Voted best in category in the Users' Choice awards.
[X] [FIEF] Approve plus Jade Wizard
[X] [LIBRARY] Colleges of Magic: Apparitions, Powerstones, Aethyr, Wild Magic
[X] [LIBRARY] Barak Varr: Metallurgy, Textiles, Athel Loren
[X] [DWARF] Greatsword with Rune of the Unknown, for training (1 gallon AV)

[x] [COLLEGE] No purchase.
[x] [PURCHASE] Books on Dancing (Eonir, Extensive and Esoteric, 250 gc)
 
After sleeping on it, it occurs to me that a version of my suggestion may have already happened, to a degree. We gave Eike the choice we did by herding the winds in front of her.

How must it feel as an apprentice, to see the wizard lord offhandedly show you a simple trick, and think nothing of it. Only to learn as things went on that it was, by all rights, completely impossible.

Given that we live in a world where the dice fell as they did and all they have decided retroactively... No wonder she takes so well to Ulgu's mysteries. No wonder she seeks Learning. How much has she studied having deeply experienced a magic that her every formal lesson tells her to be impossible, pushing that question, and all its confusion, to the first and foundational part of her experience with it?
This is... Brilliant. Just brilliant. Now, I really wish it would get integrated into the quest.
 
@Boney, would "hit up the eleven library to learn some foundational logic and mathematics" be an acceptable action?

While my suggestion to just start learning maths right as we get Eike to troll our apprentice a little might have come out as a joke, I also think any logic/math related trait is likely to have that +1 learning tag which would round out our learning at +30, which would be lovely.

[ ] Receive training: specify who and what. (acquaintances may train you for free, or you can hire someone with money or favours)
 
I think a nice initiation ritual would be to put her up to doing something slightly mischievous.
She can't got get caught doing it, and shouldn't tell anyone about it.

Another secret only she knows.
 
I think a nice initiation ritual would be to put her up to doing something slightly mischievous.
She can't got get caught doing it, and shouldn't tell anyone about it.

Another secret only she knows.

Giving formative Grey Magisters the foundational lesson that they should casually mess around with non-evil unsuspecting victims for their own amusement does not strike me as a good idea.

What's called 'mischief' is all too often just petty (or not so petty) cruelty from the victim's perspective.
 
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Giving formative Grey Magisters the foundational lesson that they should casually mess around with non-evil unsuspecting victims for their own amusement does not strike me as a good idea.

What's called 'mischief' is all too often just petty (or not so petty) cruelty from the victim's perspective.

Indeed, the tools of a Grey Wizard are terrifying and should not be used frivolously. Now if we could get her something that is legitimate work, even if petty, that she would then have to keep secret that would be fine.
 
Giving formative Grey Magisters the foundational lesson that they should casually mess around with non-evil unsuspecting victims for their own amusement does not strike me as a good idea.

What's called 'mischief' is all too often just petty (or not so petty) cruelty from the victim's perspective.
A treasure hunt would probably be just as fun and in better spirits.
 
Regimand used to give Mathilde intrigue practice by asking her to stalk someone for a few weeks:

You did this a hundred times in your teenage years. Your Master picked a random citizen, and you tailed them for a week or two, learning as much as you could about them and then coming up with plans to kidnap, kill, or suborn them. But you never actually went through with it.

Maybe instead of a random person, it could be Alys Schmidt she's ordered to follow. That seems fun.
 
[X] [FIEF] Approve
[X] [CASH] Take half
[X] [LIBRARY] Colleges of Magic: Apparitions, Powerstones, Aethyr, Wild Magic
[X] [COLLEGE] No purchase.
 
We should invite her to the Two Gifts Day (or whatever it was called) , give her something dumb as first present and when she asks about the second one, we go "Well, it's me! You get me as your Master!"
 
Giving formative Grey Magisters the foundational lesson that they should casually mess around with non-evil unsuspecting victims for their own amusement does not strike me as a good idea.

What's called 'mischief' is all too often just petty (or not so petty) cruelty from the victim's perspective.
It still seems like this could be made workable if it were reversed it: No mischief, but instead work first discover their needs and after act to legitimately aid them, with a caveat.

They can never know it was Eike who helped them, and ideally will never know they were aided at all.
 
It still seems like this could be made workable if it were reversed it: No mischief, but instead work first discover their needs and after act to legitimately aid them, with a caveat.

They can never know it was Eike who helped them, and ideally will never know they were aided at all.
That sounds like a old polish boyscout game/activity from socialist era called "Invisible Hand". You were supposed to locate people in need and help them without being seen, leaving only a hand-stamp behind.
 
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I do think giving the lesson that yes, if it's important you can rifle through the possessions of pretty much everyone, is not a bad thing. Grey wizards are the spies of the empire and should be ready to act like it.
Morals are all fine and good but the safety of the empire is paramount.
 
The inverted-mischief type training idead appeals to me, and is probably more challenging (if in a slightly different way) than 'verted'-mischief.

And the windherding Mathilde did to gather individual winds for Ekie (using the practice she got from attempting Ulgu tongs) isn't in anyway impossible; "It's simply a novel application of existing principles". ;)
 
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Updated the College Rolodex with Marge and Characters of Divided Loyalties with the fief's personalities:
Margarete Schluchtbuck: A short haired and pretty young woman as skilled with a scalpel or pistol as she is with the Wind of Death. She operates in anatomist and physician circles centered around the mostly illegal trafficking of bodies for study of cadavers (Resurrection Men), which is also used by Necromancers and is therefore a front for the Amethyst Order's war against Necromancy. Margarete appears to be a cheerful and eccentric woman dedicated to and seems to enjoy her line of work. While she has never personally dissected a Skaven, she was instantly able to identify the adrenal gland, and her time with the Organ Vat allowed her and her actions to advance academic knowledge over the purpose of the gland and applications of the hormones extracted from animals' adrenal glands. She is grateful to Mathilde for boosting her reputation within the circles she works with.
Marge is in Magisters under Amethyst College. That category was super empty, with only those two battle mages that accompanied Hexensohn in there, and I don't think they ever spoke.
Rolf: Son of the Headsman of Mathilde's little village that she owns (Weberanwesen). Steward of her estate who went all the way to Tarshof to learn numberin', but didn't pick up lettering to go with it so he makes pictorial keys on his ledgers. Reinvests the tax money into further improvements of the village, which for now is all about that Flint mine and graze lands. He has grown older and more confident since Mathilde's last visit, and now has a flock of his own and several children, one of whom is named Mathilde. Rolf has been investing in opportunities, primarily in acquiring Estalian Mayor sheep that have been transported from Estalia to Tilea to Averland, and attempting to breed them into the local population to improve the wool quality and intelligence of the local sheep. He is also interested in acquiring East Westerlander Sheep to improve local milk quality through crossbreeding. He has become the defacto authority of the village.

Top Walter: Denizen of Mathilde's fief. Lost an eye to a hawk that he later hunted down and sold its feathers. Satisfied with the result.

Wagners: Family in Mathilde's fief. Almost lost their youngest because they kept drinking from a stream they shouldn't have drunk from. They eventually saw sense and went a little further upstream.

Senns and Ankenbauers: Two families in Mathilde's fiefs that constantly feud with each other. They don't escalate beyond shouting and insulting each other's cheeses.
Rolf has been updated significantly. He's no longer a "young lad", I've given the name of the fief (unofficial), and included a bunch of trivia about sheep. The personalities are in there because why not. I hope Boney keeps making these silly stories about the Village's inhabitants such that by the end of the Quest there's a full roster of anecdotes to slot in here.
 
Updated the College Rolodex with Marge and Characters of Divided Loyalties with the fief's personalities:

Marge is in Magisters under Amethyst College. That category was super empty, with only those two battle mages that accompanied Hexensohn in there, and I don't think they ever spoke.

Rolf has been updated significantly. He's no longer a "young lad", I've given the name of the fief (unofficial), and included a bunch of trivia about sheep. The personalities are in there because why not. I hope Boney keeps making these silly stories about the Village's inhabitants such that by the end of the Quest there's a full roster of anecdotes to slot in here.
But the Headsman doesn't get his own entry?
 
I just think leaving them an emergency slush fund is fine when we're already making a huge amount of dosh from other sources.
Even if we take half (the currently winning option) they should have around 100 gold coins left over after everything. Which should help with most anything that could come up that isn't sudden sheep apocalypse.
 
I just think leaving them an emergency slush fund is fine when we're already making a huge amount of dosh from other sources.
That's currently the plan. We're taking a chunk of it to avoid attracting thieves, but leaving enough for emergencies. If something catastrophic enough to need more than 300 Crowns plus whatever accumulates in the meantime happens, Mathilde will hear about it via the EIC and can intervene.
 
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