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[X] DUCK: Help Johann try to raise his new rat-wolf pups. With Wolf, if he's willing.
[X] ENTRANCE: Escherian Nightmare
[X] Bedroom
[X] Library
[X] Shrine to Ranald
[X] Sitting Room
 
A Jade College fertility enchantment to help his quest of singlehandedly repopulating the Dwarfs?
You know, if we put that on Kazador, we'll have to dedicate most of the Chiselwards to his progeny.

Marrying off his tykes will turn his part of the family tree into a freaking spiderweb that stretches across the entire Karak Ankor.

He'll sire more and more children and grandchildren and great-grandchildren- so many babies!!!- that thousands of years from now, anthropologists (dawilogists?) will realize that his genetic legacy is imprinted in millions of dwarves.

We should totally do this.
 
help Belegar's crisis of faith along the way.
This is a really good point.

It's true that we're doing things that go against how he was raised... but it's also true that we're taking dwarfs, and dwarf culture, and dwarf capabilities, seriously at every step of the way. We haven't been blowing his traditions aside saying "these are dumb, you should basically act like a human instead," we've been working in partnership with his people and doing stuff together. We flew in a crack team of Grey Wizards to raise a fortress with human-style magic... but we also tapped Kragg the Grim, who empowered it with the sacred fires of an Ancestor God.

I'm not expecting this to be a magic bullet. That's not how crises of faith work, and probably even less so when you're a dwarf. But I do think we may have turnplanned and lucky-critted our way into a giant symbol of the reborn K8P: a multi-species project that promises annihilation to the forces of darkness. Building it on the Sunrise Mountain is a nice added bit of symbolism.

So yeah. Even if we never get to use our doom-fortress on screen to defend K8P, I'll call this project worth it for the morale effects alone.
 
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Not any more. Nobody but Halflings live above ground at Eight Peaks ever since the Citadel was taken.

Where did the Sun go?
Do you hear screaming?
Whats that burning smell?
Well hopefully it makes good fertilizer...

[X] DUCK: Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.
 
[X] ENTRANCE: Escherian Nightmare
[x] Bedroom
[x] Library
[x] Bath Room
[X] Sitting Room

[x] DUCK: Johann's investigation into the ratling gun has hit a wall. See if you can help.
 
so, I did a bit of map looking, and I noticed something interesting. Below is a map of the warhammer world,


go to the badlands and you'll notice something interesting. There are 3 passes from the dark lands into the border princes. Death pass, which we just shut the fuck down, mad dog pass that is clear but empties out into a river crossing so to me at leat seems like something you could foritfy without much issue, and the sliver road thas has to pass by everpeak.

We are one pass away from sealing off the dark lands. Now, the badlands are still a river crossing away, but one end of that river is anchored by Barack Varr. Once eight peaks is secure, we might be able to secure the Border princes. Even if they just act as a crumple zone, it would be a lot more warning for when a big waagh comes roaring up to Blackfire pass. Something we might want to consider doing for our next mega-project once eight peaks is secured.
 
Panoramia Quest
Panoramia Quest, turn ????

[] BOOK CLUB: Mathilde is asking around about magical methods of pest control. See what's up with that.
[] WATER: Ask Max to help you make sure that Karagil's water supply hasn't been tainted by greenskin spores. 2 Apprentice Favor.
[] Investigate one of your plants...
-[] Waaghsoak. How does it absorb ambient magic? Can it absorb spells you cast against it?
[] Spend time with someone...
-[] Hluodwica is hosting a third bake-off. Your standing invitation to judge remains.
[] Study a trait...
-[] Archery (2/3)
[] The We may be able to lead you to hidden places in the Underway. Maybe you can find something unusual?

[Rolling...]
[Rolling...]
Mathilde lays out a plan for using the project she's working on, an extension of her tower that can cast Burning Shadows over most of the valley for pest control (what) that the Patriarch of the Gray Order is assisting with (what) that, unfortunately, is imbued with the burning flames of Dwarven Hell itself thanks to an incredible feat of runecraft(WHAT). You spend all of two seconds thinking about what happens if the pests catch on fire and it spreads and how would that amount of Ulgu interact with Spring Bloom and literal divine fire hold on what.

You tell her no thank you.

---

Filtering Out Spores: Max's Learning: 33 + 17 + 20 (Law of Logic): 70
Max spends a few hours each week performing tests comparing pure water to some he's deliberately infected with spores. Dispersed spores prove troublingly difficult to extract from tainted water; every chemical he tries fails to react, and they burn away in boiling water without leaving a discernible residue. Six attempts at a lattice to catch the spores fail before he accepts he is not skilled enough to create holes of a suitable size, and it is almost a month before he hits on the idea of a wide, slanted, tray in which water evaporates without taking the spores with it, leaving them deposited in one end. His teacher considers the task of making the tray "good practice for large plates", and after three days of careful hammering and measurements with a level, you finally have your proof that the water is safe.

As you look over his failed attempts at increasingly fine lattices, though, you glance over at the roots of your Pine, drinking up water without admitting the slightest speck of dust, and consider.

---

[Finding Absorption: Learning: 56 + 15: 71]
Your first tests are with Ghyran, casting every spell in your repertoire on and near a Waaghsoak mushroom. Cure Blight has no effect, Ferment does nothing you can tell, and an initial test with your thorn-based attacks lacerated the mushrooms just as easily as anything else. It's not until you come to your agricultural options that their unusual properties become apparent. While Vital Growth affects it like any other plant, Spring Bloom shows the plants near the mushrooms barely feel the spell while the mushrooms themselves swell and swell and swell.

[Investigating the mechanism...safely?: 42]
Your initial thought is that the mushrooms are somehow stealing the effects of the Bloom, but an experiment with Aethyric Armor proves otherwise; the longer you hold your arm near the latest plot of mushrooms, the weaker the armor gets, until after half an hour it abruptly falls apart with a shock that sees you nursing the arm for the better part of a day. It seems the mushrooms cannot absorb spells without an extended period of contact; good news for you that it shouldn't do anything dangerous suddenly or without warning, but bad news in that you need to sit in the same position for at least fifteen minutes before anything interesting happens.

After lugging several pots of mushrooms all the way up to Mathilde's tower, you observe the absorption process under your still-developing Windsight. As you watch, you let a wisp of Ghyran float freely up until it contact the mushroom, at which point it is slowly sucked in. An experiment with an active spell shows you the mushroom steadily draining the portion of the spell in contact with the mushroom, until the spell matrix as a whole becomes too weak to hold together and collapses. Fascinating.

---

[The Great Halfling Bake-Off: Episode Three: Return of Titus: Diplomacy: 88 + 14: 102]

Gosh you love pie. Fruit pies, meat pies, cabbage pies, cheesey pies, crusty pies, alcoholic, even an unusual sweet dough pie that tastes vaguely of carrot... The hardest part, of course, is judging which is the best. Fortunately, you are provided with a wide variety of categories in which to judge each pie best on its own merits; sweetness, tanginess, savoriness, chewiness, lasting flavor, and so on fill the rankings. You're proud to see Titus taking second place in "spiciness" with a savory cabbage/meat pie that fills the mouth with heat- a far cry from the disaster that was your first introduction.

Your expertise in judging the last two competitions shines through, and you give a thorough breakdown of each pie that doesn't let their flaws overshadow their strengths. It's good to see no hard feelings, even among the losers.

[Gained trait: Optimist. You can always find the good. +1 Diplomacy.]
[Fair and Kind: +3 Halfling Rep]

---

[Training Archery: Martial: 45+10: 55]
Your training with Titus continues with harder and harder targets. After you hit the target at a hundred paces for the tenth time, he tells you you've reached what he would call the standard for the Fieldwardens.

---

[Meeting the We: Diplomacy: 8+14: 22]
Okay. So.
-Small spiders: Friends. Cute. Easy to brush off if they get on you. Fuzzy. Nice little webs. Absolutely fine.
-Big spiders: NOT FINE. VERY LARGE. ABORT.

You're going to need some time to steel yourself.

[You may reattempt this action next turn with no penalty.]

This started as "what does Panoramia's side of this look like" and ended as "what's she up to in her spare time?". Obviously entirely non-canon.
 
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So, I'm just imagining the looks on the faces of the next Amber College mages to show up here and find Wolf and the litter of Wolf-Rats getting along and playing, basically like a bunch of puppies with a slightly older dog. And then they find out that it was a Gold mage that tamed the supposedly untameable. To use a Dawi metaphor, "The ore is good, but until now the molds have all been flawed."
 
I'm getting the impression he likes Belegar beyond the simple (albeit extremely, immensely, unfathomably important) fact of reconnecting his Karak to the world.
Belegar In His Karak is his Brother-King, but he had little regard for Belegar the Dispossessed Claimant.

Post-Boney clarification edit: but more than I thought, given that it turns out they'd never met before the expedition.
 
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[X] ENTRANCE: Pleasant foyer
[X] Bedroom
[X] Library
[X] Vault

[X] Shrine to Ranald
[X] Sitting Room
[X] DUCK: Johann's investigation into the ratling gun has hit a wall. See if you can help.
 
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Man, the more I think about it, the more I want to apply the Coin to adding night capability to the tower next turn.

It's a great option for all the reasons I've already mentioned, and the Coin makes it more likely to succeed... but it also means that Ranald is involved. And I think that's valuable.

This whole thing has been one huge demonstration of the value of cross-species cooperation for Order, and having Ranald of all gods help fortify a dwarven Karak would be the cherry on top - dwarves, grey wizards, and gods of both peoples, all cooperating.
 
I just realized that if we actually go ahead and build the night light, people are going to go "The Sun never sets on the Sunrise Mountain".
Another really good point.

OK, yeah, I'm committed to this, we're doing it, I don't care about the AP. It is of vital symbolic importance that we be able to shine a brilliant light in the darkness, turning night into day.
Man, the more I think about it, the more I want to apply the Coin to adding night capability to the tower next turn.

It's a great option for all the reasons I've already mentioned, and the Coin makes it more likely to succeed... but it also means that Ranald is involved. And I think that's valuable.

This whole thing has been one huge demonstration of the value of cross-species cooperation for Order, and having Ranald of all gods help fortify a dwarven Karak would be the cherry on top - dwarves, grey wizards, and gods of both peoples, all cooperating.
100% agreed.
 
Panoramia Quest, turn ????

[] BOOK CLUB: Mathilde is asking around about magical methods of pest control. See what's up with that.
[] WATER: Ask Max to help you make sure that Karagil's water supply hasn't been tainted by greenskin spores. 2 Apprentice Favor.
[] Investigate one of your plants...
-[] Waaghsoak. How does it absorb ambient magic? Can it absorb spells you cast against it?
[] Spend time with someone...
-[] Hluodwica is hosting a third bake-off. Your standing invitation to judge remains.
[] Study a trait...
-[] Archery (2/3)
[] The We may be able to lead you to hidden places in the Underway. Maybe you can find something unusual?

[Rolling...]
[Rolling...]
Mathilde lays out a plan for using the project she's working on, an extension of her tower that can cast Burning Shadows over most of the valley (what) that the Patriarch of the Gray Order is assisting with (what) that, unfortunately, is imbued with the burning flames of Dwarven Hell itself thanks to an incredible feat of runecraft(WHAT).

You tell her no thank you.

---

Filtering Out Spores: Max's Learning: 33 + 17 + 20 (Law of Logic): 60
Max spends a few hours each week performing tests comparing pure water to some he's deliberately infected with spores. Dispersed spores prove troublingly difficult to extract from tainted water; every chemical he tries fails to react, and they burn away in boiling water without leaving a discernible residue. Six attempts at a lattice to catch the spores fail before he accepts he is not skilled enough to create holes of a suitable size, and it is almost a month before he hits on the idea of a wide, slanted, tray in which water evaporates without taking the spores with it. His teacher considers the task of making the tray "good practice for large plates", and after three days of careful hammering and measurements with a level, you finally have your proof that the water is safe.

As you look over his failed attempts at increasingly fine lattices, though, you glance over at the roots of your Pine, drinking up water without admitting the slightest speck of dust, and consider.

---

[Finding Absorption: Learning: 56 + 15: 71]
Your first tests are with Ghyran, casting every spell in your repertoire on and near a Waaghsoak mushroom. Cure Blight has no effect, Ferment does nothing you can tell, and an initial test with your thorn-based attacks lacerated the mushrooms just as easily as anything else. It's not until you come to your agricultural options that their unusual properties become apparent. While Vital Growth affects it like any other plant, Spring Bloom shows the plants near the mushrooms barely feel the spell while the mushrooms themselves swell and swell and swell.

[Investigating the mechanism...safely?: 42]
Your initial thought is that the mushrooms are somehow stealing the effects of the Bloom, but an experiment with Aethyric Armor proves otherwise; the longer you hold your arm near the latest plot of mushrooms, the weaker the armor gets, until after half an hour it abruptly falls apart with a shock that sees you nursing the arm for the better part of a day. It seems the mushrooms cannot absorb spells without an extended period of contact; good news for you that it shouldn't do anything dangerous suddenly or without warning, but bad news in that you need to sit in the same position for at least fifteen minutes before anything interesting happens.

After lugging several pots of mushrooms all the way up to Mathilde's tower, you observe the absorption process under your still-developing Windsight. As you watch, you let a wisp of Ghyran float freely up until it contact the mushroom, at which point it is slowly sucked in. An experiment with an active spell shows you the mushroom steadily draining the portion of the spell in contact with the mushroom, until the spell matrix as a whole becomes too weak to hold together and collapses. Fascinating.

---

[The Great Halfling Bake-Off: Diplomacy: 88 + 14: 102]

Gosh you love pie. Fruit pies, meat pies, cabbage pies, cheesey pies, crusty pies, alcoholic, even an unusual sweet dough pie that tastes vaguely of carrot... The hardest part, of course, is judging which is the best. Fortunately, you are provided with a wide variety of categories in which to judge each pie best on its own merits; sweetness, tanginess, savoriness, chewiness, lasting flavor, and so on fill the rankings. You're pleased to see Titus taking second place with a savory cabbage/meat pie that fills the mouth with heat- a far cry from the disaster that was your first introduction.

Your expertise in judging the last two competitions shines through, and you give a thorough breakdown of each pie that doesn't let their flaws overshadow their strengths. It's good to see no hard feelings, even among the losers.

[Gained trait: Optimist. You can always find the good. +1 Diplomacy.]
[Fair and Kind: +3 Halfling Rep]

---

[Training Archery: Martial: 45+10: 55]
Your training with Titus continues with harder and harder targets. After you hit the target at a hundred paces for the tenth time, he tells you you've reached what he would call the standard for the Fieldwardens.

---

[Meeting the We: Diplomacy: 8+14: 22]
Okay. So.
-Small spiders: Friends. Cute. Easy to brush off if they get on you. Fuzzy. Nice little webs. Absolutely fine.
-Big spiders: NOT FINE. VERY LARGE. ABORT.

You're going to need some time to steel yourself.

[You may reattempt this action next turn with no penalty.]

This started as "what does Panoramia's side of this look like" and ended as "what's she up to in her spare time?". Obviously entirely non-canon.
Delighted to see a sample turn from the Charming Journeys of Panoramia Quest, that was appropriately charming.
 
Man, the more I think about it, the more I want to apply the Coin to adding night capability to the tower next turn.

It's a great option for all the reasons I've already mentioned, and the Coin makes it more likely to succeed... but it also means that Ranald is involved. And I think that's valuable.

This whole thing has been one huge demonstration of the value of cross-species cooperation for Order, and having Ranald of all gods help fortify a dwarven Karak would be the cherry on top - dwarves, grey wizards, and gods of both peoples, all cooperating.
I wonder if that would have Ranald and Gazul rubbing up against one another...?
 
And, above all else, it's un-dwarven to stop short, when with just a little more time and effort it could be complete. This project was blessed by one of their ancestor gods. Fulfill that obligation, make it an enduring legend that will stand till the world ends, and help Belegar's crisis of faith along the way.
Definitely want to give the "use at night" a try, and am rather tempted to go for additional paranoia, since "Anyone with a basic knowledge of enchantment and decent Magesight could add to the array [of targets]". I want that locked down. Not that having Gazul's attention as a security feature isn't very nice, but I would prefer not to bother him if we don't have to.

And yeah, Kazador definitely gets to test-fire the thing. It's basically a giant signpost saying that the Grey College of Imperial Wizardry has the back of the Karaz Ankor, and is committed to (among other things) keeping Karak Azul connected to the rest of the world. Also, for all that much of the people of the Empire have let the Dwarves down, the College - one of the few actually Imperial institutions - hasn't. (Up yours, Sigmarites!)

Algard is definitely going to make sure he's around for the test-firing, and then probably show off to the Emperor. "So, I helped with building another tower..."
 
Was doing a little bit of math.

So, the front page of SV says there was around 5,000 posts today. I'm not sure what counts as "today", but I assumed the last 24 hours.
In the last 24 hours, this quest has had around 43 pages in this thread. At 25 posts a page, that's a little over 1,000 posts.

Literally 1/5 of the posts for the day was in this thread.
 
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