Wait shit fuck it's almost Halloween. We better put this back in the vote!

[x] bandwagon
-[x] but do the cosplay thing after tho

:V
If you really want to cosplay, we could, before next round, tell everyone we want to try and see if we can upgrade our hammer.

Then we try to transform our hammer into Graf Eisen. No Grief, just try to will it like with the costume transformation.

If it works, we cosplay as Vita.

If anybody asks, we go 'well, duh'.
 
If you really want to cosplay, we could, before next round, tell everyone we want to try and see if we can upgrade our hammer.

Then we try to transform our hammer into Graf Eisen. No Grief, just try to will it like with the costume transformation.

If it works, we cosplay as Vita.

If anybody asks, we go 'well, duh'.

Then we ask Mami to teach us to sew so we can make a proper outfit thats not witchy
 
but but bonding time with Mami...
How about bonding time with Mami + SCIENCE?

Use Grief to make the Enchant-Assisting Bracelet, then use it to enchant something we feel would be useful to have.

Then ask Mami to copy the enchantment, and hug her for an hour while closely observing how she works her magic. Maybe we can learn something about enchantment watching the pro at work for long enough. For sure, we can use an hour of Mumihugs.

As for which enchantment we could try... dunno.

Grief cleansing?
Magical forcefield?
Extra senses (if stuck to our Soul Gem protects against disconnecting?)? Hug Enhancer?
Independent Chibis/clones?
Cat ears (for scratching goodness)?
Battle precognition (1~2 seconds forewarning)?
SOCIAL enhancement (dunno, make up?)?
Privacy Rings?
Hair Enhancer + Hair Flipper?
Comfy enchantments? (Apply to seats and bed)
 
The objectively correct choice is to use the Grief Construct of +Enchanting to Enchant an Enchantment of +Enchanting. Then we can just go nuts grabbing whatever looks good from the Magic Item Compendium.
Somehow, I doubt that'd work.

Maybe if this was Elder Scrolls. :V

Because if that worked, if Mami could copy that like she copied the anti pain enchantment, that'd be soooooo blatantly OP. Or contrivedly limited.

Like, magic can do basically anything. Not that there's no limits, but with enough time and work, you can work around them. The Pantlessians might get nerfed for PMAS, but I bet they can still pull off some bullshit. If we had a 'you have all the enchantmets' button, how long until we get de-Witching?
 
Somehow, I doubt that'd work.

Maybe if this was Elder Scrolls. :V

Because if that worked, if Mami could copy that like she copied the anti pain enchantment, that'd be soooooo blatantly OP. Or contrivedly limited.

Like, magic can do basically anything. Not that there's no limits, but with enough time and work, you can work around them. The Pantlessians might get nerfed for PMAS, but I bet they can still pull off some bullshit. If we had a 'you have all the enchantmets' button, how long until we get de-Witching?



As you say, if it works, then dewitching is only a matter of time. And even if it fails, the way it fails should give us interesting data on our powers limits.
 


As you say, if it works, then dewitching is only a matter of time. And even if it fails, the way it fails should give us interesting data on our powers limits.
As such, It's HAMMER TIME. :)

I still think the 'Ignore Hammer because it is certainly useless compared to grief' Idea isn't that hot, I know grief is good but let's try everything, not just 'Column B or Column C'.
 
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I looked at the votes and they're kind of wtfbbq for a friendly sparring match. So uh... yeah.

The chibis (or at least our chibi, we don't control Mami) should go. It's not about chibi hate. It's... Mainly because people are being so vocal about keeping them. We need to nip this in the bud before Mami considers sending a chibi with us to Asunaro. Or to during-school-hours science sessions. We need some quantity of private time, and the way to maintain it is to not have to say no when Mami accidentally considers it out loud.

... We need the private time so we don't witchbomb Mami. Otherwise I'd be totally fine without it.

That said, the narrative flow... it ended on a note where chibis = gone immediately would be really really weird.

So, after.

During
the spar, I'd like to accomplish two things: I'd like to establish a competitive but friendly atmosphere, and I'd like Sayaka to have fun. When I saw where the segment ended I went :jackiechan: and dropped out of thread for a few days, because I honestly thought we were basically getting into a nerf fight / paintball / laser tag equivalent and then apparently Sayaka is going to be firing swords at Mami and Homu.

And then I come back and there's this.

[x] Get Sayaka behind cover. Use telepathy to lay out the plan. "Bet you wish you had a shield to go with that sword right now."
[x] "Okay, Sayaka, our only real advantages here are flight and speed. We're going to break in opposite directions to divide their attention."
-[x] "Fly low, move fast, keep cover between you and them as much as possible. We'll swing wide and try to hit Homura from both sides at once."
--[x] "They'll be trying to do the same thing to us, so don't get so focused on one that you lose track of the other. If they start to pen you in, use your speed and flight to escape. And don't just rush straight in, it gives them a clear shot at you."
---[x] "Fire near them to keep them off-balance. If you can block their visibility or throw out a decoy, do that too. If not, it's fine, just use speed, cover and suppressing fire."
[x] Do just that. As we run, try to throw warhammers at the ground with enough force to crater it and/or use our wings to blow air across the ground to produce dust clouds to reduce their visibility. If there's a stretch with no cover, use our warhammer to punt something out there to make cover.
[x] Use our senses to track the locations of all combatants. Use telepathy to keep Sayaka informed of where the other team is and warn her of potential ambushes.
[x] Find an opportune moment to come at Homura from both sides, preferably with a close range ambush from behind cover. If we can summon a hammer with no head or an extended handle, do that: we need speed and reach rather than smashing power. If we need to cover open ground to get to her, grab something big and solid to use as a shield, then throw it at her feet as a distraction, and try to get close enough to engage her without getting in Sayaka's way.
-[x] If Sayaka is doing just fine against Homura on her own, focus on keeping Mami from sniping her as they fight.

*line of picards deleted*

[x] Find an opportune moment to come at Homura from both sides, preferably with a close range ambush from behind cover. If we can summon a hammer with no head or an extended handle, do that: we need speed and reach rather than smashing power. If we need to cover open ground to get to her, grab something big and solid to use as a shield, then throw it at her feet as a distraction, and try to get close enough to engage her without getting in Sayaka's way.

... What is the goal of all of this? What are we trying to train here? What the hell are we doing? What did we suggest this spar for...?

-[x] Sorry about that. Mami showed me how she can use ribbons to make a chibi of herself and it's the cutest thing. Anyway, consider coming anyhow? I'd like it if you and Sayaka got along better, and just being present at her training would help with that. You don't need to let her copy your power.
--[x] Speaking of which... how good are you with paintball guns? Or airsoft? Non-lethal projectile weaponry in general, really. She's in need of some experience for when an enemy doesn't just let her close to melee. Again, if you come relatively soonish, you could catch the tail end of me and Mami's testing. It's your call.

That's the vote portion where things originated, so far as I can tell.

Right here, right now, we're talking about planning how to close to melee range with Homura... with a fucking warhammer. For... for what reason? We're not talking about how to dodge gud or deal with incoming projectiles at all. We're just... trying to bash Homura with a warhammer :facepalm:.

As unlikely as it is that we'll succeed, the other duo are specifically using nonlethal weapons and we should be too. But no, we're trying to bash Homura with a warhammer.

We should be wielding a warhammer replica. If we make one out of grief it'll be, well, rather obvious (WITCH WITCH). But we don't have the skill to make a much lighter (think foam) warhammer with magic...? And Sayaka a fucking sword should also be doing the same thing but almost certainly can't. She, though, has copied Mami's power, and should probably be able to make a rigid ribbon that would be an effective nonlethal weapon. If she can detatch ribbons we could wield something similar, which would be ideal.

Now, maybe I'm overplaying the safety angle. Firn probably won't let anything too crazy happen and Mami + Homu are fucking badassess. We cut pretty loose against Kyoko earlier and everything was peachy-keen then. So, let's ignore safety for a moment and focus on how to help Sayaka, melee-focused without Kyoko's crazy reach, deal with projectile users. There's two or three ways a sword can fight a gun starting from range. Ambush, superior movement speed, and cut them bullets in half woot woot. The former is probably awkward as all hell in barriers, because you (you being a non-crazy-op guca, e.g. seikyu) can't have knowledge of the terrain while the familiars and witch... do. Superior movement speed ain't happening in this spar. And so here I am actually suggesting that Sayaka should try to intercept bullets with swords. She is a meguca, and she probably actually does have an instinct package for projectile defense. It would actually surprise me if, trying to block paintballs / etc with a sword, she didn't stop a least a few.

The other rule of attacking ranged enemies is to not move in a straight line, and that's probably worth mentioning to Sayaka as well.

We could try for the same angle, but I think we'd be better served trying to improve our awareness. Mami has showcased an ability to see out of the back of her head without bothering to look behind her; if we could do with having any "normal" meguca skill for combat, that would be it.

All of that said,

Plan Kaizuki (AKA Catgirl 2016)

[X] Honestly? We're not going to win, but there's some really cool shit that we should try, which is actually the purpose. (louder) Besides, they'll be using airsoft, so we're not going to be terribly hurt anyways. For that matter, do you think you can make a sword-ribbon thing that wouldn't actually cut somebody? It's probably unnecessary, but common courtesy and whatnot.
-[X] I've seen Mami fight, she can tell when attacks are coming without even looking. It's really cool, and I have no idea if I can emulate it or not, but I want to see if I can. So, I'm volunteering as bait.
--[X] On your side, Sayaka, there should be some sort of instinct for ranged defense that came with the magical girl contract, and the only thing I can think of is that you can probably learn to cut bullets in half with your sword if you put your mind to it. You might not get it immediately, or I might be completely wrong, but... magic. That said, see if you can get the drop on them while they're after me -- not getting seen until you're in close quarters is the best way to deal with guns or really any ranged weapon.
[X] If Sayaka notes that we'll make crappy bait, smile and tell her that it'll be pretty hard for them to pass us up if they'll know where we are the whole time.
[X] Make a grief warhammer, same as your normal one, but made of foam or some similar material, so that it won't be terribly painful if it hits somebody. Added benefit that it broadcasts our position.
[X] During the spar, focus on trying to sense incoming attacks. Secondary focus on trying to dodge make yourself a harder target, use your wings to throw your momentum around with the same technique you use to hang in the air without flapping them, e.g.. Tertiary focus on closing with your opponent while doing those things.
[X] If/when the teams change up, try to avoid engaging Sayaka -- this is about dealing with ranged opponents. In actual combat situations it's unlikely that any melee-based meguca besides Kirika is going to pose a threat to you.
[X] After the spar, while everyone is cooling down, dissolve the chibi -- it's really not accomplishing anything except to make people feel witchy noises at this point, and you certainly won't be taking something like that to the picnic where Nagisa would see it -- and hug Mami. Thank her for helping you practice. Thank Homura too, and Sayaka. Ask how Sayaka feels/felt about what she accomplished/did in the spar, try to give feedback (especially praise wherever possible).
-[X] If Mami asks if she should dissolve her chibi too, tell her it's up to her. Hers is the superior version, after all. It would be good if it wasn't at the picnic, though -- Nagisa would find it mighty strange.
 
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[X] Make a grief warhammer, same as your normal one, but made of foam or some similar material, so that it won't be terribly painful if it hits somebody. Added benefit that it broadcasts our position.
We could just make it out of normal Grief. It'd be faster, and Brina can make Grief into a solid, gas, liquid, and in betweens, we can just make it the opposite of dense.

Mami and Homura probably don't need us to broadcast our position.

[X] Kaizuki
 
[X] Kaizuki
Might as well vote for the second best catgirl there is.
Wait, Amura is probably something more like a girlcat. Kaizuki is thus best catgirl.
 
[x] Kaizuki
We could just make it out of normal Grief. It'd be faster, and Brina can make Grief into a solid, gas, liquid, and in betweens, we can just make it the opposite of dense.
Huh, that's right. If we can make our Grief into a really light foam, like an aerogel or something, it should be flexible enough unless it's completely indestructible; if it is we ought to know that now.
 
Eeeeh. Don't like some parts. Modifying.


[X] Honestly? We're... probably not going to win, but there's some really cool shit that we could try, which is actually the purpose. (louder) Besides, they'll be using nonlethal projectiles, so we're not going to be terribly hurt anyways. Probably gonna sting, though...
-[X] I've seen Mami fight, she can tell when attacks are coming without even looking. It's really cool, and I have no idea if I can emulate it or not, but I want to see if I can. So, I'm volunteering as bait.
--[X] On your side, Sayaka, there should be some sort of instinct for ranged defense that came with the magical girl contract. You might not get it immediately, or I might be completely wrong, but... magic. That said, see if you can get the drop on them while they're after me -- not getting seen until you're in close quarters is the best way to deal with guns or really any ranged weapon.
-[X] If you need a distraction or an opening or whatever, just let me know with telepathy, and I'll try to oblige. I'll be keeping an eye on everyone's position with my grief sense, too, so they can't divide and conquer us.
--[X] Speaking of divide and conquer, it's basically our only chance of actually eking out a victory. If you see an opportunity for it, let me know. Homura's probably the weaker of the two in melee, but we'll see.
[X] If Sayaka notes that we'll make crappy bait, smile and tell her that it'll be pretty hard for them to pass us up if they'll know where we are the whole time.
[X] Make a grief warhammer, same as your normal one, but out of solid grief. Keep the density at the same level as your normal warhammers apparent weight, so the change in mass doesn't throw you off. Added benefit that it broadcasts our position.
[X] During the spar, focus on trying to sense incoming attacks and the positions of all combatants. Secondary focus on trying to dodge make yourself a harder target, use your wings to throw your momentum around with the same technique you use to hang in the air without flapping them, e.g. Tertiary focus on maintaining overwatch for Sayaka. Quarterary focus on closing with your opponent while doing those things.
[X] If/when the teams change up, try to avoid engaging Sayaka -- this is about dealing with ranged opponents. In actual combat situations it's unlikely that any melee-based meguca besides Kirika is going to pose a threat to you.
[X] After the spar, while everyone is cooling down, dissolve the chibi -- it's really not accomplishing anything except to make people feel witchy noises at this point, and you certainly won't be taking something like that to the picnic where Nagisa would see it -- and hug Mami. Thank her for helping you practice. Thank Homura too, and Sayaka. Ask how Sayaka feels/felt about what she accomplished/did in the spar, try to give feedback (especially praise wherever possible).
-[X] If Mami asks if she should dissolve her chibi too, tell her it's up to her. Hers is the superior version, after all. It would be good if it wasn't at the picnic, though -- Nagisa would find it mighty strange.

Even if the hammer is still rigid, if it's light then it won't be dangerous, especially to a magical girl. Don't want to demoralize Sayaka too much, maintaining overwatch both impresses the value of positioning on Sayaka and lets us practice out awareness, and bringing up the weapon thing is pointless. Literally all of our melee spars have been with live steel.
 
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[X] Make a grief warhammer, same as your normal one, but out of solid grief. Keep the density at the same level as your normal warhammers apparent weight, so the change in mass doesn't throw you off. Added benefit that it broadcasts our position.
Um, point of order: solid Grief is the only kind that doesn't broadcast our position. Gaseous Grief makes everyone feel uneasy, and Grief that's been given properties pings as WITCH, but solid Grief is indistinguishable from background.
 
Mami and Homura probably don't need us to broadcast our position.

Reassures Sayaka tho.

Making changes in line with some of Redshirt, please hold, will edit this post.

I'll be keeping an eye on everyone's position with my grief sense, too, so they can't divide and conquer us.

Wut? Oh this gives me a better idea than that

Keep the density at the same level as your normal warhammers apparent weight, so the change in mass doesn't throw you off.

Intelligent. Adding.

We might want to message Mami/Homura about the hammer change too, lest we be accused of cheating - it is technically against the rules as established.

If they ask I'm sure our IC will explain it. If they don't ask then it's 5000% fine.

nonlethal projectiles,

Yes

We're... probably not going to win

Yes

Probably gonna sting, though...

You're right about the live steel thing, Mami and Homu aren't going to get killed by a goddamn seikyu it just isn't going to happen.

and the only thing I can think of is that you can probably learn to cut bullets in half with your sword if you put your mind to it.

But bullshit stunts D: I kinda wanna keep it... Thoughts other people? I put it in partly for use now, partly as something really cool Sayaka could think about doing in the future. Goal building is gud and whatnot.
 
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Um, point of order: solid Grief is the only kind that doesn't broadcast our position. Gaseous Grief makes everyone feel uneasy, and Grief that's been given properties pings as WITCH, but solid Grief is indistinguishable from background.

Fair cop. Editing.

Not that it matters, Sabrina is plenty attention grabbing when she wants to be.

We might want to message Mami/Homura about the hammer change too, lest we be accused of cheating - it is technically against the rules as established.
 
Telling Sayaka she can cut bullets in half in the middle of a spar when she hasn't had the chance to practice at all sounds like a recipe for her getting cocky then shot because she believes and relies on her instincts.
 
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