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[X] Loremaster: Expert on weaving

[X] Roswita, to present her with a copy of the book her late father contributed to.
[X] Roswita, as she tries to wrap her head around the influx of Battle Wizards.
[X] Empress 'Heidi', to see if you can snatch a private moment to speak honestly with her.
[X] Anton, to see how his firearm factory is going.
[X] Wilhelmina, to see how she's going when she's not a terrifying financial juggernaut.
[X] Try to find Kasmir in Sylvania.
[X] Check in on your fief in Stirland.

[X] Canopy bed, except skull instead of canopy.
[X] The best reading chair ever.
[X] A bathtub, an even better place for reading.
 
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I might be in the minority here, but I really don't want this. It's a big project that will probably consume all of our time and as mich as I enjoyed the duckling lesson, I enjoy sneaking around doing spy things more.
Mmm. Its worth noting that we're already building its facilities with our towers. Like improving our facilities, improves other Magister's facilities, excepting the Ulgu Room + Burning Shadows tower which is only really beneficial to Ulgu Magisters and Journeymen.

All the other infrastructure that Mathilde and every other wizard makes use of though is helpful to a college in general.
 
[X] Loremaster: Expert on beekeeping

[X] Empress 'Heidi', to see if you can snatch a private moment to speak honestly with her.
[X] The Amber College, to see how your donation of Lustrian eggs is going.
[X] Kragg the Grim, who you could likely convince to start gloating.
[X] Roswita, to present her with a copy of the book her late father contributed to.

[X] The Amber College, to see how your donation of Lustrian eggs is going.
i kinda want to see what dino pop from that
 
[X] Loremaster: Expert on beekeeping

[X] Try to find Kasmir in Sylvania.
[X] Check in on your fief in Stirland.

[X] Canopy bed, except skull instead of canopy.
 
AETHYRIC ARMOUR UPGRADE
PREREQ: 8 Magic, maybe spider silk
PLAN: Get materials, then attempt to make staff. Try to incorporate mastery, maybe use spider silk.
TIME: 1
COST: gold for materials, maybe the drake scales
PAYOFF: 2+ Armor, armor becomes more narratively effective, maybe armor includes mastery spell.
Your post is great, but heads up: PLAN here has a duplicated section from the staff portion below.
 
Yeah, this says everything about my own opinions about a billion times better.
To be honest, transcribing it pretty much annihilated my own ability to understand what I was trying to say. It was like I spontaneously manifested a Vancian spell slot to cast this thing. Could you please explain what you think I said, sorry.
Can't find the original post, but the one about the narrative impact of "yeah sure, let's breach the Articles and practice the most forbidden uber-corrupting art because we have a shiny that makes us immune to the mystical consequences" being bleh is on point. Honestly, Kragg's Belt giving us a free ticket to do what Frederick did without the allegedly unavoidable insanity is just meh.
Basically, this is wrong, because Mathilde was already functionally immune to the mystical consequences of the magic, because the thread is immune and Mathilde is the thread. If Mathilde got hit with them anyways, the thread wouldn't become corrupted, they'd just lose synchronization with her; she'd stop being our character. The belt just ties the character's mindset more accurately to the thread's, which is the point of roleplay, if that makes sense?

OmegaHugger is already corrupted, but BoneyM has seen what their wrongdoings have wrought and refuses to do that to anybody else. Therefore, they emphasize the mental willingness of the choice to use black magic, because that's how the thread itself can actually follow the storytelling element of descending slowly into villainy, I think?
Part of the powerstone class is also to make sure Mathilde has the most current theories on Wind condensation processes since she seemed to get tripped up a bit while studying it and working through the idea of it condensing from raw Aethyr.


I think we stop paying a tithe at that rank but don't quote me on that one.
I think it drops to only a 5% tithe but I'm not sure.
We're on 5% right now. Magister Lords don't tithe because their existence is priceless.
 
Mmm. Its worth noting that we're already building its facilities with our towers. Like improving our facilities, improves other Magister's facilities, excepting the Ulgu Room + Burning Shadows tower which is only really beneficial to Ulgu Magisters and Journeymen.

All the other infrastructure that Mathilde and every other wizard makes use of though is helpful to a college in general.

The difference is that that's us loaning out our books and prepping some general purpose facilities or letting them use our more specialised ones. We found a branch of the colleges, we're going to be running an actual school that we have to build from scratch.

I'm perfectly happy with K8P being a popular Journeying spot with a semi-formal wizard club since that requires no additional commitment.
 
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Also on the note of that particular section, those who know the Aethyric Armor specifics better do we need magic 8 for better armor?
Here's the quote on the Table Top effects, and how they change as magic value increases:
6+: 1-2
5+: 3-5
4+: 6-7
3+: 8-9
2+: 10-11
1+: 12+

Keep in mind armour value is reduced by enemy strength, and 1 is always a failure.



It was the equivalent of a tier's worth of spells, and there were twenty spells above Lesser, so once you finished off the Petty and Lesser magics it was 7/6/7.
We have 4+ armor save, our robes are old enough to give 5+, and if we immediately received a staff we could theoretically enchant some 3+ armor, and use it instead of casting it if caught flatfooted without time to draw that staff (since sans staff we'd still only get 4+)

Quick Edit: Presumably the non-tabletop sections at least loosely follow these guidelines; 8 may or may not be as important a ballpark, it might be more granular in non-TT, but either way it would improve things.
 
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Also on the note of that particular section, those who know the Aethyric Armor specifics better do we need magic 8 for better armor?
If we made another one now, it would be better than our original, but since we want to clear our spellbook anyway we should probably hold off for efficiency's sake.
The difference is that that's us loaning out or books and prepping some general purpose facilities or letting them use our more specialised ones. We found a branch of the colleges, we're going to be running an actual school that we have to build from scratch.

I'm perfectly happy with K8P being a popular Journeying spot with a semi-formal wizard club since that requires no additional commitment.
I concur; I am not really interested in establishing a branch campus. I am interested in "where Mathilde is in Dwarf territory, she organizes the wizards for mutual aid and fellowship."
 
Spider Silk robe on its own is... Equivalent to chain armor is +5 iirc?

So with Magic 8 it is probably going to be +2 armor equivalent, I am reasonably sure. Could be +1 but lol, balance. Pretty crazy.

/Don't read into tabletop stuff too hard, I am getting a feeling Boney kind of dropped it.
 
/Don't read into tabletop stuff too hard, I am getting a feeling Boney kind of dropped it.
He uses it for battle scenes where, well, the larger battle would make a good fit for a tabletop encounter and we're clashing with enemy units and heroes, like when we took the East Gate:
forums.sufficientvelocity.com

Warhammer Fantasy: Divided Loyalties - an Advisor's Quest Fantasy - Users' Choice!

As a Journeywoman, Grey Wizard Mathilde Weber is dropped into the deep end of intrigue and double-dealing after a surprise assignment to the necromancer-afflicted province of Stirland. Follow her trials, travails, feats and discoveries as she makes her way in the world and does her best to...
 
To be honest, transcribing it pretty much annihilated my own ability to understand what I was trying to say. It was like I spontaneously manifested a Vancian spell slot to cast this thing. Could you please explain what you think I said, sorry.
Basically as your response to ChronOblivion, and more importantly the idea that 'we won't turn her into a charciture with one touch and maintain control and that its our choice fundamentally'.

Your opening with Chaos is excellent because its completely accurate. If we go chaos we basically commit self destruction as Xantalos once described in his quest.

And like, the fundamental idea that the Belt gives us the ability to actually hold nuance and nuanced discussions instead of the flat typicality of Warhammer which is "touch the bad stuff and lose all agency and character connection."

The difference is that thats us loaning out or books and prepping some general purpose facilities or letting them use our more specialised ones. We found a branch of the colleges, we're going to be running an actual school that we have to build from scratch.

I'm perfectly happy with K8P being a popular Journeying spot with a semi-formal wizard club since that requires no additional commitment.
No no, I'm saying we're already building the facilities it would use. The Neutrality room is really really useful as a research lab, and there's already one functional component of a College right there.

Like, de facto our thing is a very small chapterhouse and we're on trajectory to make it not so small regardless of making it official. That trajectory isn't particularly stopping, since we really like our towers, so by de facto we're already building it from scratch.
 
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[X] Kragg the Grim, who you could likely convince to start gloating.
Commence Operation: Turn Kragg into the grumpy old man who secretly gives sweets to the neighbours' kids.

[X] Karak Kadrin, presenting them with the skull of an old enemy (but not to keep).
The Emperor's line about Talabacland flirting with a Grudge makes me want to see what's going on here.

[X] Roswita, to present her with a copy of the book her late father contributed to.
Nuff said.

[X] Empress 'Heidi', to see if you can snatch a private moment to speak honestly with her.
Holy shit girl. I really hope she can be a pal, because once she's given birth and recovered I could see a buddy-cop adventure between her and Mathilde.

[X] Try to find Kasmir in Sylvania.
We should really check in on him and hope he isn't killed by a dice roll.

[X] The best reading chair ever.
Ok so I know this is purely an aesthetic thing, and that proper 'dragon bone' benefits are off the table, but what if we make it into a reading chair...and then take it further. Each year we add a new comfort spell or two to it, add some defences so we're not caught off guard like Alakazamvampire, until eventually we're chatting with Lord Kroak and comparing sweet hovering thrones chairs.
 
The Second Secret is as bad as necromancy. It's the same as raising a skeleton so that you can poke its weakpoints. It is black magic, just for the record.

Legally yes.

The question is - is it the same mentally though?

Breaking down Dhar constructs seems like a lot less exposure than creating and maintaining Dhar constructs. It seems to be the difference between quickly picking something up and then rapidly throwing it and carrying something for a long time.




These two things do not belong in the same book never mind the same sentence.

Sure it does. We've even read the book. :V
 
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Spider Silk robe on its own is... Equivalent to chain armor is +5 iirc?

So with Magic 8 it is probably going to be +2 armor equivalent, I am reasonably sure. Could be +1 but lol, balance. Pretty crazy.

/Don't read into tabletop stuff too hard, I am getting a feeling Boney kind of dropped it.
I mean, he moved the table top stats into the main char sheet, we just haven't been in the sort of battles where those stats are necessary lately. Depending on how karagril goes, they may come up there, or they may not if we end up just doing infiltration and assassinations the whole time. But i dont see why you think he dropped it completely? If nothing else these numbers on Armor Saves from aethyric armor that i quoted above is from september:
6+: 1-2
5+: 3-5
4+: 6-7
3+: 8-9
2+: 10-11
1+: 12+

Keep in mind armour value is reduced by enemy strength, and 1 is always a failure.



It was the equivalent of a tier's worth of spells, and there were twenty spells above Lesser, so once you finished off the Petty and Lesser magics it was 7/6/7.
(As for spider silk + Armor enchant i *think* theres a word of god somewhere that they don't automatically stack, because balance, but that having such a material as the base could count as a boost to the enchantment roll or the like)
 
[X] Kragg the Grim, who you could likely convince to start gloating.
[X] Karak Kadrin, presenting them with the skull of an old enemy (but not to keep).
[X] Roswita, as she tries to wrap her head around the influx of Battle Wizards.
[X] Anton, to see how his firearm factory is going.
[X] Prince Kazrik, as he tries to pry a shipwright loose from Barak Varr.
 
He uses it for battle scenes where, well, the larger battle would make a good fit for a tabletop encounter and we're clashing with enemy units and heroes, like when we took the East Gate:
forums.sufficientvelocity.com

Warhammer Fantasy: Divided Loyalties - an Advisor's Quest Fantasy - Users' Choice!

As a Journeywoman, Grey Wizard Mathilde Weber is dropped into the deep end of intrigue and double-dealing after a surprise assignment to the necromancer-afflicted province of Stirland. Follow her trials, travails, feats and discoveries as she makes her way in the world and does her best to...
Nah, it is all much simpler; tt charsheet wasn't updated for a pretty long time, in a quest with pretty much daily updates and generally constantly updated charcter sheet.
 
(As for spider silk + Armor enchant i *think* theres a word of god somewhere that they don't automatically stack, because balance, but that having such a material as the base could count as a boost to the enchantment roll or the like)
Aha! Found it!
Here @Prospalz:
If we used something that's already armor-like, such as silk, as base for enchanted armor robes, could we get a better rating than just the spell?
For the latter, not by itself. If you rolled very well while making the enchanted armour, that could be why you exceeded the expected result, either because you found a way to make the enchantment and the base material work in harmony, or because of some sort of conceptual link between the material and the magic.
 
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