Panoramia Quest, turn ????
[] BOOK CLUB: Mathilde is asking around about magical methods of pest control. See what's up with that.
[] WATER: Ask Max to help you make sure that Karagil's water supply hasn't been tainted by greenskin spores. 2 Apprentice Favor.
[] Investigate one of your plants...
-[] Waaghsoak. How does it absorb ambient magic? Can it absorb spells you cast against it?
[] Spend time with someone...
-[] Hluodwica is hosting a third bake-off. Your standing invitation to judge remains.
[] Study a trait...
-[] Archery (2/3)
[] The We may be able to lead you to hidden places in the Underway. Maybe you can find something unusual?
[Rolling...]
[Rolling...]
Mathilde lays out a plan for using the project she's working on, an extension of her tower that can cast Burning Shadows over most of the valley (what) that the Patriarch of the Gray Order is assisting with (what) that, unfortunately, is imbued with the burning flames of Dwarven Hell itself thanks to an incredible feat of runecraft(WHAT).
You tell her no thank you.
---
Filtering Out Spores: Max's Learning: 33 + 17 + 20 (Law of Logic): 60
Max spends a few hours each week performing tests comparing pure water to some he's deliberately infected with spores. Dispersed spores prove troublingly difficult to extract from tainted water; every chemical he tries fails to react, and they burn away in boiling water without leaving a discernible residue. Six attempts at a lattice to catch the spores fail before he accepts he is not skilled enough to create holes of a suitable size, and it is almost a month before he hits on the idea of a wide, slanted, tray in which water evaporates without taking the spores with it. His teacher considers the task of making the tray "good practice for large plates", and after three days of careful hammering and measurements with a level, you finally have your proof that the water is safe.
As you look over his failed attempts at increasingly fine lattices, though, you glance over at the roots of your Pine, drinking up water without admitting the slightest speck of dust, and consider.
---
[Finding Absorption: Learning: 56 + 15: 71]
Your first tests are with Ghyran, casting every spell in your repertoire on and near a Waaghsoak mushroom. Cure Blight has no effect, Ferment does nothing you can tell, and an initial test with your thorn-based attacks lacerated the mushrooms just as easily as anything else. It's not until you come to your agricultural options that their unusual properties become apparent. While Vital Growth affects it like any other plant, Spring Bloom shows the plants near the mushrooms barely feel the spell while the mushrooms themselves swell and swell and swell.
[Investigating the mechanism...safely?: 42]
Your initial thought is that the mushrooms are somehow stealing the effects of the Bloom, but an experiment with Aethyric Armor proves otherwise; the longer you hold your arm near the latest plot of mushrooms, the weaker the armor gets, until after half an hour it abruptly falls apart with a shock that sees you nursing the arm for the better part of a day. It seems the mushrooms cannot absorb spells without an extended period of contact; good news for you that it shouldn't do anything dangerous suddenly or without warning, but bad news in that you need to sit in the same position for at least fifteen minutes before anything interesting happens.
After lugging several pots of mushrooms all the way up to Mathilde's tower, you observe the absorption process under your still-developing Windsight. As you watch, you let a wisp of Ghyran float freely up until it contact the mushroom, at which point it is slowly sucked in. An experiment with an active spell shows you the mushroom steadily draining the portion of the spell in contact with the mushroom, until the spell matrix as a whole becomes too weak to hold together and collapses. Fascinating.
---
[The Great Halfling Bake-Off: Diplomacy: 88 + 14: 102]
Gosh you love pie. Fruit pies, meat pies, cabbage pies, cheesey pies, crusty pies, alcoholic, even an unusual sweet dough pie that tastes vaguely of carrot... The hardest part, of course, is judging which is the best. Fortunately, you are provided with a wide variety of categories in which to judge each pie best on its own merits; sweetness, tanginess, savoriness, chewiness, lasting flavor, and so on fill the rankings. You're pleased to see Titus taking second place with a savory cabbage/meat pie that fills the mouth with heat- a far cry from the disaster that was your first introduction.
Your expertise in judging the last two competitions shines through, and you give a thorough breakdown of each pie that doesn't let their flaws overshadow their strengths. It's good to see no hard feelings, even among the losers.
[Gained trait: Optimist. You can always find the good. +1 Diplomacy.]
[Fair and Kind: +3 Halfling Rep]
---
[Training Archery: Martial: 45+10: 55]
Your training with Titus continues with harder and harder targets. After you hit the target at a hundred paces for the tenth time, he tells you you've reached what he would call the standard for the Fieldwardens.
---
[Meeting the We: Diplomacy: 8+14: 22]
Okay. So.
-Small spiders: Friends. Cute. Easy to brush off if they get on you. Fuzzy. Nice little webs. Absolutely fine.
-Big spiders: NOT FINE. VERY LARGE. ABORT.
You're going to need some time to steel yourself.
[You may reattempt this action next turn with no penalty.]
This started as "what does Panoramia's side of this look like" and ended as "what's she up to in her spare time?". Obviously entirely non-canon.