Licori ships are practically built around their oversized deflector arrays, whose shields and SIF reinforcements compensate for the otherwise flimsy construction.

As for the Licori themselves, my choice of medium makes their fashion sense difficult to portray, so I decided to interpret "heroin chic" as "they look like they are literally on heroin."
 
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Actually, I think ships purpose-built for weaponizing deflector array technobabble antics should really have two deflectors. A primary that's used for all purpose techno-bullshit and a secondary that's left to actually act as a navigational deflector.
 
So if the "kick the Miranda-A out of SF berth A" option wins, here is what I am envisioning for the next couple of years of build.



You'll note that an awful lot of 3mt berth space is being left open next year. The reason is simple. If we started Excelsiors in those spaces, we wouldn't have the required personnel when it's time to crew them. There's no choice but to push the build starts back a year. Curiously, it's Chen's bonus that causes this problem. It makes our building program so 'hot' that we can't keep up with the crew demands. There are worse problems to have, I guess. But hey, at least if we need to repair Excelsiors in 2315 there will be plenty of options!

You'll see that the "bumped" Miranda build actually goes on hiatus for an entire year and doesn't pick back up again until 2316 in Berth 1. This allows us to keep Berth A open to start the Ambassador.
 
You'll note that an awful lot of 3mt berth space is being left open next year. The reason is simple. If we started Excelsiors in those spaces, we wouldn't have the required personnel when it's time to crew them. There's no choice but to push the build starts back a year. Curiously, it's Chen's bonus that causes this problem. It makes our building program so 'hot' that we can't keep up with the crew demands.
The main reason I see for keeping those berths open is for repairs. If it was just about crew I'd say go ahead and build them and if we end up needing to delay launching them so be it.
 
Interesting how politics and diplomacy are highly relevant for our auxiliary task force commander in getting us repair births. Now we know for next time.

e: Med / high politics are also good for a commander you want to be in charge no matter what. In other words, their ability to navigate the chain of command in their favor. Diplomacy on the other hand is about getting people to cooperate.
 
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Hm. Should the Lecarre be just "Jerks?" Or "Sneaky Jerks" (or some more creative version of same)?

Cardassian client that actively attacks us = Jerks. No need to complicate things beyond that and have "sneaky jerks," "singing jerks," and "mercenary jerks," especially when the latter two are right next to each other and often cooperate.
 
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Interesting how politics and diplomacy are highly relevant for our auxiliary task force commander in getting us repair births. Now we know for next time.

e: Med / high politics are also good for a commander you want to be in charge no matter what. In other words, their ability to navigate the chain of command in their favor. Diplomacy on the other hand is about getting people to cooperate.
True, although we wouldn't need that so much if we weren't so hard up for repair berths ourselves. But yeah, the auxiliaries' commander probably spends more time interacting with civilians and member world officials than anyone else in the task force except maybe the task force commander. Political savvy is definitely a good thing in that role.

Still a little vague, though, on which kinds of issues involve Diplomacy and which kind involve Politics... Though what you said helped a fair amount.

The main reason I see for keeping those berths open is for repairs. If it was just about crew I'd say go ahead and build them and if we end up needing to delay launchi.ng them so be it.
The problem is, it's going to be a long time before we have 'surplus' crew in large enough numbers that we can even think about crewing more ships than we can build. Therefore, ships mothballed now for lack of a crew will probably remain mothballed for years. At best this is an inefficient use of berth space, and has drawbacks like making repairs harder. At worst, it might cause political trouble if we have ships sitting around for years doing nothing
 
I think we should consider refitting Explorer Corp Excelsiors one at a time to fill some of the open berths. More so in years when we would need to select multiple Captains.
 
True, although we wouldn't need that so much if we weren't so hard up for repair berths ourselves. But yeah, the auxiliaries' commander probably spends more time interacting with civilians and member world officials than anyone else in the task force except maybe the task force commander. Political savvy is definitely a good thing in that role.

Still a little vague, though, on which kinds of issues involve Diplomacy and which kind involve Politics... Though what you said helped a fair amount.

The problem is, it's going to be a long time before we have 'surplus' crew in large enough numbers that we can even think about crewing more ships than we can build. Therefore, ships mothballed now for lack of a crew will probably remain mothballed for years. At best this is an inefficient use of berth space, and has drawbacks like making repairs harder. At worst, it might cause political trouble if we have ships sitting around for years doing nothing

Politics is for dealing with systems, while diplomacy is for dealing with people. So if you need to convince an Admiral to work with you, you use diplomacy. If you're talking to an administrator, you use politics.

At least, that's how I see it.
 

Yup.


EDIT: Do we have a 5YM in progress near the Core-Tailward frontier? If so, perhaps we should consider having that explorer aid the Gaeni offensive. I know that typically we don't send Explorer Corps ships into battle barring states of emergency, but we HAVE given them special missions before like when we sent the Enterprise to fry that Orion Syndicate blacksite.
 
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True, although we wouldn't need that so much if we weren't so hard up for repair berths ourselves. But yeah, the auxiliaries' commander probably spends more time interacting with civilians and member world officials than anyone else in the task force except maybe the task force commander. Political savvy is definitely a good thing in that role.

Still a little vague, though, on which kinds of issues involve Diplomacy and which kind involve Politics... Though what you said helped a fair amount.

Think about it like this:
Politics is about navigating the official structures. At low rule abiding it probably blurs into the unofficial too. Who gets command, how to get requests filled, how to win a tribunal or get the underlings you want.

Diplomacy is about asking other people to do things on your behalf. About favors and getting them to see and do things your way.

e: The same as Nervos Belli said above.

They do have overlap. Significant overlap, but I believe Oneiros seems to use them as guidelines for a narrative anyway rather than rules or stats.

If Sousa doesn't have High High I'll print this post and eat it. Sulu on the other hand probably has Med Politics and High Diplo to go with his Low Rule-Abiding.
 
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I think we should consider refitting Explorer Corp Excelsiors one at a time to fill some of the open berths. More so in years when we would need to select multiple Captains.

Do you see the row marked "EXR1" and so on in LOCF Berth A?

There you go! The Courageous would have started there in 2315.Q1, but because of the damage it suffered it got to start six months early in 40 Eridani Berth A.
 
If Sousa doesn't have High High I'll print this post and eat it. Sulu on the other hand probably has Med Politics and High Diplo to go with his Low Rule-Abiding.

Sulu was once identified by Sousa as being one of her "best political operators" among the Vice Admrials alongside Shey ch'Tharvasse.

EDIT: Do we have a 5YM in progress near the Core-Tailward frontier? If so, perhaps we should consider having that explorer aid the Gaeni offensive. I know that typically we don't send Explorer Corps ships into battle barring states of emergency, but we HAVE given them special missions before like when we sent the Enterprise to fry that Orion Syndicate blacksite.

Well the Atuin was there hosting negotiations....
 
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Curiously, it's Chen's bonus that causes this problem. It makes our building program so 'hot' that we can't keep up with the crew demands.
Don't think of it as a problem, think of those blank timeslots as a bonus! Extra time for repair work is just over the horizon, and with all the unpleasantness bubbling over, both Starfleet and the member governments are doubtless going to need it for a large number of ships.
 
If we have ships that need repair work we also most likely will have ships needing replacement crew. Either way, we'll leave ships under manned.

We really need to aggressively expand Starfleet Academy. Good thing we don't actually need to crew auxiliary Starfleet ships, those are handled in the background.
 
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