He's so forgettable that if we met him I don't remember anything about him. I don't remember his name or when he came up. If I made a profile for him it would be the following:
He's so forgettable that if we met him I don't remember anything about him. I don't remember his name or when he came up. If I made a profile for him it would be the following:
"Headsman: Rolf's Dad."
and that would be it.
That's totally misrepresenting the depths of his character! He's also got a slightly larger herd. This is very important information.He's so forgettable that if we met him I don't remember anything about him. I don't remember his name or when he came up. If I made a profile for him it would be the following:
"Headsman: Rolf's Dad."
and that would be it.
One thing to comment on him would be that he is the unofficial leader/chief, and also that all of his unofficial authority has unofficially passed to his son Rolf, who also holds official authority as our steward.
Or to put it in a slightly clearer way, the Headman held all the Personal authority, and Rolf held all the Positional authority, but now all the Personal authority is held by Rolf, preventing the issue of divided loyalties.
I distinctly remember during my binging that there was a scale to which stats could be compared, and I remember that 12 was expected of people serving in Stirland. Does anyone have a link to where that post was?
"Slightly above average" was sufficient for Stirland council, back when it was a shithole everyone hated.10 is average, 20 is impressive, 25-30 is heroic. For Stirland, an ability of about 12 could get the job.
In a small group is exactly where you get a difference between formal and informal power, because that's where personal relationships matter most. Or to put it another way, the steward certainly has the official authority as a stand-in for Mathilde, but if he wanted something to happen the locals or the slightly-larger-herd-man aren't keen on, it would've been exceedingly difficult to actually make that happen. The opinion of the headsman matters quite a lot, just like the opinion of the local priest would.I mean this is a small village. I do not think there are enough people for the difference of formal and informal power to count. Everyone is nice to the headman and calls him headman, but they all know if they have an issue that actually needs fixing you go talk to the steward. Power exists where people think it exists and in this case that is Rolf with no ambiguity.
Hmm. In that case, I think it would be a decent short-medium term goal to push Stewardship and Diplomacy to 20, and Intrigue, Piety and Learning to 30. Martial will nigh always be voted on."Slightly above average" was sufficient for Stirland council, back when it was a shithole everyone hated.
(Mathilde is currently Heroic in Learning, Intrigue, and Piety, Impressive in Martial, and very close to Impressive in Diplomacy and Stewardship.)
Hmm. In that case, I think it would be a decent short-medium term goal to push Stewardship and Diplomacy to 20, and Intrigue, Piety and Learning to 30. Martial will nigh always be voted on.
Why? We don't get something special for "all stats at 20." Why should we invest AP on pure stat-boosting, instead of investing AP on stuff we want to do for its own sake, letting the skillups and other bonuses increase our stats over time?Hmm. In that case, I think it would be a decent short-medium term goal to push Stewardship and Diplomacy to 20, and Intrigue, Piety and Learning to 30. Martial will nigh always be voted on.
We used to have an action for stat training, and I distinctly remember us taking it before, but we no longer have it. I'm pretty sure Boney is much, much more conservative about stat buffs at this point in the Quest, and is less likely to provide them. If I were to take a guess, it's to prevent stat bloat.Hmm. In that case, I think it would be a decent short-medium term goal to push Stewardship and Diplomacy to 20, and Intrigue, Piety and Learning to 30. Martial will nigh always be voted on.
It's not even stat bloat, Mathy is just at the upper end of what people can teach in the setting.We used to have an action for stat training, and I distinctly remember us taking it before, but we no longer have it. I'm pretty sure Boney is much, much more conservative about stat buffs at this point in the Quest, and is less likely to provide them. If I were to take a guess, it's to prevent stat bloat.
I wasn't even talking about the ones about teaching. We took an action to train our Piety by ourself (well, with Ranald, but he is his usual self). That wasn't a teaching action, we just improved our Piety, and I remember we raised it by a good bit. I don't think we could ever do that again.It's not even stat bloat, Mathy is just at the upper end of what people can teach in the setting.
Even if we weren't creating a sword style so odd that there is no one that can help, and instead where just trying the usual styles. Getting a 'teacher' would be next to impossible.
There are plenty of greatswordsmen to teach a beginner, a good few experts to teach other Greatswordsmen, a handful of masters to teach the experts and one grandmaster for whoever can both afford him and is good enough to take up his time.
So 'buying stats' just isn't possible at this point for most things.
Everything is hitting demising returns.
Yeah, IIRC those went away around the time of the expedition (magister exam still had it), because Boney rejiggered the stat system, and from that point on, you got stats based on skill advances and traits, no pure increases anymore.I wasn't even talking about the ones about teaching. We took an action to train our Piety by ourself (well, with Ranald, but he is his usual self). That wasn't a teaching action, we just improved our Piety, and I remember we raised it by a good bit. I don't think we could ever do that again.
Fair, but I don't look at those that much. I do look at the loooooong list of possible actions, and think 'we should write that paper' or 'let's finish up the sword style' or 'let's make some more magic!' or 'I really want those mark control actions'. Progress on that front matters a whole lot more than just even numbers.You are thinking too much about breakpoints and not enough "20 and 30 are just much more pleasant than 19 and 29".
I will say that there are at least 'some' narrative/conceptual differences between high level rolls and low level rolls.Yeah, IIRC those went away around the time of the expedition (magister exam still had it), because Boney rejiggered the stat system, and from that point on, you got stats based on skill advances and traits, no pure increases anymore.
Fair, but I don't look at those that much. I do look at the loooooong list of possible actions, and think 'we should write that paper' or 'let's finish up the sword style' or 'let's make some more magic!' or 'I really want those mark control actions'. Progress on that front matters a whole lot more than just even numbers.
The equivalent of a mutual "I could totally wreck you, but I can't cos I like you."E.g the dual between Mathy and Boris: that Nat 1 if they were low level characters would have been a lost arm, but because they were both 'heroic/impressive' it just led to. Bit of swordsman blue balls.
Are there any mechanical benefits to Magic 10? At least on a narrative level, it has to be something, I guess, but I'm trying to look up benefits of further magic and coming up blank.I'd also like to push Magic up to 10 (the theoretical human maximum, which doesn't apply to us because we're not a theoretical human anymore), but I've got no idea how to do that outside of that one Arcane Mark that gives +1 Magic.
We might get some exotic options not available until we go beyond human limits. Also, I think casting becomes easier, even battle magic.Are there any mechanical benefits to Magic 10? At least on a narrative level, it has to be something, I guess, but I'm trying to look up benefits of further magic and coming up blank.
How are we not theoretical humans anymore? Sure we got arcane marks, but we're still fundamentally human.I'd also like to push Magic up to 10 (the theoretical human maximum, which doesn't apply to us because we're not a theoretical human anymore), but I've got no idea how to do that outside of that one Arcane Mark that gives +1 Magic.
Iirc if we hit 10 our soul becomes pure ulgu. At the point we don't know what happens.How are we not theoretical humans anymore? Sure we got arcane marks, but we're still fundamentally human.
How are we not theoretical humans anymore? Sure we got arcane marks, but we're still fundamentally human.