Voted best in category in the Users' Choice awards.
It does? Neat. And yeah, although if they think we have the skill and apparently, the desire, the Order might try and pressure us to settle down in the College and make staffs for ages.
Eh, I'm not terribly worried about that. Delicate magical enchanting isn't the sort of thing one should, or even could do with an incorrect mindset, much less if it's Warhammer magic.

A person that does the sort of thing Matty did most certainly isn't the sort that would do Apprentice-In-Perpetuity gigs like "enchanting staves for life".
 
And thus, providing an IC reason for Mathilde to join up with Asarnil, just so she can tell the college that she won't be free to do long-term enchanting! It's perfect. :V
Lol. Maybe he could wrangle us an introduction to Teclis.

Because Mathilde's approach to Wizarding is a bit odd, and most wizards don't leap for swords. Most wizards are not all that keen on getting up in a thing's face with a big sword unless they can pop that thing like a bubble.

Yes, but it seems perfectly in character for a Grey Wizard to go "Hmm. I might never need it, but having a weapon of some sort around couldn't hurt". Plus, isn't there a sect of the Grey Order that goes around killing rogue wizards? I have a feeling they'd use weapons at least.

Eh, I'm not terribly worried about that. Delicate magical enchanting isn't the sort of thing one should, or even could do with an incorrect mindset, much less if it's Warhammer magic.

A person that does the sort of thing Matty did most certainly isn't the sort that would do Apprentice-In-Perpetuity gigs like "enchanting staves for life".
No, but producing that many staffs makes it seem like something she enjoys doing. And it would probably have to be for her to bother making so many. Plus, I didn't get the feeling that making Magisters staffs was an Apprentice job. It seemed like it would be more delicate and complicated than that.
 
I think the point the thread was getting at is that Ranald doesn't have "temples" in the sense of a grand building with a nave and sanctum and altar and all that jazz. Instead what Ranald likes is taverns, gambling dens and soup kitchens other things of that nature with his sign worked subtly into patterns with a hidden shrine tucked away somewhere.


Because Mathilde's approach to Wizarding is a bit odd, and most wizards don't leap for swords. Most wizards are not all that keen on getting up in a thing's face with a big sword unless they can pop that thing like a bubble.


Gonna have to really disagree with you there on the ergonomics of large weapons, but I'll leave it at that since as you say its not as important and I frankly don't want to get into it.


I would figure that Magic Dart, Aetheric Armor, Shadow Knives(as you said), Throttling, and Burning Shadows could all benefit from having a casting booster to hand? All of those I could see having need in a sword fight, particularly Shadow Knives, Dart and Throttling.

We'll absolutely use Shadow Knives as an opening move in a lot of cases, which is I think what you're getting at, but I can see that as a powerful last ditch move for example. And from what I recall we got a pistol, which fulfills a similar niche, because it is easy to conceal and aids in melee(its even put on her sheet like that).

We'll especially be using Shadow Knives in combat a whole lot once we learn Smoke and Mirrors - a free teleport is nothing to scoff at. Having both the magic boost and a strong melee weapon available at once is going to be important.
 
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Huh, looking at the Halfling wiki article, they seem like prime targets for Ranaldan worship. Thier interesting ideas on property are very likely to affect the god in interesting ways.
 
I think the point the thread was getting at is that Ranald doesn't have "temples" in the sense of a grand building with a nave and sanctum and altar and all that jazz. Instead what Ranald likes is taverns, gambling dens and soup kitchens other things of that nature with his sign worked subtly into patterns with a hidden shrine tucked away somewhere.
I know, I know, but the thing that I first called out wasn't soup kitchens, it was a tavern/gambling den, which doesn't really help poor people out like charity does. If the temple does both at the same time that's great. If the temple doesn't do charity but we spend money on the charity separately instead, that's also great.
 
Why not use some of the money to do something nice for the mercenaries, while still being profittable. Or be just do something nice with it if not give the rest back while taking a small percentage.
 
This is both a good and bad idea. With the hobbits in town, we have the perfect people to hire for a casino/tavern/soup kitchen.

Unfortunately, we also have competition. We should make sure we have something that sets us aside from others or somehow make sure the major hobbit facility and ours is one and the same.
A fair point, but I think there is likely to be space for more than one inn/tavern, and halflings are largely self-contained anyway. We can talk it out, but ours can have the differential of being an actual casino.

I would figure that Magic Dart, Aetheric Armor, Shadow Knives(as you said), Throttling, and Burning Shadows could all benefit from having a casting booster to hand? All of those I could see having need in a sword fight, particularly Shadow Knives, Dart and Throttling.

We'll absolutely use Shadow Knives as an opening move in a lot of cases, which is I think what you're getting at, but I can see that as a powerful last ditch move for example. And from what I recall we got a pistol, which fulfills a similar niche, because it is easy to conceal and aids in melee(its even put on her sheet like that).
Magic Dart: Hits like a sling-stone - We've tried to use it as a distraction. We have a top-of-the-line, 125g dwarven revolver.
Aethyric Armor: Enchanting our robes is a means of having it always on, as soon as we manage to squeeze to Magic 8, we simply update our robes to 3+. Otherwise, it's a pre-battle buff.
Shadow Knives: The one spell besides aethyric armor that explicitly scales directly off Magic.

Burning Shadows and Throttling make no mention whatsoever of getting stronger through higher Magic. Neither does Dart, that's a petty spell, but while Shadow Knives has its niche (lots of armor-bypassing weak hits, revolver is fewer, but also stronger and still AP shots), Dart is... plainly not relevant in combat.

And in the end, there's a simple fact: we do not need a staff to cast those things. Our Magic score, by itself, is plenty high. The last-ditch "need it NOW!" scenario doesn't work that well because Mathilde has never had a casting aid like that so far, and look at her.
 
Narrative =/= Wargame
The only rune of fire weapon we've seen onscreen on the campaign so far is Kragg's hammer. Somehow I doubt he's up for loaning it.
Fire is a common dwarven rune, and there's 1,000 runed weapons in Angrund alone, 1/10th of which are currently missing an owner. I think they could do us a solid on a loan if it's used to light hundreds of orcs on fire.
Now the Rune Warriors probably have SOME, but again, ancestral relics, and of course, flaming weapons are rather difficult to sneak with.
If you aren't covered in sneaky shadow magic, probably.
 
The Rune of Fire is something that can be turned on and off, so it's only on fire when it's needed to be on fire.
 
SV likes to needlessly obssess over trivial things. Honestly, one of the best parts of the quest is the abstraction level.
Eh, honestly its more me personally as a writer reading another's writing and for the sake of writing critique since I think it'd muck up scene flow too much. At the very least it'd break my reading flow.

And in the end, there's a simple fact: we do not need a staff to cast those things. Our Magic score, by itself, is plenty high. The last-ditch "need it NOW!" scenario doesn't work that well because Mathilde has never had a casting aid like that so far, and look at her.
I guess at this point I'm wondering why you want to go for a staff which is big and not handy when we both agree that we'd like something that is much more handy.

She is fine and pretty dang cool as a mater of fact, but a frequent topic that I agree with that comes up is that there are many situations which she could feasibly get into where such "need it NOW" is quite helpful like against assassins or surprise ambushes. And it also hits one of my thoughts which is "Okay, if we have this cool thing why are we not applying it to as many situations as we can?"
 
"Maybe people want it to be more like Gandalf?" which I'm pretty sure isn't correct.
Grey Wizard... Halflings... Dwarves... adventure...
Nope, nothing like Gandalf. :V
Mathilde has never had a casting aid like that so far, and look at her.
Well... apart from Wolf, who gives +1 Magic (same effect as a staff, I think).
Higher Magic seems to give a better 'margin' for casting challenging spells in diffcult situations (when tired, or in combat, etc)
 
And in the end, there's a simple fact: we do not need a staff to cast those things. Our Magic score, by itself, is plenty high. The last-ditch "need it NOW!" scenario doesn't work that well because Mathilde has never had a casting aid like that so far, and look at her.
we want the staff for when we start with battle magic. but that is a ways off at this point.

we want as much reliability as we can squeeze, even if true reliability is not in the cards.

and our dispelling ability should scale with our magic score, so that is another thing its useful for.
 
@BoneyM, a little while ago someone said that using Ranald's coin to perform a devotional act towards him would reduce the devotion offered to him. Is that correct or is Ranald not the type to care?
 
No, but producing that many staffs makes it seem like something she enjoys doing. And it would probably have to be for her to bother making so many. Plus, I didn't get the feeling that making Magisters staffs was an Apprentice job. It seemed like it would be more delicate and complicated than that.
Apprentices-In-Perpetuity are essentially non-daring people who never Journey, or never do it for real. They take up jobs as librarians, or TAs, or straight up teachers in mundane subjects probably. Mathilde mused during her bout of cramming for the Magister exams that it's all-too-tempting to just gorge herself on the knowledge the College has to offer, and pay for it by doing some boring, menial job like that. Hell, I think she mused something like that recently, how the sort of people that help re-take lost Holds aren't the sort to become Apprentices-in-Perpetuity.

They aren't necessarily unskilled. Mathilde had enchanting knack from apprenticehood, and being in the College, with all the best focuses and ambient conditions and leisurely casting a ritual likely helps with raw power for things that don't really need that much oomph to being with.

Essentially, they are the Wizard equivalent of a Salaryman.

That sort of mindset is well suited for being a monotous enchanter.
We'll especially be using Shadow Knives in combat a whole lot once we learn Smoke and Mirrors - a free teleport is nothing to scoff at. Having both the magic boost and a strong melee weapon available at once is going to be important.
Read the previous postst on the matter.

She can cast just fine without it, it's merely an incremental increase for Shadow Knives, and we are liable to cast that spell where we have room as it's a shooty spell, otherwise we'd bash face in.

But I agree that a compact channeling focus would be plenty useful.

But the point of making a greatsword into a staff-equivalent is precisely for that: having a strong melee option at hand, in case of an emergency.
 
Grey Wizard... Halflings... Dwarves... adventure...
Nope, nothing like Gandalf. :V
Oh lol, that sentence was aimed at the meaning of "I don't think people want it to be more like Gandalf, but its the only thing that occurs to me with all the other stuff we do?" The Gandalf stuff in general is really entertaining so I could see why, but yeah as I said in my other posts.
 
Apprentices-In-Perpetuity are essentially non-daring people who never Journey, or never do it for real. They take up jobs as librarians, or TAs, or straight up teachers in mundane subjects probably. Mathilde mused during her bout of cramming for the Magister exams that it's all-too-tempting to just gorge herself on the knowledge the College has to offer, and pay for it by doing some boring, menial job like that. Hell, I think she mused something like that recently, how the sort of people that help re-take lost Holds aren't the sort to become Apprentices-in-Perpetuity.

They aren't necessarily unskilled. Mathilde had enchanting knack from apprenticehood, and being in the College, with all the best focuses and ambient conditions and leisurely casting a ritual likely helps with raw power for things that don't really need that much oomph to being with.

Essentially, they are the Wizard equivalent of a Salaryman.

That sort of mindset is well suited for being a monotous enchanter.
I'm pretty sure I recall it as being that Apprentices-in-Perpetuity could be a matter of lack of power and/or skill, not just desire. And I believe it was also mentioned that staffs were crafted to match an individual, not just pumped out by the dozen. Or at least, the Order not having a couple hundred in storage from all the staffs they've had made over the last three centuries and the owners have died or there's just been no one needing a staff, is a bit odd.
 
That's skirting very close to cribbing off the Altdorf cult we dismantled when we killed our target from The List Abe assembled for us, when Regimand destroyed the conspiracy which bound us.
There's a reason I ended it with a 'survive the Grey Order'+ ???= profit joke. Masquerading as a illicit noble conspiracy/secret society isn't worth the hassle.
 
I guess at this point I'm wondering why you want to go for a staff which is big and not handy when we both agree that we'd like something that is much more handy.
... But I don't? Unless we are very succesful, I'm saying our first channeling implement should be a sword, because a plain greatsword is plenty serviceable.
She is fine and pretty dang cool as a mater of fact, but a frequent topic that I agree with that comes up is that there are many situations which she could feasibly get into where such "need it NOW" is quite helpful like against assassins or surprise ambushes. And it also hits one of my thoughts which is "Okay, if we have this cool thing why are we not applying it to as many situations as we can?"
And like I said, I agree with you. An athame or something of the sort would be damn handy.
Higher Magic seems to give a better 'margin' for casting challenging spells in diffcult situations (when tired, or in combat, etc)
we want the staff for when we start with battle magic. but that is a ways off at this point.
And the point is, in those situations, such as casting battle magic, or dispel-offs, we have the little room we need to swap implements.

To address everyone at once, because people are getting lost in the argument:
1) It's apparently much easier to enchant a "staff", i.e. a +1 magic thingy, when you have an object roughly the size of a staff.
2) So, I propose we enchant a greatsword. It's virtually all benefit: it serves as a decent melee weapon in a pinch, we are highly familiar with it, and even if we get a super-stabby runic sword, we can just carry two, Witcher style, and the similarity should make quick-drawing pretty easy with a bit of practice. Boney already said that carrying two swords isn't an issue.
3) I nonetheless agree that something wand-sized would be tremendously handy. But that's harder to do, and doesn't seem terribly necessary when the vast majority of our magic which benefits the most from it isn't the sort of thing we'd do in the middle of a furious sword fight, i.e., we'd have the seconds to swap implements even if we were using a less handy one. And we can always cast without it, a +1 increase is notable, but at this point, it's a far less drastic gain than it'd be back in Stirland, when we were rocking magic 4-5.

To sum it up, the un-handyness of a staff-sized tool isn't a real problem, and we might as well make it a sword, because we lose nothing from doing it.
 
A fair point, but I think there is likely to be space for more than one inn/tavern, and halflings are largely self-contained anyway. We can talk it out, but ours can have the differential of being an actual casino.
I think we'll have a significant lead if we build the first tavern/casino. There will be a lot of money moving through the Karak in the coming years and a lot of it will be in the form of mercenaries. A dwarf-built, halfling-staffed tavern will be things that the mercenaries will give a lot for. Attached casino for entertainment, maybe see if we can contract some dwarf apprentices to sell weaponry for some quick cash... It's definitely something that can be wildly profitable. If we put a tenth of our profits into charity or communal events, that should qualify as Ranald's cut and make people like us more.
 
I do agree that creating a temple to Shallya is a fitting way to spend the money, but I disagree with the "no priest" thing. We build and consecrated a temple of Ranald. We spread his word (not successfully that time with the watch, but we tried). We just held a service to Ranald, probably one of the biggest out there. We are a priest by pretty much any sensible standard, except perhaps an explicit command by Ranald to priest at people. But that's more like the level of prophet, not normal priest.

And I'll point out that we have received a vision of our god, followed by a divine artifact symbolic of all his facets, which incidentally can function like a supped-up mobile shrine. So I'm not sure you can get more Ranald priest than we are. Maybe by going to the priest club and having all the other priests go "Such Priest! Much piety." but I feel like that's doing it wrong.
So I feel there is a pretty big misunderstanding of what a priest is. Priests have really one job. To tend to the needs of their flock. Some priests will work for their entire lives in one small chapel because that is what they are called to do. Some priests travel for thousands of miles to many small communities and never have a warm bed. Some priests live in great temples and care for the needs of other priests.

Simply being pious is not enough. Simply holding a religious service is not enough. Receiving visions will never create a priest. Building temples does not make you a priest. Nothing we have done would make us a priest.

There is big reason for this. To be a priest you must pass the tests and requirements other priests have set up for their religion. Mathilde has not done those and has not been recognized as being a priest by other priests.

Saying we are a priest is a deep insult to the priests that sacrifice to care for the people who look up to them for spiritual advice. Saying we are a priest is in insult to all the priests that have dedicated their lives to their order.

Are their bad, even evil, priests. Yes. But that doesn't diminish the sacrifice and love other priests have for those under their care.

TLDR
No we are not a priest and likely never will.
 
I'm pretty sure I recall it as being that Apprentices-in-Perpetuity could be a matter of lack of power and/or skill, not just desire. And I believe it was also mentioned that staffs were crafted to match an individual, not just pumped out by the dozen. Or at least, the Order not having a couple hundred in storage from all the staffs they've had made over the last three centuries and the owners have died or there's just been no one needing a staff, is a bit odd.
Yeah, but the sort of personality that leads to someone being in that position is pretty ideal forturning out staffs repeately. It's not just the ones lacking in power, and finesse and knowledge can be developed with time.

And a misunderstanding on the order of "she delivered a batch of identical enchanted gear, clearly she loves doing it!" on what's without a doubt the most politically savvy College is unlikely in the extreme.

Our College uses bartered favors as coinage. That isn't an issue.

Needing to customize them might be, I will grant that.
I think we'll have a significant lead if we build the first tavern/casino. There will be a lot of money moving through the Karak in the coming years and a lot of it will be in the form of mercenaries. A dwarf-built, halfling-staffed tavern will be things that the mercenaries will give a lot for. Attached casino for entertainment, maybe see if we can contract some dwarf apprentices to sell weaponry for some quick cash... It's definitely something that can be wildly profitable. If we put a tenth of our profits into charity or communal events, that should qualify as Ranald's cut and make people like us more.
Gotta agree with @Alliterate that we do not need to give Ranald a cut, because we've never followed that particular stricture- we've already given him his cut through the six thousand gamblers gathered explicitly in his name. Besides, you know, the whole Mork thing.

Not saying we couldn't do some charity, why not.

But we don't owe Ranald cash, and never have.
 
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I wouldn't be opposed to setting up a temple of some sort to Ranald, just so long as it's not replacing charity. Doing both sounds pretty good to me actually. Should still have a fair bit of money from the gambling after that, and there's still our proper payout from the Expedition to look forward to too.
The thing is, he and Shallya basically are the charities. Unless you like spending your gold on solid gold churches, in which case Sigmarite churches might count too.

On giving Ranald a cut; he says that every tenth coin is his. However, he doesn't actually have any way to collect that stuff, except having his priests go around and grab it; with no big churches or organizations, all worship of him is highly localized. In the Mathilde Weber convocation, consisting of she, herself and her, she basically is the priest, so giving it to another priest would be redundant. Instead, she just needs to use it in a way he'd vaguely approve of (feeding or taking care of the congregation of Mathilde and herself and herself likely counts, as does helping her help others or just being generally amusing to him).
 
Yeah, but the sort of personality that leads to someone being in that position is pretty ideal forturning out staffs repeately.

And a misunderstanding on the order of "she delivered a batch of identical enchanted gear, clearly she loves doing it!" on what's without a doubt the most politically savvy College is unlikely in the extreme.

Our College uses bartered favors as coinage. That isn't an issue.

Needing to customize them might be, I will grant that.
It's not always a matter of personality. Actually, given the reputation of the Grey Order as paranoid and secretive but also as people who don't like sticking around in one place for too long, I'd guess most of the AiPs we have are of the 'too little skill/power' variety, rather than the 'meh, don' wanna' type.

Also, it's not an illogical assumption, people don't generally do that kind of thing unless they take at least some enjoyment out of it. One or two could be passed off as curiosity, or desire to make ourselves one, twenty or thirty can't. Especially as I don't recall the College actually using favours as currency. Yes we spent favour to get the Seed, but that worked in pretty much the same way as getting the Runebelt did, it didn't seem to be any more organized than that.
 
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