Adhoc vote count started by yannoshka on Dec 19, 2022 at 10:22 AM, finished with 555 posts and 112 votes.


I agree with eva. And, checking the vote tally, so do the majority of others.
Sad thing though, is, that it is almost guaranteed to fail the vote due to the split between standing at the wall and standing at the gate.
 
[] Like Cordwood, Stack Terror

This vote allows the druchii artillery to take out ours and then whatever else they want without a fight.

All on the assertion that enough druchii casualties in our opening salvoes (because that will be all we get if the druchii artillery is at all competent and opts to take ours out when they have an uncontested opportunity) will convince them to leave.

That's a hell of an assumption. Never count on an enemy motivated by beyond human levels of hatred and spite to decide a fight is no longer worth it.
 
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Congratulations on the 5000 pages mark, torroar!

As for the vote- i did my best explaining the threat of druchii artillery. I have no energy left to fight tgis particular fight. Let's just hope druchii will in fact retreat if we kill enough of them.
 
@TehChron
The concept of forcing the Druuchi into disarray through killing so many of them in [] Like Cordwood, Stack Terror falls apart if we are not, in fact, killing so many of them because our artillery, the tool with which we would ideally kill so many of them, is destroyed.

These are repeater bolt throwers, once they find they're hitting the right area they can't hammer that exact area again and again.

Terribly effective at taking out fleshy immobile targets.
 
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Yeah, as much as I agree/would prefer to have our artillery focused on their infantry and remaining monsters racking up kills, as the arguments have made abundantly clear, our artillery is the only thing here that's free to turn on their artillery. Oskana and the Pegasi apparently have to focus on the air mages, and normal cav will struggle to get to them. Honestly the best idea I have beyond that is trying to bird bomb them if we're so desperate to not attack their artillery. We'll live with the slugfest for a bit, especially with good rolls, but just sitting there taking Reaper bolts into our walls, our men, and probably our artillery, is just begging for the scales to tip towards the Druchii. It's sucks, but it's literally the worst idea ever to bank on "Oh we'll kill a shitton this turn and get them to retreat, before they break our toys and royally fuck us" when a.) we have royally pissed them off to the point it's a massive pride thing for them, b.) they're led by the most devout Khaine worshipper out there who is not gonna leave until Freddy's dead, and probably won't let others retreat on threat of horrible death, and c.) as mentioned, their artillery could just focus on ours and sink the Like Cordwood plan into the depths
 
The REDACTED on the eonir option picks my intrest very much so

And the Gold college being in our debt is s very nice to have in the backpocket

But am still in favour of hanging the lance and dragonskull on a wall in Wulfenburg castle so that future Hohenzollerns can look at it as a point of pride and glee of fuck you Druchii
 
Does the ogre line we'll have behind the flagellants include thunderbringers?

Not sure, but if you're asking that in hopes that they can counter the druchii artillery and make up the difference of ours not aiming to do so, don't bet on it.

It's more efficient for the regular artillery to focus targeting on the enemy artillery than reorganizing the thunderbringers to do so, if they're even in a position to...

And even if the thunderbringers have the same range as regular artillery, keeping our own artillery focused on something other than the enemy artillery means there is effectively less artillery fire countering the enemy artillery, no matter how you slice it. Which in turn gives them greater odds at knocking ours out completely.

If the thunderbringers are present, I'd rather have them giving our own artillery an extra edge. Or having them help out or infantry/cavalry. But the latter should not be the task of the regular artillery when there is enemy artillery that needs to be countered.
 
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Yeah, I could well be wrong, but what I recall of the Thunderbringers is they tend to serve more as crowd control and mid range combat as opposed to more precise targeting.

We can't rely on them being able to perform counterbattery fire.
 
Also, on the rewards front- while it'd be fun to piss off the Druchii more, I don't quite want to have them post 'slay this bloodline for X amount of gold'. As of right now, we're probably 'just' on 'slay this man for X amount of gold'- and I'd like to keep it that way. I don't necessarily want our entire bloodline to earn the eternal enmity of the Druchii
So this one is actually fairly easy.
Provided we survive, we will gain the eternal enmity of the Druchii regardless of what we are doing with the corpses of their Dragons. Foiling their plans, twice (Albion + Athel Loren (both times Morathi)), killing several important characters, whatever is going to happen to their Arcs, working together with Dwarfs, High Elves and Wood Elves? They don't need an excuse to loath us. They already do.

Eating that Dragon? Is just us giving them the middle finger and telling them to f*ck off like the nymphomaniacs they are. Spite is such a beautiful thing, sometimes.

Provided it works:

As for "it gives us nothing", ha!
It boosts moral, shows the men and women that they survived the worst the world could throw at them and prevailed, that they don't need to bow and quiver when facing fearsome opponents.

It raises prestige. Not just of Frederick, but everyone who partakes. And as we learned prestige is often more important than gold, because let's be honest, we are always going to make our money back.

It would boost the Cult of Esmeralda far beyond the Nothern Trident and might give their priesthood additional powers against corrupted food.

And if it doesn't work? Then we can still sell it. Probably for less, but I don't see that as a problem. Or give it to the Eonir.
Does the ogre line we'll have behind the flagellants include thunderbringers?
They should be with Urgdug, so right behind the gate. They will, as they often do, give a solid salvo once the enemy closes in and before the meele commences.
 
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For the record, there's no guarantee that the Esmeraldans would succeed in purifying it. It's just an option that they could try. As mentioned, they haven't really done anything 'big' in terms of showings. Like, Ulric blew the top off a mountain, has his Sacred Flame, supposedly fought off the Chaos Gods alone that one time, Sigmar is obvious, so on and so forth. If they succeed, potentially large boost to Esmeralda and the Cult of Esmeralda. If they fail, well, probably still some interest in the resulting stuff by the Eonir and certain Wizards of the Gold College.

Just saying.

Guys, personally, of all the reactions to have to coming into possession of a tainted Druchi artifact deciding to try to eat it seems a pretty poor one. Selling the dragons' remains to the Dwarves seems like it'd be both safer, and do more long term good seeing as it'd possiblty result in the creation of some long lasting magic items the Dwarfs could use.
 
Guys, personally, of all the reactions to have to coming into possession of a tainted Druchi artifact deciding to try to eat it seems a pretty poor one. Selling the dragons' remains to the Dwarves seems like it'd be both safer, and do more long term good seeing as it'd possiblty result in the creation of some long lasting magic items the Dwarfs could use.
Yes, that's why you give them a chance to try and succeed. Otherwise it won't ever happen at all.

Also:
If they fail, well, probably still some interest in the resulting stuff by the Eonir and certain Wizards of the Gold College.
That's worth it imo. A chance to boost a faith, a higher entity against Chaos, is not something that happens every day.

Honestly, this is medium mode difficulty (maybe?) coupled with a guarantee to get at least some of it back in case it does not work. Given that this normally wouldn't happen in Warhammer, especially the latter part, this is a phenomenal deal for us.
 
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sort of wandering what all this about the dark elf artillery ? last I checked the only artillery unit type in their army is the repeater bolt thrower and nothing else not exactly the most ideal weapon to deal with our own artillery when it has both the high ground , the accuracy and range benefits of riffling and the cover of the wall's battlements and emplacements not to mention repeater bolt throwers are anti infantry and anti monster units not exactly what you use for an artillery dual , also the lions share of artillery duties in a dark elf army are handled by their mages which we have most countered
 
sort of wandering what all this about the dark elf artillery ? last I checked the only artillery unit type in their army is the repeater bolt thrower and nothing else not exactly the most ideal weapon to deal with our own artillery when it has both the high ground , the accuracy and range benefits of riffling and the cover of the wall's battlements and emplacements not to mention repeater bolt throwers are anti infantry and anti monster units not exactly what you use for an artillery dual , also the lions share of artillery duties in a dark elf army are handled by their mages which we have most countered
Correct. Unless their artillery is magically enhanced, enchanted or otherwise buffed, it's mainly a tool against infantry and, if you want to stretch its purpose, suppression fire. The Dark Elves main form of heavy anti fortress stuff is magic, monsters, and the city that floated into our city. They don't maje use of real artillery, because frankly? They don't need it.

The fact that they are standing in front of a wall at all is as baffling to them as it is anusing to us.

This doesn't mean we can handily ignore them, because elves, but in an artillery duel the Empire cannons should comfortably win.

As we saw, it was their dragons that destroyed artillery. Their own merely suppressed, if that. The question is whether it's better to allow them to provide suppression fire or aim at flying targets (Oksana) or take them out as quickly as possible.
 
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sort of wandering what all this about the dark elf artillery ? last I checked the only artillery unit type in their army is the repeater bolt thrower and nothing else not exactly the most ideal weapon to deal with our own artillery when it has both the high ground , the accuracy and range benefits of riffling and the cover of the wall's battlements and emplacements not to mention repeater bolt throwers are anti infantry and anti monster units not exactly what you use for an artillery dual , also the lions share of artillery duties in a dark elf army are handled by their mages which we have most countered
They don't need to take out the actual guns, just the trained people manning them. For all intents and purposes it removed our artillery either way.

And even if they don't go for our artillery that's still our aerial forces, including our wife, that are big, viable, attention grabbing targets after taking down two of their dragons and one of the leaders of this expedition.
 
Also, the battle isn't over yet, so who knows what other loot is going to fall into our hands. Funniest case? We somehow manage to kill Tullaris. At that point the Phoenix Court will give us more money than is possible for his no doubt Khaine infested sword.


I have one better. I'm in the camp that Eldyra is not dead, but the scalp we saw was her father's.

We suspect she is still on the way. If she is, we give Tullaris's blade to her. He killed her father with it. She has first dibs in my mind.
 
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I think that we're gonna win the air battle, after which the resources which were dedicated to that can turn to druchii artillery.

(Druchii Arrival: 55-Tired Troops(10)-Badly Reduced Artillery Contingent(10)=35/100)

^ this is how our artillery was described most recently. "Badly Reduced." I think if we want then to have any impact we need to spend them to maximum effect now. Make the advance expensive for them.

EDIT: Side note. During reading when the blonde scalp was presented for a moment I thought he was suggesting it was Alexandra's. I was expecting to see the 'Engine of Rage' modifier again.
 
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sort of wandering what all this about the dark elf artillery ? last I checked the only artillery unit type in their army is the repeater bolt thrower and nothing else not exactly the most ideal weapon to deal with our own artillery when it has both the high ground , the accuracy and range benefits of riffling and the cover of the wall's battlements and emplacements not to mention repeater bolt throwers are anti infantry and anti monster units not exactly what you use for an artillery dual , also the lions share of artillery duties in a dark elf army are handled by their mages which we have most countered
The fear I have with regards to letting druchii artillery fire uncontested is that they will suppress the troops on the walls greatly reducing our ability to shoot at them and to hold back potential attacmers scaling the walls with ladders and similar things. Furthermore, even if the fire is not that disruptive it is still bound to take a toll on the troops manning the walls, including artillery crews.
 
They could also do terrible damage if they focused fire into the gate when we launch our sally, they'll barely have to aim with. A condensed target in a small area is perfect for fast firing artillery. It'd be like firing into a chokepoint in Total War.

I think that we're gonna win the air battle, after which the resources which were dedicated to that can turn to druchii artillery.
We don't have the numbers to dedicate to hunting down enemy artillery, they'll have troops nearby to come to their defense you know.
 
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I have one better. I'm in the camp that Eldyra is not dead, but the scalp we saw was her father's.

We suspect she is still on the way. If she is, we give Tullaris's blade to her. He killed her father with it. She has first dibs in my mind.
Sure, as long as it's not infused with Khaine's divine essence or whatnot.

Edit:
The First Draich - This weapon claimed the first victim during the great sacrifice which lead to the creation of the Executioners and it has thirsted for blood ever since.
Yeah, let's not...
 
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[X] Unleash the Martyrs, and Stand at the Gates!

I appreciate Eva's way of thinking. Let's see how Grimderp!Sparta like it when it's their artillery that goes in a puff of smoke this time.
 
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