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Admittedly, our medical staff could be better, but at the end of the day, there's scant options for a serious gut wound in this setting. The Shallyans aren't equipped with the advanced medical knowledge to heal that, and Shallyan Priestesses who can magically heal are drawn elsewhere because Stirland. Even a well-trained physician with proper facilities might not have been able to save him from infection. We actually had several chances to save him that wouldn't be available to most, but the hand of Fate was against us.
 
I'd say that in the narrative?
You need nothing more than "The air is rich in Dhar".
Dhar seeks to destroy, corrupt and ruin. It doesn't give a shit what it hits. So Jovi's Hysh fire and the Countess's Doom Bolts suffered much the same fate. Once something went wrong it started getting even more wrong really fast.

But the necromancers fucked up the same as Stirland mages? Unless Dhar also seeks to ruin itself, which makes the resolution to study Dhar even more puzzling.
 
They have dwarfs helping plan and set up the cannon, dwarfs criticizing and in at least one case personally playing with the cannons. This mostly means more reliable charges used and any defective or strained metal gets pulled out of line.
It sounds like Wilhelmina was mostly using Zhufbar for the supply lines (they'd be much shorter, too) so we were probably using dwarven gunpowder, I.e. probably a more reliable mix.

As you're one of the key plan makers, a thought:
Nominally, our obligation to our hidden handlers ended with Van Hal, though Boney said they'd probably try to continue to pull our strings if we'd continue as Spymaster. I think also, probably, if we stay in Stirland.
If we want to get out from under our hidden masters, it's probably (a little) harder for whoever it is to secretly order a full Magister around, than a Journeywoman. We'd also probably be in a better position to tell them to get stuffed, if they try to bring us back into the fold.

I think we should make Magister a priority, after the immediate aftermath, but before the new Status Quo emerges.
 
But the necromancers fucked up the same as Stirland mages? Unless Dhar also seeks to ruin itself, which makes the resolution to study Dhar even more puzzling.
Saying it "seeks" anything is wrong since it has no will of its' own, but yes. Naturally forming Dhar, like in Sylvania, is sometimes described as the winds of magic *rotting,* and you have to pull that through your body and soul to do anything with it.
 
In the end, the lessons should be judged by the plotlines they enable. Cannon lets us pursue our saltpeter idea into cannon manufacturing. An interesting idea, but orthogonal to our duties.
The dwarf and halfling options are obviously about building relationships with the hold/moot.
The option about respect for the dead opens up anti-necro actions.
The potential of dhar option opens new ways to have !! FUN!!

I like the cannon and dwarf paths, but I'm not in love with any of them like I am with the "the empire has failed" flaw path.
 
So since we're already getting some discussion on what learnings/damages to pick, I want to note some of the synergies found between certain options.

Dwarves are the greatest allies of humanity + The Empire is a morass of self-interest
Fuck humans, get dwarf bros. Essentially, the dwarves proved more of an ally to Stirland (and by extension the rest of the Empire) than the Empire it is nominally a part of. Probably the most constructive way to direct Mathilde's anti-Imperial emotions, if it lead to greater relationships with the Dawi.
To a lesser extent, this also applies to the Halflings being better neighbours than the ones we share a race with.

The potential of Dhar + Mathilde personally failed Abelheim
"This is all my fault, I have to fix this!" Basically, this will make Mathilde take as much of a swan dive into necromancy as her Practical trait allows. For those of us who wish to ressurrect Van Hal, this is the combination to take. But at the same time, I also think this is the option that gives Mathilde the best odds at stopping while the game's still good. Unlike just being intriqued by the power of Dhar, she seeks it for a very specific purpose, which it neccesary if we want a chance at stopping her before she goes full cackling witch.
Mind you, the odds of avoiding that are still not good (I assume like 40% of all Necromancers wanted to bring back their loved ones) but they should be better.

Artillery is King + Anyone can die in combat
This one is not as relevant due to our status as someone not a general, but the combination of acknowledging that even the greatest heroes can die in combat and that artillery is really, really good at killing people means that Mathilde would want to enter any battle scene from miles away with tons of cannons.
Though we do get the inevitable jokes about Mathilde turning to an obvious phallic symbol as a result of her love interest's death.

Dwarves are the greatest allies of humanity + The Colleges are selfish
This one is not as strong as the others, but given that the dwarves are distrustful of magic there's a chance of a compounding effect on Mathilde's distrust of the colleges.
Which would basically kill her development as a Mage, at least within the system.
 
Fuck humans, get dwarf bros. Essentially, the dwarves proved more of an ally to Stirland (and by extension the rest of the Empire) than the Empire it is nominally a part of. Probably the most constructive way to direct Mathilde's anti-Imperial emotions, if it lead to greater relationships with the Dawi.
To a lesser extent, this also applies to the Halflings being better neighbours than the ones we share a race with.
Our only choice is to secede from the Empire and join the Dwarves.
This one is not as relevant due to our status as someone not a general, but the combination of acknowledging that even the greatest heroes can die in combat and that artillery is really, really good at killing people means that Mathilde would want to enter any battle scene from miles away with tons of cannons.
Though we do get the inevitable jokes about Mathilde turning to an obvious phallic symbol as a result of her love interest's death.
How dare
 
I'm still celebrating the fact that we tore down Drakenhof. And all it took was about a hundred artillery, five races including an elder dragon, numerous deaths all around, the loss of Patriarch Hexensohn, and probably putting Stirland into debt for years to come.
 
[X] The campaign is over, but your duty to Stirland remains. Go home to Wurtbad.
-[x] Have the dragon breathe that sun-fire of his at full intensity on the ruins a few times before the army departs, just in case.
-[x] And...maybe have the scouts and dwarves do another thorough sweep of the surrounding ruins, in case all of that collapsing doom castle revealed anything interesting.
 
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Since people are suggesting synergistic options for the "lessons/damages" combo:

First, refining the suggestion I made earlier:
There is a pair of diametrically opposite lesson/damage outcomes to learn.
Lesson: We can trust ourselves.
-We were one of the more competent individuals present, and it was through our confidence and decisive actions that Abelhelm's vision was fulfilled despite his own demise.
-Abelhelm was right to put his trust in us. Calls back to one of our last private sessions with Abelhelm.
-He told us we're the second most powerful individual in Stirland and we should have confidence in ourselves, and in the end we proved him right.

Damage: We can trust ourselves and nobody else.
-The wrong, traumatic lesson to learn from the same events.
-Become paranoid and micromanaging. Assume that delegated tasks will fail and be driven to do everything ourselves.

As for the synergistic combo to fit what seems is going to be our choice to remain Spymaster of Stirland:
We can trust ourselves (My own) + A weighty burden. (@veekie's)
-We can trust ourselves, but the weight Abelhelm trusted to us is nonetheless grave and staggering, and rightly gives us pause.
-We must do our utmost to rise to the tasks ahead of us, even if it means squeezing ourselves empty at the end.
 
I lean towards becoming a magister and running around magisterating with the Grey Order, imagining Mathilde will be fixing other provinces the way she fixed Stirland.
(Shhh, don't spoil my moment of ego. :wink:)

But Mathilde was born in Stirland, her palace-shrine is here, and even if she were to step down and/or leave Stirland, I believe the right thing to do first would be to stay long enough to ensure an orderly handover to both the next Count and the next Spymaster. So I add my voice to:
[X] The campaign is over, but your duty to Stirland remains. Go home to Wurtbad.
We'll see how things go from there. Maybe if the next Count returns to type for Witch Hunters, that'll be an encouragement to leave afterwards. Mathilde can still commute to graduation from Stirland in the meantime.

And if the mysterious string-pullers send another letter, maybe it's time to see about investigating them a little more.
 
Can I just point out that Matthilde has gotten her revenge against Sylvania by literally destroying the single greatest point of Vampiric and Necromamtic evil?

Plus she can always work as the Spymistress or just go into noble politics her self in the future to continue purging Sylvania with fire. Lots of fire.

She should not be some edgy angry teenager. She isn't an anime character from some shonen.

Also now that we have good money coming in how about we build up some houses for the poor in Sylvania?
 
She should not be some edgy angry teenager. She isn't an anime character from some shonen.
Of course she isn't.

As I established back in the waifu-vote, Mathilde's relationship with Abel clearly marks her as the protagonist of a shoujo romance manga. Only as the Sylvania Arc proved, it wasn't just a shoujo romance but a shoujo tragedy as well.

Though I will admit that blowing up a castle in response to a lost loved one is a pretty shounen thing to do, so I understand your confusion.
 
Can I just point out that Matthilde has gotten her revenge against Sylvania by literally destroying the single greatest point of Vampiric and Necromamtic evil?

Plus she can always work as the Spymistress or just go into noble politics her self in the future to continue purging Sylvania with fire. Lots of fire.

She should not be some edgy angry teenager. She isn't an anime character from some shonen.

Also now that we have good money coming in how about we build up some houses for the poor in Sylvania?
I totally agree with the not being angsty teenager stuff. Mathilde isnt a child.

And bad news om the money im afraid. We have already lost our main source of income (spymistresswork is iffy) and we have been bleeding gold paying for the Watch stuff. We also still have that company debt problem which is more complicated due to Markus' death and Wilhelmina's continued family problems. The Gray College also has debt we need to pay.
 
Still need to find out if Anton is a loyal regent or a corrupt schemer.
And find out if Julia merely failed randomly with the gossip network or there was hostile action (and if so, whether it was external sabotage or Julia pocketing the money). And perhaps get around to seeing Detlef more than two days a year, we've ignored that man an impressively long time. So many people to investigate...

[] Appoint yourself the new Elector Countess. Who will stop you?

I know QM doesn't want to go full CK2, but I'm temped to argue for this. It's not like we couldn't pull it off, after all this, and be basically legitimate enough politically.
I'm curious what makes you think we would be "basically legitimate enough" when on the one hand the previous Elector Count has living heirs, and on the other hand we're a magic user in a country that still burns a lot of those at the stake. Seems not at all legitimate to me.

[X] First Things First: Go to Wurtbad, have a good cry, and get some hugs. Decide what to do with your life later.
:cry:

I'm pretty sure Van Hal paid off our student loans.
Only in the Apocrypha "Revelation of All Secrets", not in canon. (There was someone making a similar comment on the apocryphal pie invitations too. Careful about the canon!)

Just, no Karak Ungor-like campaign, please.
:) Don't worry, it's done.

Necromancy in Sylvania is going to be dead before we are, that is my goal.
Ambitious... :whistle:

Examples of damage:

The Colleges of Magic act in their own interest, rather than that of the Empire.
Hmmm, I think there might be grounds for a bit of complaint there under the Articles of Imperial Magic:
8. The Colleges must respond favourably to any reasonable request for specific service from any Elector of Sigmar's Holy Empire.
9. The Colleges must be ready to render service to the armies of the Emperor and the Electors of the Empire upon request, unless (irrelevant exceptions).
Of course there's leeway and interpretation here, but "Vampire Count causing trouble, please send wizards to support army" seems reasonable to me.

Though I will admit that blowing up a castle in response to a lost loved one is a pretty shounen thing to do, so I understand your confusion.
:lol
 
I know everyone is assuming that we're going to get a new Van Hal for an Elector Count since he has kids, but this:
There's three little Van Hals out there, ready to carry on the family mission should this experiment fail, but nobody knows about them but a few trusted allies.
Tells me that we might not. He says they're ready to continue on with the family mission should "this experiment fail" and that nobody knows about them. That makes me think they, or their caretakers, might pass on them becoming the new Elector Count.

If we do get a new guy that was appointed by the Empire, how much do you all expect they'll try to limit our mandate/cut our funding to try and rein us in? Or hell, even a new Van Hal might try to do that. They're a family of Witch Hunters and Abelhelm was quite a bit different from the norm.
 
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The Empire rules and the Vampire Counts drool! It cost us more blood then it should have considering the incompetence of the enemies leadership but we have won the greatest imperial victory over the forces of the undead sense the Battle of Hel Fen over 200 years ago in quest. She is a Stirlander, lets go home recover and get read for the next campaign in to Sylvania to continue what we have started.

Vald's soul must be screaming where ever it is at the incompetence of his get, I mean hell the skeletons did more damage to us then the actual heavy hitters of the vamps and the "Countess" was in the end a complete failure.
[ ] The campaign is over, but your duty to Stirland remains. Go home to Wurtbad.
 
Maybe a better phrasing for the damage I suggested:

"Man is the most flawed of the races of Order"

The Elves are clearly superior in body, mind and magic. The Dwarves more advanced, honorable and reliable. The Halflings more united, good-natured and happy.

Pretty much alien worship and self-directed racism.
 
What I would like to know is what is so special about a parch dirt contested by both Nordland and Middenland that it takes the attention of all the bigwigs in the Empire away from and over a campaign in Stirland that has a chance to destroy Castle Drakenhof.. I would especially like to know what the hell is going thought the hammer Popes mind considering Van Hal was his suggestion and choice, who he then failed to support.
 
:) Don't worry, it's done.

My problem with Karak Ungor was just simply how long it took to get done, nothing else, because it was so damn tense. Everything else was fucking awesome. If it had been done more quickly, then 10/10 would do again. Otherwise I consider it a 9/10. But now that it's done and I can reread through it all at once, I have a much greater appreciation for how much work torroar had done and put into his writing.
 
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