[x] Plan Don't Ignore the Grave
- [x] The Rune Metal Pt. 2b: [Cost: (14 -7) =7 actions] Journeyman of the Odd and Soul of the Earth will proc. You can and now have done it, made Gromril chain and chainmaille. It required extremely unique circumstances and felt more a fluke than true success to you. No, you will not be satisfied unless you can create something any hypothetical Runesmith could do. Beyond that? Who knows? 4 actions
- [x] Lost and Found: Gain 50 Favour +? With the Cult of Gazul. Many a Dawi lie lost, their bodies unrecovered in the distant snows of the Far North. It is a grim reality of the harshness of the land, and one that cannot be ignored. The Cult of Gazul is sending an expedition of Priests out to search for these lost sons and daughters and either bring their earthly remains home or have their last rites seen to where they lie. Dark work, but necessary work according to the Cult, and who is to deny them? Depending on the success of the expedition it may or may not become something more common rather than a one-off excursion because they have many more priests and apprentices than they know what to do with. 1 retainer action
- [x] Dumaraz: Gain Random Monster Mats, 10 Favour with Kraka Ravnsvake. In preparation for King Sindri's grand ambition, he has called for a great culling of the beasts that would lurk and prey on the work crews tasked with rendering the Dumaraz more easily navigable. The King has even offered any would-be hunters the chance to lay claim to the beasts killed in their work. 1 retainer action
- [x] An Alchemical Almanac or Four: [Cost: 3 actions and/or retainer actions] Gain an understanding of Alchemy. Rewards locked until Eltharin learned or texts translated. Scour the markets of Ravnsvake, look for any bookstore or merchant with Elven connections. Before anything can be done you need to understand just how Alchemy works on a metaphysical level. Getting the books themselves will be the quick but incredibly difficult part, actually learning and understanding the knowledge within will take far longer. Both are still difficult of course.
-- [x] Comprehensive Knowledge: [Cost: +3 actions and/or retainer actions and 20 Favour from Kraka Ravnsvake] Gain Specialty: Alchemy. One book is not enough. Get as many books on the subject as you can find, and make it clear that there's a Dawi with significant monetary backing looking for this information to the right people.
-- [x] All of it, ALL OF IT: [Cost: +2 actions and or retainer actions and 20 Favour from Kraka Ravnsvake] Requires Comprehensive Knowledge. Gain Specialty: Alchemy (Exceptional). Make it a long term issue, every book that gets made from this point on and finds its way here, you want, no, need to have.
-- [x] Local Knowledge: [Cost: 10 Favour from Kraka Ravnsvake] Gain 1 progress. Can be taken multiple times and without actions. Use what leverage you have, and get those with the capability to reveal their choicest goods. 80 Favor.
- [x] [Simple] Grave Wardens: [Cost: 12 actions] Due end of Turn 42. Productivity like No Other will proc. Gain 70 Favour and 1 Standing with the Cult of Gazul. Snorri thinks another patron might be found by the end of turn 37. Just as the Cult of Valaya has the inkling of a great colonization wave, the other Ancestor Cults have also taken notice. The local Cult of Gazul has come to you for the same reason the Cult of Valaya has, to arm their most senior members with the kind of equipment befitting their station, both current and for those future Dawi who may take up this most sacred of duties.
-- [x] Accept
[x] [Talk]: Knowledge about House Dawnseeker
[x] [Talk]: Knowledge about the Everqueen
[x] [Talk]: Knowledge about Elf History