Here is the current draft of the plan I am going to propose next turn:
[ ] Plan Bring a good pair of running shoes
-[ ] JOHANN: Hunt an apparition (Rider in Red)
--[ ] COIN: The Gambler
-[ ] MAX: Study an artefact (Lustrian Rubbings)
-[ ] EGRIMM: Write a paper (Observations on the Windfall north of the Dark Lands)
-[ ] Waystone: Foundation (Everyone)
-[ ] Waystone: Other Networks (Karaz Ankor) (Thorek)
-[ ] Attempt to create a liminal realm
-[ ] EIC: Negotiate and plan a magical route through the Schadensumpf to allow for easier trade with the Eonir without compromising their defenses
-[ ] KAU: Begin copying the full corpus of a Partner Library (Grand University of Nuln)
-[ ] SERENITY: Aethyric Vitae Part 1
-[ ] Eike Actions: Lustrian Rubbings study, Windfall paper, EIC action
-[ ] Eike Study: Intrigue (Red Team against EIC)
I really want to capture a Rider in Red, and there is lots of opportunity for luck to help in finding one and capturing one so I added The Gambler to it. I also want to explore the Karaz Ankor network with Thorek, so we can start understanding how it is different from the standard Elven network, and start planning for any needed work as a result. I also want to create a liminal realm in the Badlands, and bring running shoes for if it goes wrong again. I have the Serenity action as the first part of the AV book so we can finish it at the same time as we Morb, but I could probably be persuaded to start on the Branarhune book instead (which we probably wouldn't want to share too widely).