Magic 8 upgrades us to +3.
It still could be intentionally triggered before we need an actual res, which is worse for wound efficiency, but still is an absolute mountain of ablative wounds.Well us needing to not to be fucked with by the enemy to Ress is a bit of a dampener.
Wait, really? I tried to find the formula, but couldn't do it. Does 10 put us at 2+, then?Magic 8 upgrades us to +3.
...I forgot how many spells we need to learn to get a +1 to magic stat, but that aside there is also always a possibility of getting that one arcane mark that was ruled to do the same.
See previous summary of ways to increase our Magic score. We'd have to finish the standard Grey Magic spellbook to do so that way, and there is no Arcane Mark that will do it for us.Magic 8 upgrades us to +3.
...I forgot how many spells we need to learn to get a +1 to magic stat, but that aside there is also always a possibility of getting that one arcane mark that was ruled to do the same.
Wait, really? I tried to find the formula, but couldn't do it. Does 10 put us at 2+, then?
Magic 8 upgrades us to +3.
...I forgot how many spells we need to learn to get a +1 to magic stat, but that aside there is also always a possibility of getting that one arcane mark that was ruled to do the same.
It still could be intentionally triggered before we need an actual res, which is worse for wound efficiency, but still is an absolute mountain of ablative wounds.
A substantially bad rolls will effectively kill us like it killed Van Hall, but we are still far more resistant to slow accumulation of wounds.
Wait, really? I tried to find the formula, but couldn't do it. Does 10 put us at 2+, then?
And learning all spells of a given tier raises it by 1, so Magic 9 is a matter of time.
I'm betting The Book gives +1 or more.
Yes. That said, I am running on memory, and QM already wrote a post that puts casts that in doubt.Wait, really? I tried to find the formula, but couldn't do it. Does 10 put us at 2+, then?
It possibly could, but QM made it quite clear than unless Mathilde has enough rep to be seen as Great Hero-like saintly figure who can't do any wrong, consequences for publically using even adapted-to-Ulgu stuff from Liber Mortis will be catastrophic.
Remind me, does that include Battle Magic, or "merely" finishing the standard list?I had been wondering and looking for it for a couple of days, now.See previous summary of ways to increase our Magic score. We'd have to finish the standard Grey Magic spellbook to do so that way, and there is no Arcane Mark that will do it for us.
Yes. That said, I am running on memory, and QM already wrote a post that puts casts that in doubt.
It possibly could, but QM made it quite clear than unless Mathilde has enough rep to be seen as Great Hero-like saintly figure who can't do any wrong, consequences for publically using even adapted-to-Ulgu stuff from Liber Mortis will be catastrophic.
Maybe not even then. Alas, all this kind of cooled my enthusiasm for trying to find tricks applicable to Ulgu in that book.
Remind me, does that include Battle Magic, or "merely" finishing the standard list?
Can you confirm Boney? I had this clear image of +1 magic per finished spell tier, and it neatly made the average Magister Magic 6.Re: armor
Really? Do you have a source? If it is true, it is incredible.
Re: magic
IIRC, it was reworked couple of times, but it is more or less +1 magic per 7 spells now, regardless of tier. So first +1 is not very hard, but second would require learning nearly all battle magic.
Not without going full battlemage at least, which is something we are not really interested in.Seven remaining spells of normal spellbook will give us +1. Seven spells of battle magic will give us another +1. First is quite doable, second not so much (at least not soon).
Can you confirm Boney? I had this clear image of +1 magic per finished spell tier, and it neatly made the average Magister Magic 6.
I meant by reading it, not using it.Maybe not even then. Alas, all this kind of cooled my enthusiasm for trying to find tricks applicable to Ulgu in that book
Doesn't a stave give +1 magic? and presumably there will be a grey college stave maker guy when we get back especially since giving one to new magisters sounded like it was common practice.Magic 10 is also kind of very hard to reach, even if that one Arcane Mark gave +1 to magic, which it apparently does not. Magic 9 is probably the effective softcap and road from magic 8 to 9 will be loooooong unless silly stuff happens.
A magical helm stacks with any armour rating that isn't un-modifiable, right?Keep in mind armour value is reduced by enemy strength, and 1 is always a failure.
No, we just got last +1 with 6 spells on turn 18 (we already got +2 magic from those 13 spells, not +1). We need full 7 for next +1.Boo, and here I thought we could enchant Abe's hat!
WHFB wizards can cast in armor, right?
So, if it's +1 Magic for every 7 colored spells, the very next spell we learn will tip us over, as we are at 13/20.
Then we will need to finish the Spellbook, and either learn Battle Magic or dig up/create another Grey spell, right?
This really looks like the same thing to me tho. Integrating the methods and recieving insights from Liber Mortis to the point where it actually provides us benefits to magic score will probably be enough to potentially trigger Bad Stuff.
I don't really remember, tbh. I'll try to fish out the WoG, but my track record with finding lost WoGs so far been pretty bad.Doesn't a stave give +1 magic? and presumably there will be a grey college stave maker guy when we get back especially since giving one to new magisters sounded like it was common practice.
Wasn't Magic 11 and etc out of scope for this system? Or just impossible for anyone who is not an uberlich sitting on a giant warpstone pyramid or otherwise ascended into something not really human anymore?