to build
Centaur-As... but that's a pretty distant planning horizon for us, in that we have time to build at least two complete waves of escort/cruiser hulls between then and now.
They are 30 SR and 1 of each crew less than a Rennie, and they are only C3 so they don't count for much against the combat cap. We aren't going to add a lot, maybe 2 or 3 more, enough to cover each sector. Rennie though is going to see far more than that built as it is both a combat ship and event responder.
Yeah. The big issue with using Rennies as event responders and Defense requirement ships is that they DO count heavily against the combat cap.
Miranda-As are even worse for this, honestly, which is one of the arguments AGAINST building them, or for mothballing them and putting them in reserve as we hit our combat cap and have to start optimizing our fleet within its constraints.
Sure. Put the Excelsior into refit at the same time to upgun.
By the time the
Excelsiors are being replaced by
Ambassadors in the Explorer Corps, all or nearly all of them will have been refitted.
One of the things that really surprises me is how even the Tech level of the warp capable people we find is. I keep expecting most of the minor races to be a generation or two behind tech wise but they really aren't. Its kinda insane that they can keep up with the Federation science machine.
The Dawiar were like 100-150 years behind us at first contact. The Caldonians were a generation or so behind us at first contact but science is their hat and they've been learning from us. The Indorians were in the TOS era (40-50 years behind us), but they're in a similar position because "learning by watching what others do" is one of THEIR hats along with "very pragmatic/efficient engineering." The Betazoids and Risans are on par with us in some areas and massively behind us in others, mostly because they don't care about making things go boom.
Meanwhile, we've got the Seyek, Orions, Yrillians, and Rigellians, all of which have explicitly been in space longer than humans, and frankly we're lucky
they aren't ahead of
us technologically. Ditto the Romulans (who are a major power to boot) and Klingons (though there are good reasons, knowing the Klingons, why they aren't ahead of us in technology.
)
With other species, like the Cardassians, Amarki, Apiata, Qloathi, Caitians, and so on... we have no way of knowing how long they've been in space relative to us, so it's hard to form a meaningful picture of what they "should" know. For that matter, the 'core four' Federation itself consists of one species that's only been in space for about 200 years, two with 300-400 years' experience, and one that was capable of building interstellar colony slowboats
two millennia ago.
It's a bit wonky, and frankly the only way to avoid headaches is to make some simplifying assumptions (like the ones I did in a recent post) and justify exceptions by
ad hoc arguments like "the Vulcans WOULD have very high technology by now, except that living on a nuked-out desert world from all the chaos of their pre-Surak wars has left them permanently 'capped' at a low level of industry, so that doing further pure research is disproportionately hard for them."
Rather than ship survival, I'm worried about each ship's odds at event success. I don't want a repeat of the Atuin in 2314 (bless poor Chad's heart). It may technically be more efficient "experience"-wise to make veteran ships elite, but I believe the overall event success rate (and yes, ship survival) will increase more if we put the +1 crew ratings on green or blooded ships.
So, I'd probably vote to put +1s on two of the blooded ships, and the Voshov. Or if we could wait longer, then on the new green FYM launched next year.
I'm not sure that the expected number of failures integrated over the 2-3 years it takes a crew to hit Blooded is actually greater than the expected number of failures integrated over the 5-7 (?) years it seems to take for a crew to hit Veteran, or the 10 (?) years it seems to take for a crew to hit Elite. That's especially true for the
Excelsior-As, which
already have +1 in most of their relevant stats.
I'm sympathetic to this opinion. But I think by the time this happens, Oneiros will have to revisit how the EC corps crew pool will work, because an endlessly growing pool of EC crew would be silly.
By a similar argument the endlessly growing pool of regular fleet crew is silly. We
know that the model of crew in the game is oversimplified because we've been explicitly told that we can get more crew by having better medical rehabilitation and retention rates. A 'unit' of crew is continuously gaining and losing people, and the Academy's rate of graduating new Starfleet recruits is obviously a good deal higher than the naive number you'd get by adding up all the crew units added to our pool that year and multiplying by 50.
Well, it's a bit more complicated than that. Member ratifications generally get us more crew than resources for builds (e.g. Apiata ratification got us +30br +10sr O-0.1 E+1.9 T+1.4). In combination with new mining colonies (edit: and event rewards), it does balance in favor of resources being more plentiful than crew, I can agree with that. However, battles, on average, hit our treasury harder than our crew pool, depending on ship losses. And battles don't change our need for berths - either for repairs or new builds.
I'd conclude that at the moment, it's more important to invest in more berths by 2320. But because we're living in a time of pp bounty, there's no reason we can't get both more berths and academy expansions.
Basically, because academy expansions have to be paid for far in advance of the time when you need "MORE CREW NOWWW!" it's kind of a big deal to get them rolling as soon as possible. Berths are a bit less pressing though they still have lead time associated with them. And quite frankly, since the Cardassians are fairly likely to attack us some time in the next 5-6 years, we're going to need a lot of repair space, especially since with all those new cruiser berths it's fairly clear that THEY have ample space to repair damaged ships.