GEE I WONDER IF WE COULD HAVE COMMUNICATED WITH HER AND USED OUR BRAIN FOR SOMETHING OTHER THAN A PAPERWEIGHT.

IF ONLY WE COULD TALK TO HER, AND HAD REASSURED HER BEFORE, AND BE IN CONSTANT CONTACT WHILE OUTSIDE TIMESTOP. LIKE IF WE COULD MULTITASK OR SOMETHING WEIRD LIKE THAT.

IF ONLY WE COULD GET BACK TO HER AS SOON AS WE WERE DONE, IN MERE MINUTES.

IF ONLY.

WHAT A PITY.
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE.
And Worm references? What does the literary equivalent of used toilet paper have to do with PMAS?

Also, if you were being insulted, it'd be very much unambiguous. :)
It's badly written, painfully bland drek that manages to make psychological drama and superhero antics dull.


"Quickly and effectively"
"Character from badly written, utterly third-rate drek"

Pick one and only one.

Anyway, since you apparently think Worm has actual characters rather than bland cut-outs, I suppose you do need the help writing social votes.

Here are some basic human interaction do's and don'ts for future reference:

DO- See who you're talking to and judge how they'll react.

Namely, the hostile, distrustful, manipulative misanthrope isn't going to be all that inclined to take your infodump at face value in a ten second speech when you're expecting it to hold up against QB offering her everything she ever wanted. Or worse, she tries to rules lawyer it.

DON'T- Blindly push someone's trauma/rage buttons without anything resembling a plan.
Namely, telling the girl with an inferiority complex we "know exactly who you are. "

DO- Work on a problem without bulldozing or running away.

That means that if a situation is ambiguous and we're out of time, the answer is to try and limit problems down the road, set up a follow-up meeting if possible, talk for as long as we can and should...

But not to mindlessly flip the table and go HURR DURR SUL GEMS BAD BAI. Which brings me to the next point...

DON'T -Overwhelm someone with exposition they're not going to take in.

This really, really should be self-explanatory.

A vote that follows this, for example...


Non-pushy. Deescalates. Gives room for further contact and a way to potentially defuse a Sasa contract in the short term long enough for us to interact with her again without actively shooting ourselves in the foot.
Now let's look at the other "option". This just breaks her with an infodump that she's barely going to take in, let alone believe in the way it'd have to be blurted out, then runs away without picking up the pieces. No human being would ever act that way and expect good consequences, never mind how Sasa's the one being dumped at. Full stop.

:rolleyes:
This is not acceptable behaviour. I'm requesting a two month threadban for you. When you return, I hope you keep that in mind.
 
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Random question. Has the main delay lately been writing speed... Or voting taking days to settle?
I think it's RL being RL and not allowing Firnagzen the time and inspiration he used to have. And I'd guess it's harder to get inspiration for a quest that's been running for two years.

When PMAS was new and shiny, Firn had to urge us to vote, and we'd kind of rush and crash the bandwagons until we reached consensus. :V

Timeskips are coming, though! Timeskips are coming!
 
Heck with it, gonna be a special snowflake~

[x] "Fine, I'll cut the pleasantries and get down to what I really came here for then."
-[x] "If you give me a few minutes of your time, I'll go away and you'll never have to see me again."
[x] If she declines, leave. Let Kyouko know that you''ll be there soon.
[x] If she accepts; let Kyouko know that you ran into a troublesome Potential that you were warned to keep an eye out for, and you're taking a crack at defusing her before she blows up all over everything. Shouldn't take all that long either way.
-[x] Head somewhere slightly out of the way but still public. Give a demonstration; something subdued to not draw outside attention, but still blatantly magical. Transform, whip up a chair, float a bit, grief marble tricks, whatever.
--[x]Mostly full disclosure about the magical girl system, good and bad, but leave off the witching out bit. Note that your own powers heavily mitigate the downsides, but then she'd have to deal with you on the regular.
---[x] You recommend against it, but it's her choice. Just don't blow the wish, you only ever get the one and a bad one will blow up in her face very badly.
----[x] As a quick example; wishing for something like, oh, influence and control over those you see as stronger than yourself would result in a huge inferiority complex. The wisher would see all of the valid targets for her power, feel worse about herself, which would increase the number of valid targets, which would make her feel even worse, and so on.


There, horrible and messy vote constructed. Special Snowflake status achieved :V
 
It comes down to:

[Q] Look Sasa, if you sell Soul, you either: become even worsest, or see me in a regular basis.

Dealing with Sabrina is price of being meguca.

Being meguca is suffering.
 
Sasa didn't ask be saved, Sasa didn't want to be saved. And Sabrina's so called "actions" cause her daily pain!
Pain was already inside Sasa. Sabrina only take pain out to the surface.

Sabrina cause no pain; Sabrina torture you with your own pain.

That's why Sabrina a Witch.

That's why UG group saved. They already in tune with Sabrina's madness. They wanted saving already.

That's why UG must be made Familiars.

You give Best Idea.
 
Anomalous Materials pt. 31
You close your eyes, swallowing as you debate with yourself.

She's worth saving.

Everybody, magical girl or not, is worth saving. There's no one who's beyond saving.

But sometimes...

Sometimes you need to let go.

You don't want to. It goes against the grain for you to...

You're not giving up.

Yuuki doesn't want to be helped. She doesn't want to be helped now, even though you saw a sliver of interest you could maybe exploit. She's told you to leave her alone five times in barely ten minutes, and you've chased her halfway across a not-exactly-small shopping centre.

It's... you have better things to do. You need to go and see what Kyouko wants - and she does want something, and maybe you could go and see about Kuroki if you had time.

You're not giving up... not exactly. The best you'd get from Yuuki is grudging acceptance, in any case, and... there's always another time.

You sigh. "I'll be there soon," you tell Kyouko.

"Cool," she responds. "Same park as last time, since I don't reckon you know Kasamino. We'll wait."

You take a few quick steps forward, following Yuuko. 'You match the profile. You don't know it yet, but you're going to be important in the future.'

The words are all but on the tip of your tongue.

But what you do instead is to apologise.

"Hey," you call. "Look, I'll leave you alone. I'm sorry for the trouble."

"Good!" she snaps over her shoulder at you.

"I... flag me down for ice cream if you see me next time, alright?" you say.

Oh, you could pull the mysterious act. You could pull it off flawlessly. Hell, you could drop her full name on her, walk down an alley, and just vanish. You've got about three or four ways to accomplish it, and that's just off the top of your head.

You're also pretty sure it'd backfire spectacularly if... when... if Kyuubey comes sniffing around.

She barely deigns to give you a look before marching off.

You watch her go for a minute, the brown haired girl throwing her surly scowl against the world as she stomps away.

You sigh, running your fingers through the thick, neatly combed mass of your hair. Enough of that, enough of Yuuki, for now. Now you're going to see your redheaded friend and her adorable, adopted little sister.

Your footsteps turn down an alleyway, and a casual transformation later, you leap up to the roof. You're getting better at that, arcing from wall to wall. You're still not exactly graceful in the way Mami is, but you get the job done without shattering brick and concrete.

Cresting the roof, you land smoothly, stretching your hands out and twisting from side to side, wings already blooming behind your back. Another powerful leap, and you soar into the clear blue sky, trailed by a few wisps of Grief hurrying to join the fractal edges of your wings.

A warm thermal draws you upwards in a lazy spiral. You really don't have to bother with anything as plebian as aerodynamics, not when you can move with perfect impulse in three-dimensional space with your Grief manipulation, but eh... It's comfortable this way. In the distance, you can see the black tarmac runway of the airport off to the North, the air visibly shimmering even from this distance.

You tuck your wings in and roll east towards the gleaming expanse of the river. Which reminds you, you're not really sure if it's the Mitakihara river or Kasamino river. Or possibly something else, with a name that has nothing to do with the twin cities. The white V of a boat's streaks across the river - probably some privately owned one out on a pleasure trip.

You could go back to Mitakihara mall again, without much issue. Since... well, Homura said she tended to hang out there, and you did find her there. You'll probably run into her again.

Yeah, that works.

Long, thundering wingbeats carry you across the river, Kasamino unfurling beneath you as you cut through the skies. You kind of have to wonder a little about Kyouko wanting to meet with you, and her asking about hunting a Witch with you.

She could simply be attempting to minimise risk to herself and Yuma. That'd be a smart thing to do. But then again, she was perfectly willing to hunt a Witch with Yuma that time before. Hm. And of course, you had already arranged a meeting with her for lunch. She could just have wanted to be polite.

Yeah, and if you bought that, you've got a bridge to sell yourself - that bridge between Mitakihara and Kasamino, the perfect investment for an enterprising young woman like yourself. Hell, you don't even know what it's called and you'd buy it from yourself like you bought that story and...

Hm...

You seem to have tied your brain into a linguistic knot and lost track of the point you were trying to make to yourself somewhere there, which, right, is that Kyouko's probably wanting something. You'd like to think that it's because she considers you enough of a friend now to be willing to ask.

"Hi, Sabrina!" Yuma's voice rings inside your head.

You look down to spot a tiny blob of green, waving frantically at you from far below. At Yuma's side is a more considerable blob of red, head craned back to look at you.

You smile. "Is the park clear?"

"Same as last time," Kyouko drawls.

"Cool," you drawl right back. You fold your wings behind your back and-

-drop.

The wind screams through your hair, mixing with the booming crack of heavy leather as your coat snaps at the air. Grass and trees and bushes and that tiny pond over there loom large, approaching with terrifying speed.

You whoop in exhilaration, wings flaring wide for a second. You jolt to a halt amidst massive a downdraft that sends leaves and fallen flowers billowing in a huge cloud, before finally dropping lightly to your feet. Twigs and leaves patter down from the tree branches, swaying and rippling with the draft.

Yuma drops her arm from her face, grinning at you. "Hi, Sabrina!" she says, bouncing on her toes. She's dressed in the same pinkish-purple hoodie as last time, with a nice, sturdy pair of jeans.

Kyouko gives you a half-hearted glare, combing her windswept mane with her free hand. "Was that necessary?"

You shrug, starting to dissolve your wings. "No, but it was cool, wasn't it?"

"It was so cool!" Yuma agrees, beaming.

Kyouko scowls. "And if I say anything," she says, giving you a baleful glare. "Yuma's just going to call me tsundere. Aren't you, Yuma?"

The little girl turns huge, soulful eyes up at her adopted older sister, blinking in a particularly innocent way.

"Yeah, thought so," Kyouko grumbles, rubbing her forehead. "'nyway. This way, then." She turns away, tugging Yuma's hand.

"So... Witch hunt, right?" you ask. Despite Kyouko's easy air of amiability, her shoulders are taut with tension as she walks down the streets.

"Yep," she drawls.

"Mmm," you agree. You can feel the Grief Seed in her pocket, the one you'd given her. Jane. It's all but full, throbbing on your senses, and you can feel the state of her Soul Gem - maybe a third full. More than a third, at a guess, edging towards half. Yuma's is in much better condition.

Kyouko ambles down the streets, and you follow for now as you head north.

The Barrier comes into your senses long before you see it, a malevolent pressure against your mind in a way you can't describe. "I sense it," you murmur.

Kyouko grunts. "Handy, that," she says. "You lead, then."

"Sure," you say, taking a quick few steps forward, leading the way to what turns out to be the side of a cake shop. On the wall glows the Barrier entrance, a pulsating gash in reality.

"So," Kyouko says, producing her Soul Gem and holding it out to you on her palm. "Yuma?"

You can't help but notice that the way Kyouko holds it, flat out on her outstretched palm, leaves the clouded Gem well above Yuma's line of sight. In fact, you doubt the younger girl can see it.

[] Write-in

=====​

Witch fight!
 
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*is smiling and laughing at post*

Ahhhhh, Koko and Yuma are so much Best compared to Sasa.

Also, HI FIRN :O how you doin.
 
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[x] Gem cleansing for everyone.
[x] Let Kyouko and Yuma take the lead, but protect them as much as you can with your storm of Grief.
[x] If things go south, grief-rend everything.
-[x] Except your friends and yourself, of course.
 
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[x] Gem cleansing for everyone.
[x] Let Kyouko and Yuma take the lead, but protect them as much as you can with your storm of Grief.
[x] If things go south, grief-rend everything.
-[Q] Clarification: 'Everything' does not include any of: Yuma, Koko, Sabrina; in this instance.

But a good idea to let Koko do most of the fighting, since she's likely trying to pay us back.
 
-[Q] Clarification: 'Everything' does not include any of: Yuma, Koko, Sabrina; in this instance.

But a good idea to let Koko do most of the fighting, since she's likely trying to pay us back.

Yeah Koko is fiercly independent and there's no point in us showing off. Also, we already know how we fight. Watching Koko and/or Yuma fight lets us better observe how they work.

LOL. Guys I don't think Kyoko even knows Homura exists atm.
 
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Yeah Koko is fiercly independent and there's no point in us showing off. Also, we already know how we fight. Watching Koko and/or Yuma fight lets us better observe how they work.

LOL. Guys I don't think Kyoko even knows Homura exists atm.
Which, honestly, I don't see a problem with. Mainly because neither Kyoko or Homura particularly care about the other, or in Kyoko's case, she won't care unless we start revealing other people's secrets.
 
Just a few suggestions:
  • Kyoko's being discreet about her gem's grief level so Yuma won't worry too much. Let's be discreet about siphoning that grief out too. Yuma'll probably figure it out if Sabrina has a a substabtially large cloud of grief hovering over her head after she's done with Kyoko's gem
  • On Combat: maybe focus on all the familiars at the back and flanks of the party, while Kyoko deals everything at the front?
  • Maybe forward the idea if Yuma could take on a few familiars by herself? So she can start getting some actual combat experience and be a little bit more self sufficient
 
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