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[X] ENTRANCE: Pleasant foyer
[X] Bedroom
[X] Library
[X] Vault

[X] DUCK: Help Johann try to raise his new rat-wolf pups. With Wolf, if he's willing.
 
I think it's appropriate that this is on the Sunrise Mountain, because the moment the sun rises any enemy army on the surface is fucked.

[X] DUCK: Help Johann try to raise his new rat-wolf pups. With Wolf, if he's willing.

[X] ENTRANCE: Pleasant foyer

[X] Bedroom
[X] Library

[X] Bath Room
 
[x] ENTRANCE: Pleasant foyer
[x] Bedroom
[x] Bath Room
[x] Sitting Room
[x] Guest Room

[x] DUCK: Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.
[x] DUCK: Help Johann try to raise his new rat-wolf pups. With Wolf, if he's willing.
[x] DUCK: Johann's investigation into the ratling gun has hit a wall. See if you can help.

I'd like to turn that level of our tower into a sort of "social level", where Mathilde lives (or at least sleeps), receives, hosts and interacts with guests, etc.
For the ducklings... torn between helping Johann with the gun, because giving pseudo-gatling guns to the Empire and possibly dwarves would be amazing, doing a lot to alleviate the number advantages that factions like skaven, greenskins, etc. generally have, helping with the pups because potential "d'awwww", and helping with the mushrooms partially to reassure Panoramia that not all our ideas are crazy (and/or that she's perfectly capable of having crazy ideas of her own), and partially because IIRC there were magic-eating mushrooms amongst them, which might potentially be useful in conjunction with our Aethyric Vitae, or perhaps for destroying warpstone.
 
If we ever do want to take a crack at retaking Karak Drazh, then if we keep the tower largely in reserve we could make it much easier if Mathilde gets good enough to poke the orcs there until they Waagh up and they all pour out overland for revenge, at which point she can vapourise most of them.

We'd still need to mop up the lingering remnants in the mountain, but between Kazador and whatever the refugee royal clan of Drazh can scrape together, I think they'd manage. That would be another set of dwarven clans returning from the rest of the Old World to the local area, and they'd make much better neighbours.

Even more than reclaiming more of Karak Eight Peaks, taking back an entire second hold would really prove that this was a dwarven renaissance.

Normally, this would be impossible for many years, as there are too many orcs in Karak Drazh, but the Tower super-weapon completely changes things, if we pull off it's first deployment in anger effectively enough.
 
If we ever do want to take a crack at retaking Karak Drazh, then if we keep the tower largely in reserve we could make it much easier if Mathilde gets good enough to poke the orcs there until they Waagh up and they all pour out overland for revenge, at which point she can vapourise most of them.
Ooh. Vaporizing Orks. I do wonder if we can calibrate this tower for ork spores.
 
[x] ENTRANCE: Pleasant foyer
[x] Bedroom
Silk sheets will have to wait until Princess Edda finds some weavers. Also includes a nice comfortable dog bed for Wolf, a bookshelf for your recreational reading, and a wardrobe of grey robes. Or an expedition gets back from Cathay.
[x] Library
[x] Vault

[x] DUCK: Help Johann try to raise his new rat-wolf pups. With Wolf, if he's willing.
 
Hm. Random thought, how deep would this effect go? Could it penetrate a layer of stone? Because making a monthly sweep over a graveyard of vampire corpses would be a nice and tidy way to deal with any of the regenerating blaggards.
Almost certainly not. The tower's effect applies where the mountain's shadow falls, which means it's blocked by anything that blocks light. You'd have to melt/burn through the stone first.
 
Actually, the race is between Sitting Room and Bath Room. The Shrine to Ranald is in sixth place.

[X] DUCK: Help Johann try to raise his new rat-wolf pups. With Wolf, if he's willing.
[X] Bath Room

Well, I was looking off an old tally and forgot to check up the latest tally, so it was my bad here. But the Shrine of Ranald falling further down the rankings does bring into question whether the silent majority really want to put up a Shrine of the Gambler next turn.

So far, I've seen the key plan-makers proposing to set up the Casino-Shrine next turn in thanksgiving to the results of this turn, but the poor performance of creating a private Shrine this turn makes me wonder how much traction a non-Casnio-Shrine vote might gain. Personally, I am actually for the setting up of the Shrine of the Gambler, because the longer we hold off expanding the shrine, the harder it is to establish Ranaldite influence within the Eight Peaks, plus I am curious as to what mechanical effects and what the Ranaldite Shrine build tree actually looks like, plus I think narratively speaking, Mathilde knew that the incredible success of her proposed Burning Shadow Tower probably had Ranald's hand in it, else Kragg the Grim and Algard would not have pulled off all stops on this project.

But I do wonder what the counter-argument to the Ranald Gambler Shrine would be, given so many voters aren't going for a private shrine to Ranald during the first wave of underground building.

I can see the argument for the sitting room quite well, since anything that helps Mathilde's social skills and diplomacy would help a great deal considering that this is one of Mathilde's biggest weakness, and Mathilde does need a space to chill out with her friends, especially if we are going to try to help Belebro down the line and try not to flub the crisis of faith issue like we did with poor Abel. The bathroom over the Shrine though feels abit impious to me. I'm actually tempted to approval vote for the sitting room.
 
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I don ´t know if someone made the joke, only skimmed the thread, but on the small chance it doesn´t.

Mathilde: Priming the Mountain Shadow
Gazul&Mathilde in tandem: From Underearths Hells Heart i stab at thee!
 
Well, I was looking off an old tally and forgot to check up the latest tally, so it was my bad here. But the Shrine of Ranald falling further down the rankings does bring into question whether the silent majority really want to put up a Shrine of the Gambler next turn.

So far, I've seen the key plan-makers proposing to set up the Casino-Shrine next turn in thanksgiving to the results of this turn, but the poor performance of creating a private Shrine this turn makes me wonder how much traction a non-Casnio-Shrine vote might gain. Personally, I am actually for the setting up of the Shrine of the Gambler, because the longer we hold off expanding the shrine, the harder it is to establish Ranaldite influence within the Eight Peaks, plus I am curious as to what mechanical effects and what the Ranaldite Shrine build tree actually looks like, plus I think narratively speaking, Mathilde knew that the incredible success of her proposed Burning Shadow Tower probably had Ranald's hand in it, else Kragg the Grim and Algard would not have pulled off all stops on this project.

But I do wonder what the counter-argument to the Ranald Gambler Shrine would be, given so many voters aren't going for a private shrine to Ranald during the first wave of underground building.
Key word there is silent majority. How many people actually make plans? I'll be surprised if there are any plan proposals for next turn that don't involve giving Ranald his due.
 
It was quite a council, and as the wizard in residence, you were technically in charge. You rally your confidence and lay out the fundamental design: a tower-sized combination of focus for and bound spell of Burning Shadows, enhanced by runecraft.
I just got to this, so I'm not sure if this joke has been made yet, but while the original design seemed to be a highly potent weapon to break sieges, the ultimate result seems more like...


This thing is going to use the fires of Dwarven Hell, a mountain, and the ability to change the location of the sun to literally burn every overland siege that comes to it. King Belegar got everything he wanted, and more. Next council meeting is going to be a fun one!
 
This thing is going to use the fires of Dwarven Hell, a mountain, and the ability to change the location of the sun to literally burn every overland siege that comes to it. King Belegar got everything he wanted, and more. Next council meeting is going to be a fun one!

This is Karak Eight Peaks, where the mountains itself rise to smite the enemies of the Dawi with Divine Hellfire within its shadows.

We just turned Karag Nar into a divine hell-fire sword, haven't we? I suspect that there would be even more long-term consequences of channeling Gazul so close to the Umgi. Dwarven infection intensifies.

Also, how close is this tower to a work of Theurey, given that it's de-facto a metaphorical conduit of Gazul's power?

Seriously, Mathilde's Burning Shadow/Gazul Tower that emits Divine Hellfire through the Shadow of the entire Mountain seems like the kind of lyrical material for a metal song.
 
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This isn't an MMORPG; you don't get XP from murder. The most reliable way to advance our skills is through training and R&D.

The value of our jaunt to Nagarythe or however you spell it isn't in leveling up, it's in impressing elves. We want to get badass enough that we can go there, flip Ranald's Coin to Protector, and show those elgi just how awesome Dame Mathilde Weber, Magister Lady of the Grey Order, Court Wizard and reclaimer of Karak Eight Peaks is at kicking the ass of dark elves, so that they'll give us access to the training and resources only they can give us.

It is an irreplaceable opportunity to get reputation with a very valuable faction, and so we want to be in the best shape possible before we go, so we impress the hell out of them in our ability to wreck their enemies' shit.
Please note that paradoxically this means that Mathilde has to train for her training montage. As she is now, she certainly wouldn't impress them !
They won't be impressed be her gear, her skills aren't top-notch, and her magic is an OCP there at all.
Honestly I think we should make a specific sword-style for our blade, at least.

Kinda feels like it'd be stealing Exmorri's shtick... Which is admittedly perfect for Ranald.


Couldn't find any great images of Ranald though, which is a shame.

[X] DUCK: Help Johann try to raise his new rat-wolf pups. With Wolf, if he's willing.
[X] ENTRANCE: Pleasant foyer
Ranald has a perfect picture already : a trollface with black dice on top. Trollface is a dead meme, but here it just fits!
Or a faceless figure rolling dice.
 
Seriously, Mathilde's Burning Shadow/Gazul Tower that emits Divine Hellfire through the Shadow of the entire Mountain seems like the kind of lyrical material for a metal song.
Well, seeing how much crazy stuff Mathilde has managed to pull out until now (and everything else that is to come), I personally think that "The Saga of the Grey Wizard" could perfectly fit in one of Rhapsody´s story-driven album...
 
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This thing is going to use the fires of Dwarven Hell, a mountain, and the ability to change the location of the sun to literally burn every overland siege that comes to it. King Belegar got everything he wanted, and more. Next council meeting is going to be a fun one!
And let's not forget what they'll say when they find out that it's a Selective Targeting AOE. You could have Dwarves out doing farmwork while the Tower purges a hostile army.
 
You know, I had a random thought. Remember how the last time we ran off to help out another race and met the oldest and most skilled member of that race in the ways of magic? How amusing would it be if we went off to Nagarythe for a few months, and just happened to bump into Teclis for whatever reason? or we were part of a rid into Naggaroth and stumbled across Mazdamundi doing the same thing? With how much Ranald seems to love Mathilde walking into ridiculous situations, I could totally see it happening.
 
he had finally won by feinting with a deliberately malformed spell and then struck as the Tzaangor leapt on the opportunity.
"feinting […] and then striking"
Given that the Steel Rod is inarguably part of the tower and that it stretches from the top of the tower to the bottom of the mountain we can probably now argue that our tower is the tallest tower in the world. Ulthuan included.
Square and about a foot across. Probably hollow, but if you tap on it and listen, instead of an echo you hear the eternal screaming of those foolish enough to try to break into the Underearth.
I imagined it as a gigantic blade of a very thin sword, with the tower as the hilt. Basically an enormous Sword of Gazul, the shadow of which burns everything it touches in light-devouring hellfire.
We just have to figure out how to make a mountain fly.
As long as Mathilde keeps it under the nominal rule of Belegar, the dwarves might even accept that. Actually, they might be interested in it since some discourteous person misplaced several of their mountains a while ago, as I recall.

Yeah, I was estimating it at 5+ years away myself.

For the elves, that much of a delay is basically nothing, and it'd give us plenty of time to get up to speed in the background while working on resolving the K8P situation.
Nagarthye is almost certainly a post Eight Peaks adventure, not to be claimed until we have completed the Reconquest of the Eight Peaks, or are close enough to it.
I personally don't see any clear and realistic end-point to Mathilde's adventure in K8P. The kingdom could be counted as reasonably well secured in 10 turns, but it's basically an endless position. That said, the end to the Stirland part was also surprising and worked quite well.

Speaking of long-term plans, I really want to work towards becoming a Magister Lord. I think any Mega-Project like the tower of doom is a great step for it. I'm also pretty sure that the concept could even be applied to the larger tunnels. Basically, build a Burning Shadow room into a check-point of the Grand Avenue and place a huge light-source behind it. Voilà: If anyone tries to storm the tunnel, the dwarfs can pull a lever and the assault is melted. Much too expensive for anything more than the largest of tunnels, and any serious assault could probably wait it out, but it should seriously beef up those central cross ways and tunnels.

Might need a different mechanism for recharging since it probably cannot leech power from dawn and dusk. Might use up power stones as ammunition.
"The generosity of my Brother-King is everything the Karaz Ankor should strive to be," he says hoarsely.
Slightly late, but having a truly traditional yet also optimistic dwarf on his side probably plays a major part in keeping him sane. I'm very glad that at least a decent part of the stockpiled steel could be put to good use. Even if it is (sadly) not the largest sword in the world, it should count as a weapon to defend the Karag.
 
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Thank you for a wonderful update, Boney, and thank the thread for being unusually pleasant. I guess we're all blown away by the Tower! (exclamation point part of the Tower!)
Panoramia Quest, turn ????
Thank you. Wholesome and adorable and whatthefuckdidthatcrazygreywizarddo?
Man, the more I think about it, the more I want to apply the Coin to adding night capability to the tower next turn.

It's a great option for all the reasons I've already mentioned, and the Coin makes it more likely to succeed... but it also means that Ranald is involved. And I think that's valuable.

This whole thing has been one huge demonstration of the value of cross-species cooperation for Order, and having Ranald of all gods help fortify a dwarven Karak would be the cherry on top - dwarves, grey wizards, and gods of both peoples, all cooperating.
He'd also be low-key taunting Sigmar, something I think he'd appreciate (if only because one of his favourite playing pieces/worshippers/totally-not-priestesses would).

(As for the cats that were discussed while I was asleep, yes please? I really want Mathilde to import some more cats, once Wolf is a bit older, and introduce dwarves to the wonder of purring. Beginning by gifting one to Kragg. The fact that it is an inroad to Corporal Snuggles and his pet is an added bonus.)

Voting

[X] Bedroom
[X] Library
[X] Shrine to Ranald
[X] Bath Room


Design of your Entrance Hall:
[X] ENTRANCE: Pleasant foyer
Overt security means they know to be careful. Covert security means they don't know about it until it's too late. And the view is wonderful.

[X] DUCK: Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.
[X] DUCK: Help Johann try to raise his new rat-wolf pups. With Wolf, if he's willing.
[X] DUCK: Adela's interested in mechanics, see if anyone you can introduce her to would be willing to teach her.
Panpan (if she doesn't run away screaming again...) or magitech. Or possibly doggos.
 
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I personally don't see any clear and realistic end-point to Mathilde's adventure in K8P. The kingdom could be counted as reasonably well secured in 10 turns, but it's basically an endless position. That said, the end to the Stirland part was also surprising and worked quite well.

I can see the re-conquest of the Eight Peaks reaching a conclusion, but it probably means that new challenges would simply arise after a time, whether it'd be to defend the Eight Peaks from an attempt by Skavens or Greenskins to gain back a foothold from the peaks, smashing a Greenskin Waagh heading for Black Fire Pass, or reclaiming Iron Rock, Black Crag and Thunder Mountain. I can see Nagarthye happening in between the completion of reconquering the Peaks, and whatever Mathilde chooses to do next, whether it'd be to remain at the Eight Peaks and continue serving it, or to explore a new region, or to return to Altdorf and participate in College Politics, or to take whatever doors she manages to open in Ulthuan, etc, etc.


Speaking of long-term plans, I really want to work towards becoming a Magister Lord. I think any Mega-Project like the tower of doom is a great step for it. I'm also pretty sure that the concept could even be applied to the larger tunnels. Basically, build a Burning Shadow room into a check-point of the Grand Avenue and place a huge light-source behind it. Voilà: If anyone tries to storm the tunnel, the dwarfs can pull a lever and the assault is melted. Much too expensive for anything more than the largest of tunnels, and any serious assault could probably wait it out, but it should seriously beef up those central cross ways and tunnels.

The Radar Map of the Eight Peaks was another long-term project that seems to go very well with the idea of creating similar defenses within appropriate parts of the Underway. Remember, the IFF system alone of these towers would give the authorities of Karak Eight Peak advanced warning of large scale enemy incursions in the Underway if Mathilde could learn to manufacture them, so long as they aren't facing a Shaman or Grey Seer powerful enough to hide a significant force from it. Infact, without the RADAR MAP Project Cartographer Room that doubles as a control room for triggering Burning Shadow check-points, I suspect that making the Burning Shadow room idea workable would be tricky since it's likely dependant on early detection of enemy armies.


Slightly late, but having a truly traditional yet also optimistic dwarf on his side probably plays a major part in keeping him sane. I'm very glad that at least a decent part of the stockpiled steel could be put to good use. Even if it is (sadly) not the largest sword in the world, it should count as a weapon to defend the Karag.


Gazul himself blessing the Tower Superweapon that King Belegar's open-mindedness allowed him to eagerly Greenlight probably also helps alot with Belegar's Mindstate. The Sword of Gazul itself smiting enemies that besiege the Eight Peaks more or less demonstrates that at least one Ancestor God openly backs King Belegar's reclamation thanks to the intercession of Kragg and Gunnar.

I wonder when the pilgrims of Gazul will begin to flock to the Eight Peaks.

Also, it strikes me that Mathilde literally is living right next to an example of a Theurgy Superweapon, that she herself proposed, co-ordinated the design of and witnessed the construction of every step in the way. Something tells me that if Mathilde was to succeed in Project Theurgy, most of the Grey College won't be batting an eye given where she resides.
 
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@BoneyM hellfire doesn't really work as a herbicide, sure. But can we agriculturalize the sun displacer? Making sure each plant gets just the right amount of sunlight could work wonders for crops.
Not sure we've got enough juice in the displacer for it, displacing the sun for the whole season is going to be harder than for a battle or two.
 
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