Starfleet Design Bureau

Thats inaccurate.
The exact phrasing was, and I quote:

This was supposed to deter not just the Klingons, but the Tholians.
The primary requirement was tactical capability and mass-produceability, not cost.

Like Ive said previously, this is supposed to match or outmatch peer capital ships.
It was never going to be cheap.
It's supposed to be a poweful warship, but we do want to keep the cost down when the benefit doesn't justify it:
The metrics are simple: it needs to take a punch and hit back, the cheaper the better.
Increased spending needs to be tactically justifiable, and the more ships the fleetyards can pump out of the resulting heavy cruiser design the better.
They want a ship that can take hits, hit back hard, and be relatively spammable. Going for the most expensive shield option definitely hurts the 'relatively spammable' part of the objective, as it cuts the first trache's size by nearly 20 %. Whether that's worth it or not is entirely a matter of opinion, it's true, but personally I don't think it is.

On an entirely separate issue, if we get a bad tech roll we lose durability for the first batch of ships. This doesn't seem like the best time to be taking that particular risk.
 
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The primary requirement was tactical capability and mass-produceability, not cost.
Excellent point. I think we've absolutely nailed tactical capability, and given its under-tonnage status we can very likely slam it out in the vast majority of federation shipyards. Cost, well, doesn't much matter when there's a war on and Starfleet's answer to budget is 'yes'.
 
[X] Type-1 Heavy [36 Shields] --- (Cost 79.25 -> 97.25) --- [Second Tranche: 73.25 -> 91.25]
Same effectiveness now, cheaper and thanks to the Pharos able to be refit to large covariants close to the front.
 
We ended up in the current strategic situation in part because of a reluctance to spend money to accelerate technological development that might have been showing up organically.
And that given an appearance of vulnerability to foreign actors.
The thought "We can do it later" and "Eh, we'll just upgrade it At Some Point" and "We don't need this right this second, let's save some money" is why we have reached a point where the Klingons are willing to go to war with us now,
These seem like odd positions when the reality is that all to often new technology was pushed pretty heavily ahead of time. Investment was made all the time, it's how we ended up with what are clearly ahead of time thrusters.

The reason the Klingons are willing to go to war with us now, is not because we weren't willing to invest. It's because we turned out to be willing to invest to much, pushing our warp technology way ahead of the curve, but at the cost of not being able to keep our current ships in the fight as much.

Thus here we are and the argument is being made we need to invest in the future, so we can save the present. But this sounds strange to me, how do you save the present with the future? We already made investments and while they caused us some problems, we have far faster ships for it.

Another way of looking at is that apparent Heavy Standard were what the original Constitution went with, and that was enough for it being a brawler like ship. In some ways that's already more then what this ship strictly needs and having it would make it an immense powerful combatant compared to the original. Thus what exactly is the case for far more expensive newer shields? What exactly are those gaining you ability wise? What will the ship be able to do with it that it can not do already then?

So unless the D7 is some how despite possibly being out early in this time line, some how being vastly more powerful. It doesn't really make sense. We should already probably be able to overwhelm D7 as it is, quite possibly the current design could destroy a D7 with escort at the same time.


Thus all I can see is:

[X] Type-1 Heavy [36 Shields] --- (Cost 79.25 -> 97.25) --- [Second Tranche: 73.25 -> 91.25]

An option that already makes it overpowered, but lets an extra ship or two be launched at least.
 
[X] Standard Covariant [36 Shields] --- (Cost 79.25 -> 104.75) --- [Second Tranche: 73.25 -> 93.75
 
Thats inaccurate.
The exact phrasing was, and I quote:

This was supposed to deter not just the Klingons, but the Tholians.
The primary requirement was tactical capability and mass-produceability, not cost.

Like Ive said previously, this is supposed to match or outmatch peer capital ships.
It was never going to be cheap.

Our ability to mass produce hulls is dependent on the cost lol.
 
Standard Covariant [36 Shields] --- (Cost 79.25 -> 104.75) --- [Second Tranche: 73.25 -> 93.75]
Type-1 Heavy [36 Shields] --- (Cost 79.25 -> 97.25) --- [Second Tranche: 73.25 -> 91.25]

This sounds good to me.
 
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[X] Standard Covariant [36 Shields] (Cost 79.25 -> 104.75) [Second Tranche: 73.25 -> 93.75]
[X] Heavy Covariant [44 Shields] (Cost 79.25 -> 116.75) [Second Tranche: 73.25 ->103.25]
 
[] Type-1 Standard [27 Shields] --- (Cost 79.25 -> 84.75) --- [Second Tranche: 73.25 -> 78.75]
[] Standard Covariant [36 Shields] --- (Cost 79.25 -> 104.75) --- [Second Tranche: 73.25 -> 93.75]
 
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Another question we should start considering is, once the neo-Connie gets up and ready, what gaps does our fleet have? We've got an amazing science ship, a great logistics support and repair ship, several older utility and survey vessels, and a new battlecruiser. What next?
Well, everything aside from this ship is stuck on Warp 7, so it all needs to be replaced at some point. Since we're preparing for war we probably want a cheaper frigate or something first though.
 
Lazy math, there were 14 Connies in prime canon, each costing 84, for a total of 1176 'cost units' spent on the class ignoring tranches. Using that same pool, if we go with heavy covariant we have 10 of our battle Connies. Standard covariant gives us 11, and heavy standard gives us 12. Again, these numbers are all ignoring tranches because I'm lazy.
 
Type-1 Heavy [36 Shields] --- (Cost 79.25 -> 97.25) --- [Second Tranche: 73.25 -> 91.25]

Accidental early vote edited out
 
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@Sayle related to the above, do we know what Starfleet Tactical things regarding these different choices?

I'm not touching this.

We should ask @Sayle whether the D7 in this timeline will have been doing steroids and lifting weights compared to its OTL version, though.

No Klingon would dishonour themselves with performance-enhancing drugs. Except Duras. Duras does drugs. Don't be like Duras.

Really though, the D7 isn't a heavy ship. I'd be surprised if it breaks 100kt. It's just Klingon weapon and shield tech is nakedly better than yours.
 
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The only argument for standard covariant shields seems to be getting the shiny even if it's the same but worse overall compared to the cheaper option.
 
[X] Standard Covariant [36 Shields] (Cost 79.25 -> 104.75) [Second Tranche: 73.25 -> 93.75]
[X] Heavy Covariant [44 Shields] (Cost 79.25 -> 116.75) [Second Tranche: 73.25 ->103.25]
 
I mean, I don't think pushing Covariant shielding when the Federation didn't have it at this point in the timeline is necessarily going to make much difference to the war? Or is necessarily, like, vitally necessary to Starfleet when they did fine without it.

It's certainly nice to have in general, but given so much of our legacy fleet is using the older Type-1 shields, the impact seems limited. The Rapid-Fire Launcher will probably make more of an impact; it's a tripling of our torpedo firepower and can be retrofitted more easily.



I think we can and should, both because it is our only data point, and because we know that other designs we don't meddle with generally remain the same.

But perhaps more importantly because otherwise this sort of thing invites players to invent some sort of imaginary D7 which conveniently happens to support[insert argument they were already making].

We should ask @Sayle whether the D7 in this timeline will have been doing steroids and lifting weights compared to its OTL version, though.
This idea of "the canon Federation did fine" is extremely deceptive, because the canon Federation had at this time already started with upgrading its existing fleet to Warp 8 engines, possessed superior power phasers that allowed them to be closer to primary weapons rather than secondary weapons, and likely had a more tactically capable standing fleet, as we have frequently treated tactical capabilities as a dump stat for everything that's not an Explorer.
So no, I do not at all believe that just because it was adequate in canon it will be adequate herein.

 
We just got covariants like 60 years after we got standards, we're probably not getting Type-2 shields until like 2280. The war is supposed to start in 2240, so we're almost definitely going to have a refit after the war but before we get Type-2.


Didn't Sayle already say that we don't know anything concrete about the D7?

I think assuming we'd wait another 60 years before the next generation of shields is a little absurd. In the first interation of the quest we had Type 8 shields by the late 2360s. If it was taking 60 years per generation we wouldn't reach type eight until 2590.

Obviously that is not the case. Something weird has been going on with shield development, and I think we're due a breakthrough sometime soon and a more reasonable generation turn over rate.
 

There is no budget.

Some people are screaming that there is a budget, and that we are already way over it; they are comparing our build to the cost we've been given for a canon Constitution.

I believe this comparison is unhelpful, for a number of reasons.

1) In-universe, nobody else 'knows' about the canon Connie. The Ship Procurement Board (or whoever) isn't going to be wringing their hands about how our ship is so much more expensive than it 'should have been'; they don't know anything about that alternate timeline. What they will see is their two best (only?) ship design groups jointly coming to them and saying "here, this is the best ship we could possibly build you."

Some may think our ship may still wind up a little too rich for their blood. Bear with me.

2) It has been acknowledged that our Federation is wealthier than canon, due to our success with the Pharos and Archer. This is not a sufficient justification on its own, but it does provide a multiplicative effect for the other arguments.

3) This is the big one: Starfleet asked us to design an actual warship; Starfleet hates building warships, yet they specifically requested one this time. This is because Starfleet knows that none of our other ships can stand up to Klingon heavies, in speed or firepower. We can't upgrade our fleet to Warp 8, so whatever this ship is, it has to be able to stand in for the rest of the fleet.

I'm of the opinion that Starfleet is going to build as many of this ship as it can fit into berths.

(and it's small enough to fit into a lot of berths)

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The brief we were given:
The metrics are simple: it needs to take a punch and hit back, the cheaper the better. While Starfleet will never say no to engineering and scientific capability, what it really needs is something to dissuade the eruption of open hostility with neighbouring powers. Increased spending needs to be tactically justifiable, and the more ships the fleetyards can pump out of the resulting heavy cruiser design the better. For that reason the expectation is the ship should mass around two hundred thousand tons, which is what your cost and efficiency metrics are assuming.
A lot of folks are focusing on the "the cheaper the better" part. I'm of the opinion that we kinda meet that criteria by default.

We could, given free reign, have designed something huge - that is our typical MO. Instead of designing the biggest baddest most expensive fleetkiller ever, we were restricted to a brief of "around two hundred thousand tons", and we actually went under that at 180kt. Our hull choices have already restricted module bloat, as evidenced by ongoing complaints that it's impossible to make this ship into a proper Explorer.

That's good. A proper Explorer would be expensive; this is us building a cheap ship.

We have bought: smaller hull, better armor, fancier engines, more forward torpedos, fewer forward phasers, and fuller rear armament than we could have otherwise. I believe the two Type 3 thrusters should have been 3xT2s, but every other choice we have made has either been for cost savings, or (im my opinion) has been "tactically justifiable".

Now we're picking shields. I think Heavy Covariant might be a bit pricey, but it still could be justified with increased survivability. Heavy Type 1 or Standard Covariant are perfectly in line with the requested ability to "take a punch".

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In summary: we don't need to worry about cost; this is turning out to be a very capable ship, not a boondoggle.
 
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