Voted best in category in the Users' Choice awards.
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Discord.

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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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I'm gonna be amused if Thungni shows up to the Rhunkalbrog just to imagine Snorri trying to announce his New Rune in front of Big Daddy Runelord himself.
"This is the Master Rune of Purification." lays out a slab of stone. "I used it to make this." sets down an ingot of Adamant. "Which I used to create the tools to make these." Pull out several shirts of Gromril Chain.

There were several "popping" sounds as the assembled Runelord's minds collectively slipped a gear.
 
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[X] Plan Basket
-[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk. 2 Retainer Actions.
--[X] Deep Surveying: Gain 30 Favour +? With Kraka Drakk.
--[X] Elderly Expertise: Gain 40 Favour +? With Stormpeak.
-[X] Understand Valaya's Runes: [Cost: (12 -6) =6 actions] Journeyman of the Odd will proc. On the basket that bears her Master Rune, Valaya or perhaps some other Runesmith put down two other Runes. You can make a guess as to their purpose, but aren't too sure. One bears a similarity to the Rune of Load-bearing, the other the Rune of Healing. 4 Actions.
-[X] ORDER: Merwyrm Corpse


So this plan just slots in as we were, poking the two esoteric runes here for potential uses on armor or other gear, and to have them in general. With this we'd then need to do a 4 and 4 action spread on turns 39 and 40 to complete the armor, and then a 3 and 5 arrangement on the Gazul thing for turns 41 and 42. This plan would make it so we have to spend 4 actions on turn 39 and turn 40 in order to complete the commission on time, which does not leave any flex over those turns.

[X] Plan Some Flexibility, Firebird Feathers
-[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk. 2 Retainer Actions.
--[X] Deep Surveying: Gain 30 Favour +? With Kraka Drakk.
--[X] Elderly Expertise: Gain 40 Favour +? With Stormpeak.
-[X] Firebird's Feather [Cost: 2 actions] Journeyman of the Odd will proc. You've got a feather! Its an odd little piece of deep red flaming plumage that emanates a faint heat and sometimes combusts into flames that do no lasting damage to it. Transported at great expense, barely a dent in your coffers though, and with a few notes and tales about the animal in question that it came from. A simple enough task to figure out what this thing will do. There's a large body of work regarding the firebirds of the north already, and you can use that as a good starting point in your own research. 2 Actions.
-[X] [Simple] Armoured Maidens: [Cost: 12 actions] Due end of Turn 40. Productivity like No Other will proc. Gain 70 Favour and 1 Standing with the Cult of Valaya. The Clergy of Valaya are making plans to expand the Valkyrie Guard in preparation for what they believe is a coming wave of colonization across the Karaz Ankor in the future. Given your history with the Cult, they've come to you wondering if you had the inclination to create armour for some of the future Valkyrie Guard that will no doubt come from the endeavour. The number is not the sum total of suits, but ones specially made for their eldest and most veteran Matrons. The foundational core of the future Valkyrie Guard in these future-Holds. The Cult will hold the suits in their vaults until such a time they are needed. 2 Actions.
-[X] ORDER: Merwyrm Corpse


This plan is a little different, since it's setting us up to have one free action on turns 39 and 40 for Yorri or anything else that comes up like needing to whack a creature. A 2, 3, and 3 spread on this turn, turn 39 and turn 40 will also mean that the Armored Maidens thing gets done with a set up of 13 actions so minor overflow. This further means that on turn 39 and turn 40 we'll have one action to spare to do other things or poke Yorri. We could also do something like a 2 (turn 38), 4 (turn 39), 2 (turn 40). Or we could do a thing like 2 (turn 38), 2 (turn 39), 4 (turn 40). I picked firebird feathers here specifically because I was thinking that it would be useful for runes with regen properties, which are suited to Valayans.

[X] Plan Master Runes and Wardstones
-[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk. 2 Retainer Actions.
--[X] Deep Surveying: Gain 30 Favour +? With Kraka Drakk.
--[X] Elderly Expertise: Gain 40 Favour +? With Stormpeak.
-[X] Understand the Master Rune of Purification [Banner]: [Cost: 16 -11 =5 actions] Journeyman of the Odd will proc. The long journey to Mastery has begun. Your notes have been collected, waiting for you to get to work. 1 Action.
-[X] Wardstones: [Cost: 5 actions] Journeyman of the Odd will proc.
These Wardstones, the last creations of the Runesmiths of Karag Dum before they were wiped out, are capable of concealing the presence of a Dawi from the scrying of enemy magic. From Valka's testimony it wasn't perfect, but it made survival possible instead of impossible. That, and given the state of their resources, is a testament to their skill and canniness. A bit too quick to put to use in any other circumstance, uncovering the secrets of this Rune shouldn't be too difficult. 3 Actions.
-[X] ORDER: Merwyrm Corpse

This one again doesn't have any flex over turns 39 and 40, but dips into the Wardstones and master rune of purification instead.

E: Oop right the letters. Forgot about those.

[X] [Letters]: Knowledge about Vaul

Gimme them smithing deets yo.
 
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[X] Plan Prepare for a Yorriing
-[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk. 2 Retainer Actions.
--[X] Deep Surveying: Gain 30 Favour +? With Kraka Drakk.
--[X] Elderly Expertise: Gain 40 Favour +? With Stormpeak.
-[X] [Simple] Armoured Maidens: [Cost: 12 actions] Due end of Turn 40. Productivity like No Other will proc. Gain 70 Favour and 1 Standing with the Cult of Valaya. The Clergy of Valaya are making plans to expand the Valkyrie Guard in preparation for what they believe is a coming wave of colonization across the Karaz Ankor in the future. Given your history with the Cult, they've come to you wondering if you had the inclination to create armour for some of the future Valkyrie Guard that will no doubt come from the endeavour. The number is not the sum total of suits, but ones specially made for their eldest and most veteran Matrons. The foundational core of the future Valkyrie Guard in these future-Holds. The Cult will hold the suits in their vaults until such a time they are needed. 4 Actions.
-[X] ORDER: Merwyrm Corpse

Well here's the plan for doing Armoured Maidens in case Yorri shows up at some point in the next couple of turns it should still allow us to research Wardstones if he doesn't show up as well.
 
"This is the Master Rune of Purification." lays out a slab of stone. "I used it to make this." sets down an ingot of Adamant. "Which I used to create the tools to make these." Pull out several shirts of Gromril Chain.

There were several "popping" sounds as the assembled Runelord's minds collectively slipped a gear.
It'd be very fancy if we could. Though I sadly think we are just doing our fancy chain making machine at the event. Which... might actually be more impressive?
 
[X] [Letters]: Knowledge about Avelorn's Magical Traditions

[X] Plan Basket

[X] Plan Some Flexibility, Firebird Feathers
 
[X] Plan Basket

[X] Plan Some Flexibility, Firebird Feathers

[X] [Letters]: Knowledge about Vaul

I can't decide which one I want, so I will be greedy. And only logically so.
 
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[X] [Letters]: Knowledge about Vaul
[X] Plan Prepare for a Yorriing
 
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I think we're valuing completely different things, I know that 3 and 3 gives 10 progress. I don't see why the "loss" of one bonus action that doesn't exist is valuable. An opportunity cost to me is not being able to do something, not one action that could hypothetically exist.

All opportunity cost are by concept hypothetical because the future is uncertain. One bonus action translates into at least one additional action to do something, since we still need to get 12 actions of progress minimum on Armored Maidens no matter what by turn 40. Every bonus action of progress is at least one less action needed over multiple turns to clear Armored Maidens, so I don't think this is an abstraction at all. Let's take for example the 3-3-2 set up you are suggesting. It means that we are spending one additional turn with some of our actions tied up in Armored Maidens.

Now, if you make the case that overflowing on Armored Maidens is going to be better than sinking a mere 12 actions, then the equation looks different. So, what I want to know is why you think that Overflowing Armored Maidens by one action is unlikely to be wasted, but might produce rewards. Offhand, I can think that if Snorri is going to field test his Gromil Chain machine in bulk chain manufacturing it's going to give him some insights in improving the next iteration of the device, and that's what an overflow can bring - additional time to analyze the production process of Gromil Chain.


That being said.... I am convinced there are interesting things that can happen to studying Valaya's basket together with doing Armored Maidens narratively, especially since we've committed to a course where issues might arise with her cult and I suspect Valaya is prominent on Snorri's thoughts, so... if we do a job to honor the Ancestor gods, let's do it the best we can.

Hence:

[X] Plan Basket
[ ] Plan Prepare for a Yorriing

[X] [Letters]: Knowledge about Vaul

Edit: Given how deadlocked this vote is, I've decided to drop one of my approval votes. I want to take the leap of faith.
 
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[X] [Letters]: Knowledge about Avelorn's Magical Traditions

[X] Plan: Elvish Correspondence Course
-[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice.
--[X] Deep Surveying: Gain 30 Favour +? With Kraka Drakk.
--[X] Elderly Expertise: Gain 40 Favour +? With Stormpeak.
-[X] [Simple] Armoured Maidens: [Cost: 12 actions] Due end of Turn 40. Productivity like No Other will proc. Gain 70 Favour and 1 Standing with the Cult of Valaya. 3 Actions (+2 free)
-[X] Eltharin?: [Cost: 5 actions, 20 Favour from Kraka Ravnsvake] Journeyman of the Odd will proc. Gain chance at an Elf teacher and proficient understanding of Eltharin. 1 Action
--[X] Looking for a Native: [Cost: 30 Favour from Kraka Ravnsvake] Gain Elf teacher and -fluent understanding of Eltharin.
 
[X] [Letters]: Knowledge about Avelorn's Magical Traditions
[X] Plan Master Runes, Wardstones and a Banner Reagent
-[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk. 2 Retainer Actions.
--[X] Deep Surveying: Gain 30 Favour +? With Kraka Drakk.
--[X] Elderly Expertise: Gain 40 Favour +? With Stormpeak.
-[X] Understand the Master Rune of Purification [Banner]: [Cost: 16 -11 =5 actions] Journeyman of the Odd will proc. The long journey to Mastery has begun. Your notes have been collected, waiting for you to get to work. 1 Action.
-[X] Wardstones: [Cost: 5 actions] Journeyman of the Odd will proc.
These Wardstones, the last creations of the Runesmiths of Karag Dum before they were wiped out, are capable of concealing the presence of a Dawi from the scrying of enemy magic. From Valka's testimony it wasn't perfect, but it made survival possible instead of impossible. That, and given the state of their resources, is a testament to their skill and canniness. A bit too quick to put to use in any other circumstance, uncovering the secrets of this Rune shouldn't be too difficult. 3 Actions.
-[X] ORDER: A T4 Pegasus Heart
 
[X] Plan Basket
[X] Plan Prepare for a Yorriing
[X] Plan Some Flexibility, Firebird Feathers

[X] [Letters]: Knowledge about Vaul
 
All opportunity cost are by concept hypothetical because the future is uncertain. One bonus action translates into at least one additional action to do something, since we still need to get 12 actions of progress minimum on Armored Maidens no matter what by turn 40. Every bonus action of progress is at least one less action needed over multiple turns to clear Armored Maidens, so I don't think this is an abstraction at all. Let's take for example the 3-3-2 set up you are suggesting. It means that we are spending one additional turn with some of our actions tied up in Armored Maidens.

Now, if you make the case that overflowing on Armored Maidens is going to be better than sinking a mere 12 actions, then the equation looks different. So, what I want to know is why you think that Overflowing Armored Maidens by one action is unlikely to be wasted, but might produce rewards. Off hand, I can think that if Snorri is going to field test his Gromil Chain machine in mass production, it's going to give him insights in improving the next iteration of the device, and that's what an overflow can bring.
Because there's a lot of armors, we're going to be using chain on these, they're made of Pure Gromril, and the sheer number of base line actions. But I'm not basing that spread off solely the overflow, but also my assumption we won't need more than one action to handle whatever comes up so I'm using the actions we could leave open for that on other things like incremental progress on other projects.

If you're talking about turns spent working on it then by that measure the idea of Preparing for Yorri is better. I'm not, as I'm instead focused on overflow, minimum number of actions to get something out of Yorri, and incremental progress into other stuff. At least with the firebird plan. Overall I think either way we end up doing it we still do one Project (Unless Yorri shows up in which case its one more Project at least), be it feathers, basket, wardstones, or something else and if that's the case I'd rather one overflow on Armored Maidens than not in the context of my Firebird plan.

I'm also fine with doing your idea, its not going to change much the number of things that are completed.
 
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[X] Plan: Elvish Correspondence Course

3 actions working seems optimal to me. Waiting on the commission is dangerous because unexpected variables can come up. Also it's good for efficiency to take the 3 actions.

3 actions spent now mean we can split 3:4:1. Or if we want overflow go for something like 3:3:2.
 
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