[X] There's a lot of prime real estate currently unclaimed. Stake out a prime position for a wizard's tower.
[X] Travel to Karaz-a-Karak with King Belegar for the striking out of several well-aged grudges.
[X] You could help the Undumgi and the Ulricans establish themselves.
[X] Travel to Karaz-a-Karak with King Belegar for the striking out of several well-aged grudges.
[x] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.
[X] You could help the Undumgi and the Ulricans establish themselves.
This expedition has been a resounding success. Is there a threadmark anywhere that details how Matilde's actions have changed the timeline from canon? Cuz I think there should be, at some point.
The two major changes to cannon, I would think, is that Castle Drakenhof is no more, which means the Vampire Counts don't have a secure foothold in Sylvania any more and that the Empire can project power over it much easier. Without the Vampire Counts being a thorn in the Empire's side, the Southern section of the Empire can become much more profitable, not to mention the gold mine they found there.
The second biggest change is that King Belegar's expedition was a resounding success. Not just resounding mind you, but blew every expectation out of the water successful. He has a secure supply line back to Barak Varr, has uncontested control over the Eastern Valley, and has claimed two Karags for Dwarven hands, one of them an extremely important place for Dwarven culture and religion. But even more importantly, this expedition shows that the Dwarves can win. That they can take back lost holds and reclaim ancient glory. They don't have to watch and suffer a slowly declining Karak Anzor, but can instead watch and celebrate a Karak Anzor that is slowly ascending.
Winning here was important. Winning here so decisively makes me think that every dwarf hold is pointing their fingers at the Greenskins and Skaven and saying "You're Next."
[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing. This suggests a future of investigation and study at Karak Eight Peaks, and perhaps helping Johann poke at Skaven technology.
[X] There's a lot of prime real estate currently unclaimed. Stake out a prime position for a wizard's tower. This suggests a future catching up on your pre-existing study topics.
[ ] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing. This suggests a future of investigation and study at Karak Eight Peaks, and perhaps helping Johann poke at Skaven technology.
This could push us to dealing with Skaven threat, but that would also 'waste' our expertise against undead and orks
I kinda want to visit Anton and friends though. Give the EIC that edge in trading the route we opened up.
[X] Scout the rest of the Eight Peaks, to find out what other horrors are waiting out there.
By far my favorite. Like destroying that castle in Sylvania never leave a job half done and it synergizes very well with a number of the research options. Will also help us hone our stealth, fighting, and sabotage skills and would give the Dwarves a very good reason to teach us engineering sans favors given situations like that last battle could crop up again.
Also, there's nothing saying we can't spend a few mornings casting Burning Shadows on the Citadel's shadow until the valley is devoid of Greenskins. At least as long as it doesn't poison the ground or something.
[ ] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing. This suggests a future of investigation and study at Karak Eight Peaks, and perhaps helping Johann poke at Skaven technology.
This could push us to dealing with Skaven threat, but that would also 'waste' our expertise against undead and orks
I kinda want to visit Anton and friends though. Give the EIC that edge in trading the route we opened up.
[X] There's a lot of prime real estate currently unclaimed. Stake out a prime position for a wizard's tower.
[X] Travel to Karaz-a-Karak with King Belegar for the striking out of several well-aged grudges.
[X] You could help the Undumgi and the Ulricans establish themselves.
[X] There's a lot of prime real estate currently unclaimed. Stake out a prime position for a wizard's tower.
[X] Travel to Karaz-a-Karak with King Belegar for the striking out of several well-aged grudges.
[X] You could help the Undumgi and the Ulricans establish themselves.
[X] There's a lot of prime real estate currently unclaimed. Stake out a prime position for a wizard's tower.
[X] Travel to Karaz-a-Karak with King Belegar for the striking out of several well-aged grudges.
[X] You could help the Undumgi and the Ulricans establish themselves.
Back at Barak Varr, you had assumed that King Belegar had been promising some share of lost wealth or ancient secrets to King Ubarul to secure his assistance. Now you realize that the forgotten treasures of the distant past were of no interest to him. No, the King of a trading hub would turn his gaze not to immediate profit, but to his map, and to those ephemeral and unreliable strings that represented the flow of goods from distant lands. Barak Varr did not need payment, because with one less murderous hurdle between Barak Varr and the distant east, Barak Varr would profit immensely. Doubly, triply, quadruply so, since this new route relied on going up the Blood River, which only Dwarven steam-artifice could fight the flow of.
So what ever King Belegars stewardship and perhaps diplomacy stat is it must be legendary. He didn't get Barak Varr to support him with the promise of payment but with the promise of profit. Profit that King Belegar gains as well. Truly King Belegars stewardship is something to aspire to.
[X] Scout the rest of the Eight Peaks, to find out what other horrors are waiting out there.
[X] There's a lot of prime real estate currently unclaimed. Stake out a prime position for a wizard's tower.
Being literally above the world does mean you have a level of insulation from the ambient magical energies, but honestly it's mostly just a really cool thing that signifies "I am Wizard, fear and respect me".
...Hold the fuck mothering phone. We are a Master Wizard. We have a greatsword we can hang places. We'd have a tavern. Would...would we become the retired 20th level adventurer tavernkeeper who still keeps around her greatsword to beat up rowdy murderhobo PCs?
I'd love to see an omake on the rumors that will hit Stirland. There's going to be thousands coming back with their share of the loot, and Codrin's boys were definitely familiar with the Dämmerlichtreiter and she was pretty damn visible in this campaign. Considering how in the Drakenhof campaign her magic wasn't super visible outside punking the Singing King I bet her legend is going to grow further.
So what ever King Belegars stewardship and perhaps diplomacy stat is it must be legendary. He didn't get Barak Varr to support him with the promise of payment but with the promise of profit. Profit that King Belegar gains as well. Truly King Belegars stewardship is something to aspire to.
@BoneyM, are the Lesser Spells from Realm of the Ice Queen canon in Divided Loyalties? The spell Tap in particular is relevant given that K8P's a potent source of magic.
Any armour messes with all magic, including metal armour with Chamon and leather armour with Ghur. It's how the rules are in 2e. The metal/leather-Chamon/Ghur exception is only in 4e, which isn't used here.
[X] Scout the rest of the Eight Peaks, to find out what other horrors are waiting out there.
[X] Travel to Karaz-a-Karak with King Belegar for the striking out of several well-aged grudges.
[X] There's a lot of prime real estate currently unclaimed. Stake out a prime position for a wizard's tower.
[X] Travel to Karaz-a-Karak with King Belegar for the striking out of several well-aged grudges. This suggests a future assisting Karak Eight Peaks with foreign relations, as a Spymaster focused outwards.
[X] You could help the Undumgi and the Ulricans establish themselves. This suggests a future assisting Karak Eight Peaks, as leader of the Undumgi and point of contact for the Ulricans.
[X] There's a lot of prime real estate currently unclaimed. Stake out a prime position for a wizard's tower. This suggests a future catching up on your pre-existing study topics.
Expedition gets more dwarfs along than in canon, too.
Mathilde Weber sets fire to Doom Diver wings, disguises herself as skaven, shoots goblin leader, starts skaven-goblin infighting, and scouts out trolls, making dwarf attack on Karag Lhune a lot more favorable.
Expedition to Karak Eight Peaks now thoroughly diverged from canon. (Originally it went for the Citadel first and got stuck there.)
Don't forget, before Karag Lhune there were 2 fights.
Mathilde infiltrating Und-Uzgar, opening the gates, and killing the Skaven there with sheer terror.
Fighting at the East Gates. No huge achievements there, but Mathilde did account for a Shaman and a Boss or two. A decent contribution to the fighting.
And then after Karag Lhune, there was scouting Karag Nar and killing its Black Orc Prophet-Warboss and his Shamans.
[X] There's a lot of prime real estate currently unclaimed. Stake out a prime position for a wizard's tower.
[X] You could help the Undumgi and the Ulricans establish themselves.
[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.
[X] All this time away has made you miss your friends. Visit Anton and Wilhelmina. This suggests a future in Stirland, whether Roswita likes it or not.
[X] You're going to have a rough time explaining your windfall to the Bursars. Better to get that over with. This suggests a future performing an assignment the Grey Order thinks is suited to you.
@BoneyM Which of the two is more close to canon within this quest? I assume 2e? Because as it stands we never followed and never plan to follow strictures 2 and 3 of the 4e book.
I don't quite understand how mercenary payment works then. Does each mercenary personally het an x% share, meaning that for every dead mercenary Belegar gets to pay that much less totally, or do the mercenaries as a whole get a certain amount which they share fairly among themselves, meaning that Belegar pays the same either way and the mercenaries get more the less of them survive?
And, regarding the money gambled away, does it mean that if it was won from someone that's dead now you don't get it paid out and if you lost it to someone that's dead then you end up not losing it? Or why do deaths affect Mathilde's rake so much?
The thing is, he and Shallya basically are the charities. Unless you like spending your gold on solid gold churches, in which case Sigmarite churches might count too.
On giving Ranald a cut; he says that every tenth coin is his. However, he doesn't actually have any way to collect that stuff, except having his priests go around and grab it; with no big churches or organizations, all worship of him is highly localized. In the Mathilde Weber convocation, consisting of she, herself and her, she basically is the priest, so giving it to another priest would be redundant. Instead, she just needs to use it in a way he'd vaguely approve of (feeding or taking care of the congregation of Mathilde and herself and herself likely counts, as does helping her help others or just being generally amusing to him).
This is some cool info. Di you have a source fir this or is it mostly informed conjecture by an insightful Warhammer fan? If the latter, can you explain your reasoning more? And, @BoneyM, could you give your take on this as it relates to the quest?
you think the catholic church is the only religion to use the idea of ordination then you are very wrong. Not everyone can claim to be a Shinto Priest. There is a process they have to go through. They must be recognized by other Shinto priests in rituals. When a village shaman chooses a successor there is a process by which the successor becomes the new shaman. It is a fundamental process that very belief system with a priesthood has. Ordination is just a nice catch all word to capture the many varied rituals and rites that one undergoes in order to be consider part of a priesthood. Otherwise anyone could be a priest.
To all of you: All I can say is to look at various independent churches and denominations of (mostly Protestant) Christianity. They all essentially worship the same God and many have similar ethics, strictures and myths, yet they are numerous and don't depend on each other for ordainment or even recognition. Many are in common communion with flock switching freely from one to the other, due to reasons as simple as having moved. Some churches literally ordain priests online, but even the more organized ones had to have had a first (or first few) priests to found the new independent church/denomination, who by necessity were not actually ordained by anyone else within this new organization. On top of that, completely independent preachers preaching about the Christian God to folk that listen to them abound. And no one can actually prove that any of this is considered heresy or even wrong by the God in question.
So with a god like Ranald I would say that if we build and maintain shrines, organize and lead sacraments, preach to and guide faithful, then we are a priest of Ranald until Ranald himself says otherwise.
This was the outcome I asked for a day or so ago. I would have preferred the Explosives plan personally, but Belegar chosing what seems better to his IC self seems perfect to me. Would you frown if in the future, in situations like this, I vote more often with the goal of getting a tie?
I also want to comment on the write-in only experiment that you declared a failure. I actually think it was great, except for the part where we were supposed to vote for plans as written. Because as a brain-storming session for plans that you then clarified, codified, and put up for a fresh vote I saw it as a success. So if you find yourself wishing for write-in stuff again, here's how I think you should do it:
First have a round where people can write in plans, and vote for them as well, but make it clear that any vote only counts as a nomination of the plan, not an actual election vote. Then you take all the plans that got more than X vote and also seem actually plausible to you, rewrite them to fit the quest format better and have the actual voting phase. Pretty similar to how SV councillors were elected actually.
Announcing this system up front also stops people from feeling cheated by having something voted for twice and losing the second time around despite having won at first.
P.S.: I really loved the dialogue of your Orcs. It gives them character and gives the lie to the claim that Greenskins aren't people.
Coupled with the impromptu Waaagh vacuum machine we manifested I am curious if Orcs too couldn't be reformed and decoupled from their current lifestyle.
Reforming Skaven/Greenskins even has an IC hook now that Mathilde witnessed the origin of Black Orcs. If Chaos can do it for evil, maybe there are ways to do it for good as well.