Thors_Alumni
Proud member of Thors Class VII from Liberl
- Location
- Liberl Zemuria.
-[X] Northern Soils – Cold: Cost: 1,000. Time: 1 Year. Reward: Romanov Farmlands in Kislev gain access to seeding drill, vastly increasing farming production for Kattarin (and your daughter's) faction. If successful, will make back profit of +1,000 Chance of Success: 50%. CANNOT VOTE NORTHERN SOILS-WARMTH IF CHOSEN.
We can handle that cost. The Albion cost is about to be over with. The cyclers will be available to be sold next turn. The charcoal industry will make money. The farming income can be boosted through a piety action. The farming device we are selling can net us profit.Holy shit that is gonna drain our money like water down the sink! I didn't notice before that they were that costly...
Wait a minute...We do have enough money to comfortable go one even though we are picking them right? Like is our income enough for all the stuff we are doing after this?
there is an argument that there might be lots of minor rivers at the coast that were too minor to bother placing on the map though I am not sureLook at the map of Ostland. All Ostlander rivers flow into the river Talabec, which ends up in Marienburg. There's also a river in Erengrad, but that's Kislev.
We don't have a lot of notable coastal settlements either.
Should I charge Stirland then do you think?can you do Northern Soils – warm instead as it has a higher success chance and the situation in Kislev is tense enough as is that I don't consider the consequences of this failing
Are you saying our navy should be composed of a majority of wolfships? If you are then you should have spoken up about this last turn. When we had a notable minority of galleys. Then you could have, what 71 Imperial Wolf Ships, and 19 wargalleys?Look at the map of Ostland. All Ostlander rivers flow into the river Talabec, which ends up in Marienburg. There's also a river in Erengrad, but that's Kislev.
We don't have a lot of notable coastal settlements either.
What we do have is a string of forts lining the coast that are within cannon range of one another(that have been upgraded into castles and handed to the nobility for further development) and a policy of putting cannons on our fishing ships.
not sure , on one hand gaining more Stirland opinion would be great for one day expanding the northern trident though we might gain other chances in the future and Stirland can afford the drills but what I know for sure is that Kislev is powder keg one spark away from going boom so we should take options we the lowest chance of failure when dealing with them
Is meddling in Kislev that important?
Most plans have this and don't get why. The Rutgers and Geisen are both easier to topple and don't involve creating our own trade giant. One that we would not necessarily control. The Nassau would be creating it, operating and directing it. That's a lot of trust for anyone.Weighty Weiss: House Weiss is a conglomerate which has essentially become the overarching trade group that one is forced to go to in some measure or another in the north. Furniture, clothing, vehicles, raw materials, these are just the start. They have fingers and controlling interests in the trading of basically all goods not included in the banner of the 'perishable' or 'soft' goods of House Geisen. As such, they technically make the most money out of the entire Tri-Claw Compact by dint of sheer control of so many separate categories. Even if certain things are not traded by their merchants directly, you can be assured that others selling things into the north are incredibly likely to, knowingly or not, aid in increasing House Weiss' coffers. Whether because the House commands the middlemen, are the middlemen, owns the parent company or has a controlling interest at the least, and so on. One cannot simply begin trying to prune out all of their traders, their storehouses, and so on. It would irreparably damage the economy not just for the Northern Trident, but likely could have knock on effects in Hochland, Middenland, hell, other parts of the Empire too. They are a giant too big to hack at the knees of. Sabine, however, has admitted that there is one way she can think of to challenge them – to make a giant of your own. It would not be easy, or fast, but if you give her the permission to do so, she can attempt to overtake them, starting in Ostland. Out of deference to you, and an effort to at least try and keep any potential blowback off of the Hohenzollerns, it would be under the name of the Nassau, already known to be a mercantile family that is growing more integrated into the north. On the positive side, she would be making use of House Nassau funds and resources rather than solely draining upon the Hohenzollern treasury. It wouldn't be, in the end, something that would suddenly make your own treasury explode. The point is to reduce Weiss, by challenging them in the markets directly and indirectly. Cost: 0. Time: Unknown. Reward: Nassau Family begins Mercantile War For Control of Northern Trident Markets, eradicating House Weiss Influence in Northern Trident.
I have actually argued in the past that Wolf Ships should be the mainstay of our fleet. Especially when our opponents are the likes of the Dark Elves, Orcs and Norscans and when we have the infrastructure to produce decent cannons relatively cheaply.Are you saying our navy should be composed of a majority of wolfships? If you are then you should have spoken up about this last turn. When we had a notable minority of galleys. Then you could have, what 71 Imperial Wolf Ships, and 19 wargalleys?
Yeesh. You are advocating to throw away wargalleys until we have 10 wargalleys?
Corporate Espionage and Corporate Warfare cause a Trade Income reduction. And the more popular Corporate Espionage costs 1k/year in upkeep per target.Can I get some context for why this is in most plans?
Most plans have this and don't get why. The Rutgers and Geisen are both easier to topple and don't involve creating our own trade giant. One that we would not necessarily control. The Nassau would be creating it, operating and directing it. That's a lot of trust for anyone.
@kelgar04 @mmgaballah*edit* Format changed per request*
@torroar @kelgar04 @mmgaballah
Treasury Reserves: 26,708 Gold Crowns
Net Income: 18,500 Gold Crowns Per Year
Imperial Stipend Accounting:
+1900 Per Turn
Current Reserve: 1200
[X][Plan] Free Trade and Charity
Military: (Choose 3):
-[X] Tracking Beast-Paths:Cost: 500. Time: 1 Year. Reward: At Least One Major Beast-Path Located. Chance Of Success: 75%
-[X] Gold Testing: Cost: 500. Time: 1 Year. Reward: Armies of Ostland Suffers No Penalties From Unfamiliarity With Gold Wizards.
-[X] Intensive Hunting: Cost: 1,000. Time: 1 Year. Reward: Especially cunning beastmen warherds that made it through an Ostland-Talabeclander Beast-Path hunted down and killed. Chance of Success: 50%
Third Imperial Navy: (Choose 3)
-[X] Extra Careful: Cost: 250. Time: 1 Year. Reward: Assurance that even if Sea of Claw Rolls Fail, Albion Diplomacy Action Not Affected.
-[X] Checking For Yourself: Cost: 500. Time: 2 Years. Reward: Southern Norscan Coastline scouted by Third Imperial Navy, in-depth, marking settlement sites past, possibly present, and likely future. Information. Chance of Success: 75%
-[X] Galley Focus: Cost: 1500. Time: 1 Year. Reward: 10 Wargalleys.
Diplomacy: (Choose 2):
-[X] Stirland Soils – By Handrich: Cost: 1,000. Time: 1 Year. Reward: Stirland granted many seeding drills for usage across their province, vastly increasing agricultural production. Will make back costs by selling, i.e. +1000 To Treasury.
-[X] Northern Soils - Warmth: Cost: 2,000. Time: 1 Year. Reward: Romanov Farmlands in Kislev gain access to seeding drill, vastly increasing farming production for Kattarin (and your daughter's) faction. Greater speed of introduction/usage. Chance of Success: 60% CANNOT VOTE NORTHERN SOILS-COLD IF CHOSEN.
Stewardship: (Choose 1):
-[X] Have Laws, Need Judges: Cost: 1,000 Now, An Annual Fee To Maintain Traveling Judges Of Ostland Network Afterwards. Time: 2 Years. Reward: Traveling Judge Network set up with regular fair pay, who will work to utilize the Revised Law Code, thus making it more normalized. Also reduces corruption of Traveling Judges. Increases general Law and Order for province.
Piety: (Choose 3):
-[X] Seek Out Myrmidian Priests: Cost: 1,000. Time: 1 Year. Reward: Myrmidian clergy not purely focused around War arrive in Ostland, further Myrmidian options. Chance of Success: 75%
-[X] Iceborn Flame Guardians: Cost: 500. Time: 1 Year. Reward: New Detachment of White Wolves Dedicated To Defending Iceborn Flame Sent To Ostland. Chance of Success: 80%
-[X] Debating Rhya: Cost: 500. Time: 1 Year. Reward: Cultists of Rhya relent on seeding drill as a 'work of science'. Increased Farming Income. Other Options In Future.
Intrigue: (Choose 2):
-[X] Corporate Espionage - Geisen: Cost: 1,000 A Turn To Fund/Protect Lesser Goods Producers/Traders. Time: N/A. Reward: Corporate Brushfire War for challengers to House Geisen dominance of markets begun. Independents funded/aided by Hohenzollern/Nassau funding. Trade Income Reduction, As Harming Geisen Assets Does Affect Trade. Chance of Discovery: 50%
-[X] Corporate Espionage – Rutger: Cost: 1,000 A Turn To Fund/Protect Lesser Transport Companies That Will Begin Damaging House Rutger Dominance. Time: N/A. Reward: Corporate Brushfire War for challengers to House Rutger dominance of northern transportation begun. Independents funded/aided by Hohenzollern/Nassau funding. Trade Income Reduction, As Harming Geisen Assets Does Affect Trade. Chance of Discovery: 65%
Personal: (Choose 3):
-[X] A Little More Conversation:Cost: 0. Time: 1 Year. Reward: Exceedingly Rudimentary Foundation Of Eltharin, Language of the Elves, Positive Opinion On Part of Sadrina.
-[X] Imperial Fighting Patronage: Cost: 0. Time: 1 Year. Reward: Considerable legitimacy given to Imperial Fighting League, increased IFL income.
-[X] Tutoring The Herd: Cost: 100. Time: 1 Year. Reward: Chance for younger Hohenzollern Herd members to gain Martial Traits. Chance of Success: 65%
Urgdug Choice
[X][Urgdug] An unnamed area some 15 miles northeast of Dunkelstal
Runefang Choice
[X][Runefang] Why Not?: Cost: Frederick will not have Brain Wounder for a year. Time: 1 Year. Reward: Magnus wields Brain Wounder for the entire year, potent symbol of trust in your son as your heir, potent weapon for him to wield in battle.
Jade Magister Choice
[X][Jade] Yes (250 Gold For Each, Recurring Retainer Cost Total = 500 Gold Per Turn)
Cult of Manann Choice
[X][Manann] Go Down: Meet with Maghda Sprenger directly. Deal with this problem once and for all, lest the tension end up utterly ruining your water-based economics and the lives of tens of thousands in Ostland who rely directly on it. This needs to be solved, one way or the other, definitively. Cost: N/A. Reward: Marienburg Interlude(s)
It's free and doesn't have ehh to ugh success chance.Can I get some context for why this is in most plans?
Most plans have this and don't get why. The Rutgers and Geisen are both easier to topple and don't involve creating our own trade giant. One that we would not necessarily control. The Nassau would be creating it, operating and directing it. That's a lot of trust for a family that won't always be bound to us.
I... Where does it say this anywhere? I want to bring up a precedent with the Jade Wizards healing poor health. Evangeline Hertwig! It's heavily implied that their Jade Magister friend gave Evangeline the Robust trait. She's not seen as a creature of magic.
Completely different situation. Odelia's son is a mage, and Odelia wasn't trying to fix his physical disabilites. Correct me if I'm wrong.
Let me try to parse this into more understandable terms since i wrote that when i was tired. We have only a 60% chance of giving them away, where as in every other case it's been a 100% chance. Now why IS that? That's simple, because Kattarin has a 40% chance of viewing it as us doing what we promised our daughter not to do, interfere. So i suspect that botching the give away not only makes the Bohka like us less, which is fair since they'd do that under the buy option anyways, but has a STUPID high chance of turning the rumor mill against Kattarin even more from it being seen as interference since we did not give this away to our close allies in the trident. It also is likely to piss Kattarin off at us to the point she'd never want them at all due to us breaking our word. It is my conclusion that a failure on the selling would be less catastrophic than that on the giving away.
I feel like the leading plan is defeating the spirit of the GM asking us not to use metaknowledge from interludes to influence our decisions, since I'm nearly certain if we weren't aware of the scale of the build up people would want to focus on gathering more info on beast-paths first over doing a purge with even more mercs (the amount of them which we have already an army of its own). However, I can't prove that only point it out and give an opinion on the matter so up to others to decide whether right or not.
On another note, @CuriousRaptor there a reason you are choosing Trofurt Estates for Urgdug's land grant? Its one of my top two picks so not complaining just curious on reasoning.
Then what would you propose?In this case the seed drills should probably be given to fellow Imperials first. @CuriousRaptor certainly, it is too risky to do TWO 50% options with potentially nasty consequences in failure.
Either of the Stirland Seed Drill options.
Yeah just fixed it for that. I could see the appeal of taking off the Kisleiv drills in favor of Stirland. I might edit it assuming my voters agree as i was not entirely sold on it myself.Either of the Stirland Seed Drill options.
Edit: Oh, and you probably noticed but just in case, Torroar wants the last four votes, the non-traditional CKII ones, separated from the plans.
I'd be fine going to Stirland first.Yeah just fixed it for that. I could see the appeal of taking off the Kisleiv drills in favor of Stirland. I might edit it assuming my voters agree as i was not entirely sold on it myself.
There was already one other voter who wanted stirland more anyways, SO i edited it, pending approval from the other obvs.