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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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I'm just uncertain if we should push on or not because on one hand, every fallen dawi is damn near irreplaceable on a cultural, societal, and simple population level.

On the other, this is fucking Nurgle and you never want to cede time to that fat bastard since it allows him and his followers more time to entrench themselves via even more debilitating effects and Runes can only go so far before they fail and I don't want to find out if whatever Nurgle's ramp effects on the land and his followers can break them faster.

On the mutated hand, maybe the Dawi will catch a break and Nurgle'll exhaust some or all of his forces in a fight against Khorne, Tzeentch, or both for control? Runs the risk of the Three not quite cooperating but also not really do more than the usual skirmish and focusing their efforts on the Ablionese/Dawi.
 
[X] [Campaign] Retreat: Fall back, rest, recuperate and prepare for the foe. Return to normal turns, go through the Rune Trades. Both sides are able to prepare for the next round of conflict, and efforts to bring in Valma and Igna will be made by the Dwarfs.
[X] [Snorri] Write In: Perhaps a change of approach is in order. Burn a path, such that the Throng marches in your wake through ash and dust instead of swamp and rot. The forces of the Plaguefather shall be sterilised in the fires of Skarrenbakaraz.
 
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One in three are wounded or worse," the Valayan informs the assembled leadership grimly, "While we are glad to say that a large portion of that number is ultimately recoverable, it will not be for months, likely years for the worst afflicted, to come. At least for this campaign, they are no longer able to contribute."


This right here is what you should focus on. We've made little headway for too much effort despite our best most risky strategy. That there weren't rolls for success tells us this is not going to change. We need a specialised tool for this type of war. We didnt bring it.

This is like sawing a massive fully grown oak tree with a one handed garden saw. We need a two man saw.

We know nobody likes chaos. Getting the elves to fight them would weaken the pleasure cults influence in the future..... Eh. If slannesh rebuilds at least.
You are probably correct but we all see which way the wind is blowing. If we are going to strike we need to strike in the least stupid way possible.

Regardless, win or lose, this is the last blow we strike in this campaign. We'll marshal a far more wicked weapon of vengeance in a second campaign.

The ideal would be to provide the tools necessary to start other dawi on their own great projects. They receive the power, the renown, and we get to see the world shine a little brighter even if our name is but a footnote in regard to these projects.

I'd be ecstatic for another to become the storied Road Burner.
The word is "Trail Blazer" :D
 
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If your [Problem] cannot be solved with judicious or creative usage of Skarrenbakaraz, you simply aren't trying hard enough.

City walls?

Skarrenbakaraz.

Dangerous magical rituals?

Skarrenbakaraz.

Hellswamps that hate you and everyone you love?

Believe it or not, Skarrenbakaraz.
 
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[X] [Campaign] Push on: Strike once more, attack, hopefully break through and destroy the next Fimir City. Campaign continues. Losses from this point will not be replaced before the campaign season ends. The Fimir do not have a chance to prepare, but neither do you.
[X] [Snorri] Write In: Perhaps a change of approach is in order. Burn a path, such that the Throng marches in your wake through ash and dust instead of swamp and rot. The forces of the Plaguefather shall be sterilised in the fires of Skarrenbakaraz.
 
[x] [Campaign] Retreat: Fall back, rest, recuperate and prepare for the foe. Return to normal turns, go through the Rune Trades. Both sides are able to prepare for the next round of conflict, and efforts to bring in Valma and Igna will be made by the Dwarfs.

The Fimir are here and fighting their hardest even after losing 2 cities.
Worst part is that we haven't even seen them. That's a terrible sign. Unmanned defenses and we still can't make a dent.

We can't make headway past this current slog and there's no way to outlast a nurglite. We probably should have gone for Khorne in hindsight.

But we've exhausted our first strike advantage, we'll need another army (elves) if we want to occupy if not outright take out the khornate second city.

Elves might fare better against Nurgle than we are doing and we could try out our chances against the Blood god.

So we should go home and get reinforcements + some pointy eared friends who know how to fight chaos. Maybe we can meet Malekith (and fix/eliminate him).
Uh read the update again, we did see the fimir here in the fight.
 
[X] [Campaign] Push on: Strike once more, attack, hopefully break through and destroy the next Fimir City. Campaign continues. Losses from this point will not be replaced before the campaign season ends. The Fimir do not have a chance to prepare, but neither do you.
[X] [Snorri] Write In: Perhaps a change of approach is in order. Burn a path, such that the Throng marches in your wake through ash and dust instead of swamp and rot. The forces of the Plaguefather shall be sterilised in the fires of Skarrenbakaraz.


REMEMBER! NURGLE DON'T SURF!
 
This right here is what you should focus on. We've made little headway for too much effort despite our best most risky strategy. That there weren't rolls for success tells us this is not going to change. We need a specialised tool for this type of war. We didnt bring it.

This is like sawing a massive fully grown oak tree with a one handed garden saw. We need a two man saw.

We know nobody likes chaos. Getting the elves to fight them would weaken the pleasure cults influence in the future..... Eh. If slannesh rebuilds at least.
Did you miss the COmbat Logs in a spoiler at the bottom of the update.

There *were* rolls for success. We just rolled poorly with bad luck.

And your focus on that initial casualty loss is inaccurate for our current status.

Here's the rolls for success.

TLDR:
Ground Down by Hellswamp thanks to a very poor set of dice luck. Decision time.

Combined Throng
Combined Throng: 20 +25 Storm and Grudge and Average Equipment Bonus +20 Vragni +15 Brynna +25 Sven = +105
- Conditional: -5 or -10 from Plague and Pestillence
- Runes/Magic: Sven: 30 +5 +5 +5=+45, Brynna: 40 +5 +5 +5 =+55, Vragni: 40 +5 +5 +5 =+55, Snorri: +45 +5 Sven +5 Brynna +5 Vragni =+60
- Enemy Magic: -35 to all

Fimir
Fimir: 20 +15 Equipment +30 Defenses + 20 Foetid Swamp +15 Daemons =+100
- Conditional: +10 a Round till +20 due to Growth from Death.
- Runes/Magic: 35 +15 Heralds of Nurgle +15 Enslaved Bray Shamans -35 Snorri =+30


Combat Round 1
51,9,7,16 vs 23,8,19,32
2 Wins, 2 Losses.

Magic Round 1
62,75,70,93 vs 75,36,38,74
3 Wins, 1 Loss. 1 Loss Cancelled, Debuff only -5 next round.

New Totals
Throng: 100
Fimir: 110

Combat Round 2
27,22,13,3 vs 55,43,12,41
1 Win, 3 Losses.

Magic Round 2
95,104,60,104 vs 39,64,55,56
4 Wins, 1 Crit Win. 1 Loss Cancelled, Debuff negated due to crit.

New Totals:
Throng: 105
Fimir: 120

Combat Round 3
22,34,16,10 vs 64,66,52,49
4 Losses.

Magic Round 3
61,64,58,81 vs 75,36,69,36
2 Wins, 2 Losses.
 
[X] [Campaign] Retreat: Fall back, rest, recuperate and prepare for the foe. Return to normal turns, go through the Rune Trades. Both sides are able to prepare for the next round of conflict, and efforts to bring in Valma and Igna will be made by the Dwarfs.

[X] [Snorri] Write In: Perhaps a change of approach is in order. Burn a path, such that the Throng marches in your wake through ash and dust instead of swamp and rot. The forces of the Plaguefather shall be sterilised in the fires of Skarrenbakaraz.
 
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#Rune-Ideas Time
Rune of Loam
This make the soil around the rune more amable to plant growth overtime

Rune of Fast Plants
This make plants near the rune grow faster

Rune of Stout Plants
This make plants near the rune grow stronger(for example if it placed near a tree it bark will be tougher)

Rune of Bigger Plants
This make plants near the rune grow bigger

Rune of Longevity for Plants
This will make plants near the rune have longer lives

Rune of Plant Survival
Makes plants more resistant to injury, disease, weather ect

Rune of Lifegiving Light
This rune will give off light that plant are able to use for Photosynthesis (though ic they don't know that only that the plants need some light)

Backround:
Runelord Srotrom Lightflame with his wife Dringa Trueflame arrived in the darklands with his wife farming clan for even with the terrible conditions for life in the darkland dwarves still need food so his wife's farming clan endeavoring for a new start left for the darklands. Srotrom was sad to leave the world edge mountains he could not separate himself with his wife so they made the great journey to one of the dwarven cities in the darkland. He soon established himself as a respected figure among the many other colonists and earned grudging appreciation from the native eastern dawi for the weapons he forged that killed many a beast. Dringa though was frustrated with how terrible the darklands were for farming especially with wheat which made good beer hard to come by a tragedy on a massive scale. Srotrom could not let this stand not only to help his wife but getting some decent local beer that did not require ordering it from the world edge would be very nice. Srotrom got to work on creating a rune for to help it took longer than he thought not only to cause he had to do a lot of research on plants which included asking his wife for help. It was just very outside of his wheelhouse which put his mind to the test though he reveled the challenge. Finally, however, he made the runes that achieved what he wanted making plants stronger faster, better soil, giving them life-giving light ect...it was still the darklands however so it only marginal approved plant conditions but with it being the darklands made all the difference. His wife was overjoyed that she could grow wheat and he was happy he did not be burning a hole in his pocket to simply get beer a win win.

These runes would soon spread across not just the darklands but beyond for the were extraordinary useful runes much to Srotrom grudging assent for even though some part of him wanted to keep them to himself he knew they were to useful to not teach them to others though he did not have to make it easy he would force them to endure the same trial of trying to grow plants learn biolgy of them and how to care for them before they got the rune.

not sure if these be banner or talisman prob banner but not sure
@soulcake
#Rune Ideas

edit edit
got futher insirpided so decided to make a master rune one

Master Rune of Oasis/ Structural/banner Rune

Once inscribed onto a pillar or banner plants life around the rune skyrockets with the soil being much more fertile and plants being healthier, stronger, more long living, resistant ect

Backround: Srotrom was satisfied for a time for known he finally had beer that wasn't insanely expensive... though he was glad to have beer it was not great beer simply due to it being the darklands it was still quite not great. No matter how good Dringa was at making beer it did not matter if the material was bad so he endeavored to change that so finally some good decent beer made in the darklands that he did not have to buy from the world edge. He thens set to work again searching again though this time it was much easier and soon he made the master rune.

@soulcake added another one
Loam to Plant Survival: a Runelord would probably just make a more general plant Rune. They aren't like people,dwarfs or elves, so affecting them is a bit more easily done.
Lifegiving light: Wanna say a Rune of Light is a good enough sunlight replacement for plants.

Maybe just combine all the Regular Runes into a Rune that emits Light that promotes plant growth and general soil health?

Oasis: future Rune? Not sure. Still doesn't actually solve the issue in sufficiently dwarf terms. Since it seems you're reliant on magic to make the soil artificially more fertile than it's actually capable of.

I'll get back to you on these.
Master Rune of Poison: The weapon bearing this rune (or its ammunition) is saturated with a virulent poison, though at least it will fade with time unlike the Rune of Toxins and its results. Created as its master experimented with ways of protecting against toxins and poisons. She does not foresee a use for it but has recorded the rune, for the sake of the knowledge and to keep other Runesmiths from wasting their time.

"You foresaw no honorable use of this thing, Great-Grandmother; and now I must beg that you shall regard Orcs from the plain, Skaven from the dark, and fire from the earth as sufficient cause to turn to it."

Master Rune of Asepsis: A simple but effective banner rune, created for spiteful work against the Plague-Lord: it cures diseases, both defensively of course but also offensively as well, the tumors, buboes, and parasites that offer so much protection for the forces of Nurgle by and large healed, leaving them much more vulnerable to a good ax to the head.

Created by a veteran of the Battle of the Hellbog out of raw, sheer spite. Though originally created against the forces of Nurgle it has also proven effective against Clan Pestilens.
#Rune-Ideas

I hope it's alright that I'm reposting the Master Rune of Poison, just didn't recall ever seeing a yes or no.
Poison: hrm. I guess I can add it, future Rune.

Asepsis: This one is also familiar, don't see an issue with it if the effect isn't already on the list.
... honestly not the worse idea?? not the one from the colonies but from ulthan or something... I am pretty sure it a not buttt @soulcake is this a plausible option? (obv it be decided by the kings/leader of the campagin not us) but is it plausible?
Depends on if the Dwarfs want Elves to see them in campaign, depends if the Elves even want too, depends on if the Dwarfs want to add the complexity of accommodating a separate polity into their strategic decisions. Depends, depends depends. Won't say impossible, but its not the sort of thing you can throw Favour at yet.
@soulcake is the general assumption from the Thanes, Kings, and Snorri that the Nurgle forces will be bolstered by the dead of this most recent battle and thus at least a little stronger if we try again right now immediately?
All but guarantee honestly.
Also supporting this, it seems viable. @soulcake when you are available, please have a look at this write in and judge its viability.
I'll accept it? I think if this is about reducing the Swamp bonus as the idea yeah.
Also from Discord!

Will our decision to join the Throng in next turn's campaign change their choices, like if they go on the offensive or not?
No. There are too many moving parts for it to hinge on just one Runelord deciding to come or not.

We got options to Arm the North the last two times there were major wars going on, can we do it again?
I can add the option, just don't expect a miracle of giving everyone Gromril stuff. You only managed to Arm them because refugees were streaming into the Karak, there weren't that many Dwarfs in the North, the pop was further cut down by the Incursion. Arm them, Literally was about setting up a system and is something you're still doing as part of your daily schedule. Arming them again is gonna be a logistical nightmare. I mean there's also the question of whether its smart to keep throwing weapons at people when things get tough but thats your question to answer.
 
[X] [Campaign] Retreat: Fall back, rest, recuperate and prepare for the foe. Return to normal turns, go through the Rune Trades. Both sides are able to prepare for the next round of conflict, and efforts to bring in Valma and Igna will be made by the Dwarfs.
[X] [Snorri] Write In: Perhaps a change of approach is in order. Burn a path, such that the Throng marches in your wake through ash and dust instead of swamp and rot. The forces of the Plaguefather shall be sterilised in the fires of Skarrenbakaraz.
 
[X] [Campaign] Push on: Strike once more, attack, hopefully break through and destroy the next Fimir City. Campaign continues. Losses from this point will not be replaced before the campaign season ends. The Fimir do not have a chance to prepare, but neither do you.
[X] [Snorri] Write In: Perhaps a change of approach is in order. Burn a path, such that the Throng marches in your wake through ash and dust instead of swamp and rot. The forces of the Plaguefather shall be sterilised in the fires of Skarrenbakaraz.
 
Master Rune of Adderspite (Armour): The bearer of the Rune suffers no ill effect from poisons or plagues, and instead turns their wrath upon the would-be poisoner, whether it be an opponent wielding a poisoned weapon or the saboteur who befouled a well or stream the bearer drank from. While also effective on poisons placed on food and drink, the mortal insult made to the host by arriving to a feast in armour bearing this Rune is a more likely source of mortal peril to the wearer.

#Rune-Ideas
 
[X] [Campaign] Push on: Strike once more, attack, hopefully break through and destroy the next Fimir City. Campaign continues. Losses from this point will not be replaced before the campaign season ends. The Fimir do not have a chance to prepare, but neither do you.
[X] [Snorri] Write In: Perhaps a change of approach is in order. Burn a path, such that the Throng marches in your wake through ash and dust instead of swamp and rot. The forces of the Plaguefather shall be sterilised in the fires of Skarrenbakaraz.
 
[X] [Snorri] Write In: Perhaps a change of approach is in order. Burn a path, such that the Throng marches in your wake through ash and dust instead of swamp and rot. The forces of the Plaguefather shall be sterilised in the fires of Skarrenbakaraz.
 
Doing an incursion scale arm them again so close to the university completing is a bad idea optics wise. The runesmith cooperation was seen as madness the first time and they only ignored it because the world was on fire during the incursion. Right now it would be seen as a prelude to Snorri consolidating the northern runesmiths and the action cost for doing it alone sounds like it'll be prohibitive.
 
[X] [Campaign] Push on: Strike once more, attack, hopefully break through and destroy the next Fimir City. Campaign continues. Losses from this point will not be replaced before the campaign season ends. The Fimir do not have a chance to prepare, but neither do you.
[X] [Snorri] Write In: Perhaps a change of approach is in order. Burn a path, such that the Throng marches in your wake through ash and dust instead of swamp and rot. The forces of the Plaguefather shall be sterilised in the fires of Skarrenbakaraz.
 
I'll get back to you on these.
alright thanks take your time

I can add the option, just don't expect a miracle of giving everyone Gromril stuff. You only managed to Arm them because refugees were streaming into the Karak, there weren't that many Dwarfs in the North, the pop was further cut down by the Incursion. Arm them, Literally was about setting up a system and is something you're still doing as part of your daily schedule. Arming them again is gonna be a logistical nightmare. I mean there's also the question of whether its smart to keep throwing weapons at people when things get tough but thats your question to answer.

hmmm does snorri IC think it will impact the war effort in a noticeable way?
 
[X] [Campaign] Push on: Strike once more, attack, hopefully break through and destroy the next Fimir City. Campaign continues. Losses from this point will not be replaced before the campaign season ends. The Fimir do not have a chance to prepare, but neither do you.
[X] [Snorri] Write In: Perhaps a change of approach is in order. Burn a path, such that the Throng marches in your wake through ash and dust instead of swamp and rot. The forces of the Plaguefather shall be sterilised in the fires of Skarrenbakaraz.

I'm feeling pretty wary of letting the corpse using faction snowball their prep time after revealing our army composition and trump cards when we're going to be spending our prep time on infrastructure projects.
A round two would then just be "the same as before but with refreshed numbers" vs. whatever new foul counter the enemy's cooked up.
 
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