More Blue Zone expansion is nice but the ticking time bomb continues.

Not like we can really do more complicated Tiberium projects in the Yellow Zones yet. We either have to establish more control such as building up the Terminus cities or complete even more Yellow Zone harvesting projects.
Either way, it's going to be a long road.
 
I mean, blue zone growth means parts of yellow zones turning blue, which most of the people there would be thrilled about.

The Blue Zone growth is pretty minor, I don't think we're really cleaning up major Yellow Zone population centers we're still 3.15% down from where we started the game in terms of Blue Zone surface area. Recent turns we've probably just been going back and forth with the rock along a hazy no-man's-land or Green Zone or whatever you want to call it.
 
I mean, blue zone growth means parts of yellow zones turning blue, which most of the people there would be thrilled about.

More that we might not be seen as stopping red zone growth which is more of an immediate concern to someone who lives in a yellow zone. Also there people who think that adapting to tiberium is a good thing, they would not like blue zone growth.
 
Power is probably going to become a concern in a few quarters as we set up more factories. Seeing as our heavy industry dice are most likely going to be tied up for a while solving the capital goods crisis, I guess the best option is to use our infrastructure dice to build run of the river generators.

Microgeneration would also be nice to have since grid redundancy would be a big plus at making sure key facilities and defenses stay powered.
 
BTW, how many people here would be in favor of taking up Naval PD in the near future?
It basically makes rocket and drone attacks for less dangerous for us in general.
 
Natural 100 for the Boston Chip plant and a natural 1 for toy factories. A natural 100 is good as we otherwise had lackluster rolls for the Boston Chip plant. Did Nod agents place tiberium inside children's toys?
Kane would execute whoever did such a thing. So inelegant. And everyone knows Kane has a tender spot in his heart for children.
 
More that we might not be seen as stopping red zone growth which is more of an immediate concern to someone who lives in a yellow zone. Also there people who think that adapting to tiberium is a good thing, they would not like blue zone growth.

Sure if people actually adapted. But even yellow zoners don't want to turn into the giant tiberium mutants.

Like, around about tib war 2 people were starting to turn into Umagon like mutants at best, and they were still ostracised.

Nowadays mutants are more like hulking bald monsters who live in the redzones because people in yellow zones assume them to be contagious.

Most people who 'adapted' to tiberium have been so badly changed by it that no healthy humans want to turn into that. Not even going into health issues mutants run into with shortened life expectancy's.

And those who turn into mutants are just those lucky enough to survive. Most people just die.

Nod has their tiberium infusions, but the long term results of those are unknown, and it's probably telling that Nod basically only uses them on low tier disposable militia rather than their tier 1 troops.
 
BTW, how many people here would be in favor of taking up Naval PD in the near future?
It basically makes rocket and drone attacks for less dangerous for us in general.

Worrying about Nod rocket and drone strikes when we haven't had any indication that Nod rocket strikes are a dangerous weakness or even really more than a background nuisance at all feels to me like just inventing things to be scared of. I don't think the naval point defense trial to maybe later unlock a land-based point defense trial so that we can unlock a factory that won't get built for a year and then once it is built will take 5 years to produce enough units to protect everything important from an improvised rocket is worth the investment when there are way more impactful projects available.

Right now rockets and drones don't seem to be a more pressing threat than any of ten billion other potential threat vectors we can dream about. It's not something I consider a worthwhile priority to worry about over rolling out railguns or the orbital RCT's or something.
 
While it's nice to see Blue zone growth and all I'm more worried about the dice roles that came with it.

oh also
[X] CarterQuest Plan SPAAAAAAAAAACE
 
Will need to see how that nat 100 turns out but unless that is a good amount of progress going to need some heavy use of free dice on boston next turn, hopefully we can spare a dice or 2 for other HI cap good projects
 
Food demand has probably gone up (and therefore the supply has gone down) due to us completing the Yellow Zone Reconstruction project, with more people in actual housing. The supply might become even more strained as we complete Yellow Zone Residential Construction - Blue Zone Reconstruction opened up Urban Metros for logistics and residential for housing, so Yellow Zone Reconstruction will probably do the same in the Yellow Zones. Blue Zone Aquaponics should take the edge off the food situation but we're really going to have to develop Novel Crops Experimental Laboratories to get further options to feed people.

Christchurch was completed by more than a hundred points so hopefully that will give us some dividends in reducing either our Capital Goods shortage or the cost of factories. Hopefully the natural 100 we got on the North Boston Chip Fabrication project will also help. Another thing we're going to have to keep a close eye on is Energy - while we're listed as being in a massive surplus at the moment each military factory we build as well as some of the other projects on our list use a lot of electricity.
 
[X] Plan Recruitment
-[X][Carter]Build Space Force Launch Facilities Stage 1 0/100 2 dice
-[X][Carter]Build Lauch Command Centre 0/100 2 dice
-[X][Carter]Build Tiberium Harvesting Stage 2 57/100
-[X][Carter]Build Tiberium Processing Stage 1 69/100 1 dice
-[X][Carter]Build Part Fabrication Plant Stage 1 72/100 1 dice + 1 FFD
-[X][Carter]Build Assembly Plant Stage 2 46/100 2 dice
-[X][Carter]Recruitment Drives (DC 40/60/80/100) 2 personal dice
 
Votes Closed

[X] CarterQuest Plan SPAAAAAAAAAACE
-[X][Carter]Build Space Force Launch Facilities Stage 1 0/100 2 Dice
-[X][Carter]Storage Silos 0/50 2 Die
-[X][Carter]Build Launch Command Centre 0/100 2 Dice, 1 Funding Die
-[X][Carter]Build Tiberium Processing Stage 1 69/100 1 Die
-[X][Carter]Build Part Fabrication Plant Stage 1 72/100 1 Die
-[X][Carter]Acquire Construction Vehicles 194/400 2 Dice
BOTcommander threw 2 100-faced dice. Reason: Space Force Launch Facilities Total: 16
13 13 3 3
BOTcommander threw 2 100-faced dice. Reason: Storage Silos Total: 177
80 80 97 97
BOTcommander threw 2 100-faced dice. Reason: Launch Command Centre Total: 87
69 69 18 18
BOTcommander threw 1 100-faced dice. Reason: Tiberium Processing Stage 1 Total: 27
27 27
BOTcommander threw 1 100-faced dice. Reason: Fabrication Plant Stage 1 Total: 25
25 25
BOTcommander threw 2 100-faced dice. Reason: Construction Vehicles Total: 69
33 33 36 36
BOTcommander threw 1 45-faced dice. Reason: FFD Total: 13
13 13
 
Build Space Force Launch Facilities Stage 1 0/100 16 +2 = 18/100
Storage Silos 0/50 2 177 +2 179/50
Build Launch Command Centre 0/100 87 +2+13+1 = 103/100

Build Tiberium Processing Stage 1 69/100 + 27 +1 97/100
Build Part Fabrication Plant Stage 1 72/100 25 +1 94/100
Acquire Construction Vehicles 194/400 69 + 2 265/400

We got close on 4 projects but even with the +1 from the coffee machine, we are a few points short.
 
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