Headcanon: All our 'winter storm' themed escort names are actually Andorian names. Because the Andorians have like eleven jillion names for 'snowstorm.'
"Alright, Svai, that was the Vulcan submission for a ship name. Next up in rotation is the Andorians. Alright, you already named two Centaurs Blizzard and Winterwind. Do you want to name another class or--"

"We want to name another Centaur."

"Are-- are you sure? You guys have named a whole bunch and there's a Constitution up for -- no? *sigh* What are you going to name it? Frostbite?"

"We have decided on Yukikaze."

"Oh! A human name! That's very nice of you. Let me just run the translatOH COME ON."

A/N: this is out of order with ship commissioning dates but idgaf
 
Honestly if we get another Connie past Husacar we should probably pick something African, Indian, or Chinese. That or just keep the Constitution naming scheme for the Renaissance and start there, they're basically the NuConnie.
 
I have to say that I am not sure if a concerned push at Master Scientist central is a good idea at this time, especially in form of it also being the first cooperation with the Ked Paddah. If military history shows anything it is that such cooperation is often fraught with complications and in my opinion the Ixia traps and superweapons are the least suited enemy to face that way. Indeed while there is an argument to be made that the quicker we take them out the better I personally think that it would be smarter to gather a bit more information first.

On the other hand it seems unlikely they will be able to match such a force and most skill checks should be well within the capabilities of our taskforce.

Still I think it is safer to concentrate our efforts on the Gammon system and ensure a convincing victory there.


@OneirosTheWriter

One question - do you model groundforces in any way? Because there has been no mention of anything in that direction so far and I have a hard time believing that normal Starfleet security is enough to secure a planet or indeed a bigger colony.
 
One question - do you model groundforces in any way? Because there has been no mention of anything in that direction so far and I have a hard time believing that normal Starfleet security is enough to secure a planet or indeed a bigger colony.
I was actually wondering if we should call up the Orions and ask if they're doing anything with the Aerocommandos...
 
I have to say that I am not sure if a concerned push at Master Scientist central is a good idea at this time, especially in form of it also being the first cooperation with the Ked Paddah. If military history shows anything it is that such cooperation is often fraught with complications and in my opinion the Ixia traps and superweapons are the least suited enemy to face that way. Indeed while there is an argument to be made that the quicker we take them out the better I personally think that it would be smarter to gather a bit more information first.

On the other hand it seems unlikely they will be able to match such a force and most skill checks should be well within the capabilities of our taskforce.

Still I think it is safer to concentrate our efforts on the Gammon system and ensure a convincing victory there.


@OneirosTheWriter

One question - do you model groundforces in any way? Because there has been no mention of anything in that direction so far and I have a hard time believing that normal Starfleet security is enough to secure a planet or indeed a bigger colony.

You are correct in that Starfleet does not have a standing army, and security forces are insufficient for really occupying a planet. Which is why we're mainly concerned with occupying orbitals and disrupting trade. If we cut off the colonies then they can't contribute to the war effort, and we're hoping that this will bring the Licori back to the negotiating table.
 
I was actually wondering if we should call up the Orions and ask if they're doing anything with the Aerocommandos...

You are correct in that Starfleet does not have a standing army, and security forces are insufficient for really occupying a planet. Which is why we're mainly concerned with occupying orbitals and disrupting trade. If we cut off the colonies then they can't contribute to the war effort, and we're hoping that this will bring the Licori back to the negotiating table.

And that is a sensible strategy but I really wonder just what we would do if it doesn't or if we have to/want to enforce our Mentat policies against a (partially) hostile population. Because in my opinion we run very quickly into the problem that an actual invasion of an hostile planet (other than large scale bombardment) should logically be nearly impossible for a Start Trek civilization. With the age of sail approach and very limited intergalactic shipping there seems to be no way to transport or supply large forces and ongoing combat operations which would be necessary to actual conquer a planet. And I think that while a Klingon or Cardassian might simply bombard a planet into submission the Federation population might react very poorly to news of its Starfleet razing entire city blocks...
 
[X][IXIRA] Order Task Force 1 to join the attack
[X][GAMMON] Two Months
[X][CALAMAR] Cut off Calamar
[X][TARGET] Take Morshadd Orbit
[X][TURTLE] Suggest raising their mobilisation level
[X][ENG] Place defensive minefields in Kappa Tau (Sets minefield of Low Density, Low Waves, High Strength, Medium Stealth)
[X][ENG2] Commence outpost build at Kappa Tau (3 Months - apprx)
[X][IND] Brute force repairs for USS Hood (1.5x penalty to cost, 4x speed increase)
[X][IND2] Brute force repairs (1.5x penalty to cost, 4x speed increase) Yagad-Tich

I want a quick campaign, and commerce-warfare is not *quick*. It can take years to grind a war economy to a halt.
 
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Would be nice to see them drop star wars references in their mission briefings.

I'm certain that Wolfe is there and can accommodate you > : V

[X][IXIRA] Order Task Force 1 to join the attack
[X][GAMMON] Two Months
[X][CALAMAR] Cut off Calamar
[X][TARGET] Hunt all trade ships
[X][TURTLE] Suggest raising their mobilisation level
[X][ENG] Place defensive minefields in Kappa Tau (Sets minefield of Low Density, Low Waves, High Strength, Medium Stealth)
[X][ENG2] Commence outpost build at Kappa Tau (3 Months - apprx)
[X][IND] Brute force repairs for USS Hood (1.5x penalty to cost, 4x speed increase)
[X][IND2] Brute force repairs (1.5x penalty to cost, 4x speed increase) Yagad-Tich
 
I'm certain that Wolfe is there and can accommodate you > : V
It depends, thematically, if it's supposed to be Episode IV or Episode XI or Rouge One. I think since the moon is stationary (and quite operational) Episode Six works the best.

Which means Wolfe would probably take Crix Madines' role and y'all should start picturing him like this:
On second thought, can we get Tom Hardy? Is he available? Let's cast Tom Hardy. :p

Actually a whole bunch works for this being an Episdoe Six remake. Palpatine can be replaced by the Licori Emporer or Baron Harkonnen, T'Lorel would be hilarious in the Ackbar role, Nash makes a great Han Solo, which means Leaniss = Leia. Calrissian could be like... Brufraogm Wev? Thiur?

...I guess Sam would be Chewbacca :|

Admiral T'Lorel: We have no choice, Commodore Wev! Our Explorers can't repel firepower of that magnitude!
Commodore Wev: Nash will have that shield down. We've got to give her more time!

Also an Explorer Capital Ship from the Emperor is sent to help and it's destroyed when a Red Squad runabout slams into the bridge :V

We'll just delete the whole Jedi plotline and not worry about Skywalker.
 
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[X][IXIRA] Offer no aid
[X][GAMMON] Before the half-year mark
[X][CALAMAR] Cut off Calamar
[X][TARGET] Hunt all trade ships
[X][TURTLE] Suggest raising their mobilisation level
 
[X][IXIRA] Order Task Force 1 to join the attack
[X][GAMMON] Two Months
[X][CALAMAR] Cut off Calamar
[X][TARGET] Hunt all trade ships
[X][TURTLE] Suggest raising their mobilisation level
[X][ENG] Place defensive minefields in Kappa Tau (Sets minefield of Low Density, Low Waves, High Strength, Medium Stealth)
[X][ENG2] Commence outpost build at Kappa Tau (3 Months - apprx)
[X][IND] Brute force repairs (1.5x penalty to cost, 4x speed increase) Yagad-Tich
[X][IND2] Brute force repairs for USS Hood (1.5x penalty to cost, 4x speed increase)

Giving SI time to deal with the Gammon superweapon, doubling down on getting Kappa Tau to be a well defended forward base and sending Thuir to work with the Ked Paddah all seem like good choices.
 
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I have to say that I am not sure if a concerned push at Master Scientist central is a good idea at this time, especially in form of it also being the first cooperation with the Ked Paddah. If military history shows anything it is that such cooperation is often fraught with complications and in my opinion the Ixia traps and superweapons are the least suited enemy to face that way. Indeed while there is an argument to be made that the quicker we take them out the better I personally think that it would be smarter to gather a bit more information first.
If the Ked Paddah think this is a good plan, it's probably not more dangerous than the Ked Paddah believe, especially given that they seem to have been at least willing to consider launching the attack only with the forces at their disposal.

Still I think it is safer to concentrate our efforts on the Gammon system and ensure a convincing victory there.
I'd much rather take our time on Gammon and hit Ixira effectively, now, while the Ked Paddah are ready and willing to trust us.

We're not on a timer when it comes to dealing with Gammon. The only person setting rules for that is us. If the Ked Paddah are planning to hit Ixira before we hit Gammon, then we should make sure that the Ked Paddah's blow lands with full force. If their fleet sails into a disaster and we weren't there to help, it's going to poison inter-allied cooperation for the rest of the war, and maybe poison our relations with them afterwards.

We will be open to the charge that we were always planning "to fight the Licori to the last Ked Paddah." That accusation can only have gained strength given how long we went without fighting the Licori and letting the Ked Paddah do it themselves while eyeing them suspiciously. If we behave in a way that suggests that even now that war is joined, we view the Ked Paddah as expendable cannon fodder... not good.

I mean, looking at your vote, you're basically saying "let's be very slow and gradual about taking Gammon, and let's not help the Ked Peddah take Ixira, and after we eventually take Gammon let's just zip around potting freighters." That combination of war plans is almost ideally suited to make people question whether we actually intend to fight this war to a victorious conclusion, or whether we want to just play-fight. It's also highly likely to get the Ked Paddah beaten up and unable to launch further offensives, while committing us to nibbling, indecisive strategy.

Actually a whole bunch works for this being an Episdoe Six remake. Palpatine can be replaced by the Licori Emporer or Baron Harkonnen, T'Lorel would be hilarious in the Ackbar role, Nash makes a great Han Solo, which means Leaniss = Leia.
Leaniss:

"You are NOT getting me into an Orion slave-girl costume."

[twitches in a reflexive drawswordwards direction]
 
I disagree with JesseJ on one point. I think that once Gammon and Ixira are secured, our next target should be to move directly on Morshadd. My reasoning is that our strategy for getting the Licori to listen to reason looks like this:

1) Exert pressure on the offending major houses until they are inclined to scream for peace on our terms.
2) If that does not work, exert pressure on the Emperor AND the offending major houses until they are inclined to scream for peace on our terms.
3) If THAT does not work, we're going to need a new Emperor that IS willing to agree to peace on our terms.

Strategies (2) and (3) cannot be feasibly accomplished by commerce raiding, but can be achieved by a fleet parked in Morshadd orbit.

[X][IXIRA] Order Task Force 1 to join the attack
[X][GAMMON] Two Months
[X][CALAMAR] Cut off Calamar
[X][TARGET] Take Morshadd Orbit
[X][TURTLE] Suggest raising their mobilisation level
[X][ENG] Place defensive minefields in Kappa Tau (Sets minefield of Low Density, Low Waves, High Strength, Medium Stealth)
[X][ENG2] Commence outpost build at Kappa Tau (3 Months - apprx)
[X][IND] Brute force repairs (1.5x penalty to cost, 4x speed increase) Yagad-Tich
[X][IND2] Brute force repairs for USS Hood (1.5x penalty to cost, 4x speed increase)

Of course not. We're swapping that part with Holena.

"So like while the continued pandering the male gaze in media is a major bummer dude I am PRETTY STOKED to show off these INCREDIBLE ABS."
"Look on the bright side. You get to strangle Jabba the Harkonnen. :D "



EDIT:

[Leaniss looks thoughtful, then blushes green-bluey, then looks furtive.]

[Leaniss glances around, then swipes spare gold Orion slave girl bikini costume]

[Puts costume in box labeled "NASH HOPE CHEST"]
 
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[Note: Mikasa and Kongo are both fine names, and there is strong canon support for Kongo in particular. That said, if you pick Kongo you WILL get Kantai Collection jokes, to go with our RWBY, Dune, and My Little Pony jokes. It is inevitable, and whether it is good or bad I cannot say.]
There were My Little Pony jokes?

I have one Yuudachi as a Miranda-class training ship. Poi?

Hmm.
Could always go for Hiei instead. Not many Japanese ships actually have great names when you translate them, but naming a spaceship "The Cold" has just the right combination of poetry and menace.

On the vote:

@Simon_Jester

Good point.

Also, we should make a point of choosing who we shoot down carefully.

Offending houses get High Disintegrate to the Warp Core

If it belongs to the people who we would be okay with: warning, and shoot to disable without pursuit if and only if they attempt to break quarantine.

@Briefvoice, mind making this change?
 
The point of doing commerce raiding is to force their fleet to come out and face us without the benefit of fixed defenses to back them up. If we can damage the fleet enough, their ability to defend the homeworld will be much weaker.

If we make the next priority Morshadd Orbit, then we can expect to face the entire remaining Arcadian fleet there, and it will be a very bloody victory... or an even bloodier defeat.
 
The commerce raiding will also buy us some time to finish repairs from the damage we know is coming to TF1 and TF3. It isn't going to be a long term objective. It's just long enough to let us finish repairs and mass for attacking Morshadd. That plus it's very likely that Morshadd is also going to have at least one superweapon of some sort that we'll have to send SI in to deal with, assuming they don't all die trying to deal with the Gammon one.
 
He turns around and the image of a large installation built into the surface of a moon appears on the viewscreen behind him. "The Anoxa, a super-weapon built into the moon of Gammon itself, Naravonn. We need to take this out of commission before any advance on Gammon can be contemplated. Sisters, brothers, this is likely to be the most dangerous, elaborate mission that Starfleet Intelligence has attempted in a very long count of years, and one of the most crucial. This is a dangerous mission, and one that can easily become a one-way suicide run if we fail to execute it with precision."
Oh dear, people seem to think that this instillation is akin to the Death Star, but due to the form it takes, and the research that we know Mentants have been working on, it sounds to me that we are dealing with Starkiller Base from episode VII.
 
And that is a sensible strategy but I really wonder just what we would do if it doesn't or if we have to/want to enforce our Mentat policies against a (partially) hostile population.

The Licori only have a couple of planets that are self-sufficent, and you're missing a key point about invading: we have transporters. If our goal is merely to force a surrender we can take apart the enemy a squad at a time if they try to maintain a presence throughout populated areas, leave them in a POW camp of their own making if they fort up (such a fort implies shields to resist being killed in an orbital strike, and if they try to come out that is what we will deliver), or simply dismantle the planetary infrastructure one power conduit at a time around them, beaming in and out before we can be engaged. Our initiative and choice of battlefield and enemy become effectively absolute.
 
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