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We should sell the salvage rights to Zhufbar. Hundreds of tons of decent stone, thousands of hardcore, tens of iron, the treasury of the von Carsteins, corrupt bits and bobs the dawi can deal with better than humans...

You don't want to keep any part of that castle.

Aside from all the vampires sleeping in the catacomb.... do you remember why an entire wing of the castle in Wurtbad was declared off limits?. When it comes to the nastier forms of magic, you should probably treat them like they are radioactive. (Right down to using lead to contain artifacts soak in it.) That castle has been steeped in necromantic magic for generations. Best leave it be.

Besides, stone is one thing dwarves have in absurd abundance.
 
Speaking of stone, @BoneyM, can we keep some fancy fragment of this castle (let's say a smaller gargoyle head or something) as a memorabilia? Next to the vampire's skull.

Unrelated, breakdown of campaign results for the parties related.

Striland: Bitter success. A full third of our army dead along with elector count, but strategic results are indisputably great. Hills purged, a foothold in Sylvania gained, and a fat threat removed and buried under ten feet of stone.

Zhufbar: Impossible success. Two threats eliminated in one go, and with little casualties to boot.

Karak Kadrin: Great success. A lot of grudges settled with little casualties, and it's very much due to dwarven ways of warfare.

Moot: Great success. A huge victory over an undead threat, they hold one over Stirland now and casualties are low.

Reikland/Emperor: Bitter success. Good, if not immediately important, success for the Empire at large, but a lot of elite infantry lost for Reikland.

Knights of Morr: Great success. Moderate casualties but a huge blow to the undead.

Talabeclander knights: Good success. Moderate casualties in exchange for a indisputable honor of taking and holding the city.

Light college: Failure. Loss of a promising wizard due to miscast: not only a death of a good man, but also a reputation loss.

Amethyst college: ??? Not good, I guess. They did nothing of note, on surface, and [almost] lost their Patriarch.

Asarnil: Okay? The fights were boring, the dwarves annoying, and the pay underwhelming, but at least there's a book coming out, so not a total loss of time.
 
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It'd be thematic for Grey Wizards in multiple ways- intelligence, hidden knowledge, and Fog [metaphorical]. Some sort of recon or scrying spell, operable at battlefield ranges+ would probably be something Mathilde would find appealing. Even just being able to project your regular (or Wind-perception) senses from another vantage point where the Winds also blow- she can see the world through Ulgu, and Ulgu is all over. May be something there to build on (@BoneyM )?

Ulgu is definitely suited to manipulating the confusion of the fog of war, doubly so with the metaphor of fog. The exact details of what would be possible would be behind a fair bit of research, but it's certainly worth looking into.

Figured. It was a little odd how there were no land based sally of undead, particularly wights and vampire knights. I guess they gathered in the courtyard before a whole damned volley of exploding rocks landed on their heads?

Yep. The first volley collapsed the gatehouse, and then as they were trying to dig themselves out some very good rolls landed on their heads. A significant amount then went through caves and had them caved in on their heads, and the Drakenhof Guard pulled back to the castle to be demolished towards the end of the siege.

Depends on GM ruling here. I'm not sure myself, but for pre-planning best to err on the side of assuming higher costs.

I'd normally be with vsh on this one but spending an entire month on safes and locks and whatnot is, in this specific situation, entirely called for.

Speaking of stone, @BoneyM, can we keep some fancy fragment of this castle (let's say a smaller graygole head or something) as a memorabilia? Next to the vampire's skull.

I like it. Sure.
Adhoc vote count started by BoneyM on Mar 11, 2018 at 6:42 AM, finished with 8352 posts and 88 votes.
 
Spoiler alert, but there's going to be traits coming out of this entire series of events. I'll be presenting you with two lists to choose from: one of internalized lessons for Mathilde to take away from all of this, and one of forms the emotional damage can take. I'm open to suggestions on these, and I invite you to add to them in the lead-up to the turn proper. Mechanical effects of the lessons will be concealed (but often can be easily guessed) and some will have minimal stat effects but will unlock new options for you to explore in the coming years; the same applies to the penalties to the damage.


Examples of internalized lessons:
Artillery is the King of Battle.
Dwarves are the greatest ally of humanity.
The Halflings have proven themselves as a worthy neighbour.
The risks of Dhar are endless - but likewise is the potential.
The dead of Sylvania's prehistory deserve an undisturbed rest.


Examples of damage:
In the confusion of battle, even the greatest warrior can lose their life pointlessly.
The Colleges of Magic act in their own interest, rather than that of the Empire.
Sylvanians will meekly accept any tyrant, to the point of complicity in their actions.
The Empire is a morass of self-interest, to the point of becoming a millstone around the neck of humanity.
The Morrite compunction against mutilating corpses is the greatest gift necromancers could ask for.
I, personally, failed to protect Abelhelm.
 
For Internal Lessons
You have seen some of the incredible power of magic during this campaign but even more so you have seen the dreadful consequences to the caster and everyone else if it is used recklessly.
 
Question: How often do apprentices experience people exploding before becoming journeywomen? Because these past few months Mathilde has seen quite a few mages have their magic collapse in on themselves.

It can't really be called an internalised lesson since it's something she knew already, but knowing what the price can be in theory and seeing someone turn into white flames at the worst possible time is something else entirely.

I, personally, failed to protect Abelhelm.
The sad part is that there really wasn't anything Mathilde could've done, and yet it's still natural that she feels this way.
 
Examples of internalized lessons:
The best battle is one where the enemy never gets a strike in.

This is evident in the defeat of the Singing King, in every bloody confrontation with undead and in the achievements of her final goal through a siege in which no Stirlandian touched an enemy.

Mechanically something of a bonus for ranged options, story-wise more options for keeping distance to the foe given.
 
Whatever happens, lets NOT pick the Its My Fault option ok? Ok!

On the positives, i dont really have much of a preference, maybe

Might of Miscast - we have seen the power of misused magic. Maybe we can gear our knowledge to make sure these happen to enemies more often?

Trustworthy Tools - Nothing is more valuable than having trustworth tools, be they people or equipment.

Dwarven Diligence - Dwarven skill should be emulated, not envied.

Halfling Hospitality - just because one is as kind as a halfling, doesnt mean one cannot be fierce. Humanity should work towards such values.

but the NEGATIVES are juicy.

Fickle Fate
Conceited Colleges
Submissive Sylvanians
Egocentric Empire
Mediocre Morrites


The choices are too amazing to choose just one of them. Ill add more as i think of them.
 
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The Halflings have proven themselves as a worthy neighbour.

The Morrite compunction against mutilating corpses is the greatest gift necromancers could ask for.
this sounds very nice
 
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The Morrite compunction against mutilating corpses is the greatest gift necromancers could ask for.
Oooh I really like this one.

Possible internal lessons.
The best counterspell is in fact a bullet (or better yet an artillery shell) to the face.
Wizard guided guns make for excellent counterspellers.

That's certainly the lesson I've taken from this. Magic is only good when the enemy doesn't have an answer for it (like with the singing king) or when pre-prepared so as to minimize risks (that trap filled with undead we faced when retrieving the missing documents ages ago). Otherwise it seems more likely to blow up in your face than do anything useful.


Possible Damage
SIGMAAAAR!

More seriously Sigmar failed us at practically every step of this campaign, it would make sense if there's a damage option related to it.
 
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Really, if there's one group that have consistently performed well in the role they were given, its the Morrites.

I feel that taking them despite the many, many more relevant options is a cop out on our part.
 
The Black Guard haven't stolen the show at any point so they've gone mostly unnoticed, but they've delivered solid service with minimal casualties at every step of the Purge.
 
I invite you to add to them in the lead-up to the turn proper
Lessons
Magic is unreliable, gods are doubly so: always have a mundane solution
There is no kill like overkill
It's not a great hero who carries the day but a lot of small men working in concert

Damage
Gods will not help us
Mysteries are not worth unraveling - just bury them deeper and call it a day
You can't trust people to have your back
I will never meet a man as worthy as Abelhelm was
 
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Yep amd dissing the Morrites is BORING! We can have a grudge agaonst the Empire! The Colleges! Heck add the Divines, Fate or Sylvanians fprgood measure.
 
Whatever happens, lets NOT pick the Its My Fault option ok? Ok!
Idunno about that. It does sound something that would be very in-character for our precious Grey Wizard. Her journey to overcoming that could be a good carrying theme for the next narrative arc of the quest. Then again, Conceited Colleges are at least as intriguing for an overarching theme.

Alternatively, I'd suggest a potential lesson:
Know thyself, trust thyself. Through the inccompetence of those around us, we finally realize the full depth of our ability and potential.
 
Spoiler alert, but there's going to be traits coming out of this entire series of events. I'll be presenting you with two lists to choose from: one of internalized lessons for Mathilde to take away from all of this, and one of forms the emotional damage can take. I'm open to suggestions on these, and I invite you to add to them in the lead-up to the turn proper. Mechanical effects of the lessons will be concealed (but often can be easily guessed) and some will have minimal stat effects but will unlock new options for you to explore in the coming years; the same applies to the penalties to the damage.


Examples of internalized lessons:
Artillery is the King of Battle.
Dwarves are the greatest ally of humanity.
The Halflings have proven themselves as a worthy neighbour.
The risks of Dhar are endless - but likewise is the potential.
The dead of Sylvania's prehistory deserve an undisturbed rest.


Examples of damage:
In the confusion of battle, even the greatest warrior can lose their life pointlessly.
The Colleges of Magic act in their own interest, rather than that of the Empire.
Sylvanians will meekly accept any tyrant, to the point of complicity in their actions.
The Empire is a morass of self-interest, to the point of becoming a millstone around the neck of humanity.
The Morrite compunction against mutilating corpses is the greatest gift necromancers could ask for.
I, personally, failed to protect Abelhelm.

Some suggestions:
Internalized lesson:
1. The fog of war is a bitch, to all involved.
Draws on the idea of Mat and Abel not noticing that their forces had stalled out, as well as ambushing the city and downing an old castle with cannon. Some relevance to finding the skeleton tunnel, and the idea what would have happened if they didn't see them coming. Scouts, scouts, invisible scouts?
2. Leadership and morale can change on a dime, on the spin of a coin, a fortunate strike, or a dreadful accident.
When you lose it, armies can stutter, rout and fall, or some subordinate can find themselves rising to the occasion and coming back even harder.
3. Expertise matters. And Stirland has precious little of it. Skill and professionalism makes a lot of difference, but not all of it.
Examples: The Patriarch slapping that spell out of the air, the way the dwarves planned the siege and treat their cannon, as opposed to our own people and healers.
4. Faith, like luck or magic is a fickle thing.
It can raise up to strike down the unworthy, saving hundreds of lives(Cassamir and Mat working together), but it can also fail you when you need it most. It is something to be hoped and played for, but not counted on.

Damage:
1. It takes but a moment of inattention, to ruin months and years of planing.
Van Hals death, the various miscasts, whatever happened to the Patriarch, not calling for Green Mages.
2.Miscasts can be horrific, not merely lethal. And I have to live it them for the rest of my life.
This would be the emotional argument. It's one thing to hear about, and be warned, quite another to see a certified Magister just suddenly die from it, and take a quarter of the city with them.
3. There is only so much any one person can do.
When swarmed, even Van Hal fell. When the vargheist came, even Asarnil and his Dragon could not stop them all. This plays on the fear of solitude and being other, as a wizard.
4. What use is Sigmar when he won't even protect one who dedicated their entire life to protecting Sigmar's flock? When he abandoned him to die, on the spear of some no name skeleton?
This is somewhat irrational, but entirely within the concept of grief. It's basically blaming Sigmar for Kashmirs failure. Somewhat harder to blame her own god, when Van Hal was not one of his, and it's entirely a god of chance and mischief. But Van Hal spent his whole life in service to the Heldenhammer. This is his thanks for a lifetime of service?
 
Idunno about that. It does sound something that would be very in-character for our precious Grey Wizard. Her journey to overcoming that could be a good carrying theme for the next narrative arc of the quest. Then again, Conceited Colleges are at least as intriguing for an overarching theme.

Alternatively, I'd suggest a potential lesson:
Know thyself, trust thyself. Through the inccompetence of those around us, we finally realize the full depth of our ability and potential.
But self hating MCs are BORING! Better to direct our wrath outwards rather than cripple our potential from insecurity.
 
Really, if there's one group that have consistently performed well in the role they were given, its the Morrites.

I feel that taking them despite the many, many more relevant options is a cop out on our part.

The Black Guard haven't stolen the show at any point so they've gone mostly unnoticed, but they've delivered solid service with minimal casualties at every step of the Purge.

I love it when the QM back me up :V
Yes, yes, he's just 'clarifying'... great timing though :lol

Lessons
Magic is unreliable, gods are doubly so: always have a mundane solution

Damage
Mysteries are not worth unraveling - just bury them deeper and call it a day

Assuming we get to pick one each, this will be an interesting choice.
 
Examples of internalized lessons:
Artillery is the King of Battle.
Dwarves are the greatest ally of humanity.
The Halflings have proven themselves as a worthy neighbour.
The risks of Dhar are endless - but likewise is the potential.
The dead of Sylvania's prehistory deserve an undisturbed rest.


Examples of damage:
In the confusion of battle, even the greatest warrior can lose their life pointlessly.
The Colleges of Magic act in their own interest, rather than that of the Empire.
Sylvanians will meekly accept any tyrant, to the point of complicity in their actions.
The Empire is a morass of self-interest, to the point of becoming a millstone around the neck of humanity.
The Morrite compunction against mutilating corpses is the greatest gift necromancers could ask for.
I, personally, failed to protect Abelhelm.
So my thoughts on the current list.


Artillery is the King of Battle.
Yep, the artillery really kicked ass here.

Dwarves are the greatest ally of humanity.
Yep, the Dwarfs really came through for us here, they came in large numbers and kicked lots of ass.

The Halflings have proven themselves as a worthy neighbour.
There were halflings here? (this is a joke I know they were here and in surprisingly large numbers they just weren't very noticeable)

The risks of Dhar are endless - but likewise is the potential.
I'm pretty sure the only potential we saw in the Dhar was the potential to explode messily, well that and raising large numbers of zombies which was admittedly pretty impressive.

The dead of Sylvania's prehistory deserve an undisturbed rest.
I guess, I did feel a little bad about breaking into that one guy's tomb. That being said personally I'd rather just chop them up and burn them to get rid of any risks.




In the confusion of battle, even the greatest warrior can lose their life pointlessly.
Van Hal NOooo!

The Colleges of Magic act in their own interest, rather than that of the Empire.
Well to be fair the the Death mages came through for us but bit it on their own side quest. It's just the light mages who were dicks, but we knew that already.

Sylvanians will meekly accept any tyrant, to the point of complicity in their actions.
Seems pretty true, we didn't spend much time with them though.

The Empire is a morass of self-interest, to the point of becoming a millstone around the neck of humanity.
Damn you Sigmarites! We did get a bit of aid from the Emperor despite the low immediate priority of the issue and the nearby provinces we called for help did come through for us in one way or another so I'm not sure how true this is. Really it feels like it was just Team Sigmar who were the marked failures in this case.

The Morrite compunction against mutilating corpses is the greatest gift necromancers could ask for.
Certainly true in the objective sense but I don't think we ever really felt it here. All the zombies were random Sylvania guys and random corpses in the hills.

I, personally, failed to protect Abelhelm.
Mathilde wasn't there as a bodyguard to protect from zombies that was the job of the greatswords. Also they all seem to have become slayers and promptly died, probably best not to go that same route. Also Mathilde did protect Abelhelm, it was our medical team who messed up.

Edit: So final thoughts on the ones I think are logically relevant. Although if Mathilde is feeling particularly illogical I suppose she could conclude just about anything such as reckless use of Dhar is clearly a good idea.
Artillery is the King of Battle.
Dwarves are the greatest ally of humanity.
In the confusion of battle, even the greatest warrior can lose their life pointlessly.
Sylvanians will meekly accept any tyrant, to the point of complicity in their actions.

Additional good things to add would be:
We require better medical care
Guns and cannons guided by a wizard make kick ass counterspellers.
Sigmar sucks.


Not sure if it would count as damage or a lesson but we really do want some adequate medical care around.
 
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Her speed has nothing to do with it, the news of Abelhelm's death won't reach Wurtbad before we do, given that the only people who know are with our army and at MOST have a 4 day lead.
Except that people in armies talk, make rest in towns, send messengers ahead. If you really think an army marching home will travel just as fast as the news that the Elector Count of Stirland is dead then I don't know what to tell you. You really think that once we reach south Stirland Gustav will keep the news quarantined until we reach the capital much further north? And that's without accounting for two to three Amethyst Wizards. Or all the foreign knights who will go home on horse.

But I guess I am okay with people going instead for this:

[X] The campaign is over, but your duty to Stirland remains. Go home to Wurtbad.
-[X] Travel ahead alone once we reach the borders of Stirland proper.

-[] [Personal] Meet/Brief New Elector
-[] [Personal] Investigate Abelhelm's Study

In my opinion it would be kind of a faux pas to investigate the study after it has actually become someone else's. And anyway, depending on the kind of EC we get, he will either have gone through it all already or have had the servants stash it somewhere.


@BoneyM Regarding the two lists of traits, I assume that many of those things are still stuff Mathilde will feel and believe (as long as it is non-contradictory) but not with enough intensity to become traits? Because while it makes complete sense to me as far as game mechanics go that showering us with ~10 traits would be dumb, it feels weird that Mathilde would come away only believing two of those things listed. I mean many of us readers already internalized a few with regards to this quest (Artillery, Dwarves, College for me) and we weren't even there.
 
There are many lessons to learn and many parties to blame but only so much one person can think and feel and believe in. You are choosing what lessons of the Purge resonate deepest within Mathilde.
 
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